Updated change log and incremented version to 0.6

This commit is contained in:
Lior Halphon 2016-08-06 16:55:01 +03:00
parent e95d2c4abe
commit 5816b6a688
2 changed files with 40 additions and 1 deletions

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@ -1,5 +1,44 @@
# Change Log
## Version 0.6
### New/Improved Features
* Conditional r/w/rw debugger watchpoints
* Added the "!=" operator to the debugger
* Redefined the debugger input and output syntax, being more consistent with RGBDS
* Debugger now reads .sym files (Tested with 3 popular formats). It shows symbols when possible, and allows using them in expressions
* Debugger data types can now be either 16-bit values, or 25-bit full addresses that include a bank identifier
* Debugger commands and expressions support full addresses as parameters. This allows, for example, breaking on an address on a specific ROM bank, or reading a value from a specific MBC RAM bank.
* Some debugger commands may now run without breaking the debugger. (Similar to LLDB or GDB's async mode)
* SDL port now supports save states
* Improved performance by about 6% by enabling link-time optimizations
* Reduced file size by stripping executables
* Several Cocoa-only UX improvements:
* Prevented being paused "twice" (Both by the pause option and the debugger)
* Optional proportional resizing
* Proper fullscreen support
* Mouse cursor is now hidden while running
### Accuracy Improvements/Fixes
This version includes major accuracy improvements, which allow it to pass 54 tests out of [mooneye-gb](https://github.com/Gekkio/mooneye-gb)'s 58 acceptance tests (2 of which fail due to not including the original boot ROM); more than any other emulator.
* Rewritten MBC support, with MBC1M support (Fixing some N-in-1 cartridges)
* Major accuracy improvements to OAM DMA.
* Corrected a lot of instruction memory-access timings
* Corrected some IO register masks
* Major accuracy improvements to timers (TIMA/DIV)
### Bug Fixes
* Corrected operator priorities in the debugger
* Fixed a bug where a breakpoint might have been ignored
* Reduced CPU usage when running games with a real time clock
* Handling ^C and ^D more sanely in SDL port
* Fixed memory leak in Cocoa
### Misc Internal Changes
* Added infrared API, but it is not actually used by any of the GUIs
* Fixed build system bugs that caused needless dep file generation, and made the Cocoa build fail sometimes if SDL is not installed
## Version 0.5
This version is not compatible with save states of older versions.

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@ -4,13 +4,13 @@ else
DEFAULT := sdl
endif
VERSION := 0.5
default: $(DEFAULT)
ifeq ($(MAKECMDGOALS),)
MAKECMDGOALS := $(DEFAULT)
endif
VERSION := 0.6
BIN := build/bin
OBJ := build/obj