Redo the volume envelope with better timings, locking emulation and zombie mode edge cases. Fixes #344
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8809d8ac2f
commit
4c05ebcea6
144
Core/apu.c
144
Core/apu.c
@ -295,35 +295,73 @@ static void update_square_sample(GB_gameboy_t *gb, unsigned index)
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requires the PCM12 register. The behavior implemented here was verified on *my*
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CGB, which might behave differently from other CGB revisions, as well as from the
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DMG, MGB or SGB/2 */
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static void _nrx2_glitch(uint8_t *volume, uint8_t value, uint8_t old_value)
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static void _nrx2_glitch(uint8_t *volume, uint8_t value, uint8_t old_value, uint8_t *countdown, GB_envelope_clock_t *lock)
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{
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if (value & 8) {
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(*volume)++;
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if (lock->clock) {
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*countdown = value & 7;
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}
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bool should_tick = (value & 7) && !(old_value & 7) && !lock->locked;
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bool should_invert = (value & 8) ^ (old_value & 8);
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if ((value & 0xF) == 8 && (old_value & 0xF) == 8 && !lock->locked) {
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should_tick = true;
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}
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if (((value ^ old_value) & 8)) {
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*volume = 0x10 - *volume;
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if (should_invert) {
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// The weird way and over-the-top way clocks for this counter are connected cause
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// some weird ways for it to invert
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if (value & 8) {
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if (!(old_value & 7) && !lock->locked) {
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*volume ^= 0xF;
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}
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else {
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*volume = 0xE - *volume;
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*volume &= 0xF;
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}
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should_tick = false; // Somehow prevents ticking?
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}
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else {
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*volume = 0x10 - *volume;
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*volume &= 0xF;
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}
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}
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if ((value & 7) && !(old_value & 7) && *volume && !(value & 8)) {
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(*volume)--;
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if (should_tick) {
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if (value & 8) {
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(*volume)++;
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}
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else {
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(*volume)--;
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}
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*volume &= 0xF;
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}
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if ((old_value & 7) && (value & 8)) {
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(*volume)--;
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else if (!(value & 7) && lock->clock) {
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// *lock->locked = false; // Excepted from the schematics, but doesn't actually happen on any model?
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if (!should_invert) {
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if (*volume == 0xF && (value & 8)) {
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lock->locked = true;
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}
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else if (*volume == 0 && !(value & 8)) {
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lock->locked = true;
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}
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}
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else if (*volume == 1 && !(value & 8)) {
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lock->locked = true;
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}
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else if (*volume == 0xE && (value & 8)) {
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lock->locked = true;
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}
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lock->clock = false;
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}
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(*volume) &= 0xF;
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}
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static void nrx2_glitch(GB_gameboy_t *gb, uint8_t *volume, uint8_t value, uint8_t old_value)
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static void nrx2_glitch(GB_gameboy_t *gb, uint8_t *volume, uint8_t value, uint8_t old_value, uint8_t *countdown, GB_envelope_clock_t *lock)
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{
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if (gb->model <= GB_MODEL_CGB_C) {
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_nrx2_glitch(volume, 0xFF, old_value);
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_nrx2_glitch(volume, value, 0xFF);
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_nrx2_glitch(volume, 0xFF, old_value, countdown, lock);
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_nrx2_glitch(volume, value, 0xFF, countdown, lock);
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}
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else {
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_nrx2_glitch(volume, value, old_value);
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_nrx2_glitch(volume, value, old_value, countdown, lock);
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}
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}
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@ -331,7 +369,7 @@ static void tick_square_envelope(GB_gameboy_t *gb, enum GB_CHANNELS index)
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{
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uint8_t nrx2 = gb->io_registers[index == GB_SQUARE_1? GB_IO_NR12 : GB_IO_NR22];
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if (gb->apu.is_square_envelope_locked[index]) return;
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if (gb->apu.square_envelope_clock[index].locked) return;
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if (!(nrx2 & 7)) return;
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if (gb->cgb_double_speed) {
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if (index == GB_SQUARE_1) {
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@ -347,7 +385,7 @@ static void tick_square_envelope(GB_gameboy_t *gb, enum GB_CHANNELS index)
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gb->apu.square_channels[index].current_volume++;
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}
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else {
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gb->apu.is_square_envelope_locked[index] = true;
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gb->apu.square_envelope_clock[index].locked = true;
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}
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}
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else {
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@ -355,7 +393,7 @@ static void tick_square_envelope(GB_gameboy_t *gb, enum GB_CHANNELS index)
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gb->apu.square_channels[index].current_volume--;
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}
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else {
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gb->apu.is_square_envelope_locked[index] = true;
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gb->apu.square_envelope_clock[index].locked = true;
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}
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}
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@ -368,7 +406,7 @@ static void tick_noise_envelope(GB_gameboy_t *gb)
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{
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uint8_t nr42 = gb->io_registers[GB_IO_NR42];
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if (gb->apu.is_noise_envelope_locked) return;
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if (gb->apu.noise_envelope_clock.locked) return;
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if (!(nr42 & 7)) return;
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if (gb->cgb_double_speed) {
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@ -380,7 +418,7 @@ static void tick_noise_envelope(GB_gameboy_t *gb)
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gb->apu.noise_channel.current_volume++;
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}
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else {
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gb->apu.is_noise_envelope_locked = true;
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gb->apu.noise_envelope_clock.locked = true;
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}
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}
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else {
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@ -388,7 +426,7 @@ static void tick_noise_envelope(GB_gameboy_t *gb)
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gb->apu.noise_channel.current_volume--;
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}
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else {
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gb->apu.is_noise_envelope_locked = true;
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gb->apu.noise_envelope_clock.locked = true;
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}
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}
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@ -438,28 +476,29 @@ void GB_apu_div_event(GB_gameboy_t *gb)
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gb->apu.div_divider++;
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}
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if ((gb->apu.div_divider & 1) == 0) {
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if ((gb->apu.div_divider & 7) == 7) {
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unrolled for (unsigned i = GB_SQUARE_2 + 1; i--;) {
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uint8_t nrx2 = gb->io_registers[i == GB_SQUARE_1? GB_IO_NR12 : GB_IO_NR22];
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if (gb->apu.is_active[i] && gb->apu.square_channels[i].volume_countdown == 0) {
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tick_square_envelope(gb, i);
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gb->apu.square_channels[i].volume_countdown = nrx2 & 7;
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if (!gb->apu.square_envelope_clock[i].clock) {
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gb->apu.square_channels[i].volume_countdown--;
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gb->apu.square_channels[i].volume_countdown &= 7;
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}
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}
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if (gb->apu.is_active[GB_NOISE] && gb->apu.noise_channel.volume_countdown == 0) {
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tick_noise_envelope(gb);
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gb->apu.noise_channel.volume_countdown = gb->io_registers[GB_IO_NR42] & 7;
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if (!gb->apu.noise_envelope_clock.clock) {
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gb->apu.noise_channel.volume_countdown--;
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gb->apu.noise_channel.volume_countdown &= 7;
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}
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}
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if ((gb->apu.div_divider & 7) == 7) {
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unrolled for (unsigned i = GB_SQUARE_2 + 1; i--;) {
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gb->apu.square_channels[i].volume_countdown--;
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gb->apu.square_channels[i].volume_countdown &= 7;
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unrolled for (unsigned i = GB_SQUARE_2 + 1; i--;) {
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if (gb->apu.square_envelope_clock[i].clock) {
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tick_square_envelope(gb, i);
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gb->apu.square_envelope_clock[i].clock = false;
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}
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gb->apu.noise_channel.volume_countdown--;
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gb->apu.noise_channel.volume_countdown &= 7;
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}
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if (gb->apu.noise_envelope_clock.clock) {
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tick_noise_envelope(gb);
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gb->apu.noise_envelope_clock.clock = false;
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}
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if ((gb->apu.div_divider & 1) == 1) {
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@ -500,6 +539,20 @@ void GB_apu_div_event(GB_gameboy_t *gb)
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}
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}
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void GB_apu_div_secondary_event(GB_gameboy_t *gb)
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{
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unrolled for (unsigned i = GB_SQUARE_2 + 1; i--;) {
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uint8_t nrx2 = gb->io_registers[i == GB_SQUARE_1? GB_IO_NR12 : GB_IO_NR22];
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if (gb->apu.is_active[i] && gb->apu.square_channels[i].volume_countdown == 0) {
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gb->apu.square_envelope_clock[i].clock = gb->apu.square_channels[i].volume_countdown = nrx2 & 7;
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}
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}
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if (gb->apu.is_active[GB_NOISE] && gb->apu.noise_channel.volume_countdown == 0) {
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gb->apu.noise_envelope_clock.clock = gb->apu.noise_channel.volume_countdown = gb->io_registers[GB_IO_NR42] & 7;
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}
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}
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static void step_lfsr(GB_gameboy_t *gb, unsigned cycles_offset)
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{
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unsigned high_bit_mask = gb->apu.noise_channel.narrow ? 0x4040 : 0x4000;
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@ -950,7 +1003,9 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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update_sample(gb, index, 0, 0);
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}
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else if (gb->apu.is_active[index]) {
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nrx2_glitch(gb, &gb->apu.square_channels[index].current_volume, value, gb->io_registers[reg]);
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nrx2_glitch(gb, &gb->apu.square_channels[index].current_volume,
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value, gb->io_registers[reg], &gb->apu.square_channels[index].volume_countdown,
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&gb->apu.square_envelope_clock[index]);
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update_square_sample(gb, index);
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}
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@ -990,7 +1045,8 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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if (value & 0x80) {
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/* Current sample index remains unchanged when restarting channels 1 or 2. It is only reset by
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turning the APU off. */
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gb->apu.is_square_envelope_locked[index] = false;
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gb->apu.square_envelope_clock[index].locked = false;
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gb->apu.square_envelope_clock[index].clock = false;
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if (!gb->apu.is_active[index]) {
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gb->apu.square_channels[index].sample_countdown = (gb->apu.square_channels[index].sample_length ^ 0x7FF) * 2 + 6 - gb->apu.lf_div;
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if (gb->model <= GB_MODEL_CGB_C && gb->apu.lf_div) {
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@ -1019,7 +1075,6 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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}
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}
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gb->apu.square_channels[index].current_volume = gb->io_registers[index == GB_SQUARE_1 ? GB_IO_NR12 : GB_IO_NR22] >> 4;
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/* The volume changes caused by NRX4 sound start take effect instantly (i.e. the effect the previously
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started sound). The playback itself is not instant which is why we don't update the sample for other
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cases. */
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@ -1196,7 +1251,9 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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update_sample(gb, GB_NOISE, 0, 0);
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}
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else if (gb->apu.is_active[GB_NOISE]) {
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nrx2_glitch(gb, &gb->apu.noise_channel.current_volume, value, gb->io_registers[reg]);
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nrx2_glitch(gb, &gb->apu.noise_channel.current_volume,
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value, gb->io_registers[reg], &gb->apu.noise_channel.volume_countdown,
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&gb->apu.noise_envelope_clock);
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update_sample(gb, GB_NOISE,
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gb->apu.current_lfsr_sample ?
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gb->apu.noise_channel.current_volume : 0,
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@ -1241,7 +1298,8 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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case GB_IO_NR44: {
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if (value & 0x80) {
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gb->apu.is_noise_envelope_locked = false;
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gb->apu.noise_envelope_clock.locked = false;
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gb->apu.noise_envelope_clock.clock = false;
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if (!GB_is_cgb(gb) && (gb->apu.noise_channel.alignment & 3) != 0) {
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gb->apu.channel_4_dmg_delayed_start = 6;
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}
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12
Core/apu.h
12
Core/apu.h
@ -46,6 +46,13 @@ enum GB_CHANNELS {
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GB_N_CHANNELS
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};
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typedef struct
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{
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bool locked:1;
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bool clock:1; // Represents FOSY on channel 4
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unsigned padding:6;
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} GB_envelope_clock_t;
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typedef void (*GB_sample_callback_t)(GB_gameboy_t *gb, GB_sample_t *sample);
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typedef struct
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@ -127,8 +134,8 @@ typedef struct
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uint8_t channel_4_dmg_delayed_start;
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uint16_t channel1_completed_addend;
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bool is_square_envelope_locked[2];
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bool is_noise_envelope_locked;
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GB_envelope_clock_t square_envelope_clock[2];
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GB_envelope_clock_t noise_envelope_clock;
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} GB_apu_t;
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typedef enum {
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@ -173,6 +180,7 @@ bool GB_apu_is_DAC_enabled(GB_gameboy_t *gb, unsigned index);
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void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value);
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uint8_t GB_apu_read(GB_gameboy_t *gb, uint8_t reg);
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void GB_apu_div_event(GB_gameboy_t *gb);
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void GB_apu_div_secondary_event(GB_gameboy_t *gb);
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void GB_apu_init(GB_gameboy_t *gb);
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void GB_apu_run(GB_gameboy_t *gb);
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void GB_apu_update_cycles_per_sample(GB_gameboy_t *gb);
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@ -137,20 +137,28 @@ static void increase_tima(GB_gameboy_t *gb)
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}
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}
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static void GB_set_internal_div_counter(GB_gameboy_t *gb, uint32_t value)
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static void GB_set_internal_div_counter(GB_gameboy_t *gb, uint16_t value)
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{
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/* TIMA increases when a specific high-bit becomes a low-bit. */
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value &= INTERNAL_DIV_CYCLES - 1;
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uint32_t triggers = gb->div_counter & ~value;
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uint16_t triggers = gb->div_counter & ~value;
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if ((gb->io_registers[GB_IO_TAC] & 4) && (triggers & GB_TAC_TRIGGER_BITS[gb->io_registers[GB_IO_TAC] & 3])) {
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increase_tima(gb);
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}
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/* TODO: Can switching to double speed mode trigger an event? */
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if (triggers & (gb->cgb_double_speed? 0x2000 : 0x1000)) {
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uint16_t apu_bit = gb->cgb_double_speed? 0x2000 : 0x1000;
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if (triggers & apu_bit) {
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GB_apu_run(gb);
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GB_apu_div_event(gb);
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}
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else {
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uint16_t secondary_triggers = ~gb->div_counter & value;
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if (secondary_triggers & apu_bit) {
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GB_apu_run(gb);
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GB_apu_div_secondary_event(gb);
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}
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}
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gb->div_counter = value;
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}
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