Accuracy improvements to timers
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@ -695,7 +695,6 @@ static bool registers(GB_gameboy_t *gb, char *arguments)
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GB_log(gb, "SP = %s\n", value_to_string(gb, gb->registers[GB_REGISTER_SP], false));
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GB_log(gb, "PC = %s\n", value_to_string(gb, gb->pc, false));
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GB_log(gb, "TIMA = %d/%u\n", gb->io_registers[GB_IO_TIMA], gb->tima_cycles);
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GB_log(gb, "Display Controller: LY = %d/%u\n", gb->io_registers[GB_IO_LY], gb->display_cycles % 456);
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return true;
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}
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@ -142,6 +142,7 @@ enum {
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#define LCDC_PERIOD 70224
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#define CPU_FREQUENCY 0x400000
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#define DIV_CYCLES (0x100)
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#define INTERNAL_DIV_CYCLES (0x400)
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#define FRAME_LENGTH 16742706 // in nanoseconds
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typedef enum {
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@ -283,7 +284,7 @@ typedef struct GB_gameboy_s {
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int64_t last_vblank;
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uint32_t display_cycles;
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uint32_t div_cycles;
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uint32_t tima_cycles;
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GB_PADDING(uint32_t, tima_cycles);
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GB_PADDING(uint32_t, dma_cycles);
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GB_aligned_double apu_cycles;
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);
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@ -6,6 +6,7 @@
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#include "memory.h"
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#include "debugger.h"
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#include "mbc.h"
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#include "timing.h"
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typedef uint8_t GB_read_function_t(GB_gameboy_t *gb, uint16_t addr);
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typedef void GB_write_function_t(GB_gameboy_t *gb, uint16_t addr, uint8_t value);
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@ -353,7 +354,6 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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/* Hardware registers */
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switch (addr & 0xFF) {
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case GB_IO_TAC:
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case GB_IO_SCX:
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case GB_IO_IF:
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case GB_IO_TIMA:
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@ -374,6 +374,12 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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gb->io_registers[addr & 0xFF] = value;
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return;
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case GB_IO_TAC:
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GB_emulate_timer_glitch(gb, gb->io_registers[GB_IO_TAC], value);
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gb->io_registers[GB_IO_TAC] = value;
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return;
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case GB_IO_LCDC:
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if ((value & 0x80) && !(gb->io_registers[GB_IO_LCDC] & 0x80)) {
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gb->display_cycles = 0;
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@ -391,7 +397,7 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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return;
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case GB_IO_DIV:
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gb->div_cycles = 0;
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GB_set_internal_div_counter(gb, 0);
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gb->io_registers[GB_IO_DIV] = 0;
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return;
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@ -18,8 +18,10 @@ void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles)
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{
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// Affected by speed boost
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gb->dma_cycles += cycles;
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gb->div_cycles += cycles;
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gb->tima_cycles += cycles;
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for (int i = 0; i < cycles; i += 4) {
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GB_set_internal_div_counter(gb, gb->div_cycles + 4);
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}
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if (gb->cgb_double_speed) {
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cycles >>=1;
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@ -33,30 +35,60 @@ void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles)
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gb->cycles_since_input_ir_change += cycles;
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GB_dma_run(gb);
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GB_hdma_run(gb);
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GB_timers_run(gb);
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GB_apu_run(gb);
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GB_display_run(gb);
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GB_ir_run(gb);
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}
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void GB_timers_run(GB_gameboy_t *gb)
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{
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/* Standard Timers */
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static const unsigned int GB_TAC_RATIOS[] = {1024, 16, 64, 256};
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/* Standard Timers */
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static const unsigned int GB_TAC_RATIOS[] = {1024, 16, 64, 256};
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if (gb->div_cycles >= DIV_CYCLES) {
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gb->div_cycles -= DIV_CYCLES;
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static void increase_tima(GB_gameboy_t *gb)
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{
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gb->io_registers[GB_IO_TIMA]++;
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if (gb->io_registers[GB_IO_TIMA] == 0) {
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gb->io_registers[GB_IO_TIMA] = gb->io_registers[GB_IO_TMA];
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gb->io_registers[GB_IO_IF] |= 4;
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}
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}
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static bool counter_overflow_check(uint32_t old, uint32_t new, uint32_t max)
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{
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return (old & (max >> 1)) && !(new & (max >> 1));
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}
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void GB_set_internal_div_counter(GB_gameboy_t *gb, uint32_t value)
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{
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/* DIV and TIMA increase when a specific high-bit becomes a low-bit. */
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value &= INTERNAL_DIV_CYCLES - 1;
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if (counter_overflow_check(gb->div_cycles, value, DIV_CYCLES)) {
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gb->io_registers[GB_IO_DIV]++;
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}
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if ((gb->io_registers[GB_IO_TAC] & 4) &&
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counter_overflow_check(gb->div_cycles, value, GB_TAC_RATIOS[gb->io_registers[GB_IO_TAC] & 3])) {
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increase_tima(gb);
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}
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gb->div_cycles = value;
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}
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while (gb->tima_cycles >= GB_TAC_RATIOS[gb->io_registers[GB_IO_TAC] & 3]) {
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gb->tima_cycles -= GB_TAC_RATIOS[gb->io_registers[GB_IO_TAC] & 3];
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if (gb->io_registers[GB_IO_TAC] & 4) {
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gb->io_registers[GB_IO_TIMA]++;
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if (gb->io_registers[GB_IO_TIMA] == 0) {
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gb->io_registers[GB_IO_TIMA] = gb->io_registers[GB_IO_TMA];
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gb->io_registers[GB_IO_IF] |= 4;
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}
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/*
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This glitch is based on the expected results of mooneye-gb rapid_toggle test.
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This glitch happens because how TIMA is increased, see GB_set_internal_div_counter.
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According to GiiBiiAdvance, GBC's behavior is different, but this was not tested or implemented.
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*/
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void GB_emulate_timer_glitch(GB_gameboy_t *gb, uint8_t old_tac, uint8_t new_tac)
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{
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/* Glitch only happens when old_tac is enabled. */
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if (!(old_tac & 4)) return;
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unsigned int old_clocks = GB_TAC_RATIOS[old_tac & 3];
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unsigned int new_clocks = GB_TAC_RATIOS[new_tac & 3];
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/* The bit used for overflow testing must have been 1 */
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if (gb->div_cycles & (old_clocks >> 1)) {
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/* And now either the timer must be disabled, or the new bit used for overflow testing be 0. */
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if (!(new_tac & 4) || gb->div_cycles & (new_clocks >> 1)) {
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increase_tima(gb);
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}
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}
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}
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@ -3,6 +3,7 @@
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#include "gb.h"
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void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles);
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void GB_timers_run(GB_gameboy_t *gb);
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void GB_set_internal_div_counter(GB_gameboy_t *gb, uint32_t value);
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void GB_rtc_run(GB_gameboy_t *gb);
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void GB_emulate_timer_glitch(GB_gameboy_t *gb, uint8_t old_tac, uint8_t new_tac);
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#endif /* timing_h */
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