diff --git a/Tester/main.c b/Tester/main.c index 36cf567..4d9bdc8 100755 --- a/Tester/main.c +++ b/Tester/main.c @@ -326,14 +326,19 @@ int main(int argc, char **argv) push_faster = strcmp((const char *)(gb.rom + 0x134), "MOGURA DE PON!") == 0; push_slower = strcmp((const char *)(gb.rom + 0x134), "BAKENOU") == 0; do_not_stop = strcmp((const char *)(gb.rom + 0x134), "SPACE INVADERS") == 0; - push_right = memcmp((const char *)(gb.rom + 0x134), "BOB ET BOB", strlen("BOB ET BOB")) == 0; + push_right = memcmp((const char *)(gb.rom + 0x134), "BOB ET BOB", strlen("BOB ET BOB")) == 0 || + strcmp((const char *)(gb.rom + 0x134), "LITTLE MASTER") == 0 || + /* M&M's Minis Madness Demo (which has no menu but the same title as the full game) */ + (memcmp((const char *)(gb.rom + 0x134), "MINIMADNESSBMIE", strlen("MINIMADNESSBMIE")) == 0 && + gb.rom[0x14e] == 0x6c); /* This game temporarily sets SP to OAM RAM */ allow_weird_sp_values = strcmp((const char *)(gb.rom + 0x134), "WDL:TT") == 0; /* This game uses some recursive algorithms and therefore requires quite a large call stack */ - large_stack = memcmp((const char *)(gb.rom + 0x134), "MICRO EPAK1BM", strlen("MICRO EPAK1BM")) == 0; + large_stack = memcmp((const char *)(gb.rom + 0x134), "MICRO EPAK1BM", strlen("MICRO EPAK1BM")) == 0 || + strcmp((const char *)(gb.rom + 0x134), "TECMO BOWL") == 0; /* Pressing start while in the map in Tsuri Sensi will leak an internal screen-stack which will eventually overflow, override an array of jump-table indexes, jump to a random