Fix audio artifacts in the SGB jingle
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@ -225,6 +225,8 @@ static void render(GB_gameboy_t *gb)
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gb->apu_output.last_update[i] = 0;
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}
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gb->apu_output.cycles_since_render = 0;
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if (gb->sgb && gb->sgb->intro_animation < GB_SGB_INTRO_ANIMATION_LENGTH) return;
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GB_sample_t filtered_output = gb->apu_output.highpass_mode?
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(GB_sample_t) {output.left - gb->apu_output.highpass_diff.left,
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