Fix audio issues with some RetroArch audio drivers. Fixes #189
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@ -84,7 +84,7 @@ static struct retro_log_callback logging;
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static retro_log_printf_t log_cb;
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static retro_video_refresh_t video_cb;
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static retro_audio_sample_batch_t audio_batch_cb;
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static retro_audio_sample_t audio_sample_cb;
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static retro_input_poll_t input_poll_cb;
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static retro_input_state_t input_state_cb;
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@ -152,7 +152,7 @@ static void audio_callback(GB_gameboy_t *gb, GB_sample_t *sample)
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{
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if ((audio_out == GB_1 && gb == &gameboy[0]) ||
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(audio_out == GB_2 && gb == &gameboy[1])) {
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audio_batch_cb((void*)sample, 1);
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audio_sample_cb(sample->left, sample->right);
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}
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}
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@ -772,11 +772,11 @@ void retro_set_environment(retro_environment_t cb)
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void retro_set_audio_sample(retro_audio_sample_t cb)
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{
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audio_sample_cb = cb;
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}
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void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
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{
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audio_batch_cb = cb;
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}
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void retro_set_input_poll(retro_input_poll_t cb)
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@ -850,8 +850,7 @@ void retro_run(void)
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}
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else
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{
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int x = GB_run_frame(&gameboy[0]);
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log_cb(RETRO_LOG_DEBUG, "%d\n", x);
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GB_run_frame(&gameboy[0]);
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}
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if (emulated_devices == 2)
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