Fix audio issues with some RetroArch audio drivers. Fixes #189

This commit is contained in:
Lior Halphon 2019-07-18 00:13:41 +03:00
parent 0857abe6a4
commit 597dc72e46

View File

@ -84,7 +84,7 @@ static struct retro_log_callback logging;
static retro_log_printf_t log_cb;
static retro_video_refresh_t video_cb;
static retro_audio_sample_batch_t audio_batch_cb;
static retro_audio_sample_t audio_sample_cb;
static retro_input_poll_t input_poll_cb;
static retro_input_state_t input_state_cb;
@ -152,7 +152,7 @@ static void audio_callback(GB_gameboy_t *gb, GB_sample_t *sample)
{
if ((audio_out == GB_1 && gb == &gameboy[0]) ||
(audio_out == GB_2 && gb == &gameboy[1])) {
audio_batch_cb((void*)sample, 1);
audio_sample_cb(sample->left, sample->right);
}
}
@ -772,11 +772,11 @@ void retro_set_environment(retro_environment_t cb)
void retro_set_audio_sample(retro_audio_sample_t cb)
{
audio_sample_cb = cb;
}
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
{
audio_batch_cb = cb;
}
void retro_set_input_poll(retro_input_poll_t cb)
@ -850,8 +850,7 @@ void retro_run(void)
}
else
{
int x = GB_run_frame(&gameboy[0]);
log_cb(RETRO_LOG_DEBUG, "%d\n", x);
GB_run_frame(&gameboy[0]);
}
if (emulated_devices == 2)