Interrupt servicing is now more accurate. Fixes mooneye-gb’s ie_push (all models) and Pinball Deluxe (!!!) for CGB mode

This commit is contained in:
Lior Halphon 2017-09-20 02:49:45 +03:00
parent 09b7e2fff4
commit 57e7782ac4

View File

@ -1361,16 +1361,31 @@ void GB_cpu_run(GB_gameboy_t *gb)
}
if (effecitve_ime && interrupt_queue) {
uint8_t interrupt_bit = 0;
while (!(interrupt_queue & 1)) {
interrupt_queue >>= 1;
interrupt_bit++;
}
gb->io_registers[GB_IO_IF] &= ~(1 << interrupt_bit);
gb->ime = false;
nop(gb, 0);
/* Run pseudo instructions rst 40-60*/
rst(gb, 0x87 + interrupt_bit * 8);
uint16_t call_addr = gb->pc - 1;
GB_advance_cycles(gb, 8);
gb->registers[GB_REGISTER_SP] -= 2;
GB_write_memory(gb, gb->registers[GB_REGISTER_SP] + 1, (gb->pc) >> 8);
GB_advance_cycles(gb, 4);
interrupt_queue = (gb->interrupt_enable | gb->future_interrupts) & gb->io_registers[GB_IO_IF] & 0x1F;
gb->io_registers[GB_IO_IF] |= gb->future_interrupts;
gb->future_interrupts = 0;
GB_write_memory(gb, gb->registers[GB_REGISTER_SP], (gb->pc) & 0xFF);
GB_advance_cycles(gb, 4);
if (interrupt_queue) {
uint8_t interrupt_bit = 0;
while (!(interrupt_queue & 1)) {
interrupt_queue >>= 1;
interrupt_bit++;
}
gb->io_registers[GB_IO_IF] &= ~(1 << interrupt_bit);
gb->pc = interrupt_bit * 8 + 0x40;
}
else {
gb->pc = 0;
}
gb->ime = false;
GB_debugger_call_hook(gb, call_addr);
}
else if(!gb->halted && !gb->stopped) {
uint8_t opcode = GB_read_memory(gb, gb->pc++);