SCX now effects Mode 3’s length. Fixes hblank_ly_scx_timing-GS
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@ -346,6 +346,8 @@ static void update_display_state(GB_gameboy_t *gb, uint8_t cycles)
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uint8_t atomic_increase = gb->cgb_double_speed? 2 : 4;
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uint8_t stat_delay = gb->cgb_double_speed? 2 : (gb->cgb_mode? 0 : 4);
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/* This is correct for DMG. Is it correct for the 3 CGB modes (DMG/single/double)?*/
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uint8_t scx_delay = ((gb->effective_scx & 7) + atomic_increase - 1) & ~(atomic_increase - 1);
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for (; cycles; cycles -= atomic_increase) {
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gb->display_cycles += atomic_increase;
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@ -399,8 +401,10 @@ static void update_display_state(GB_gameboy_t *gb, uint8_t cycles)
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else if (position_in_line == MODE2_LENGTH + stat_delay) {
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->io_registers[GB_IO_STAT] |= 3;
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gb->effective_scx = gb->io_registers[GB_IO_SCX];
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gb->previous_lcdc_x = - (gb->effective_scx & 0x7);
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}
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else if (position_in_line == MODE2_LENGTH + MODE3_LENGTH + stat_delay) {
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else if (position_in_line == MODE2_LENGTH + MODE3_LENGTH + stat_delay + scx_delay) {
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gb->io_registers[GB_IO_STAT] &= ~3;
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if (gb->hdma_on_hblank) {
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gb->hdma_on = true;
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@ -566,9 +570,6 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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if (gb->effective_window_enabled && gb->effective_window_y == 0xFF) {
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gb->effective_window_y = effective_ly;
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}
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gb->effective_scx = gb->io_registers[GB_IO_SCX];
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gb->previous_lcdc_x = - (gb->effective_scx & 0x7);
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return;
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}
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