Updated change log and incremented version to 0.6
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CHANGES.md
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# Change Log
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## Version 0.6
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### New/Improved Features
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* Conditional r/w/rw debugger watchpoints
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* Added the "!=" operator to the debugger
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* Redefined the debugger input and output syntax, being more consistent with RGBDS
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* Debugger now reads .sym files (Tested with 3 popular formats). It shows symbols when possible, and allows using them in expressions
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* Debugger data types can now be either 16-bit values, or 25-bit full addresses that include a bank identifier
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* Debugger commands and expressions support full addresses as parameters. This allows, for example, breaking on an address on a specific ROM bank, or reading a value from a specific MBC RAM bank.
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* Some debugger commands may now run without breaking the debugger. (Similar to LLDB or GDB's async mode)
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* SDL port now supports save states
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* Improved performance by about 6% by enabling link-time optimizations
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* Reduced file size by stripping executables
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* Several Cocoa-only UX improvements:
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* Prevented being paused "twice" (Both by the pause option and the debugger)
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* Optional proportional resizing
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* Proper fullscreen support
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* Mouse cursor is now hidden while running
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### Accuracy Improvements/Fixes
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This version includes major accuracy improvements, which allow it to pass 54 tests out of [mooneye-gb](https://github.com/Gekkio/mooneye-gb)'s 58 acceptance tests (2 of which fail due to not including the original boot ROM); more than any other emulator.
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* Rewritten MBC support, with MBC1M support (Fixing some N-in-1 cartridges)
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* Major accuracy improvements to OAM DMA.
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* Corrected a lot of instruction memory-access timings
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* Corrected some IO register masks
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* Major accuracy improvements to timers (TIMA/DIV)
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### Bug Fixes
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* Corrected operator priorities in the debugger
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* Fixed a bug where a breakpoint might have been ignored
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* Reduced CPU usage when running games with a real time clock
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* Handling ^C and ^D more sanely in SDL port
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* Fixed memory leak in Cocoa
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### Misc Internal Changes
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* Added infrared API, but it is not actually used by any of the GUIs
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* Fixed build system bugs that caused needless dep file generation, and made the Cocoa build fail sometimes if SDL is not installed
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## Version 0.5
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This version is not compatible with save states of older versions.
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