diff --git a/.github/actions/LICENSE b/.github/actions/LICENSE new file mode 100644 index 0000000..8c295a2 --- /dev/null +++ b/.github/actions/LICENSE @@ -0,0 +1,25 @@ +Blargg's Test ROMs by Shay Green + +Acid2 tests by Matt Currie under MIT: + +MIT License + +Copyright (c) 2020 Matt Currie + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. \ No newline at end of file diff --git a/.github/actions/cgb-acid2.gbc b/.github/actions/cgb-acid2.gbc new file mode 100644 index 0000000..5f71bd3 Binary files /dev/null and b/.github/actions/cgb-acid2.gbc differ diff --git a/.github/actions/cgb_sound.gb b/.github/actions/cgb_sound.gb new file mode 100644 index 0000000..dc50471 Binary files /dev/null and b/.github/actions/cgb_sound.gb differ diff --git a/.github/actions/dmg-acid2.gb b/.github/actions/dmg-acid2.gb new file mode 100644 index 0000000..a25ef94 Binary files /dev/null and b/.github/actions/dmg-acid2.gb differ diff --git a/.github/actions/dmg_sound-2.gb b/.github/actions/dmg_sound-2.gb new file mode 100755 index 0000000..52dcf70 Binary files /dev/null and b/.github/actions/dmg_sound-2.gb differ diff --git a/.github/actions/install_deps.sh b/.github/actions/install_deps.sh new file mode 100755 index 0000000..1c9749e --- /dev/null +++ b/.github/actions/install_deps.sh @@ -0,0 +1,23 @@ +case `echo $1 | cut -d '-' -f 1` in + ubuntu) + sudo apt-get -qq update + sudo apt-get install -yq bison libpng-dev pkg-config libsdl2-dev + ( + cd `mktemp -d` + curl -L https://github.com/rednex/rgbds/archive/v0.4.0.zip > rgbds.zip + unzip rgbds.zip + cd rgbds-* + make -sj + sudo make install + cd .. + rm -rf * + ) + ;; + macos) + brew install rgbds sdl2 + ;; + *) + echo "Unsupported OS" + exit 1 + ;; +esac \ No newline at end of file diff --git a/.github/actions/oam_bug-2.gb b/.github/actions/oam_bug-2.gb new file mode 100755 index 0000000..a3f55af Binary files /dev/null and b/.github/actions/oam_bug-2.gb differ diff --git a/.github/actions/sanity_tests.sh b/.github/actions/sanity_tests.sh new file mode 100755 index 0000000..8984b26 --- /dev/null +++ b/.github/actions/sanity_tests.sh @@ -0,0 +1,33 @@ +set -e + +./build/bin/tester/sameboy_tester --jobs 5 \ + --length 40 .github/actions/cgb_sound.gb \ + --length 10 .github/actions/cgb-acid2.gbc \ + --length 10 .github/actions/dmg-acid2.gb \ +--dmg --length 40 .github/actions/dmg_sound-2.gb \ +--dmg --length 20 .github/actions/oam_bug-2.gb + +mv .github/actions/dmg{,-mode}-acid2.bmp + +./build/bin/tester/sameboy_tester \ +--dmg --length 10 .github/actions/dmg-acid2.gb + +set +e + +FAILED_TESTS=` +shasum .github/actions/*.bmp | grep -q -E -v \(\ +44ce0c7d49254df0637849c9155080ac7dc3ef3d\ \ .github/actions/cgb-acid2.bmp\|\ +dbcc438dcea13b5d1b80c5cd06bda2592cc5d9e0\ \ .github/actions/cgb_sound.bmp\|\ +0caadf9634e40247ae9c15ff71992e8f77bbf89e\ \ .github/actions/dmg-acid2.bmp\|\ +c50daed36c57a8170ff362042694786676350997\ \ .github/actions/dmg-mode-acid2.bmp\|\ +c9e944b7e01078bdeba1819bc2fa9372b111f52d\ \ .github/actions/dmg_sound-2.bmp\|\ +f0172cc91867d3343fbd113a2bb98100074be0de\ \ .github/actions/oam_bug-2.bmp\ +\)` + +if [ -n "$FAILED_TESTS" ] ; then + echo "Failed the following tests:" + echo $FAILED_TESTS | tr " " "\n" | grep -q -o -E "[^/]+\.bmp" | sed s/.bmp// | sort + exit 1 +fi + +echo Passed all tests \ No newline at end of file diff --git a/.github/workflows/sanity.yml b/.github/workflows/sanity.yml new file mode 100644 index 0000000..d25a180 --- /dev/null +++ b/.github/workflows/sanity.yml @@ -0,0 +1,35 @@ +name: "Bulidability and Sanity" +on: push + +jobs: + sanity: + strategy: + matrix: + os: [macos-latest, ubuntu-latest, ubuntu-16.04] + cc: [gcc, clang] + include: + - os: macos-latest + cc: clang + extra_target: cocoa + exclude: + - os: macos-latest + cc: gcc + runs-on: ${{ matrix.os }} + steps: + - uses: actions/checkout@v2 + - name: Install deps + shell: bash + run: | + ./.github/actions/install_deps.sh ${{ matrix.os }} + - name: Build + run: | + ${{ matrix.cc }} -v; (make -j sdl tester libretro ${{ matrix.extra_target }} CONF=release CC=${{ matrix.cc }} || (echo "==== Build Failed ==="; make sdl tester libretro ${{ matrix.extra_target }} CONF=release CC=${{ matrix.cc }})) + - name: Sanity tests + shell: bash + run: | + ./.github/actions/sanity_tests.sh + - name: Upload binaries + uses: actions/upload-artifact@v1 + with: + name: sameboy-canary-${{ matrix.os }}-${{ matrix.cc }} + path: build/bin \ No newline at end of file diff --git a/BootROMs/dmg_boot.asm b/BootROMs/dmg_boot.asm index 6fb74fb..97a12e7 100644 --- a/BootROMs/dmg_boot.asm +++ b/BootROMs/dmg_boot.asm @@ -24,7 +24,7 @@ Start: ldh [$24], a ; Init BG palette - ld a, $fc + ld a, $54 ldh [$47], a ; Load logo from ROM. @@ -69,14 +69,36 @@ Start: jr .tilemapLoop .tilemapDone + ld a, 30 + ldh [$ff42], a + ; Turn on LCD ld a, $91 ldh [$40], a -; Wait ~0.75 seconds - ld b, 45 - call WaitBFrames - + ld d, (-119) & $FF + ld c, 15 + +.animate + call WaitFrame + ld a, d + sra a + sra a + ldh [$ff42], a + ld a, d + add c + ld d, a + ld a, c + cp 8 + jr nz, .noPaletteChange + ld a, $A8 + ldh [$47], a +.noPaletteChange + dec c + jr nz, .animate + ld a, $fc + ldh [$47], a + ; Play first sound ld a, $83 call PlaySound @@ -85,9 +107,11 @@ Start: ; Play second sound ld a, $c1 call PlaySound + -; Wait ~1.15 seconds - ld b, 70 + +; Wait ~1 second + ld b, 60 call WaitBFrames ; Set registers to match the original DMG boot diff --git a/BootROMs/pb8.c b/BootROMs/pb8.c index 03a196e..4ee4524 100644 --- a/BootROMs/pb8.c +++ b/BootROMs/pb8.c @@ -97,7 +97,8 @@ LoadTileset: * @param blocklength size of an independent input block in bytes * @return 0 for reaching infp end of file, or EOF for error */ -int pb8(FILE *infp, FILE *outfp, size_t blocklength) { +int pb8(FILE *infp, FILE *outfp, size_t blocklength) +{ blocklength >>= 3; // convert bytes to blocks assert(blocklength > 0); while (1) { @@ -113,7 +114,8 @@ int pb8(FILE *infp, FILE *outfp, size_t blocklength) { control_byte <<= 1; if (c == last_byte) { control_byte |= 0x01; - } else { + } + else { literals[nliterals++] = last_byte = c; } } @@ -143,7 +145,8 @@ int pb8(FILE *infp, FILE *outfp, size_t blocklength) { * @param outfp output stream * @return 0 for reaching infp end of file, or EOF for error */ -int unpb8(FILE *infp, FILE *outfp) { +int unpb8(FILE *infp, FILE *outfp) +{ int last_byte = 0; while (1) { int control_byte = fgetc(infp); @@ -165,7 +168,8 @@ int unpb8(FILE *infp, FILE *outfp) { /* CLI frontend ****************************************************/ -static inline void set_fd_binary(unsigned int fd) { +static inline void set_fd_binary(unsigned int fd) +{ #ifdef _WIN32 _setmode(fd, _O_BINARY); #else @@ -197,7 +201,8 @@ static const char *version_msg = static const char *toomanyfilenames_msg = "pb8: too many filenames; try pb8 --help\n"; -int main(int argc, char **argv) { +int main(int argc, char **argv) +{ const char *infilename = NULL; const char *outfilename = NULL; bool decompress = false; @@ -248,11 +253,14 @@ int main(int argc, char **argv) { fprintf(stderr, "pb8: unknown option -%c\n", argtype); return EXIT_FAILURE; } - } else if (!infilename) { + } + else if (!infilename) { infilename = argv[i]; - } else if (!outfilename) { + } + else if (!outfilename) { outfilename = argv[i]; - } else { + } + else { fputs(toomanyfilenames_msg, stderr); return EXIT_FAILURE; } @@ -282,7 +290,8 @@ int main(int argc, char **argv) { perror("for reading"); return EXIT_FAILURE; } - } else { + } + else { infp = stdin; set_fd_binary(0); } @@ -296,7 +305,8 @@ int main(int argc, char **argv) { fclose(infp); return EXIT_FAILURE; } - } else { + } + else { outfp = stdout; set_fd_binary(1); } @@ -305,7 +315,8 @@ int main(int argc, char **argv) { int has_ferror = 0; if (decompress) { compfailed = unpb8(infp, outfp); - } else { + } + else { compfailed = pb8(infp, outfp, blocklength); } fflush(outfp); diff --git a/Cocoa/AppDelegate.m b/Cocoa/AppDelegate.m index e966615..be476cf 100644 --- a/Cocoa/AppDelegate.m +++ b/Cocoa/AppDelegate.m @@ -1,5 +1,6 @@ #import "AppDelegate.h" #include "GBButtons.h" +#include "GBView.h" #include #import #import @@ -37,6 +38,7 @@ @"GBColorCorrection": @(GB_COLOR_CORRECTION_EMULATE_HARDWARE), @"GBHighpassFilter": @(GB_HIGHPASS_REMOVE_DC_OFFSET), @"GBRewindLength": @(10), + @"GBFrameBlendingMode": @([defaults boolForKey:@"DisableFrameBlending"]? GB_FRAME_BLENDING_MODE_DISABLED : GB_FRAME_BLENDING_MODE_ACCURATE), @"GBDMGModel": @(GB_MODEL_DMG_B), @"GBCGBModel": @(GB_MODEL_CGB_E), diff --git a/Cocoa/Document.h b/Cocoa/Document.h index 412e6ff..9353788 100644 --- a/Cocoa/Document.h +++ b/Cocoa/Document.h @@ -1,8 +1,11 @@ #import #include "GBView.h" #include "GBImageView.h" +#include "GBSplitView.h" -@interface Document : NSDocument +@class GBCheatWindowController; + +@interface Document : NSDocument @property (strong) IBOutlet GBView *view; @property (strong) IBOutlet NSTextView *consoleOutput; @property (strong) IBOutlet NSPanel *consoleWindow; @@ -30,6 +33,10 @@ @property (strong) IBOutlet NSButton *feedSaveButton; @property (strong) IBOutlet NSTextView *debuggerSideViewInput; @property (strong) IBOutlet NSTextView *debuggerSideView; +@property (strong) IBOutlet GBSplitView *debuggerSplitView; +@property (strong) IBOutlet NSBox *debuggerVerticalLine; +@property (strong) IBOutlet NSPanel *cheatsWindow; +@property (strong) IBOutlet GBCheatWindowController *cheatWindowController; -(uint8_t) readMemory:(uint16_t) addr; -(void) writeMemory:(uint16_t) addr value:(uint8_t)value; diff --git a/Cocoa/Document.m b/Cocoa/Document.m index e212306..824c816 100644 --- a/Cocoa/Document.m +++ b/Cocoa/Document.m @@ -7,6 +7,7 @@ #include "HexFiend/HexFiend.h" #include "GBMemoryByteArray.h" #include "GBWarningPopover.h" +#include "GBCheatWindowController.h" /* Todo: The general Objective-C coding style conflicts with SameBoy's. This file needs a cleanup. */ /* Todo: Split into category files! This is so messy!!! */ @@ -61,6 +62,8 @@ enum model { size_t audioBufferSize; size_t audioBufferPosition; size_t audioBufferNeeded; + + bool borderModeChanged; } @property GBAudioClient *audioClient; @@ -75,8 +78,15 @@ enum model { exposure:(unsigned) exposure; - (void) gotNewSample:(GB_sample_t *)sample; - (void) rumbleChanged:(double)amp; +- (void) loadBootROM:(GB_boot_rom_t)type; @end +static void boot_rom_load(GB_gameboy_t *gb, GB_boot_rom_t type) +{ + Document *self = (__bridge Document *)GB_get_user_data(gb); + [self loadBootROM: type]; +} + static void vblank(GB_gameboy_t *gb) { Document *self = (__bridge Document *)GB_get_user_data(gb); @@ -147,7 +157,8 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) NSMutableArray *debugger_input_queue; } -- (instancetype)init { +- (instancetype)init +{ self = [super init]; if (self) { has_debugger_input = [[NSConditionLock alloc] initWithCondition:0]; @@ -191,15 +202,44 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) } } +- (void) updatePalette +{ + switch ([[NSUserDefaults standardUserDefaults] integerForKey:@"GBColorPalette"]) { + case 1: + GB_set_palette(&gb, &GB_PALETTE_DMG); + break; + + case 2: + GB_set_palette(&gb, &GB_PALETTE_MGB); + break; + + case 3: + GB_set_palette(&gb, &GB_PALETTE_GBL); + break; + + default: + GB_set_palette(&gb, &GB_PALETTE_GREY); + break; + } +} + +- (void) updateBorderMode +{ + borderModeChanged = true; +} + - (void) initCommon { GB_init(&gb, [self internalModel]); GB_set_user_data(&gb, (__bridge void *)(self)); + GB_set_boot_rom_load_callback(&gb, (GB_boot_rom_load_callback_t)boot_rom_load); GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank); GB_set_log_callback(&gb, (GB_log_callback_t) consoleLog); GB_set_input_callback(&gb, (GB_input_callback_t) consoleInput); GB_set_async_input_callback(&gb, (GB_input_callback_t) asyncConsoleInput); GB_set_color_correction_mode(&gb, (GB_color_correction_mode_t) [[NSUserDefaults standardUserDefaults] integerForKey:@"GBColorCorrection"]); + GB_set_border_mode(&gb, (GB_border_mode_t) [[NSUserDefaults standardUserDefaults] integerForKey:@"GBBorderMode"]); + [self updatePalette]; GB_set_rgb_encode_callback(&gb, rgbEncode); GB_set_camera_get_pixel_callback(&gb, cameraGetPixel); GB_set_camera_update_request_callback(&gb, cameraRequestUpdate); @@ -209,9 +249,29 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) GB_set_rumble_callback(&gb, rumbleCallback); } +- (void) updateMinSize +{ + self.mainWindow.contentMinSize = NSMakeSize(GB_get_screen_width(&gb), GB_get_screen_height(&gb)); + if (self.mainWindow.contentView.bounds.size.width < GB_get_screen_width(&gb) || + self.mainWindow.contentView.bounds.size.width < GB_get_screen_height(&gb)) { + [self.mainWindow zoom:nil]; + } +} + - (void) vblank { [self.view flip]; + if (borderModeChanged) { + dispatch_sync(dispatch_get_main_queue(), ^{ + size_t previous_width = GB_get_screen_width(&gb); + GB_set_border_mode(&gb, (GB_border_mode_t) [[NSUserDefaults standardUserDefaults] integerForKey:@"GBBorderMode"]); + if (GB_get_screen_width(&gb) != previous_width) { + [self.view screenSizeChanged]; + [self updateMinSize]; + } + }); + borderModeChanged = false; + } GB_set_pixels_output(&gb, self.view.pixels); if (self.vramWindow.isVisible) { dispatch_async(dispatch_get_main_queue(), ^{ @@ -270,6 +330,12 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) [audioLock wait]; } + if (stopping) { + memset(buffer, 0, nFrames * sizeof(*buffer)); + [audioLock unlock]; + return; + } + if (audioBufferPosition >= nFrames && audioBufferPosition < nFrames + 4800) { memcpy(buffer, audioBuffer, nFrames * sizeof(*buffer)); memmove(audioBuffer, audioBuffer + nFrames, (audioBufferPosition - nFrames) * sizeof(*buffer)); @@ -308,6 +374,7 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) self.audioClient = nil; self.view.mouseHidingEnabled = NO; GB_save_battery(&gb, [[[self.fileName stringByDeletingPathExtension] stringByAppendingPathExtension:@"sav"] UTF8String]); + GB_save_cheats(&gb, [[[self.fileName stringByDeletingPathExtension] stringByAppendingPathExtension:@"cht"] UTF8String]); [_view setRumble:false]; stopping = false; } @@ -326,21 +393,32 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) if (GB_debugger_is_stopped(&gb)) { [self interruptDebugInputRead]; } + [audioLock lock]; stopping = true; + [audioLock signal]; + [audioLock unlock]; running = false; - while (stopping); + while (stopping) { + [audioLock lock]; + [audioLock signal]; + [audioLock unlock]; + } GB_debugger_set_disabled(&gb, false); } -- (void) loadBootROM +- (void) loadBootROM: (GB_boot_rom_t)type { - static NSString * const boot_names[] = {@"dmg_boot", @"cgb_boot", @"agb_boot", @"sgb_boot"}; - if ([self internalModel] == GB_MODEL_SGB2) { - GB_load_boot_rom(&gb, [[self bootROMPathForName:@"sgb2_boot"] UTF8String]); - } - else { - GB_load_boot_rom(&gb, [[self bootROMPathForName:boot_names[current_model - 1]] UTF8String]); - } + static NSString *const names[] = { + [GB_BOOT_ROM_DMG0] = @"dmg0_boot", + [GB_BOOT_ROM_DMG] = @"dmg_boot", + [GB_BOOT_ROM_MGB] = @"mgb_boot", + [GB_BOOT_ROM_SGB] = @"sgb_boot", + [GB_BOOT_ROM_SGB2] = @"sgb2_boot", + [GB_BOOT_ROM_CGB0] = @"cgb0_boot", + [GB_BOOT_ROM_CGB] = @"cgb_boot", + [GB_BOOT_ROM_AGB] = @"agb_boot", + }; + GB_load_boot_rom(&gb, [[self bootROMPathForName:names[type]] UTF8String]); } - (IBAction)reset:(id)sender @@ -352,8 +430,6 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) current_model = (enum model)[sender tag]; } - [self loadBootROM]; - if (!modelsChanging && [sender tag] == MODEL_NONE) { GB_reset(&gb); } @@ -365,11 +441,7 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) [self.view screenSizeChanged]; } - self.mainWindow.contentMinSize = NSMakeSize(GB_get_screen_width(&gb), GB_get_screen_height(&gb)); - if (self.mainWindow.contentView.bounds.size.width < GB_get_screen_width(&gb) || - self.mainWindow.contentView.bounds.size.width < GB_get_screen_height(&gb)) { - [self.mainWindow zoom:nil]; - } + [self updateMinSize]; if ([sender tag] != 0) { /* User explictly selected a model, save the preference */ @@ -413,9 +485,11 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) } } -- (void)windowControllerDidLoadNib:(NSWindowController *)aController { +- (void)windowControllerDidLoadNib:(NSWindowController *)aController +{ [super windowControllerDidLoadNib:aController]; - + // Interface Builder bug? + [self.consoleWindow setContentSize:self.consoleWindow.minSize]; /* Close Open Panels, if any */ for (NSWindow *window in [[NSApplication sharedApplication] windows]) { if ([window isKindOfClass:[NSOpenPanel class]]) { @@ -437,7 +511,7 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) self.consoleOutput.textContainerInset = NSMakeSize(4, 4); [self.view becomeFirstResponder]; - self.view.shouldBlendFrameWithPrevious = ![[NSUserDefaults standardUserDefaults] boolForKey:@"DisableFrameBlending"]; + self.view.frameBlendingMode = [[NSUserDefaults standardUserDefaults] integerForKey:@"GBFrameBlendingMode"]; CGRect window_frame = self.mainWindow.frame; window_frame.size.width = MAX([[NSUserDefaults standardUserDefaults] integerForKey:@"LastWindowWidth"], window_frame.size.width); @@ -450,6 +524,7 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) [self.feedSaveButton removeFromSuperview]; self.consoleWindow.title = [NSString stringWithFormat:@"Debug Console – %@", [[self.fileURL path] lastPathComponent]]; + self.debuggerSplitView.dividerColor = [NSColor clearColor]; /* contentView.superview.subviews.lastObject is the titlebar view */ NSView *titleView = self.printerFeedWindow.contentView.superview.subviews.lastObject; @@ -466,6 +541,21 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) name:@"GBColorCorrectionChanged" object:nil]; + [[NSNotificationCenter defaultCenter] addObserver:self + selector:@selector(updateFrameBlendingMode) + name:@"GBFrameBlendingModeChanged" + object:nil]; + + [[NSNotificationCenter defaultCenter] addObserver:self + selector:@selector(updatePalette) + name:@"GBColorPaletteChanged" + object:nil]; + + [[NSNotificationCenter defaultCenter] addObserver:self + selector:@selector(updateBorderMode) + name:@"GBBorderModeChanged" + object:nil]; + [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(updateRewindLength) name:@"GBRewindLengthChanged" @@ -551,11 +641,13 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) self.memoryBankItem.enabled = false; } -+ (BOOL)autosavesInPlace { ++ (BOOL)autosavesInPlace +{ return YES; } -- (NSString *)windowNibName { +- (NSString *)windowNibName +{ // Override returning the nib file name of the document // If you need to use a subclass of NSWindowController or if your document supports multiple NSWindowControllers, you should remove this method and override -makeWindowControllers instead. return @"Document"; @@ -569,9 +661,18 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) - (void) loadROM { NSString *rom_warnings = [self captureOutputForBlock:^{ - GB_load_rom(&gb, [self.fileName UTF8String]); - GB_load_battery(&gb, [[[self.fileName stringByDeletingPathExtension] stringByAppendingPathExtension:@"sav"] UTF8String]); GB_debugger_clear_symbols(&gb); + if ([[self.fileType pathExtension] isEqualToString:@"isx"]) { + GB_load_isx(&gb, [self.fileName UTF8String]); + GB_load_battery(&gb, [[[self.fileName stringByDeletingPathExtension] stringByAppendingPathExtension:@"ram"] UTF8String]); + + } + else { + GB_load_rom(&gb, [self.fileName UTF8String]); + } + GB_load_battery(&gb, [[[self.fileName stringByDeletingPathExtension] stringByAppendingPathExtension:@"sav"] UTF8String]); + GB_load_cheats(&gb, [[[self.fileName stringByDeletingPathExtension] stringByAppendingPathExtension:@"cht"] UTF8String]); + [self.cheatWindowController cheatsUpdated]; GB_debugger_load_symbol_file(&gb, [[[NSBundle mainBundle] pathForResource:@"registers" ofType:@"sym"] UTF8String]); GB_debugger_load_symbol_file(&gb, [[[self.fileName stringByDeletingPathExtension] stringByAppendingPathExtension:@"sym"] UTF8String]); }]; @@ -612,15 +713,9 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) [[NSUserDefaults standardUserDefaults] setBool:!self.audioClient.isPlaying forKey:@"Mute"]; } -- (IBAction)toggleBlend:(id)sender -{ - self.view.shouldBlendFrameWithPrevious ^= YES; - [[NSUserDefaults standardUserDefaults] setBool:!self.view.shouldBlendFrameWithPrevious forKey:@"DisableFrameBlending"]; -} - - (BOOL)validateUserInterfaceItem:(id)anItem { - if([anItem action] == @selector(mute:)) { + if ([anItem action] == @selector(mute:)) { [(NSMenuItem*)anItem setState:!self.audioClient.isPlaying]; } else if ([anItem action] == @selector(togglePause:)) { @@ -630,9 +725,6 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) else if ([anItem action] == @selector(reset:) && anItem.tag != MODEL_NONE) { [(NSMenuItem*)anItem setState:anItem.tag == current_model]; } - else if ([anItem action] == @selector(toggleBlend:)) { - [(NSMenuItem*)anItem setState:self.view.shouldBlendFrameWithPrevious]; - } else if ([anItem action] == @selector(interrupt:)) { if (![[NSUserDefaults standardUserDefaults] boolForKey:@"DeveloperMode"]) { return false; @@ -644,6 +736,9 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) else if ([anItem action] == @selector(connectPrinter:)) { [(NSMenuItem*)anItem setState:accessory == GBAccessoryPrinter]; } + else if ([anItem action] == @selector(toggleCheats:)) { + [(NSMenuItem*)anItem setState:GB_cheats_enabled(&gb)]; + } return [super validateUserInterfaceItem:anItem]; } @@ -670,8 +765,8 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) NSRect rect = window.contentView.frame; - int titlebarSize = window.contentView.superview.frame.size.height - rect.size.height; - int step = width / [[window screen] backingScaleFactor]; + unsigned titlebarSize = window.contentView.superview.frame.size.height - rect.size.height; + unsigned step = width / [[window screen] backingScaleFactor]; rect.size.width = floor(rect.size.width / step) * step + step; rect.size.height = rect.size.width * height / width + titlebarSize; @@ -752,9 +847,7 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) } if (![console_output_timer isValid]) { - console_output_timer = [NSTimer timerWithTimeInterval:(NSTimeInterval)0.05 repeats:NO block:^(NSTimer * _Nonnull timer) { - [self appendPendingOutput]; - }]; + console_output_timer = [NSTimer timerWithTimeInterval:(NSTimeInterval)0.05 target:self selector:@selector(appendPendingOutput) userInfo:nil repeats:NO]; [[NSRunLoop mainRunLoop] addTimer:console_output_timer forMode:NSDefaultRunLoopMode]; } @@ -769,7 +862,8 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) [self.consoleWindow orderBack:nil]; } -- (IBAction)consoleInput:(NSTextField *)sender { +- (IBAction)consoleInput:(NSTextField *)sender +{ NSString *line = [sender stringValue]; if ([line isEqualToString:@""] && lastConsoleInput) { line = lastConsoleInput; @@ -947,7 +1041,7 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) { CGDataProviderRef provider = CGDataProviderCreateWithCFData((CFDataRef) data); CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); - CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault; + CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault | kCGImageAlphaNoneSkipLast; CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault; CGImageRef iref = CGImageCreate(width, @@ -1407,7 +1501,7 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) NSUInteger columnIndex = [[tableView tableColumns] indexOfObject:tableColumn]; if (tableView == self.paletteTableView) { if (columnIndex == 0) { - return [NSString stringWithFormat:@"%s %d", row >=8 ? "Object" : "Background", (int)(row & 7)]; + return [NSString stringWithFormat:@"%s %u", row >= 8 ? "Object" : "Background", (unsigned)(row & 7)]; } uint8_t *palette_data = GB_get_direct_access(&gb, row >= 8? GB_DIRECT_ACCESS_OBP : GB_DIRECT_ACCESS_BGP, NULL, NULL); @@ -1425,9 +1519,9 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) height:oamHeight scale:16.0/oamHeight]; case 1: - return @((int)oamInfo[row].x - 8); + return @((unsigned)oamInfo[row].x - 8); case 2: - return @((int)oamInfo[row].y - 16); + return @((unsigned)oamInfo[row].y - 16); case 3: return [NSString stringWithFormat:@"$%02x", oamInfo[row].tile]; case 4: @@ -1504,7 +1598,7 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) [self stop]; NSSavePanel * savePanel = [NSSavePanel savePanel]; [savePanel setAllowedFileTypes:@[@"png"]]; - [savePanel beginSheetModalForWindow:self.printerFeedWindow completionHandler:^(NSInteger result){ + [savePanel beginSheetModalForWindow:self.printerFeedWindow completionHandler:^(NSInteger result) { if (result == NSFileHandlingPanelOKButton) { [savePanel orderOut:self]; CGImageRef cgRef = [self.feedImageView.image CGImageForProposedRect:NULL @@ -1552,6 +1646,11 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) } } +- (void) updateFrameBlendingMode +{ + self.view.frameBlendingMode = (GB_frame_blending_mode_t) [[NSUserDefaults standardUserDefaults] integerForKey:@"GBFrameBlendingMode"]; +} + - (void) updateRewindLength { [self performAtomicBlock:^{ @@ -1594,4 +1693,53 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) self.consoleWindow.title = [NSString stringWithFormat:@"Debug Console – %@", [[fileURL path] lastPathComponent]]; } + +- (BOOL)splitView:(GBSplitView *)splitView canCollapseSubview:(NSView *)subview; +{ + if ([[splitView arrangedSubviews] lastObject] == subview) { + return YES; + } + return NO; +} + +- (CGFloat)splitView:(GBSplitView *)splitView constrainMinCoordinate:(CGFloat)proposedMinimumPosition ofSubviewAt:(NSInteger)dividerIndex +{ + return 600; +} + +- (CGFloat)splitView:(GBSplitView *)splitView constrainMaxCoordinate:(CGFloat)proposedMaximumPosition ofSubviewAt:(NSInteger)dividerIndex +{ + return splitView.frame.size.width - 321; +} + +- (BOOL)splitView:(GBSplitView *)splitView shouldAdjustSizeOfSubview:(NSView *)view +{ + if ([[splitView arrangedSubviews] lastObject] == view) { + return NO; + } + return YES; +} + +- (void)splitViewDidResizeSubviews:(NSNotification *)notification +{ + GBSplitView *splitview = notification.object; + if ([[[splitview arrangedSubviews] firstObject] frame].size.width < 600) { + [splitview setPosition:600 ofDividerAtIndex:0]; + } + /* NSSplitView renders its separator without the proper vibrancy, so we made it transparent and move an + NSBox-based separator that renders properly so it acts like the split view's separator. */ + NSRect rect = self.debuggerVerticalLine.frame; + rect.origin.x = [[[splitview arrangedSubviews] firstObject] frame].size.width - 1; + self.debuggerVerticalLine.frame = rect; +} + +- (IBAction)showCheats:(id)sender +{ + [self.cheatsWindow makeKeyAndOrderFront:nil]; +} + +- (IBAction)toggleCheats:(id)sender +{ + GB_set_cheats_enabled(&gb, !GB_cheats_enabled(&gb)); +} @end diff --git a/Cocoa/Document.xib b/Cocoa/Document.xib index ae9cf90..f1f2f5a 100644 --- a/Cocoa/Document.xib +++ b/Cocoa/Document.xib @@ -1,19 +1,24 @@ - + - + + + + + + @@ -39,22 +44,21 @@ - + - - + - + - + @@ -67,49 +71,17 @@ - + - - + - - - - - - - - - - - - - - - - - NSAllRomanInputSourcesLocaleIdentifier - - - - - - - - - - - - + @@ -124,91 +96,147 @@ - + - - - - - - - - - - - - - - - - NSAllRomanInputSourcesLocaleIdentifier - - - - - - - - - - - - - - - - - - - - - - - - - - - NSAllRomanInputSourcesLocaleIdentifier - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + NSAllRomanInputSourcesLocaleIdentifier + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + NSAllRomanInputSourcesLocaleIdentifier + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + NSAllRomanInputSourcesLocaleIdentifier + + + + + + + + + + + + + + + + + + + + + + - - + + - - + - + @@ -248,7 +276,7 @@ - + @@ -265,7 +293,7 @@ - + @@ -284,21 +312,20 @@ - - + + - - + - + - + - + @@ -307,17 +334,17 @@ - + - + - + @@ -326,7 +353,7 @@ - + @@ -358,7 +385,7 @@ - - + @@ -397,7 +424,7 @@ - + @@ -430,7 +457,7 @@ - + @@ -448,7 +475,7 @@ - + @@ -474,10 +501,10 @@ - + - + @@ -597,11 +624,11 @@ - - - - - + + + - + @@ -775,7 +801,7 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + NSAllRomanInputSourcesLocaleIdentifier + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + NSAllRomanInputSourcesLocaleIdentifier + + + + + + + + + + + + + + + + NSAllRomanInputSourcesLocaleIdentifier + + + + + + + + + + + + + + + + NSAllRomanInputSourcesLocaleIdentifier + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Cocoa/GBAudioClient.m b/Cocoa/GBAudioClient.m index 81ddec4..7f2115d 100644 --- a/Cocoa/GBAudioClient.m +++ b/Cocoa/GBAudioClient.m @@ -26,8 +26,7 @@ static OSStatus render( -(id) initWithRendererBlock:(void (^)(UInt32 sampleRate, UInt32 nFrames, GB_sample_t *buffer)) block andSampleRate:(UInt32) rate { - if(!(self = [super init])) - { + if (!(self = [super init])) { return nil; } @@ -102,7 +101,8 @@ static OSStatus render( _playing = NO; } --(void) dealloc { +-(void) dealloc +{ [self stop]; AudioUnitUninitialize(audioUnit); AudioComponentInstanceDispose(audioUnit); diff --git a/Cocoa/GBCheatTextFieldCell.h b/Cocoa/GBCheatTextFieldCell.h new file mode 100644 index 0000000..473e0f3 --- /dev/null +++ b/Cocoa/GBCheatTextFieldCell.h @@ -0,0 +1,5 @@ +#import + +@interface GBCheatTextFieldCell : NSTextFieldCell +@property bool usesAddressFormat; +@end diff --git a/Cocoa/GBCheatTextFieldCell.m b/Cocoa/GBCheatTextFieldCell.m new file mode 100644 index 0000000..611cade --- /dev/null +++ b/Cocoa/GBCheatTextFieldCell.m @@ -0,0 +1,121 @@ +#import "GBCheatTextFieldCell.h" + +@interface GBCheatTextView : NSTextView +@property bool usesAddressFormat; +@end + +@implementation GBCheatTextView + +- (bool)_insertText:(NSString *)string replacementRange:(NSRange)range +{ + if (range.location == NSNotFound) { + range = self.selectedRange; + } + + NSString *new = [self.string stringByReplacingCharactersInRange:range withString:string]; + if (!self.usesAddressFormat) { + NSRegularExpression *regex = [NSRegularExpression regularExpressionWithPattern:@"^(\\$[0-9A-Fa-f]{1,2}|[0-9]{1,3})$" options:0 error:NULL]; + if ([regex numberOfMatchesInString:new options:0 range:NSMakeRange(0, new.length)]) { + [super insertText:string replacementRange:range]; + return true; + } + if ([regex numberOfMatchesInString:[@"$" stringByAppendingString:new] options:0 range:NSMakeRange(0, new.length + 1)]) { + [super insertText:string replacementRange:range]; + [super insertText:@"$" replacementRange:NSMakeRange(0, 0)]; + return true; + } + if ([new isEqualToString:@"$"] || [string length] == 0) { + self.string = @"$00"; + self.selectedRange = NSMakeRange(1, 2); + return true; + } + } + else { + NSRegularExpression *regex = [NSRegularExpression regularExpressionWithPattern:@"^(\\$[0-9A-Fa-f]{1,3}:)?\\$[0-9a-fA-F]{1,4}$" options:0 error:NULL]; + if ([regex numberOfMatchesInString:new options:0 range:NSMakeRange(0, new.length)]) { + [super insertText:string replacementRange:range]; + return true; + } + if ([string length] == 0) { + NSUInteger index = [new rangeOfString:@":"].location; + if (index != NSNotFound) { + if (range.location > index) { + self.string = [[new componentsSeparatedByString:@":"] firstObject]; + self.selectedRange = NSMakeRange(self.string.length, 0); + return true; + } + self.string = [[new componentsSeparatedByString:@":"] lastObject]; + self.selectedRange = NSMakeRange(0, 0); + return true; + } + else if ([[self.string substringWithRange:range] isEqualToString:@":"]) { + self.string = [[self.string componentsSeparatedByString:@":"] lastObject]; + self.selectedRange = NSMakeRange(0, 0); + return true; + } + } + if ([new isEqualToString:@"$"] || [string length] == 0) { + self.string = @"$0000"; + self.selectedRange = NSMakeRange(1, 4); + return true; + } + if (([string isEqualToString:@"$"] || [string isEqualToString:@":"]) && range.length == 0 && range.location == 0) { + if ([self _insertText:@"$00:" replacementRange:range]) { + self.selectedRange = NSMakeRange(1, 2); + return true; + } + } + if ([string isEqualToString:@":"] && range.length + range.location == self.string.length) { + if ([self _insertText:@":$0" replacementRange:range]) { + self.selectedRange = NSMakeRange(self.string.length - 2, 2); + return true; + } + } + if ([string isEqualToString:@"$"]) { + if ([self _insertText:@"$0" replacementRange:range]) { + self.selectedRange = NSMakeRange(range.location + 1, 1); + return true; + } + } + } + return false; +} + +- (NSUndoManager *)undoManager +{ + return nil; +} + +- (void)insertText:(id)string replacementRange:(NSRange)replacementRange +{ + if (![self _insertText:string replacementRange:replacementRange]) { + NSBeep(); + } +} + +/* Private API, don't tell the police! */ +- (void)_userReplaceRange:(NSRange)range withString:(NSString *)string +{ + [self insertText:string replacementRange:range]; +} + +@end + +@implementation GBCheatTextFieldCell +{ + bool _drawing, _editing; + GBCheatTextView *_fieldEditor; +} + +- (NSTextView *)fieldEditorForView:(NSView *)controlView +{ + if (_fieldEditor) { + _fieldEditor.usesAddressFormat = self.usesAddressFormat; + return _fieldEditor; + } + _fieldEditor = [[GBCheatTextView alloc] initWithFrame:controlView.frame]; + _fieldEditor.fieldEditor = YES; + _fieldEditor.usesAddressFormat = self.usesAddressFormat; + return _fieldEditor; +} +@end diff --git a/Cocoa/GBCheatWindowController.h b/Cocoa/GBCheatWindowController.h new file mode 100644 index 0000000..f70553e --- /dev/null +++ b/Cocoa/GBCheatWindowController.h @@ -0,0 +1,17 @@ +#import +#import +#import "Document.h" + +@interface GBCheatWindowController : NSObject +@property (weak) IBOutlet NSTableView *cheatsTable; +@property (weak) IBOutlet NSTextField *addressField; +@property (weak) IBOutlet NSTextField *valueField; +@property (weak) IBOutlet NSTextField *oldValueField; +@property (weak) IBOutlet NSButton *oldValueCheckbox; +@property (weak) IBOutlet NSTextField *descriptionField; +@property (weak) IBOutlet NSTextField *importCodeField; +@property (weak) IBOutlet NSTextField *importDescriptionField; +@property (weak) IBOutlet Document *document; +- (void)cheatsUpdated; +@end + diff --git a/Cocoa/GBCheatWindowController.m b/Cocoa/GBCheatWindowController.m new file mode 100644 index 0000000..c10e2a9 --- /dev/null +++ b/Cocoa/GBCheatWindowController.m @@ -0,0 +1,240 @@ +#import "GBCheatWindowController.h" +#import "GBWarningPopover.h" +#import "GBCheatTextFieldCell.h" + +@implementation GBCheatWindowController + ++ (NSString *)addressStringFromCheat:(const GB_cheat_t *)cheat +{ + if (cheat->bank != GB_CHEAT_ANY_BANK) { + return [NSString stringWithFormat:@"$%x:$%04x", cheat->bank, cheat->address]; + } + return [NSString stringWithFormat:@"$%04x", cheat->address]; +} + ++ (NSString *)actionDescriptionForCheat:(const GB_cheat_t *)cheat +{ + if (cheat->use_old_value) { + return [NSString stringWithFormat:@"[%@]($%02x) = $%02x", [self addressStringFromCheat:cheat], cheat->old_value, cheat->value]; + } + return [NSString stringWithFormat:@"[%@] = $%02x", [self addressStringFromCheat:cheat], cheat->value]; +} + +- (NSInteger)numberOfRowsInTableView:(NSTableView *)tableView +{ + GB_gameboy_t *gb = self.document.gameboy; + if (!gb) return 0; + size_t cheatCount; + GB_get_cheats(gb, &cheatCount); + return cheatCount + 1; +} + +- (NSCell *)tableView:(NSTableView *)tableView dataCellForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row +{ + GB_gameboy_t *gb = self.document.gameboy; + if (!gb) return nil; + size_t cheatCount; + GB_get_cheats(gb, &cheatCount); + NSUInteger columnIndex = [[tableView tableColumns] indexOfObject:tableColumn]; + if (row >= cheatCount && columnIndex == 0) { + return [[NSCell alloc] init]; + } + return nil; +} + +- (nullable id)tableView:(NSTableView *)tableView objectValueForTableColumn:(nullable NSTableColumn *)tableColumn row:(NSInteger)row +{ + size_t cheatCount; + GB_gameboy_t *gb = self.document.gameboy; + if (!gb) return nil; + const GB_cheat_t *const *cheats = GB_get_cheats(gb, &cheatCount); + NSUInteger columnIndex = [[tableView tableColumns] indexOfObject:tableColumn]; + if (row >= cheatCount) { + switch (columnIndex) { + case 0: + return @(YES); + + case 1: + return @NO; + + case 2: + return @"Add Cheat..."; + + case 3: + return @""; + } + } + + switch (columnIndex) { + case 0: + return @(NO); + + case 1: + return @(cheats[row]->enabled); + + case 2: + return @(cheats[row]->description); + + case 3: + return [GBCheatWindowController actionDescriptionForCheat:cheats[row]]; + } + + return nil; +} + +- (IBAction)importCheat:(id)sender +{ + GB_gameboy_t *gb = self.document.gameboy; + if (!gb) return; + + [self.document performAtomicBlock:^{ + if (GB_import_cheat(gb, + self.importCodeField.stringValue.UTF8String, + self.importDescriptionField.stringValue.UTF8String, + true)) { + self.importCodeField.stringValue = @""; + self.importDescriptionField.stringValue = @""; + [self.cheatsTable reloadData]; + [self tableViewSelectionDidChange:nil]; + } + else { + NSBeep(); + [GBWarningPopover popoverWithContents:@"This code is not a valid GameShark or GameGenie code" onView:self.importCodeField]; + } + }]; +} + +- (void)tableView:(NSTableView *)tableView setObjectValue:(id)object forTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row +{ + GB_gameboy_t *gb = self.document.gameboy; + if (!gb) return; + size_t cheatCount; + const GB_cheat_t *const *cheats = GB_get_cheats(gb, &cheatCount); + NSUInteger columnIndex = [[tableView tableColumns] indexOfObject:tableColumn]; + [self.document performAtomicBlock:^{ + if (columnIndex == 1) { + if (row >= cheatCount) { + GB_add_cheat(gb, "New Cheat", 0, 0, 0, 0, false, true); + } + else { + GB_update_cheat(gb, cheats[row], cheats[row]->description, cheats[row]->address, cheats[row]->bank, cheats[row]->value, cheats[row]->old_value, cheats[row]->use_old_value, !cheats[row]->enabled); + } + } + else if (row < cheatCount) { + GB_remove_cheat(gb, cheats[row]); + } + }]; + [self.cheatsTable reloadData]; + [self tableViewSelectionDidChange:nil]; +} + +- (void)tableViewSelectionDidChange:(NSNotification *)notification +{ + GB_gameboy_t *gb = self.document.gameboy; + if (!gb) return; + + size_t cheatCount; + const GB_cheat_t *const *cheats = GB_get_cheats(gb, &cheatCount); + unsigned row = self.cheatsTable.selectedRow; + const GB_cheat_t *cheat = NULL; + if (row >= cheatCount) { + static const GB_cheat_t template = { + .address = 0, + .bank = 0, + .value = 0, + .old_value = 0, + .use_old_value = false, + .enabled = false, + .description = "New Cheat", + }; + cheat = &template; + } + else { + cheat = cheats[row]; + } + + self.addressField.stringValue = [GBCheatWindowController addressStringFromCheat:cheat]; + self.valueField.stringValue = [NSString stringWithFormat:@"$%02x", cheat->value]; + self.oldValueField.stringValue = [NSString stringWithFormat:@"$%02x", cheat->old_value]; + self.oldValueCheckbox.state = cheat->use_old_value; + self.descriptionField.stringValue = @(cheat->description); +} + +- (void)awakeFromNib +{ + [self tableViewSelectionDidChange:nil]; + ((GBCheatTextFieldCell *)self.addressField.cell).usesAddressFormat = true; +} + +- (void)controlTextDidChange:(NSNotification *)obj +{ + [self updateCheat:nil]; +} + +- (IBAction)updateCheat:(id)sender +{ + GB_gameboy_t *gb = self.document.gameboy; + if (!gb) return; + + uint16_t address = 0; + uint16_t bank = GB_CHEAT_ANY_BANK; + if ([self.addressField.stringValue rangeOfString:@":"].location != NSNotFound) { + sscanf(self.addressField.stringValue.UTF8String, "$%hx:$%hx", &bank, &address); + } + else { + sscanf(self.addressField.stringValue.UTF8String, "$%hx", &address); + } + + uint8_t value = 0; + if ([self.valueField.stringValue characterAtIndex:0] == '$') { + sscanf(self.valueField.stringValue.UTF8String, "$%02hhx", &value); + } + else { + sscanf(self.valueField.stringValue.UTF8String, "%hhd", &value); + } + + uint8_t oldValue = 0; + if ([self.oldValueField.stringValue characterAtIndex:0] == '$') { + sscanf(self.oldValueField.stringValue.UTF8String, "$%02hhx", &oldValue); + } + else { + sscanf(self.oldValueField.stringValue.UTF8String, "%hhd", &oldValue); + } + + size_t cheatCount; + const GB_cheat_t *const *cheats = GB_get_cheats(gb, &cheatCount); + unsigned row = self.cheatsTable.selectedRow; + + [self.document performAtomicBlock:^{ + if (row >= cheatCount) { + GB_add_cheat(gb, + self.descriptionField.stringValue.UTF8String, + address, + bank, + value, + oldValue, + self.oldValueCheckbox.state, + false); + } + else { + GB_update_cheat(gb, + cheats[row], + self.descriptionField.stringValue.UTF8String, + address, + bank, + value, + oldValue, + self.oldValueCheckbox.state, + cheats[row]->enabled); + } + }]; + [self.cheatsTable reloadData]; +} + +- (void)cheatsUpdated +{ + [self.cheatsTable reloadData]; + [self tableViewSelectionDidChange:nil]; +} + +@end diff --git a/Cocoa/GBGLShader.h b/Cocoa/GBGLShader.h index 1a12617..8e46f93 100644 --- a/Cocoa/GBGLShader.h +++ b/Cocoa/GBGLShader.h @@ -1,6 +1,7 @@ #import +#import "GBView.h" @interface GBGLShader : NSObject - (instancetype)initWithName:(NSString *) shaderName; -- (void) renderBitmap: (void *)bitmap previous:(void*) previous sized:(NSSize)srcSize inSize:(NSSize)dstSize scale: (double) scale; +- (void) renderBitmap: (void *)bitmap previous:(void*) previous sized:(NSSize)srcSize inSize:(NSSize)dstSize scale: (double) scale withBlendingMode: (GB_frame_blending_mode_t)blendingMode; @end diff --git a/Cocoa/GBGLShader.m b/Cocoa/GBGLShader.m index fe636f8..920226b 100644 --- a/Cocoa/GBGLShader.m +++ b/Cocoa/GBGLShader.m @@ -21,7 +21,7 @@ void main(void) {\n\ GLuint resolution_uniform; GLuint texture_uniform; GLuint previous_texture_uniform; - GLuint mix_previous_uniform; + GLuint frame_blending_mode_uniform; GLuint position_attribute; GLuint texture; @@ -70,7 +70,7 @@ void main(void) {\n\ glBindTexture(GL_TEXTURE_2D, 0); previous_texture_uniform = glGetUniformLocation(program, "previous_image"); - mix_previous_uniform = glGetUniformLocation(program, "mix_previous"); + frame_blending_mode_uniform = glGetUniformLocation(program, "frame_blending_mode"); // Configure OpenGL [self configureOpenGL]; @@ -79,7 +79,7 @@ void main(void) {\n\ return self; } -- (void) renderBitmap: (void *)bitmap previous:(void*) previous sized:(NSSize)srcSize inSize:(NSSize)dstSize scale: (double) scale +- (void) renderBitmap: (void *)bitmap previous:(void*) previous sized:(NSSize)srcSize inSize:(NSSize)dstSize scale: (double) scale withBlendingMode:(GB_frame_blending_mode_t)blendingMode { glUseProgram(program); glUniform2f(resolution_uniform, dstSize.width * scale, dstSize.height * scale); @@ -87,8 +87,8 @@ void main(void) {\n\ glBindTexture(GL_TEXTURE_2D, texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, srcSize.width, srcSize.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, bitmap); glUniform1i(texture_uniform, 0); - glUniform1i(mix_previous_uniform, previous != NULL); - if (previous) { + glUniform1i(frame_blending_mode_uniform, blendingMode); + if (blendingMode) { glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, previous_texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, srcSize.width, srcSize.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, previous); @@ -169,7 +169,7 @@ void main(void) {\n\ + (GLuint)shaderWithContents:(NSString*)contents type:(GLenum)type { - const GLchar* source = [contents UTF8String]; + const GLchar *source = [contents UTF8String]; // Create the shader object GLuint shader = glCreateShader(type); // Load the shader source diff --git a/Cocoa/GBImageCell.m b/Cocoa/GBImageCell.m index 6f54ec8..de75e0e 100644 --- a/Cocoa/GBImageCell.m +++ b/Cocoa/GBImageCell.m @@ -3,7 +3,7 @@ @implementation GBImageCell - (void)drawWithFrame:(NSRect)cellFrame inView:(NSView *)controlView { - CGContextRef context = [[NSGraphicsContext currentContext] CGContext]; + CGContextRef context = [[NSGraphicsContext currentContext] graphicsPort]; CGContextSetInterpolationQuality(context, kCGInterpolationNone); [super drawWithFrame:cellFrame inView:controlView]; } diff --git a/Cocoa/GBImageView.m b/Cocoa/GBImageView.m index 973625e..3525e72 100644 --- a/Cocoa/GBImageView.m +++ b/Cocoa/GBImageView.m @@ -16,7 +16,7 @@ } - (void)drawRect:(NSRect)dirtyRect { - CGContextRef context = [[NSGraphicsContext currentContext] CGContext]; + CGContextRef context = [[NSGraphicsContext currentContext] graphicsPort]; CGContextSetInterpolationQuality(context, kCGInterpolationNone); [super drawRect:dirtyRect]; CGFloat y_ratio = self.frame.size.height / self.image.size.height; @@ -93,7 +93,7 @@ - (void)updateTrackingAreas { - if(trackingArea != nil) { + if (trackingArea != nil) { [self removeTrackingArea:trackingArea]; } diff --git a/Cocoa/GBOpenGLView.m b/Cocoa/GBOpenGLView.m index 67a9f8d..90ebf8d 100644 --- a/Cocoa/GBOpenGLView.m +++ b/Cocoa/GBOpenGLView.m @@ -4,7 +4,8 @@ @implementation GBOpenGLView -- (void)drawRect:(NSRect)dirtyRect { +- (void)drawRect:(NSRect)dirtyRect +{ if (!self.shader) { self.shader = [[GBGLShader alloc] initWithName:[[NSUserDefaults standardUserDefaults] objectForKey:@"GBFilter"]]; } @@ -13,11 +14,14 @@ double scale = self.window.backingScaleFactor; glViewport(0, 0, self.bounds.size.width * scale, self.bounds.size.height * scale); - [self.shader renderBitmap:gbview.currentBuffer - previous:gbview.shouldBlendFrameWithPrevious? gbview.previousBuffer : NULL - sized:NSMakeSize(GB_get_screen_width(gbview.gb), GB_get_screen_height(gbview.gb)) - inSize:self.bounds.size - scale:scale]; + if (gbview.gb) { + [self.shader renderBitmap:gbview.currentBuffer + previous:gbview.frameBlendingMode? gbview.previousBuffer : NULL + sized:NSMakeSize(GB_get_screen_width(gbview.gb), GB_get_screen_height(gbview.gb)) + inSize:self.bounds.size + scale:scale + withBlendingMode:gbview.frameBlendingMode]; + } glFlush(); } diff --git a/Cocoa/GBOptionalVisualEffectView.h b/Cocoa/GBOptionalVisualEffectView.h new file mode 100644 index 0000000..1355071 --- /dev/null +++ b/Cocoa/GBOptionalVisualEffectView.h @@ -0,0 +1,6 @@ +#import + +/* Fake interface so the compiler assumes it conforms to NSVisualEffectView */ +@interface GBOptionalVisualEffectView : NSVisualEffectView + +@end diff --git a/Cocoa/GBOptionalVisualEffectView.m b/Cocoa/GBOptionalVisualEffectView.m new file mode 100644 index 0000000..c28eb59 --- /dev/null +++ b/Cocoa/GBOptionalVisualEffectView.m @@ -0,0 +1,18 @@ +#import + +@interface GBOptionalVisualEffectView : NSView + +@end + +@implementation GBOptionalVisualEffectView + ++ (instancetype)allocWithZone:(struct _NSZone *)zone +{ + Class NSVisualEffectView = NSClassFromString(@"NSVisualEffectView"); + if (NSVisualEffectView) { + return (id)[NSVisualEffectView alloc]; + } + return [super allocWithZone:zone]; +} + +@end diff --git a/Cocoa/GBPreferencesWindow.h b/Cocoa/GBPreferencesWindow.h index cc308a0..7f6bf06 100644 --- a/Cocoa/GBPreferencesWindow.h +++ b/Cocoa/GBPreferencesWindow.h @@ -8,6 +8,9 @@ @property (strong) IBOutlet NSButton *aspectRatioCheckbox; @property (strong) IBOutlet NSPopUpButton *highpassFilterPopupButton; @property (strong) IBOutlet NSPopUpButton *colorCorrectionPopupButton; +@property (strong) IBOutlet NSPopUpButton *frameBlendingModePopupButton; +@property (strong) IBOutlet NSPopUpButton *colorPalettePopupButton; +@property (strong) IBOutlet NSPopUpButton *displayBorderPopupButton; @property (strong) IBOutlet NSPopUpButton *rewindPopupButton; @property (strong) IBOutlet NSButton *configureJoypadButton; @property (strong) IBOutlet NSButton *skipButton; diff --git a/Cocoa/GBPreferencesWindow.m b/Cocoa/GBPreferencesWindow.m index 97628f1..4d0848c 100644 --- a/Cocoa/GBPreferencesWindow.m +++ b/Cocoa/GBPreferencesWindow.m @@ -14,6 +14,9 @@ NSPopUpButton *_graphicsFilterPopupButton; NSPopUpButton *_highpassFilterPopupButton; NSPopUpButton *_colorCorrectionPopupButton; + NSPopUpButton *_frameBlendingModePopupButton; + NSPopUpButton *_colorPalettePopupButton; + NSPopUpButton *_displayBorderPopupButton; NSPopUpButton *_rewindPopupButton; NSButton *_aspectRatioCheckbox; NSButton *_analogControlsCheckbox; @@ -32,6 +35,7 @@ @"NearestNeighbor", @"Bilinear", @"SmoothBilinear", + @"MonoLCD", @"LCD", @"CRT", @"Scale2x", @@ -85,6 +89,42 @@ return _colorCorrectionPopupButton; } +- (void)setFrameBlendingModePopupButton:(NSPopUpButton *)frameBlendingModePopupButton +{ + _frameBlendingModePopupButton = frameBlendingModePopupButton; + NSInteger mode = [[NSUserDefaults standardUserDefaults] integerForKey:@"GBFrameBlendingMode"]; + [_frameBlendingModePopupButton selectItemAtIndex:mode]; +} + +- (NSPopUpButton *)frameBlendingModePopupButton +{ + return _frameBlendingModePopupButton; +} + +- (void)setColorPalettePopupButton:(NSPopUpButton *)colorPalettePopupButton +{ + _colorPalettePopupButton = colorPalettePopupButton; + NSInteger mode = [[NSUserDefaults standardUserDefaults] integerForKey:@"GBColorPalette"]; + [_colorPalettePopupButton selectItemAtIndex:mode]; +} + +- (NSPopUpButton *)colorPalettePopupButton +{ + return _colorPalettePopupButton; +} + +- (void)setDisplayBorderPopupButton:(NSPopUpButton *)displayBorderPopupButton +{ + _displayBorderPopupButton = displayBorderPopupButton; + NSInteger mode = [[NSUserDefaults standardUserDefaults] integerForKey:@"GBBorderMode"]; + [_displayBorderPopupButton selectItemWithTag:mode]; +} + +- (NSPopUpButton *)displayBorderPopupButton +{ + return _displayBorderPopupButton; +} + - (void)setRewindPopupButton:(NSPopUpButton *)rewindPopupButton { _rewindPopupButton = rewindPopupButton; @@ -203,7 +243,28 @@ [[NSUserDefaults standardUserDefaults] setObject:@([sender indexOfSelectedItem]) forKey:@"GBColorCorrection"]; [[NSNotificationCenter defaultCenter] postNotificationName:@"GBColorCorrectionChanged" object:nil]; +} +- (IBAction)franeBlendingModeChanged:(id)sender +{ + [[NSUserDefaults standardUserDefaults] setObject:@([sender indexOfSelectedItem]) + forKey:@"GBFrameBlendingMode"]; + [[NSNotificationCenter defaultCenter] postNotificationName:@"GBFrameBlendingModeChanged" object:nil]; + +} + +- (IBAction)colorPaletteChanged:(id)sender +{ + [[NSUserDefaults standardUserDefaults] setObject:@([sender indexOfSelectedItem]) + forKey:@"GBColorPalette"]; + [[NSNotificationCenter defaultCenter] postNotificationName:@"GBColorPaletteChanged" object:nil]; +} + +- (IBAction)displayBorderChanged:(id)sender +{ + [[NSUserDefaults standardUserDefaults] setObject:@([sender selectedItem].tag) + forKey:@"GBBorderMode"]; + [[NSNotificationCenter defaultCenter] postNotificationName:@"GBBorderModeChanged" object:nil]; } - (IBAction)rewindLengthChanged:(id)sender diff --git a/Cocoa/GBSplitView.h b/Cocoa/GBSplitView.h new file mode 100644 index 0000000..6ab97cf --- /dev/null +++ b/Cocoa/GBSplitView.h @@ -0,0 +1,7 @@ +#import + +@interface GBSplitView : NSSplitView + +-(void) setDividerColor:(NSColor *)color; +- (NSArray *)arrangedSubviews; +@end diff --git a/Cocoa/GBSplitView.m b/Cocoa/GBSplitView.m new file mode 100644 index 0000000..a56c24e --- /dev/null +++ b/Cocoa/GBSplitView.m @@ -0,0 +1,33 @@ +#import "GBSplitView.h" + +@implementation GBSplitView +{ + NSColor *_dividerColor; +} + +- (void)setDividerColor:(NSColor *)color +{ + _dividerColor = color; + [self setNeedsDisplay:YES]; +} + +- (NSColor *)dividerColor +{ + if (_dividerColor) { + return _dividerColor; + } + return [super dividerColor]; +} + +/* Mavericks comaptibility */ +- (NSArray *)arrangedSubviews +{ + if (@available(macOS 10.11, *)) { + return [super arrangedSubviews]; + } + else { + return [self subviews]; + } +} + +@end diff --git a/Cocoa/GBTerminalTextFieldCell.m b/Cocoa/GBTerminalTextFieldCell.m index 47a3a35..e95e785 100644 --- a/Cocoa/GBTerminalTextFieldCell.m +++ b/Cocoa/GBTerminalTextFieldCell.m @@ -173,7 +173,8 @@ [super setSelectedRanges:ranges affinity:affinity stillSelecting:stillSelectingFlag]; } -- (BOOL)resignFirstResponder { +- (BOOL)resignFirstResponder +{ reverse_search_mode = false; return [super resignFirstResponder]; } diff --git a/Cocoa/GBView.h b/Cocoa/GBView.h index 20bc7bf..c19d340 100644 --- a/Cocoa/GBView.h +++ b/Cocoa/GBView.h @@ -2,11 +2,19 @@ #include #import +typedef enum { + GB_FRAME_BLENDING_MODE_DISABLED, + GB_FRAME_BLENDING_MODE_SIMPLE, + GB_FRAME_BLENDING_MODE_ACCURATE, + GB_FRAME_BLENDING_MODE_ACCURATE_EVEN = GB_FRAME_BLENDING_MODE_ACCURATE, + GB_FRAME_BLENDING_MODE_ACCURATE_ODD, +} GB_frame_blending_mode_t; + @interface GBView : NSView - (void) flip; - (uint32_t *) pixels; @property GB_gameboy_t *gb; -@property (nonatomic) BOOL shouldBlendFrameWithPrevious; +@property (nonatomic) GB_frame_blending_mode_t frameBlendingMode; @property (getter=isMouseHidingEnabled) BOOL mouseHidingEnabled; @property bool isRewinding; @property NSView *internalView; diff --git a/Cocoa/GBView.m b/Cocoa/GBView.m index adc0781..1272c93 100644 --- a/Cocoa/GBView.m +++ b/Cocoa/GBView.m @@ -22,6 +22,7 @@ bool analogClockMultiplierValid; NSEventModifierFlags previousModifiers; JOYController *lastController; + GB_frame_blending_mode_t _frameBlendingMode; } + (instancetype)alloc @@ -46,8 +47,7 @@ } - (void) _init -{ - _shouldBlendFrameWithPrevious = 1; +{ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(ratioKeepingChanged) name:@"GBAspectChanged" object:nil]; tracking_area = [ [NSTrackingArea alloc] initWithRect:(NSRect){} options:NSTrackingMouseEnteredAndExited | NSTrackingActiveAlways | NSTrackingInVisibleRect @@ -69,9 +69,9 @@ size_t buffer_size = sizeof(image_buffers[0][0]) * GB_get_screen_width(_gb) * GB_get_screen_height(_gb); - image_buffers[0] = malloc(buffer_size); - image_buffers[1] = malloc(buffer_size); - image_buffers[2] = malloc(buffer_size); + image_buffers[0] = calloc(1, buffer_size); + image_buffers[1] = calloc(1, buffer_size); + image_buffers[2] = calloc(1, buffer_size); dispatch_async(dispatch_get_main_queue(), ^{ [self setFrame:self.superview.frame]; @@ -83,15 +83,26 @@ [self setFrame:self.superview.frame]; } -- (void) setShouldBlendFrameWithPrevious:(BOOL)shouldBlendFrameWithPrevious +- (void) setFrameBlendingMode:(GB_frame_blending_mode_t)frameBlendingMode { - _shouldBlendFrameWithPrevious = shouldBlendFrameWithPrevious; + _frameBlendingMode = frameBlendingMode; [self setNeedsDisplay:YES]; } + +- (GB_frame_blending_mode_t)frameBlendingMode +{ + if (_frameBlendingMode == GB_FRAME_BLENDING_MODE_ACCURATE) { + if (!_gb || GB_is_sgb(_gb)) { + return GB_FRAME_BLENDING_MODE_SIMPLE; + } + return GB_is_odd_frame(_gb)? GB_FRAME_BLENDING_MODE_ACCURATE_ODD : GB_FRAME_BLENDING_MODE_ACCURATE_EVEN; + } + return _frameBlendingMode; +} - (unsigned char) numberOfBuffers { - return _shouldBlendFrameWithPrevious? 3 : 2; + return _frameBlendingMode? 3 : 2; } - (void)dealloc @@ -109,8 +120,7 @@ } - (instancetype)initWithCoder:(NSCoder *)coder { - if (!(self = [super initWithCoder:coder])) - { + if (!(self = [super initWithCoder:coder])) { return self; } [self _init]; @@ -119,8 +129,7 @@ - (instancetype)initWithFrame:(NSRect)frameRect { - if (!(self = [super initWithFrame:frameRect])) - { + if (!(self = [super initWithFrame:frameRect])) { return self; } [self _init]; diff --git a/Cocoa/GBViewMetal.m b/Cocoa/GBViewMetal.m index fde4b7e..9a1c78b 100644 --- a/Cocoa/GBViewMetal.m +++ b/Cocoa/GBViewMetal.m @@ -1,4 +1,6 @@ #import "GBViewMetal.h" +#pragma clang diagnostic ignored "-Wpartial-availability" + static const vector_float2 rect[] = { @@ -15,7 +17,7 @@ static const vector_float2 rect[] = id vertices; id pipeline_state; id command_queue; - id mix_previous_buffer; + id frame_blending_mode_buffer; id output_resolution_buffer; vector_float2 output_resolution; } @@ -56,10 +58,10 @@ static const vector_float2 rect[] = length:sizeof(rect) options:MTLResourceStorageModeShared]; - static const bool default_mix_value = false; - mix_previous_buffer = [device newBufferWithBytes:&default_mix_value - length:sizeof(default_mix_value) - options:MTLResourceStorageModeShared]; + static const GB_frame_blending_mode_t default_blending_mode = GB_FRAME_BLENDING_MODE_DISABLED; + frame_blending_mode_buffer = [device newBufferWithBytes:&default_blending_mode + length:sizeof(default_blending_mode) + options:MTLResourceStorageModeShared]; output_resolution_buffer = [device newBufferWithBytes:&output_resolution length:sizeof(output_resolution) @@ -147,7 +149,7 @@ static const vector_float2 rect[] = mipmapLevel:0 withBytes:[self currentBuffer] bytesPerRow:texture.width * 4]; - if ([self shouldBlendFrameWithPrevious]) { + if ([self frameBlendingMode]) { [previous_texture replaceRegion:region mipmapLevel:0 withBytes:[self previousBuffer] @@ -157,9 +159,8 @@ static const vector_float2 rect[] = MTLRenderPassDescriptor *render_pass_descriptor = view.currentRenderPassDescriptor; id command_buffer = [command_queue commandBuffer]; - if(render_pass_descriptor != nil) - { - *(bool *)[mix_previous_buffer contents] = [self shouldBlendFrameWithPrevious]; + if (render_pass_descriptor != nil) { + *(GB_frame_blending_mode_t *)[frame_blending_mode_buffer contents] = [self frameBlendingMode]; *(vector_float2 *)[output_resolution_buffer contents] = output_resolution; id render_encoder = @@ -176,7 +177,7 @@ static const vector_float2 rect[] = offset:0 atIndex:0]; - [render_encoder setFragmentBuffer:mix_previous_buffer + [render_encoder setFragmentBuffer:frame_blending_mode_buffer offset:0 atIndex:0]; diff --git a/Cocoa/Info.plist b/Cocoa/Info.plist index 1c7bdb5..44a21f0 100644 --- a/Cocoa/Info.plist +++ b/Cocoa/Info.plist @@ -16,7 +16,7 @@ CFBundleTypeIconFile Cartridge CFBundleTypeName - GameBoy Game + Game Boy Game CFBundleTypeRole Viewer LSItemContentTypes @@ -36,7 +36,7 @@ CFBundleTypeIconFile ColorCartridge CFBundleTypeName - GameBoy Color Game + Game Boy Color Game CFBundleTypeRole Viewer LSItemContentTypes @@ -48,6 +48,26 @@ NSDocumentClass Document + + CFBundleTypeExtensions + + gbc + + CFBundleTypeIconFile + ColorCartridge + CFBundleTypeName + Game Boy ISX File + CFBundleTypeRole + Viewer + LSItemContentTypes + + com.github.liji32.sameboy.isx + + LSTypeIsPackage + 0 + NSDocumentClass + Document + CFBundleExecutable SameBoy @@ -85,7 +105,7 @@ public.data UTTypeDescription - GameBoy Game + Game Boy Game UTTypeIconFile Cartridge UTTypeIdentifier @@ -104,7 +124,7 @@ public.data UTTypeDescription - GameBoy Color Game + Game Boy Color Game UTTypeIconFile ColorCartridge UTTypeIdentifier @@ -117,6 +137,25 @@ + + UTTypeConformsTo + + public.data + + UTTypeDescription + Game Boy ISX File + UTTypeIconFile + ColorCartridge + UTTypeIdentifier + com.github.liji32.sameboy.isx + UTTypeTagSpecification + + public.filename-extension + + isx + + + NSCameraUsageDescription SameBoy needs to access your camera to emulate the Game Boy Camera diff --git a/Cocoa/MainMenu.xib b/Cocoa/MainMenu.xib index 844aa0c..71add1c 100644 --- a/Cocoa/MainMenu.xib +++ b/Cocoa/MainMenu.xib @@ -1,8 +1,8 @@ - + - + @@ -342,11 +342,22 @@ - - + + + + + + + + + + + + + - + @@ -371,9 +382,9 @@ - + - + @@ -454,6 +465,7 @@ + diff --git a/Cocoa/NSObject+MavericksCompat.m b/Cocoa/NSObject+MavericksCompat.m new file mode 100644 index 0000000..6c06514 --- /dev/null +++ b/Cocoa/NSObject+MavericksCompat.m @@ -0,0 +1,7 @@ +#import +@implementation NSObject (MavericksCompat) +- (instancetype)initWithCoder:(NSCoder *)coder +{ + return [self init]; +} +@end diff --git a/Cocoa/Preferences.xib b/Cocoa/Preferences.xib index f9dd9c0..1107e7d 100644 --- a/Cocoa/Preferences.xib +++ b/Cocoa/Preferences.xib @@ -64,10 +64,13 @@ + + + @@ -79,33 +82,34 @@ - + - + - + - + - + - + - - - + + + + @@ -128,16 +132,16 @@ - + - + - + @@ -147,9 +151,10 @@ - - - + + + + @@ -157,10 +162,98 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + @@ -202,7 +295,7 @@ - + @@ -220,12 +313,12 @@ - + - + @@ -244,7 +337,7 @@ - + @@ -272,7 +365,7 @@ - + @@ -302,7 +395,7 @@ - + @@ -340,16 +433,16 @@ - + - + - - + + @@ -360,7 +453,7 @@ - + diff --git a/Core/apu.c b/Core/apu.c index 9afa5c9..e63d89f 100644 --- a/Core/apu.c +++ b/Core/apu.c @@ -139,7 +139,7 @@ static double smooth(double x) static void render(GB_gameboy_t *gb) { - GB_sample_t output = {0,0}; + GB_sample_t output = {0, 0}; UNROLL for (unsigned i = 0; i < GB_N_CHANNELS; i++) { @@ -230,13 +230,13 @@ static void render(GB_gameboy_t *gb) gb->apu_output.sample_callback(gb, &filtered_output); } -static uint16_t new_sweep_sample_legnth(GB_gameboy_t *gb) +static uint16_t new_sweep_sample_length(GB_gameboy_t *gb) { - uint16_t delta = gb->apu.shadow_sweep_sample_legnth >> (gb->io_registers[GB_IO_NR10] & 7); + uint16_t delta = gb->apu.shadow_sweep_sample_length >> (gb->io_registers[GB_IO_NR10] & 7); if (gb->io_registers[GB_IO_NR10] & 8) { - return gb->apu.shadow_sweep_sample_legnth - delta; + return gb->apu.shadow_sweep_sample_length - delta; } - return gb->apu.shadow_sweep_sample_legnth + delta; + return gb->apu.shadow_sweep_sample_length + delta; } static void update_square_sample(GB_gameboy_t *gb, unsigned index) @@ -329,11 +329,16 @@ static void tick_noise_envelope(GB_gameboy_t *gb) void GB_apu_div_event(GB_gameboy_t *gb) { if (!gb->apu.global_enable) return; - if (gb->apu.skip_div_event) { - gb->apu.skip_div_event = false; + if (gb->apu.skip_div_event == GB_SKIP_DIV_EVENT_SKIP) { + gb->apu.skip_div_event = GB_SKIP_DIV_EVENT_SKIPPED; return; } - gb->apu.div_divider++; + if (gb->apu.skip_div_event == GB_SKIP_DIV_EVENT_SKIPPED) { + gb->apu.skip_div_event = GB_SKIP_DIV_EVENT_INACTIVE; + } + else { + gb->apu.div_divider++; + } if ((gb->apu.div_divider & 1) == 0) { for (unsigned i = GB_SQUARE_2 + 1; i--;) { @@ -395,8 +400,8 @@ void GB_apu_div_event(GB_gameboy_t *gb) if (!--gb->apu.square_sweep_countdown) { if ((gb->io_registers[GB_IO_NR10] & 0x70) && (gb->io_registers[GB_IO_NR10] & 0x07)) { gb->apu.square_channels[GB_SQUARE_1].sample_length = - gb->apu.shadow_sweep_sample_legnth = - gb->apu.new_sweep_sample_legnth; + gb->apu.shadow_sweep_sample_length = + gb->apu.new_sweep_sample_length; } if (gb->io_registers[GB_IO_NR10] & 0x70) { @@ -430,8 +435,8 @@ void GB_apu_run(GB_gameboy_t *gb) } else { /* APU bug: sweep frequency is checked after adding the sweep delta twice */ - gb->apu.new_sweep_sample_legnth = new_sweep_sample_legnth(gb); - if (gb->apu.new_sweep_sample_legnth > 0x7ff) { + gb->apu.new_sweep_sample_length = new_sweep_sample_length(gb); + if (gb->apu.new_sweep_sample_length > 0x7ff) { gb->apu.is_active[GB_SQUARE_1] = false; update_sample(gb, GB_SQUARE_1, 0, gb->apu.square_sweep_calculate_countdown - cycles); gb->apu.sweep_enabled = false; @@ -534,7 +539,8 @@ void GB_apu_init(GB_gameboy_t *gb) /* APU glitch: When turning the APU on while DIV's bit 4 (or 5 in double speed mode) is on, the first DIV/APU event is skipped. */ if (gb->div_counter & (gb->cgb_double_speed? 0x2000 : 0x1000)) { - gb->apu.skip_div_event = true; + gb->apu.skip_div_event = GB_SKIP_DIV_EVENT_SKIP; + gb->apu.div_divider = 1; } } @@ -542,7 +548,7 @@ uint8_t GB_apu_read(GB_gameboy_t *gb, uint8_t reg) { if (reg == GB_IO_NR52) { uint8_t value = 0; - for (int i = 0; i < GB_N_CHANNELS; i++) { + for (unsigned i = 0; i < GB_N_CHANNELS; i++) { value >>= 1; if (gb->apu.is_active[i]) { value |= 0x8; @@ -718,8 +724,8 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value) gb->apu.square_channels[index].sample_length &= 0xFF; gb->apu.square_channels[index].sample_length |= (value & 7) << 8; if (index == GB_SQUARE_1) { - gb->apu.shadow_sweep_sample_legnth = - gb->apu.new_sweep_sample_legnth = + gb->apu.shadow_sweep_sample_length = + gb->apu.new_sweep_sample_length = gb->apu.square_channels[0].sample_length; } if (value & 0x80) { @@ -901,7 +907,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value) gb->apu.is_active[GB_NOISE] = false; update_sample(gb, GB_NOISE, 0, 0); } - else if (gb->apu.is_active[GB_NOISE]){ + else if (gb->apu.is_active[GB_NOISE]) { nrx2_glitch(&gb->apu.noise_channel.current_volume, value, gb->io_registers[reg]); update_sample(gb, GB_NOISE, gb->apu.current_lfsr_sample ? diff --git a/Core/apu.h b/Core/apu.h index 885e0ce..398b903 100644 --- a/Core/apu.h +++ b/Core/apu.h @@ -64,8 +64,8 @@ typedef struct uint8_t square_sweep_countdown; // In 128Hz uint8_t square_sweep_calculate_countdown; // In 2 MHz - uint16_t new_sweep_sample_legnth; - uint16_t shadow_sweep_sample_legnth; + uint16_t new_sweep_sample_length; + uint16_t shadow_sweep_sample_length; bool sweep_enabled; bool sweep_decreasing; @@ -114,7 +114,10 @@ typedef struct } noise_channel; - bool skip_div_event; +#define GB_SKIP_DIV_EVENT_INACTIVE 0 +#define GB_SKIP_DIV_EVENT_SKIPPED 1 +#define GB_SKIP_DIV_EVENT_SKIP 2 + uint8_t skip_div_event; bool current_lfsr_sample; } GB_apu_t; @@ -159,6 +162,7 @@ void GB_apu_div_event(GB_gameboy_t *gb); void GB_apu_init(GB_gameboy_t *gb); void GB_apu_run(GB_gameboy_t *gb); void GB_apu_update_cycles_per_sample(GB_gameboy_t *gb); +void GB_borrow_sgb_border(GB_gameboy_t *gb); #endif #endif /* apu_h */ diff --git a/Core/camera.c b/Core/camera.c index 9b34998..bef8489 100644 --- a/Core/camera.c +++ b/Core/camera.c @@ -1,17 +1,17 @@ #include "gb.h" -static int noise_seed = 0; +static signed noise_seed = 0; /* This is not a complete emulation of the camera chip. Only the features used by the GameBoy Camera ROMs are supported. We also do not emulate the timing of the real cart, as it might be actually faster than the webcam. */ static uint8_t generate_noise(uint8_t x, uint8_t y) { - int value = (x + y * 128 + noise_seed); + signed value = (x + y * 128 + noise_seed); uint8_t *data = (uint8_t *) &value; unsigned hash = 0; - while ((int *) data != &value + 1) { + while ((signed *) data != &value + 1) { hash ^= (*data << 8); if (hash & 0x8000) { hash ^= 0x8a00; diff --git a/Core/cheats.c b/Core/cheats.c new file mode 100644 index 0000000..0525816 --- /dev/null +++ b/Core/cheats.c @@ -0,0 +1,316 @@ +#include "gb.h" +#include "cheats.h" +#include +#include +#include + +static inline uint8_t hash_addr(uint16_t addr) +{ + return addr; +} + +static uint16_t bank_for_addr(GB_gameboy_t *gb, uint16_t addr) +{ + if (addr < 0x4000) { + return gb->mbc_rom0_bank; + } + + if (addr < 0x8000) { + return gb->mbc_rom_bank; + } + + if (addr < 0xD000) { + return 0; + } + + if (addr < 0xE000) { + return gb->cgb_ram_bank; + } + + return 0; +} + +void GB_apply_cheat(GB_gameboy_t *gb, uint16_t address, uint8_t *value) +{ + if (!gb->cheat_enabled) return; + if (!gb->boot_rom_finished) return; + const GB_cheat_hash_t *hash = gb->cheat_hash[hash_addr(address)]; + if (hash) { + for (unsigned i = 0; i < hash->size; i++) { + GB_cheat_t *cheat = hash->cheats[i]; + if (cheat->address == address && cheat->enabled && (!cheat->use_old_value || cheat->old_value == *value)) { + if (cheat->bank == GB_CHEAT_ANY_BANK || cheat->bank == bank_for_addr(gb, address)) { + *value = cheat->value; + break; + } + } + } + } +} + +bool GB_cheats_enabled(GB_gameboy_t *gb) +{ + return gb->cheat_enabled; +} + +void GB_set_cheats_enabled(GB_gameboy_t *gb, bool enabled) +{ + gb->cheat_enabled = enabled; +} + +void GB_add_cheat(GB_gameboy_t *gb, const char *description, uint16_t address, uint16_t bank, uint8_t value, uint8_t old_value, bool use_old_value, bool enabled) +{ + GB_cheat_t *cheat = malloc(sizeof(*cheat)); + cheat->address = address; + cheat->bank = bank; + cheat->value = value; + cheat->old_value = old_value; + cheat->use_old_value = use_old_value; + cheat->enabled = enabled; + strncpy(cheat->description, description, sizeof(cheat->description)); + cheat->description[sizeof(cheat->description) - 1] = 0; + gb->cheats = realloc(gb->cheats, (++gb->cheat_count) * sizeof(*cheat)); + gb->cheats[gb->cheat_count - 1] = cheat; + + GB_cheat_hash_t **hash = &gb->cheat_hash[hash_addr(address)]; + if (!*hash) { + *hash = malloc(sizeof(GB_cheat_hash_t) + sizeof(cheat)); + (*hash)->size = 1; + (*hash)->cheats[0] = cheat; + } + else { + (*hash)->size++; + *hash = realloc(*hash, sizeof(GB_cheat_hash_t) + sizeof(cheat) * (*hash)->size); + (*hash)->cheats[(*hash)->size - 1] = cheat; + } +} + +const GB_cheat_t *const *GB_get_cheats(GB_gameboy_t *gb, size_t *size) +{ + *size = gb->cheat_count; + return (void *)gb->cheats; +} +void GB_remove_cheat(GB_gameboy_t *gb, const GB_cheat_t *cheat) +{ + for (unsigned i = 0; i < gb->cheat_count; i++) { + if (gb->cheats[i] == cheat) { + gb->cheats[i] = gb->cheats[--gb->cheat_count]; + if (gb->cheat_count == 0) { + free(gb->cheats); + gb->cheats = NULL; + } + else { + gb->cheats = realloc(gb->cheats, gb->cheat_count * sizeof(*cheat)); + } + break; + } + } + + GB_cheat_hash_t **hash = &gb->cheat_hash[hash_addr(cheat->address)]; + for (unsigned i = 0; i < (*hash)->size; i++) { + if ((*hash)->cheats[i] == cheat) { + (*hash)->cheats[i] = (*hash)->cheats[(*hash)->size--]; + if ((*hash)->size == 0) { + free(*hash); + *hash = NULL; + } + else { + *hash = malloc(sizeof(GB_cheat_hash_t) + sizeof(cheat) * (*hash)->size); + } + break; + } + } + + free((void *)cheat); +} + +bool GB_import_cheat(GB_gameboy_t *gb, const char *cheat, const char *description, bool enabled) +{ + uint8_t dummy; + /* GameShark */ + { + uint8_t bank; + uint8_t value; + uint16_t address; + if (sscanf(cheat, "%02hhx%02hhx%04hx%c", &bank, &value, &address, &dummy) == 3) { + if (address > 0x7FFF) { + return false; + } + if (bank >= 0x80) { + bank &= 0xF; + } + GB_add_cheat(gb, description, address, bank, value, 0, false, enabled); + return true; + } + } + + /* GameGnie */ + { + char stripped_cheat[10] = {0,}; + for (unsigned i = 0; i < 9 && *cheat; i++) { + stripped_cheat[i] = *(cheat++); + while (*cheat == '-') { + cheat++; + } + } + + // Delete the 7th character; + stripped_cheat[7] = stripped_cheat[8]; + stripped_cheat[8] = 0; + + uint8_t old_value; + uint8_t value; + uint16_t address; + if (sscanf(stripped_cheat, "%02hhx%04hx%02hhx%c", &value, &address, &old_value, &dummy) == 3) { + address = (uint16_t)(address >> 4) | (uint16_t)(address << 12); + address ^= 0xF000; + if (address > 0x7FFF) { + return false; + } + old_value = (uint8_t)(old_value >> 2) | (uint8_t)(old_value << 6); + old_value ^= 0xBA; + GB_add_cheat(gb, description, address, GB_CHEAT_ANY_BANK, value, old_value, true, enabled); + return true; + } + + if (sscanf(stripped_cheat, "%02hhx%04hx%c", &value, &address, &dummy) == 2) { + address = (uint16_t)(address >> 4) | (uint16_t)(address << 12); + address ^= 0xF000; + if (address > 0x7FFF) { + return false; + } + GB_add_cheat(gb, description, address, GB_CHEAT_ANY_BANK, value, false, true, enabled); + return true; + } + } + return false; +} + +void GB_update_cheat(GB_gameboy_t *gb, const GB_cheat_t *_cheat, const char *description, uint16_t address, uint16_t bank, uint8_t value, uint8_t old_value, bool use_old_value, bool enabled) +{ + GB_cheat_t *cheat = NULL; + for (unsigned i = 0; i < gb->cheat_count; i++) { + if (gb->cheats[i] == _cheat) { + cheat = gb->cheats[i]; + break; + } + } + + assert(cheat); + + if (cheat->address != address) { + /* Remove from old bucket */ + GB_cheat_hash_t **hash = &gb->cheat_hash[hash_addr(cheat->address)]; + for (unsigned i = 0; i < (*hash)->size; i++) { + if ((*hash)->cheats[i] == cheat) { + (*hash)->cheats[i] = (*hash)->cheats[(*hash)->size--]; + if ((*hash)->size == 0) { + free(*hash); + *hash = NULL; + } + else { + *hash = malloc(sizeof(GB_cheat_hash_t) + sizeof(cheat) * (*hash)->size); + } + break; + } + } + cheat->address = address; + + /* Add to new bucket */ + hash = &gb->cheat_hash[hash_addr(address)]; + if (!*hash) { + *hash = malloc(sizeof(GB_cheat_hash_t) + sizeof(cheat)); + (*hash)->size = 1; + (*hash)->cheats[0] = cheat; + } + else { + (*hash)->size++; + *hash = malloc(sizeof(GB_cheat_hash_t) + sizeof(cheat) * (*hash)->size); + (*hash)->cheats[(*hash)->size - 1] = cheat; + } + } + cheat->bank = bank; + cheat->value = value; + cheat->old_value = old_value; + cheat->use_old_value = use_old_value; + cheat->enabled = enabled; + if (description != cheat->description) { + strncpy(cheat->description, description, sizeof(cheat->description)); + cheat->description[sizeof(cheat->description) - 1] = 0; + } +} + +#define CHEAT_MAGIC 'SBCh' + +void GB_load_cheats(GB_gameboy_t *gb, const char *path) +{ + FILE *f = fopen(path, "rb"); + if (!f) { + return; + } + + uint32_t magic = 0; + uint32_t struct_size = 0; + fread(&magic, sizeof(magic), 1, f); + fread(&struct_size, sizeof(struct_size), 1, f); + if (magic != CHEAT_MAGIC && magic != __builtin_bswap32(CHEAT_MAGIC)) { + GB_log(gb, "The file is not a SameBoy cheat database"); + return; + } + + if (struct_size != sizeof(GB_cheat_t)) { + GB_log(gb, "This cheat database is not compatible with this version of SameBoy"); + return; + } + + // Remove all cheats first + while (gb->cheats) { + GB_remove_cheat(gb, gb->cheats[0]); + } + + GB_cheat_t cheat; + while (fread(&cheat, sizeof(cheat), 1, f)) { + if (magic == __builtin_bswap32(CHEAT_MAGIC)) { + cheat.address = __builtin_bswap16(cheat.address); + cheat.bank = __builtin_bswap16(cheat.bank); + } + cheat.description[sizeof(cheat.description) - 1] = 0; + GB_add_cheat(gb, cheat.description, cheat.address, cheat.bank, cheat.value, cheat.old_value, cheat.use_old_value, cheat.enabled); + } + + return; +} + +int GB_save_cheats(GB_gameboy_t *gb, const char *path) +{ + if (!gb->cheat_count) return 0; // Nothing to save. + FILE *f = fopen(path, "wb"); + if (!f) { + GB_log(gb, "Could not dump cheat database: %s.\n", strerror(errno)); + return errno; + } + + uint32_t magic = CHEAT_MAGIC; + uint32_t struct_size = sizeof(GB_cheat_t); + + if (fwrite(&magic, sizeof(magic), 1, f) != 1) { + fclose(f); + return EIO; + } + + if (fwrite(&struct_size, sizeof(struct_size), 1, f) != 1) { + fclose(f); + return EIO; + } + + for (size_t i = 0; i cheat_count; i++) { + if (fwrite(gb->cheats[i], sizeof(*gb->cheats[i]), 1, f) != 1) { + fclose(f); + return EIO; + } + } + + errno = 0; + fclose(f); + return errno; +} diff --git a/Core/cheats.h b/Core/cheats.h new file mode 100644 index 0000000..cf8aa20 --- /dev/null +++ b/Core/cheats.h @@ -0,0 +1,42 @@ +#ifndef cheats_h +#define cheats_h +#include "gb_struct_def.h" + +#define GB_CHEAT_ANY_BANK 0xFFFF + +typedef struct GB_cheat_s GB_cheat_t; + +void GB_add_cheat(GB_gameboy_t *gb, const char *description, uint16_t address, uint16_t bank, uint8_t value, uint8_t old_value, bool use_old_value, bool enabled); +void GB_update_cheat(GB_gameboy_t *gb, const GB_cheat_t *cheat, const char *description, uint16_t address, uint16_t bank, uint8_t value, uint8_t old_value, bool use_old_value, bool enabled); +bool GB_import_cheat(GB_gameboy_t *gb, const char *cheat, const char *description, bool enabled); +const GB_cheat_t *const *GB_get_cheats(GB_gameboy_t *gb, size_t *size); +void GB_remove_cheat(GB_gameboy_t *gb, const GB_cheat_t *cheat); +bool GB_cheats_enabled(GB_gameboy_t *gb); +void GB_set_cheats_enabled(GB_gameboy_t *gb, bool enabled); +void GB_load_cheats(GB_gameboy_t *gb, const char *path); +int GB_save_cheats(GB_gameboy_t *gb, const char *path); + +#ifdef GB_INTERNAL +#ifdef GB_DISABLE_CHEATS +#define GB_apply_cheat(...) +#else +void GB_apply_cheat(GB_gameboy_t *gb, uint16_t address, uint8_t *value); +#endif +#endif + +typedef struct { + size_t size; + GB_cheat_t *cheats[]; +} GB_cheat_hash_t; + +struct GB_cheat_s { + uint16_t address; + uint16_t bank; + uint8_t value; + uint8_t old_value; + bool use_old_value; + bool enabled; + char description[128]; +}; + +#endif diff --git a/Core/debugger.c b/Core/debugger.c index 74be9f7..a46de86 100644 --- a/Core/debugger.c +++ b/Core/debugger.c @@ -220,7 +220,8 @@ static value_t read_lvalue(GB_gameboy_t *gb, lvalue_t lvalue) banking_state_t state; save_banking_state(gb, &state); switch_banking_state(gb, lvalue.memory_address.bank); - value_t r = VALUE_16(GB_read_memory(gb, lvalue.memory_address.value)); + value_t r = VALUE_16(GB_read_memory(gb, lvalue.memory_address.value) | + (GB_read_memory(gb, lvalue.memory_address.value + 1) * 0x100)); restore_banking_state(gb, &state); return r; } @@ -261,6 +262,7 @@ static void write_lvalue(GB_gameboy_t *gb, lvalue_t lvalue, uint16_t value) save_banking_state(gb, &state); switch_banking_state(gb, lvalue.memory_address.bank); GB_write_memory(gb, lvalue.memory_address.value, value); + GB_write_memory(gb, lvalue.memory_address.value + 1, value >> 8); restore_banking_state(gb, &state); return; } @@ -296,13 +298,15 @@ static void write_lvalue(GB_gameboy_t *gb, lvalue_t lvalue, uint16_t value) static value_t add(value_t a, value_t b) {return FIX_BANK(a.value + b.value);} static value_t sub(value_t a, value_t b) {return FIX_BANK(a.value - b.value);} static value_t mul(value_t a, value_t b) {return FIX_BANK(a.value * b.value);} -static value_t _div(value_t a, value_t b) { +static value_t _div(value_t a, value_t b) +{ if (b.value == 0) { return FIX_BANK(0); } return FIX_BANK(a.value / b.value); }; -static value_t mod(value_t a, value_t b) { +static value_t mod(value_t a, value_t b) +{ if (b.value == 0) { return FIX_BANK(0); } @@ -332,7 +336,7 @@ static value_t bank(value_t a, value_t b) {return (value_t) {true, a.value, b.va static struct { const char *string; - char priority; + int8_t priority; value_t (*operator)(value_t, value_t); value_t (*lvalue_operator)(GB_gameboy_t *, lvalue_t, uint16_t); } operators[] = @@ -350,15 +354,15 @@ static struct { {"&", 1, and}, {"^", 1, xor}, {"<<", 2, shleft}, - {"<=", -1, lower_equals}, - {"<", -1, lower}, + {"<=", 3, lower_equals}, + {"<", 3, lower}, {">>", 2, shright}, - {">=", -1, greater_equals}, - {">", -1, greater}, - {"==", -1, equals}, - {"=", -2, NULL, assign}, - {"!=", -1, different}, - {":", 3, bank}, + {">=", 3, greater_equals}, + {">", 3, greater}, + {"==", 3, equals}, + {"=", -1, NULL, assign}, + {"!=", 3, different}, + {":", 4, bank}, }; value_t debugger_evaluate(GB_gameboy_t *gb, const char *string, @@ -378,16 +382,15 @@ static lvalue_t debugger_evaluate_lvalue(GB_gameboy_t *gb, const char *string, while (length && (string[length-1] == ' ' || string[length-1] == '\n' || string[length-1] == '\r' || string[length-1] == '\t')) { length--; } - if (length == 0) - { + if (length == 0) { GB_log(gb, "Expected expression.\n"); *error = true; return (lvalue_t){0,}; } if (string[0] == '(' && string[length - 1] == ')') { // Attempt to strip parentheses - signed int depth = 0; - for (int i = 0; i < length; i++) { + signed depth = 0; + for (unsigned i = 0; i < length; i++) { if (string[i] == '(') depth++; if (depth == 0) { // First and last are not matching @@ -400,8 +403,8 @@ static lvalue_t debugger_evaluate_lvalue(GB_gameboy_t *gb, const char *string, } else if (string[0] == '[' && string[length - 1] == ']') { // Attempt to strip square parentheses (memory dereference) - signed int depth = 0; - for (int i = 0; i < length; i++) { + signed depth = 0; + for (unsigned i = 0; i < length; i++) { if (string[i] == '[') depth++; if (depth == 0) { // First and last are not matching @@ -416,8 +419,8 @@ static lvalue_t debugger_evaluate_lvalue(GB_gameboy_t *gb, const char *string, } else if (string[0] == '{' && string[length - 1] == '}') { // Attempt to strip curly parentheses (memory dereference) - signed int depth = 0; - for (int i = 0; i < length; i++) { + signed depth = 0; + for (unsigned i = 0; i < length; i++) { if (string[i] == '{') depth++; if (depth == 0) { // First and last are not matching @@ -485,16 +488,15 @@ value_t debugger_evaluate(GB_gameboy_t *gb, const char *string, while (length && (string[length-1] == ' ' || string[length-1] == '\n' || string[length-1] == '\r' || string[length-1] == '\t')) { length--; } - if (length == 0) - { + if (length == 0) { GB_log(gb, "Expected expression.\n"); *error = true; goto exit; } if (string[0] == '(' && string[length - 1] == ')') { // Attempt to strip parentheses - signed int depth = 0; - for (int i = 0; i < length; i++) { + signed depth = 0; + for (unsigned i = 0; i < length; i++) { if (string[i] == '(') depth++; if (depth == 0) { // First and last are not matching @@ -510,8 +512,8 @@ value_t debugger_evaluate(GB_gameboy_t *gb, const char *string, } else if (string[0] == '[' && string[length - 1] == ']') { // Attempt to strip square parentheses (memory dereference) - signed int depth = 0; - for (int i = 0; i < length; i++) { + signed depth = 0; + for (unsigned i = 0; i < length; i++) { if (string[i] == '[') depth++; if (depth == 0) { // First and last are not matching @@ -537,8 +539,8 @@ value_t debugger_evaluate(GB_gameboy_t *gb, const char *string, } else if (string[0] == '{' && string[length - 1] == '}') { // Attempt to strip curly parentheses (memory dereference) - signed int depth = 0; - for (int i = 0; i < length; i++) { + signed depth = 0; + for (unsigned i = 0; i < length; i++) { if (string[i] == '{') depth++; if (depth == 0) { // First and last are not matching @@ -563,24 +565,24 @@ value_t debugger_evaluate(GB_gameboy_t *gb, const char *string, } } // Search for lowest priority operator - signed int depth = 0; + signed depth = 0; unsigned operator_index = -1; unsigned operator_pos = 0; - for (int i = 0; i < length; i++) { + for (unsigned i = 0; i < length; i++) { if (string[i] == '(') depth++; else if (string[i] == ')') depth--; else if (string[i] == '[') depth++; else if (string[i] == ']') depth--; else if (depth == 0) { - for (int j = 0; j < sizeof(operators) / sizeof(operators[0]); j++) { - if (strlen(operators[j].string) > length - i) continue; // Operator too big. - // Priority higher than what we already have. - unsigned long operator_length = strlen(operators[j].string); + for (unsigned j = 0; j < sizeof(operators) / sizeof(operators[0]); j++) { + unsigned operator_length = strlen(operators[j].string); + if (operator_length > length - i) continue; // Operator too long + if (memcmp(string + i, operators[j].string, operator_length) == 0) { if (operator_index != -1 && operators[operator_index].priority < operators[j].priority) { /* for supporting = vs ==, etc*/ i += operator_length - 1; - continue; + break; } // Found an operator! operator_pos = i; @@ -667,7 +669,7 @@ value_t debugger_evaluate(GB_gameboy_t *gb, const char *string, } char *end; - int base = 10; + unsigned base = 10; if (string[0] == '$') { string++; base = 16; @@ -816,16 +818,17 @@ static bool registers(GB_gameboy_t *gb, char *arguments, char *modifiers, const } - GB_log(gb, "AF = $%04x (%c%c%c%c)\n", gb->registers[GB_REGISTER_AF], /* AF can't really be an address */ + GB_log(gb, "AF = $%04x (%c%c%c%c)\n", gb->registers[GB_REGISTER_AF], /* AF can't really be an address */ (gb->f & GB_CARRY_FLAG)? 'C' : '-', (gb->f & GB_HALF_CARRY_FLAG)? 'H' : '-', (gb->f & GB_SUBTRACT_FLAG)? 'N' : '-', (gb->f & GB_ZERO_FLAG)? 'Z' : '-'); - GB_log(gb, "BC = %s\n", value_to_string(gb, gb->registers[GB_REGISTER_BC], false)); - GB_log(gb, "DE = %s\n", value_to_string(gb, gb->registers[GB_REGISTER_DE], false)); - GB_log(gb, "HL = %s\n", value_to_string(gb, gb->registers[GB_REGISTER_HL], false)); - GB_log(gb, "SP = %s\n", value_to_string(gb, gb->registers[GB_REGISTER_SP], false)); - GB_log(gb, "PC = %s\n", value_to_string(gb, gb->pc, false)); + GB_log(gb, "BC = %s\n", value_to_string(gb, gb->registers[GB_REGISTER_BC], false)); + GB_log(gb, "DE = %s\n", value_to_string(gb, gb->registers[GB_REGISTER_DE], false)); + GB_log(gb, "HL = %s\n", value_to_string(gb, gb->registers[GB_REGISTER_HL], false)); + GB_log(gb, "SP = %s\n", value_to_string(gb, gb->registers[GB_REGISTER_SP], false)); + GB_log(gb, "PC = %s\n", value_to_string(gb, gb->pc, false)); + GB_log(gb, "IME = %s\n", gb->ime? "Enabled" : "Disabled"); return true; } @@ -838,8 +841,8 @@ static uint16_t find_breakpoint(GB_gameboy_t *gb, value_t addr) uint32_t key = BP_KEY(addr); - int min = 0; - int max = gb->n_breakpoints; + unsigned min = 0; + unsigned max = gb->n_breakpoints; while (min < max) { uint16_t pivot = (min + max) / 2; if (gb->breakpoints[pivot].key == key) return pivot; @@ -1005,8 +1008,8 @@ static uint16_t find_watchpoint(GB_gameboy_t *gb, value_t addr) return 0; } uint32_t key = WP_KEY(addr); - int min = 0; - int max = gb->n_watchpoints; + unsigned min = 0; + unsigned max = gb->n_watchpoints; while (min < max) { uint16_t pivot = (min + max) / 2; if (gb->watchpoints[pivot].key == key) return pivot; @@ -1164,7 +1167,7 @@ static bool unwatch(GB_gameboy_t *gb, char *arguments, char *modifiers, const de memmove(&gb->watchpoints[index], &gb->watchpoints[index + 1], (gb->n_watchpoints - index - 1) * sizeof(gb->watchpoints[0])); gb->n_watchpoints--; - gb->watchpoints = realloc(gb->watchpoints, gb->n_watchpoints* sizeof(gb->watchpoints[0])); + gb->watchpoints = realloc(gb->watchpoints, gb->n_watchpoints *sizeof(gb->watchpoints[0])); GB_log(gb, "Watchpoint removed from %s\n", debugger_value_to_string(gb, result, true)); return true; @@ -1213,7 +1216,7 @@ static bool list(GB_gameboy_t *gb, char *arguments, char *modifiers, const debug gb->watchpoints[i].condition); } else { - GB_log(gb, " %d. %s (%c%c)\n", i + 1, debugger_value_to_string(gb,addr, addr.has_bank), + GB_log(gb, " %d. %s (%c%c)\n", i + 1, debugger_value_to_string(gb, addr, addr.has_bank), (gb->watchpoints[i].flags & GB_WATCHPOINT_R)? 'r' : '-', (gb->watchpoints[i].flags & GB_WATCHPOINT_W)? 'w' : '-'); } @@ -1339,7 +1342,7 @@ static bool examine(GB_gameboy_t *gb, char *arguments, char *modifiers, const de while (count) { GB_log(gb, "%02x:%04x: ", addr.bank, addr.value); - for (int i = 0; i < 16 && count; i++) { + for (unsigned i = 0; i < 16 && count; i++) { GB_log(gb, "%02x ", GB_read_memory(gb, addr.value + i)); count--; } @@ -1352,7 +1355,7 @@ static bool examine(GB_gameboy_t *gb, char *arguments, char *modifiers, const de else { while (count) { GB_log(gb, "%04x: ", addr.value); - for (int i = 0; i < 16 && count; i++) { + for (unsigned i = 0; i < 16 && count; i++) { GB_log(gb, "%02x ", GB_read_memory(gb, addr.value + i)); count--; } @@ -1419,15 +1422,20 @@ static bool mbc(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugg } if (cartridge->mbc_type) { - static const char * const mapper_names[] = { - [GB_MBC1] = "MBC1", - [GB_MBC2] = "MBC2", - [GB_MBC3] = "MBC3", - [GB_MBC5] = "MBC5", - [GB_HUC1] = "HUC1", - [GB_HUC3] = "HUC3", - }; - GB_log(gb, "%s\n", mapper_names[cartridge->mbc_type]); + if (gb->is_mbc30) { + GB_log(gb, "MBC30\n"); + } + else { + static const char *const mapper_names[] = { + [GB_MBC1] = "MBC1", + [GB_MBC2] = "MBC2", + [GB_MBC3] = "MBC3", + [GB_MBC5] = "MBC5", + [GB_HUC1] = "HUC1", + [GB_HUC3] = "HUC3", + }; + GB_log(gb, "%s\n", mapper_names[cartridge->mbc_type]); + } GB_log(gb, "Current mapped ROM bank: %x\n", gb->mbc_rom_bank); if (cartridge->has_ram) { GB_log(gb, "Current mapped RAM bank: %x\n", gb->mbc_ram_bank); @@ -1485,7 +1493,7 @@ static bool ticks(GB_gameboy_t *gb, char *arguments, char *modifiers, const debu return true; } - GB_log(gb, "Ticks: %lu. (Resetting)\n", gb->debugger_ticks); + GB_log(gb, "Ticks: %llu. (Resetting)\n", (unsigned long long)gb->debugger_ticks); gb->debugger_ticks = 0; return true; @@ -1573,7 +1581,7 @@ static bool lcd(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugg } GB_log(gb, "LY: %d\n", gb->io_registers[GB_IO_LY]); GB_log(gb, "LYC: %d\n", gb->io_registers[GB_IO_LYC]); - GB_log(gb, "Window position: %d, %d\n", (signed) gb->io_registers[GB_IO_WX] - 7 , gb->io_registers[GB_IO_WY]); + GB_log(gb, "Window position: %d, %d\n", (signed) gb->io_registers[GB_IO_WX] - 7, gb->io_registers[GB_IO_WY]); GB_log(gb, "Interrupt line: %s\n", gb->stat_interrupt_line? "On" : "Off"); return true; @@ -1722,7 +1730,7 @@ static bool wave(GB_gameboy_t *gb, char *arguments, char *modifiers, const debug uint8_t shift_amount = 1, mask; if (modifiers) { - switch(modifiers[0]) { + switch (modifiers[0]) { case 'c': shift_amount = 2; break; @@ -1758,10 +1766,11 @@ static const debugger_command_t commands[] = { {"next", 1, next, "Run the next instruction, skipping over function calls"}, {"step", 1, step, "Run the next instruction, stepping into function calls"}, {"finish", 1, finish, "Run until the current function returns"}, - {"backtrace", 2, backtrace, "Display the current call stack"}, + {"backtrace", 2, backtrace, "Displays the current call stack"}, {"bt", 2, }, /* Alias */ {"sld", 3, stack_leak_detection, "Like finish, but stops if a stack leak is detected (Experimental)"}, - {"ticks", 2, ticks, "Display the number of CPU ticks since the last time 'ticks' was used"}, + {"ticks", 2, ticks, "Displays the number of CPU ticks since the last time 'ticks' was" HELP_NEWLINE + "used"}, {"registers", 1, registers, "Print values of processor registers and other important registers"}, {"cartridge", 2, mbc, "Displays information about the MBC and cartridge"}, {"mbc", 3, }, /* Alias */ @@ -1817,7 +1826,7 @@ static const debugger_command_t *find_command(const char *string) static void print_command_shortcut(GB_gameboy_t *gb, const debugger_command_t *command) { GB_attributed_log(gb, GB_LOG_BOLD | GB_LOG_UNDERLINE, "%.*s", command->min_length, command->command); - GB_attributed_log(gb, GB_LOG_BOLD , "%s", command->command + command->min_length); + GB_attributed_log(gb, GB_LOG_BOLD, "%s", command->command + command->min_length); } static void print_command_description(GB_gameboy_t *gb, const debugger_command_t *command) @@ -2059,7 +2068,7 @@ void GB_debugger_run(GB_gameboy_t *gb) if (gb->debug_disable) return; char *input = NULL; - if (gb->debug_next_command && gb->debug_call_depth <= 0) { + if (gb->debug_next_command && gb->debug_call_depth <= 0 && !gb->halted) { gb->debug_stopped = true; } if (gb->debug_fin_command && gb->debug_call_depth == -1) { @@ -2151,6 +2160,19 @@ void GB_debugger_handle_async_commands(GB_gameboy_t *gb) } } +void GB_debugger_add_symbol(GB_gameboy_t *gb, uint16_t bank, uint16_t address, const char *symbol) +{ + bank &= 0x1FF; + + if (!gb->bank_symbols[bank]) { + gb->bank_symbols[bank] = GB_map_alloc(); + } + GB_bank_symbol_t *allocated_symbol = GB_map_add_symbol(gb->bank_symbols[bank], address, symbol); + if (allocated_symbol) { + GB_reversed_map_add_symbol(&gb->reversed_symbol_map, bank, allocated_symbol); + } +} + void GB_debugger_load_symbol_file(GB_gameboy_t *gb, const char *path) { FILE *f = fopen(path, "r"); @@ -2173,14 +2195,7 @@ void GB_debugger_load_symbol_file(GB_gameboy_t *gb, const char *path) char symbol[length]; if (sscanf(line, "%x:%x %s", &bank, &address, symbol) == 3) { - bank &= 0x1FF; - if (!gb->bank_symbols[bank]) { - gb->bank_symbols[bank] = GB_map_alloc(); - } - GB_bank_symbol_t *allocated_symbol = GB_map_add_symbol(gb->bank_symbols[bank], address, symbol); - if (allocated_symbol) { - GB_reversed_map_add_symbol(&gb->reversed_symbol_map, bank, allocated_symbol); - } + GB_debugger_add_symbol(gb, bank, address, symbol); } } free(line); @@ -2189,13 +2204,13 @@ void GB_debugger_load_symbol_file(GB_gameboy_t *gb, const char *path) void GB_debugger_clear_symbols(GB_gameboy_t *gb) { - for (int i = sizeof(gb->bank_symbols) / sizeof(gb->bank_symbols[0]); i--;) { + for (unsigned i = sizeof(gb->bank_symbols) / sizeof(gb->bank_symbols[0]); i--;) { if (gb->bank_symbols[i]) { GB_map_free(gb->bank_symbols[i]); gb->bank_symbols[i] = 0; } } - for (int i = sizeof(gb->reversed_symbol_map.buckets) / sizeof(gb->reversed_symbol_map.buckets[0]); i--;) { + for (unsigned i = sizeof(gb->reversed_symbol_map.buckets) / sizeof(gb->reversed_symbol_map.buckets[0]); i--;) { while (gb->reversed_symbol_map.buckets[i]) { GB_symbol_t *next = gb->reversed_symbol_map.buckets[i]->next; free(gb->reversed_symbol_map.buckets[i]); diff --git a/Core/debugger.h b/Core/debugger.h index 2906ad9..b6a12d9 100644 --- a/Core/debugger.h +++ b/Core/debugger.h @@ -7,13 +7,15 @@ #ifdef GB_INTERNAL -#ifdef DISABLE_DEBUGGER +#ifdef GB_DISABLE_DEBUGGER #define GB_debugger_run(gb) (void)0 #define GB_debugger_handle_async_commands(gb) (void)0 #define GB_debugger_ret_hook(gb) (void)0 #define GB_debugger_call_hook(gb, addr) (void)addr #define GB_debugger_test_write_watchpoint(gb, addr, value) ((void)addr, (void)value) #define GB_debugger_test_read_watchpoint(gb, addr) (void)addr +#define GB_debugger_add_symbol(gb, bank, address, symbol) ((void)bank, (void)address, (void)symbol) + #else void GB_debugger_run(GB_gameboy_t *gb); void GB_debugger_handle_async_commands(GB_gameboy_t *gb); @@ -22,7 +24,8 @@ void GB_debugger_ret_hook(GB_gameboy_t *gb); void GB_debugger_test_write_watchpoint(GB_gameboy_t *gb, uint16_t addr, uint8_t value); void GB_debugger_test_read_watchpoint(GB_gameboy_t *gb, uint16_t addr); const GB_bank_symbol_t *GB_debugger_find_symbol(GB_gameboy_t *gb, uint16_t addr); -#endif /* DISABLE_DEBUGGER */ +void GB_debugger_add_symbol(GB_gameboy_t *gb, uint16_t bank, uint16_t address, const char *symbol); +#endif /* GB_DISABLE_DEBUGGER */ #endif #ifdef GB_INTERNAL diff --git a/Core/display.c b/Core/display.c index aa2d610..b3522f1 100644 --- a/Core/display.c +++ b/Core/display.c @@ -99,6 +99,8 @@ static void fifo_overlay_object_row(GB_fifo_t *fifo, uint8_t lower, uint8_t uppe #define LINE_LENGTH (456) #define LINES (144) #define WIDTH (160) +#define BORDERED_WIDTH 256 +#define BORDERED_HEIGHT 224 #define FRAME_LENGTH (LCDC_PERIOD) #define VIRTUAL_LINES (FRAME_LENGTH / LINE_LENGTH) // = 154 @@ -109,16 +111,6 @@ typedef struct __attribute__((packed)) { uint8_t flags; } GB_object_t; -static bool window_enabled(GB_gameboy_t *gb) -{ - if ((gb->io_registers[GB_IO_LCDC] & 0x1) == 0) { - if (!gb->cgb_mode) { - return false; - } - } - return (gb->io_registers[GB_IO_LCDC] & 0x20) && gb->io_registers[GB_IO_WX] < 167; -} - static void display_vblank(GB_gameboy_t *gb) { gb->vblank_just_occured = true; @@ -134,19 +126,77 @@ static void display_vblank(GB_gameboy_t *gb) } } - if (!gb->disable_rendering && ((!(gb->io_registers[GB_IO_LCDC] & 0x80) || gb->stopped) || gb->frame_skip_state == GB_FRAMESKIP_LCD_TURNED_ON)) { + bool is_ppu_stopped = !GB_is_cgb(gb) && gb->stopped && gb->io_registers[GB_IO_LCDC] & 0x80; + + if (!gb->disable_rendering && ((!(gb->io_registers[GB_IO_LCDC] & 0x80) || is_ppu_stopped) || gb->frame_skip_state == GB_FRAMESKIP_LCD_TURNED_ON)) { /* LCD is off, set screen to white or black (if LCD is on in stop mode) */ - if (gb->sgb) { - for (unsigned i = 0; i < WIDTH * LINES; i++) { - gb->sgb->screen_buffer[i] = 0x0; + if (!GB_is_sgb(gb)) { + uint32_t color = 0; + if (GB_is_cgb(gb)) { + color = GB_convert_rgb15(gb, 0x7FFF, false); + } + else { + color = is_ppu_stopped ? + gb->background_palettes_rgb[0] : + gb->background_palettes_rgb[4]; + } + if (gb->border_mode == GB_BORDER_ALWAYS) { + for (unsigned y = 0; y < LINES; y++) { + for (unsigned x = 0; x < WIDTH; x++) { + gb ->screen[x + y * BORDERED_WIDTH + (BORDERED_WIDTH - WIDTH) / 2 + (BORDERED_HEIGHT - LINES) / 2 * BORDERED_WIDTH] = color; + } + } + } + else { + for (unsigned i = 0; i < WIDTH * LINES; i++) { + gb ->screen[i] = color; + } } } - else { - uint32_t color = (gb->io_registers[GB_IO_LCDC] & 0x80) && gb->stopped && GB_is_cgb(gb) ? - gb->rgb_encode_callback(gb, 0, 0, 0) : - gb->rgb_encode_callback(gb, 0xFF, 0xFF, 0xFF); - for (unsigned i = 0; i < WIDTH * LINES; i++) { - gb ->screen[i] = color; + } + + if (gb->border_mode == GB_BORDER_ALWAYS && !GB_is_sgb(gb)) { + GB_borrow_sgb_border(gb); + uint32_t border_colors[16 * 4]; + + if (!gb->has_sgb_border && GB_is_cgb(gb) && gb->model != GB_MODEL_AGB) { + static uint16_t colors[] = { + 0x2095, 0x5129, 0x1EAF, 0x1EBA, 0x4648, + 0x30DA, 0x69AD, 0x2B57, 0x2B5D, 0x632C, + 0x1050, 0x3C84, 0x0E07, 0x0E18, 0x2964, + }; + unsigned index = gb->rom? gb->rom[0x14e] % 5 : 0; + gb->borrowed_border.palette[0] = colors[index]; + gb->borrowed_border.palette[10] = colors[5 + index]; + gb->borrowed_border.palette[14] = colors[10 + index]; + + } + + for (unsigned i = 0; i < 16 * 4; i++) { + border_colors[i] = GB_convert_rgb15(gb, gb->borrowed_border.palette[i], true); + } + + for (unsigned tile_y = 0; tile_y < 28; tile_y++) { + for (unsigned tile_x = 0; tile_x < 32; tile_x++) { + if (tile_x >= 6 && tile_x < 26 && tile_y >= 5 && tile_y < 23) { + continue; + } + uint16_t tile = gb->borrowed_border.map[tile_x + tile_y * 32]; + uint8_t flip_x = (tile & 0x4000)? 0x7 : 0; + uint8_t flip_y = (tile & 0x8000)? 0x7 : 0; + uint8_t palette = (tile >> 10) & 3; + for (unsigned y = 0; y < 8; y++) { + for (unsigned x = 0; x < 8; x++) { + uint8_t color = gb->borrowed_border.tiles[(tile & 0xFF) * 64 + (x ^ flip_x) + (y ^ flip_y) * 8] & 0xF; + uint32_t *output = gb->screen + tile_x * 8 + x + (tile_y * 8 + y) * 256; + if (color == 0) { + *output = border_colors[0]; + } + else { + *output = border_colors[color + palette * 16]; + } + } + } } } } @@ -158,7 +208,9 @@ static void display_vblank(GB_gameboy_t *gb) } } - gb->vblank_callback(gb); + if (gb->vblank_callback) { + gb->vblank_callback(gb); + } GB_timing_sync(gb); } @@ -169,7 +221,7 @@ static inline uint8_t scale_channel(uint8_t x) static inline uint8_t scale_channel_with_curve(uint8_t x) { - return (uint8_t[]){0,2,4,7,12,18,25,34,42,52,62,73,85,97,109,121,134,146,158,170,182,193,203,213,221,230,237,243,248,251,253,255}[x]; + return (uint8_t[]){0,5,8,11,16,22,28,36,43,51,59,67,77,87,97,107,119,130,141,153,166,177,188,200,209,221,230,238,245,249,252,255}[x]; } static inline uint8_t scale_channel_with_curve_agb(uint8_t x) @@ -183,19 +235,19 @@ static inline uint8_t scale_channel_with_curve_sgb(uint8_t x) } -uint32_t GB_convert_rgb15(GB_gameboy_t *gb, uint16_t color) +uint32_t GB_convert_rgb15(GB_gameboy_t *gb, uint16_t color, bool for_border) { uint8_t r = (color) & 0x1F; uint8_t g = (color >> 5) & 0x1F; uint8_t b = (color >> 10) & 0x1F; - if (gb->color_correction_mode == GB_COLOR_CORRECTION_DISABLED) { + if (gb->color_correction_mode == GB_COLOR_CORRECTION_DISABLED || (for_border && !gb->has_sgb_border)) { r = scale_channel(r); g = scale_channel(g); b = scale_channel(b); } else { - if (GB_is_sgb(gb)) { + if (GB_is_sgb(gb) || for_border) { return gb->rgb_encode_callback(gb, scale_channel_with_curve_sgb(r), scale_channel_with_curve_sgb(g), @@ -209,16 +261,28 @@ uint32_t GB_convert_rgb15(GB_gameboy_t *gb, uint16_t color) if (gb->color_correction_mode != GB_COLOR_CORRECTION_CORRECT_CURVES) { uint8_t new_r, new_g, new_b; if (agb) { - new_r = (r * 7 + g * 1) / 8; - new_g = (g * 3 + b * 1) / 4; - new_b = (b * 7 + r * 1) / 8; + new_g = (g * 6 + b * 1) / 7; } else { new_g = (g * 3 + b) / 4; - new_r = r; - new_b = b; } - if (gb->color_correction_mode == GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS) { + new_r = r; + new_b = b; + if (gb->color_correction_mode == GB_COLOR_CORRECTION_REDUCE_CONTRAST) { + r = new_r; + g = new_r; + b = new_r; + + new_r = new_r * 7 / 8 + ( g + b) / 16; + new_g = new_g * 7 / 8 + (r + b) / 16; + new_b = new_b * 7 / 8 + (r + g ) / 16; + + + new_r = new_r * (224 - 32) / 255 + 32; + new_g = new_g * (220 - 36) / 255 + 36; + new_b = new_b * (216 - 40) / 255 + 40; + } + else if (gb->color_correction_mode == GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS) { uint8_t old_max = MAX(r, MAX(g, b)); uint8_t new_max = MAX(new_r, MAX(new_g, new_b)); @@ -252,7 +316,7 @@ void GB_palette_changed(GB_gameboy_t *gb, bool background_palette, uint8_t index uint8_t *palette_data = background_palette? gb->background_palettes_data : gb->sprite_palettes_data; uint16_t color = palette_data[index & ~1] | (palette_data[index | 1] << 8); - (background_palette? gb->background_palettes_rgb : gb->sprite_palettes_rgb)[index / 2] = GB_convert_rgb15(gb, color); + (background_palette? gb->background_palettes_rgb : gb->sprite_palettes_rgb)[index / 2] = GB_convert_rgb15(gb, color, false); } void GB_set_color_correction_mode(GB_gameboy_t *gb, GB_color_correction_mode_t mode) @@ -335,13 +399,11 @@ void GB_lcd_off(GB_gameboy_t *gb) gb->vram_write_blocked = false; gb->cgb_palettes_blocked = false; - /* Reset window rendering state */ - gb->wy_diff = 0; - gb->window_disabled_while_active = false; gb->current_line = 0; gb->ly_for_comparison = 0; gb->accessed_oam_row = -1; + gb->wy_triggered = false; } static void add_object_from_index(GB_gameboy_t *gb, unsigned index) @@ -352,6 +414,10 @@ static void add_object_from_index(GB_gameboy_t *gb, unsigned index) if (gb->dma_steps_left && (gb->dma_cycles >= 0 || gb->is_dma_restarting)) { return; } + + if (gb->oam_ppu_blocked) { + return; + } /* This reverse sorts the visible objects by location and priority */ GB_object_t *objects = (GB_object_t *) &gb->oam; @@ -377,30 +443,30 @@ static void render_pixel_if_possible(GB_gameboy_t *gb) bool draw_oam = false; bool bg_enabled = true, bg_priority = false; - if (!gb->bg_fifo_paused) { + if (fifo_size(&gb->bg_fifo)) { fifo_item = fifo_pop(&gb->bg_fifo); bg_priority = fifo_item->bg_priority; - } - - if (!gb->oam_fifo_paused && fifo_size(&gb->oam_fifo)) { - oam_fifo_item = fifo_pop(&gb->oam_fifo); - /* Todo: Verify access timings */ - if (oam_fifo_item->pixel && (gb->io_registers[GB_IO_LCDC] & 2)) { - draw_oam = true; - bg_priority |= oam_fifo_item->bg_priority; + + if (fifo_size(&gb->oam_fifo)) { + oam_fifo_item = fifo_pop(&gb->oam_fifo); + if (oam_fifo_item->pixel && (gb->io_registers[GB_IO_LCDC] & 2)) { + draw_oam = true; + bg_priority |= oam_fifo_item->bg_priority; + } } } + + if (!fifo_item) return; + /* Drop pixels for scrollings */ - if (gb->position_in_line >= 160 || gb->disable_rendering) { + if (gb->position_in_line >= 160 || (gb->disable_rendering && !gb->sgb)) { gb->position_in_line++; return; } - if (gb->bg_fifo_paused) return; /* Mixing */ - /* Todo: Verify access timings */ if ((gb->io_registers[GB_IO_LCDC] & 0x1) == 0) { if (gb->cgb_mode) { bg_priority = false; @@ -411,6 +477,16 @@ static void render_pixel_if_possible(GB_gameboy_t *gb) } uint8_t icd_pixel = 0; + uint32_t *dest = NULL; + if (!gb->sgb) { + if (gb->border_mode != GB_BORDER_ALWAYS) { + dest = gb->screen + gb->lcd_x + gb->current_line * WIDTH; + } + else { + dest = gb->screen + gb->lcd_x + gb->current_line * BORDERED_WIDTH + (BORDERED_WIDTH - WIDTH) / 2 + (BORDERED_HEIGHT - LINES) / 2 * BORDERED_WIDTH; + } + } + { uint8_t pixel = bg_enabled? fifo_item->pixel : 0; if (pixel && bg_priority) { @@ -421,7 +497,7 @@ static void render_pixel_if_possible(GB_gameboy_t *gb) } if (gb->sgb) { if (gb->current_lcd_line < LINES) { - gb->sgb->screen_buffer[gb->position_in_line + gb->current_lcd_line * WIDTH] = gb->stopped? 0 : pixel; + gb->sgb->screen_buffer[gb->lcd_x + gb->current_lcd_line * WIDTH] = gb->stopped? 0 : pixel; } } else if (gb->model & GB_MODEL_NO_SFC_BIT) { @@ -429,8 +505,11 @@ static void render_pixel_if_possible(GB_gameboy_t *gb) icd_pixel = pixel; } } + else if (gb->cgb_palettes_ppu_blocked) { + *dest = gb->rgb_encode_callback(gb, 0, 0, 0); + } else { - gb->screen[gb->position_in_line + gb->current_line * WIDTH] = gb->background_palettes_rgb[fifo_item->palette * 4 + pixel]; + *dest = gb->background_palettes_rgb[fifo_item->palette * 4 + pixel]; } } @@ -442,7 +521,7 @@ static void render_pixel_if_possible(GB_gameboy_t *gb) } if (gb->sgb) { if (gb->current_lcd_line < LINES) { - gb->sgb->screen_buffer[gb->position_in_line + gb->current_lcd_line * WIDTH] = gb->stopped? 0 : pixel; + gb->sgb->screen_buffer[gb->lcd_x + gb->current_lcd_line * WIDTH] = gb->stopped? 0 : pixel; } } else if (gb->model & GB_MODEL_NO_SFC_BIT) { @@ -451,11 +530,14 @@ static void render_pixel_if_possible(GB_gameboy_t *gb) //gb->icd_pixel_callback(gb, pixel); } } + else if (gb->cgb_palettes_ppu_blocked) { + *dest = gb->rgb_encode_callback(gb, 0, 0, 0); + } else { - gb->screen[gb->position_in_line + gb->current_line * WIDTH] = gb->sprite_palettes_rgb[oam_fifo_item->palette * 4 + pixel]; + *dest = gb->sprite_palettes_rgb[oam_fifo_item->palette * 4 + pixel]; } } - + if (gb->model & GB_MODEL_NO_SFC_BIT) { if (gb->icd_pixel_callback) { gb->icd_pixel_callback(gb, icd_pixel); @@ -463,6 +545,8 @@ static void render_pixel_if_possible(GB_gameboy_t *gb) } gb->position_in_line++; + gb->lcd_x++; + gb->window_is_being_fetched = false; } /* All verified CGB timings are based on CGB CPU E. CGB CPUs >= D are known to have @@ -472,7 +556,7 @@ static void render_pixel_if_possible(GB_gameboy_t *gb) static inline uint8_t fetcher_y(GB_gameboy_t *gb) { - return gb->current_line + (gb->in_window? - gb->io_registers[GB_IO_WY] - gb->wy_diff : gb->io_registers[GB_IO_SCY]); + return gb->wx_triggered? gb->window_y : gb->current_line + gb->io_registers[GB_IO_SCY]; } static void advance_fetcher_state_machine(GB_gameboy_t *gb) @@ -492,36 +576,51 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb) GB_FETCHER_GET_TILE_DATA_LOWER, GB_FETCHER_SLEEP, GB_FETCHER_GET_TILE_DATA_HIGH, - GB_FETCHER_SLEEP, + GB_FETCHER_PUSH, GB_FETCHER_PUSH, }; - - switch (fetcher_state_machine[gb->fetcher_state]) { + switch (fetcher_state_machine[gb->fetcher_state & 7]) { case GB_FETCHER_GET_TILE: { uint16_t map = 0x1800; + if (!(gb->io_registers[GB_IO_LCDC] & 0x20)) { + gb->wx_triggered = false; + gb->wx166_glitch = false; + } + /* Todo: Verified for DMG (Tested: SGB2), CGB timing is wrong. */ - if (gb->io_registers[GB_IO_LCDC] & 0x08 && !gb->in_window) { + if (gb->io_registers[GB_IO_LCDC] & 0x08 && !gb->wx_triggered) { map = 0x1C00; } - else if (gb->io_registers[GB_IO_LCDC] & 0x40 && gb->in_window) { + else if (gb->io_registers[GB_IO_LCDC] & 0x40 && gb->wx_triggered) { map = 0x1C00; } /* Todo: Verified for DMG (Tested: SGB2), CGB timing is wrong. */ uint8_t y = fetcher_y(gb); + uint8_t x = 0; + if (gb->wx_triggered) { + x = gb->window_tile_x; + } + else { + x = ((gb->io_registers[GB_IO_SCX] / 8) + gb->fetcher_x) & 0x1F; + } if (gb->model > GB_MODEL_CGB_C) { /* This value is cached on the CGB-D and newer, so it cannot be used to mix tiles together */ gb->fetcher_y = y; } - gb->current_tile = gb->vram[map + gb->fetcher_x + y / 8 * 32]; + gb->current_tile = gb->vram[map + x + y / 8 * 32]; + if (gb->vram_ppu_blocked) { + gb->current_tile = 0xFF; + } if (GB_is_cgb(gb)) { /* The CGB actually accesses both the tile index AND the attributes in the same T-cycle. This probably means the CGB has a 16-bit data bus for the VRAM. */ - gb->current_tile_attributes = gb->vram[map + gb->fetcher_x + y / 8 * 32 + 0x2000]; + gb->current_tile_attributes = gb->vram[map + x + y / 8 * 32 + 0x2000]; + if (gb->vram_ppu_blocked) { + gb->current_tile_attributes = 0xFF; + } } - gb->fetcher_x++; - gb->fetcher_x &= 0x1f; } gb->fetcher_state++; break; @@ -545,7 +644,10 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb) y_flip = 0x7; } gb->current_tile_data[0] = - gb->vram[tile_address + ((y & 7) ^ y_flip) * 2]; + gb->vram[tile_address + ((y & 7) ^ y_flip) * 2]; + if (gb->vram_ppu_blocked) { + gb->current_tile_data[0] = 0xFF; + } } gb->fetcher_state++; break; @@ -572,18 +674,32 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb) y_flip = 0x7; } gb->current_tile_data[1] = - gb->vram[tile_address + ((y & 7) ^ y_flip) * 2 + 1]; + gb->vram[tile_address + ((y & 7) ^ y_flip) * 2 + 1]; + if (gb->vram_ppu_blocked) { + gb->current_tile_data[1] = 0xFF; + } + } + if (gb->wx_triggered) { + gb->window_tile_x++; + gb->window_tile_x &= 0x1f; } - gb->fetcher_state++; - break; + // fallthrough case GB_FETCHER_PUSH: { + if (gb->fetcher_state == 6) { + /* The background map index increase at this specific point. If this state is not reached, + it will simply not increase. */ + gb->fetcher_x++; + gb->fetcher_x &= 0x1f; + } + if (gb->fetcher_state < 7) { + gb->fetcher_state++; + } if (fifo_size(&gb->bg_fifo) > 0) break; + fifo_push_bg_row(&gb->bg_fifo, gb->current_tile_data[0], gb->current_tile_data[1], gb->current_tile_attributes & 7, gb->current_tile_attributes & 0x80, gb->current_tile_attributes & 0x20); - gb->bg_fifo_paused = false; - gb->oam_fifo_paused = false; - gb->fetcher_state++; + gb->fetcher_state = 0; } break; @@ -593,8 +709,30 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb) } break; } +} + +static uint16_t get_object_line_address(GB_gameboy_t *gb, const GB_object_t *object) +{ + /* TODO: what does the PPU read if DMA is active? */ + if (gb->oam_ppu_blocked) { + static const GB_object_t blocked = {0xFF, 0xFF, 0xFF, 0xFF}; + object = &blocked; + } - gb->fetcher_state &= 7; + bool height_16 = (gb->io_registers[GB_IO_LCDC] & 4) != 0; /* Todo: Which T-cycle actually reads this? */ + uint8_t tile_y = (gb->current_line - object->y) & (height_16? 0xF : 7); + + if (object->flags & 0x40) { /* Flip Y */ + tile_y ^= height_16? 0xF : 7; + } + + /* Todo: I'm not 100% sure an access to OAM can't trigger the OAM bug while we're accessing this */ + uint16_t line_address = (height_16? object->tile & 0xFE : object->tile) * 0x10 + tile_y * 2; + + if (gb->cgb_mode && (object->flags & 0x8)) { /* Use VRAM bank 2 */ + line_address += 0x2000; + } + return line_address; } /* @@ -652,7 +790,10 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles) GB_STATE(gb, display, 36); GB_STATE(gb, display, 37); GB_STATE(gb, display, 38); - + GB_STATE(gb, display, 39); + GB_STATE(gb, display, 40); + GB_STATE(gb, display, 41); + GB_STATE(gb, display, 42); } if (!(gb->io_registers[GB_IO_LCDC] & 0x80)) { @@ -663,12 +804,23 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles) return; } + gb->is_odd_frame = false; + if (!GB_is_cgb(gb)) { GB_SLEEP(gb, display, 23, 1); } /* Handle mode 2 on the very first line 0 */ gb->current_line = 0; + gb->window_y = -1; + /* Todo: verify timings */ + if (gb->io_registers[GB_IO_WY] == 0) { + gb->wy_triggered = true; + } + else { + gb->wy_triggered = false; + } + gb->ly_for_comparison = 0; gb->io_registers[GB_IO_STAT] &= ~3; gb->mode_for_interrupt = -1; @@ -705,17 +857,25 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles) GB_SLEEP(gb, display, 37, 2); gb->cgb_palettes_blocked = true; - gb->cycles_for_line += 2; - GB_SLEEP(gb, display, 38, 2); + gb->cycles_for_line += 3; + GB_SLEEP(gb, display, 38, 3); gb->vram_read_blocked = true; gb->vram_write_blocked = true; + gb->wx_triggered = false; + gb->wx166_glitch = false; goto mode_3_start; - while (true) { /* Lines 0 - 143 */ + gb->window_y = -1; for (; gb->current_line < LINES; gb->current_line++) { + /* Todo: verify timings */ + if ((gb->io_registers[GB_IO_WY] == gb->current_line || + (gb->current_line != 0 && gb->io_registers[GB_IO_WY] == gb->current_line - 1))) { + gb->wy_triggered = true; + } + gb->oam_write_blocked = GB_is_cgb(gb) && !gb->cgb_double_speed; gb->accessed_oam_row = 0; @@ -801,17 +961,80 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles) fifo_push_bg_row(&gb->bg_fifo, 0, 0, 0, false, false); /* Todo: find out actual access time of SCX */ gb->position_in_line = - (gb->io_registers[GB_IO_SCX] & 7) - 8; + gb->lcd_x = 0; - gb->fetcher_x = ((gb->io_registers[GB_IO_SCX]) / 8) & 0x1f; + gb->fetcher_x = 0; gb->extra_penalty_for_sprite_at_0 = (gb->io_registers[GB_IO_SCX] & 7); /* The actual rendering cycle */ gb->fetcher_state = 0; - gb->bg_fifo_paused = false; - gb->oam_fifo_paused = false; - gb->in_window = false; while (true) { + /* Handle window */ + /* TODO: It appears that WX checks if the window begins *next* pixel, not *this* pixel. For this reason, + WX=167 has no effect at all (It checks if the PPU X position is 161, which never happens) and WX=166 + has weird artifacts (It appears to activate the window during HBlank, as PPU X is temporarily 160 at + that point. The code should be updated to represent this, and this will fix the time travel hack in + WX's access conflict code. */ + + if (!gb->wx_triggered && gb->wy_triggered && (gb->io_registers[GB_IO_LCDC] & 0x20)) { + bool should_activate_window = false; + if (gb->io_registers[GB_IO_WX] == 0) { + static const uint8_t scx_to_wx0_comparisons[] = {-7, -9, -10, -11, -12, -13, -14, -14}; + if (gb->position_in_line == scx_to_wx0_comparisons[gb->io_registers[GB_IO_SCX] & 7]) { + should_activate_window = true; + } + } + else if (gb->wx166_glitch) { + static const uint8_t scx_to_wx166_comparisons[] = {-8, -9, -10, -11, -12, -13, -14, -15}; + if (gb->position_in_line == scx_to_wx166_comparisons[gb->io_registers[GB_IO_SCX] & 7]) { + should_activate_window = true; + } + } + else if (gb->io_registers[GB_IO_WX] < 166 + GB_is_cgb(gb)) { + if (gb->io_registers[GB_IO_WX] == (uint8_t) (gb->position_in_line + 7)) { + should_activate_window = true; + } + else if (gb->io_registers[GB_IO_WX] == (uint8_t) (gb->position_in_line + 6) && !gb->wx_just_changed) { + should_activate_window = true; + /* LCD-PPU horizontal desync! It only appears to happen on DMGs, but not all of them. + This doesn't seem to be CPU revision dependent, but most revisions */ + if ((gb->model & GB_MODEL_FAMILY_MASK) == GB_MODEL_DMG_FAMILY && !GB_is_sgb(gb)) { + if (gb->lcd_x > 0) { + gb->lcd_x--; + } + } + } + } + + if (should_activate_window) { + gb->window_y++; + /* TODO: Verify fetcher access timings in this case */ + if (gb->io_registers[GB_IO_WX] == 0 && (gb->io_registers[GB_IO_SCX] & 7)) { + gb->cycles_for_line++; + GB_SLEEP(gb, display, 42, 1); + } + gb->wx_triggered = true; + gb->window_tile_x = 0; + fifo_clear(&gb->bg_fifo); + gb->fetcher_state = 0; + gb->window_is_being_fetched = true; + } + else if (!GB_is_cgb(gb) && gb->io_registers[GB_IO_WX] == 166 && gb->io_registers[GB_IO_WX] == (uint8_t) (gb->position_in_line + 7)) { + gb->window_y++; + } + } + + /* TODO: What happens when WX=0? */ + if (!GB_is_cgb(gb) && gb->wx_triggered && !gb->window_is_being_fetched && + gb->fetcher_state == 0 && gb->io_registers[GB_IO_WX] == (uint8_t) (gb->position_in_line + 7) ) { + // Insert a pixel right at the FIFO's end + gb->bg_fifo.read_end--; + gb->bg_fifo.read_end &= GB_FIFO_LENGTH - 1; + gb->bg_fifo.fifo[gb->bg_fifo.read_end] = (GB_fifo_item_t){0,}; + gb->window_is_being_fetched = false; + } + /* Handle objects */ /* When the sprite enabled bit is off, this proccess is skipped entirely on the DMG, but not on the CGB. On the CGB, this bit is checked only when the pixel is actually popped from the FIFO. */ @@ -821,14 +1044,19 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles) gb->obj_comparators[gb->n_visible_objs - 1] < (uint8_t)(gb->position_in_line + 8)) { gb->n_visible_objs--; } + + gb->during_object_fetch = true; while (gb->n_visible_objs != 0 && (gb->io_registers[GB_IO_LCDC] & 2 || GB_is_cgb(gb)) && gb->obj_comparators[gb->n_visible_objs - 1] == (uint8_t)(gb->position_in_line + 8)) { - while (gb->fetcher_state < 5) { + while (gb->fetcher_state < 5 || fifo_size(&gb->bg_fifo) == 0) { advance_fetcher_state_machine(gb); gb->cycles_for_line++; GB_SLEEP(gb, display, 27, 1); + if (gb->object_fetch_aborted) { + goto abort_fetching_object; + } } /* Todo: Measure if penalty occurs before or after waiting for the fetcher. */ @@ -837,56 +1065,63 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles) gb->cycles_for_line += gb->extra_penalty_for_sprite_at_0; GB_SLEEP(gb, display, 28, gb->extra_penalty_for_sprite_at_0); gb->extra_penalty_for_sprite_at_0 = 0; + if (gb->object_fetch_aborted) { + goto abort_fetching_object; + } } } - gb->cycles_for_line += 6; - GB_SLEEP(gb, display, 20, 6); - /* TODO: what does the PPU read if DMA is active? */ - GB_object_t *object = &objects[gb->visible_objs[gb->n_visible_objs - 1]]; + /* TODO: Can this be deleted? { */ + advance_fetcher_state_machine(gb); + gb->cycles_for_line++; + GB_SLEEP(gb, display, 41, 1); + if (gb->object_fetch_aborted) { + goto abort_fetching_object; + } + /* } */ - bool height_16 = (gb->io_registers[GB_IO_LCDC] & 4) != 0; /* Todo: Which T-cycle actually reads this? */ - uint8_t tile_y = (gb->current_line - object->y) & (height_16? 0xF : 7); + advance_fetcher_state_machine(gb); - if (object->flags & 0x40) { /* Flip Y */ - tile_y ^= height_16? 0xF : 7; + gb->cycles_for_line += 3; + GB_SLEEP(gb, display, 20, 3); + if (gb->object_fetch_aborted) { + goto abort_fetching_object; } - /* Todo: I'm not 100% sure an access to OAM can't trigger the OAM bug while we're accessing this */ - uint16_t line_address = (height_16? object->tile & 0xFE : object->tile) * 0x10 + tile_y * 2; + gb->object_low_line_address = get_object_line_address(gb, &objects[gb->visible_objs[gb->n_visible_objs - 1]]); - if (gb->cgb_mode && (object->flags & 0x8)) { /* Use VRAM bank 2 */ - line_address += 0x2000; + gb->cycles_for_line++; + GB_SLEEP(gb, display, 39, 1); + if (gb->object_fetch_aborted) { + goto abort_fetching_object; } + gb->during_object_fetch = false; + gb->cycles_for_line++; + GB_SLEEP(gb, display, 40, 1); + + const GB_object_t *object = &objects[gb->visible_objs[gb->n_visible_objs - 1]]; + + uint16_t line_address = get_object_line_address(gb, object); + uint8_t palette = (object->flags & 0x10) ? 1 : 0; if (gb->cgb_mode) { palette = object->flags & 0x7; } - fifo_overlay_object_row(&gb->oam_fifo, - gb->vram[line_address], - gb->vram[line_address + 1], + gb->vram_ppu_blocked? 0xFF : gb->vram[gb->object_low_line_address], + gb->vram_ppu_blocked? 0xFF : gb->vram[line_address + 1], palette, object->flags & 0x80, - gb->cgb_mode? gb->visible_objs[gb->n_visible_objs - 1] : 0, + gb->object_priority == GB_OBJECT_PRIORITY_INDEX? gb->visible_objs[gb->n_visible_objs - 1] : 0, object->flags & 0x20); gb->n_visible_objs--; } - /* Handle window */ - /* Todo: Timing (Including penalty and access timings) not verified by test ROM */ - if (!gb->in_window && window_enabled(gb) && - gb->current_line >= gb->io_registers[GB_IO_WY] + gb->wy_diff && - (uint8_t)(gb->position_in_line + 7) == gb->io_registers[GB_IO_WX]) { - gb->in_window = true; - fifo_clear(&gb->bg_fifo); - gb->bg_fifo_paused = true; - gb->oam_fifo_paused = true; - gb->fetcher_x = 0; - gb->fetcher_state = 0; - } +abort_fetching_object: + gb->object_fetch_aborted = false; + gb->during_object_fetch = false; render_pixel_if_possible(gb); advance_fetcher_state_machine(gb); @@ -896,6 +1131,29 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles) GB_SLEEP(gb, display, 21, 1); } + while (gb->lcd_x != 160 && !gb->disable_rendering && gb->screen && !gb->sgb) { + /* Oh no! The PPU and LCD desynced! Fill the rest of the line whith white. */ + uint32_t *dest = NULL; + if (gb->border_mode != GB_BORDER_ALWAYS) { + dest = gb->screen + gb->lcd_x + gb->current_line * WIDTH; + } + else { + dest = gb->screen + gb->lcd_x + gb->current_line * BORDERED_WIDTH + (BORDERED_WIDTH - WIDTH) / 2 + (BORDERED_HEIGHT - LINES) / 2 * BORDERED_WIDTH; + } + *dest = gb->background_palettes_rgb[0]; + gb->lcd_x++; + + } + + /* TODO: Verify timing */ + if (!GB_is_cgb(gb) && gb->wy_triggered && (gb->io_registers[GB_IO_LCDC] & 0x20) && gb->io_registers[GB_IO_WX] == 166) { + gb->wx166_glitch = true; + } + else { + gb->wx166_glitch = false; + } + gb->wx_triggered = false; + if (GB_is_cgb(gb) && gb->model <= GB_MODEL_CGB_C) { gb->cycles_for_line++; GB_SLEEP(gb, display, 30, 1); @@ -949,7 +1207,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles) gb->icd_hreset_callback(gb); } } - + gb->wx166_glitch = false; /* Lines 144 - 152 */ for (; gb->current_line < VIRTUAL_LINES - 1; gb->current_line++) { gb->io_registers[GB_IO_LY] = gb->current_line; @@ -973,14 +1231,22 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles) GB_STAT_update(gb); if (gb->frame_skip_state == GB_FRAMESKIP_LCD_TURNED_ON) { - if (!GB_is_sgb(gb) || gb->current_lcd_line < LINES) { - display_vblank(gb); + if (GB_is_cgb(gb)) { + GB_timing_sync(gb); + gb->frame_skip_state = GB_FRAMESKIP_FIRST_FRAME_SKIPPED; + } + else { + if (!GB_is_sgb(gb) || gb->current_lcd_line < LINES) { + gb->is_odd_frame ^= true; + display_vblank(gb); + } + gb->frame_skip_state = GB_FRAMESKIP_SECOND_FRAME_RENDERED; } - gb->frame_skip_state = GB_FRAMESKIP_SECOND_FRAME_RENDERED; } else { gb->frame_skip_state = GB_FRAMESKIP_SECOND_FRAME_RENDERED; if (!GB_is_sgb(gb) || gb->current_lcd_line < LINES) { + gb->is_odd_frame ^= true; display_vblank(gb); } } @@ -1015,10 +1281,16 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles) GB_SLEEP(gb, display, 17, LINE_LENGTH - 24); - /* Reset window rendering state */ - gb->wy_diff = 0; - gb->window_disabled_while_active = false; gb->current_line = 0; + /* Todo: verify timings */ + if ((gb->io_registers[GB_IO_LCDC] & 0x20) && + (gb->io_registers[GB_IO_WY] == 0)) { + gb->wy_triggered = true; + } + else { + gb->wy_triggered = false; + } + // TODO: not the correct timing gb->current_lcd_line = 0; if (gb->icd_vreset_callback) { @@ -1156,7 +1428,7 @@ uint8_t GB_get_oam_info(GB_gameboy_t *gb, GB_oam_info_t *dest, uint8_t *sprite_h GB_object_t *sprite = (GB_object_t *) &gb->oam; uint8_t sprites_in_line = 0; for (uint8_t i = 0; i < 40; i++, sprite++) { - int sprite_y = sprite->y - 16; + signed sprite_y = sprite->y - 16; bool obscured = false; // Is sprite not in this line? if (sprite_y > y || sprite_y + *sprite_height <= y) continue; @@ -1205,30 +1477,8 @@ uint8_t GB_get_oam_info(GB_gameboy_t *gb, GB_oam_info_t *dest, uint8_t *sprite_h return count; } -/* Called when a write might enable or disable the window */ -void GB_window_related_write(GB_gameboy_t *gb, uint8_t addr, uint8_t value) + +bool GB_is_odd_frame(GB_gameboy_t *gb) { - bool before = window_enabled(gb); - gb->io_registers[addr] = value; - bool after = window_enabled(gb); - - if (before != after && gb->current_line < LINES) { - /* Window was disabled or enabled outside of vblank */ - if (gb->current_line >= gb->io_registers[GB_IO_WY]) { - if (after) { - if (!gb->window_disabled_while_active) { - /* Window was turned on for the first time this frame while LY > WY, - should start window in the next line */ - gb->wy_diff = gb->current_line + 1 - gb->io_registers[GB_IO_WY]; - } - else { - gb->wy_diff += gb->current_line; - } - } - else { - gb->wy_diff -= gb->current_line; - gb->window_disabled_while_active = true; - } - } - } + return gb->is_odd_frame; } diff --git a/Core/display.h b/Core/display.h index 9d1d1b4..5bdeba8 100644 --- a/Core/display.h +++ b/Core/display.h @@ -8,9 +8,15 @@ #ifdef GB_INTERNAL void GB_display_run(GB_gameboy_t *gb, uint8_t cycles); void GB_palette_changed(GB_gameboy_t *gb, bool background_palette, uint8_t index); -void GB_window_related_write(GB_gameboy_t *gb, uint8_t addr, uint8_t value); void GB_STAT_update(GB_gameboy_t *gb); void GB_lcd_off(GB_gameboy_t *gb); + +enum { + GB_OBJECT_PRIORITY_UNDEFINED, // For save state compatibility + GB_OBJECT_PRIORITY_X, + GB_OBJECT_PRIORITY_INDEX, +}; + #endif typedef enum { @@ -44,11 +50,13 @@ typedef enum { GB_COLOR_CORRECTION_CORRECT_CURVES, GB_COLOR_CORRECTION_EMULATE_HARDWARE, GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS, + GB_COLOR_CORRECTION_REDUCE_CONTRAST, } GB_color_correction_mode_t; void GB_draw_tileset(GB_gameboy_t *gb, uint32_t *dest, GB_palette_type_t palette_type, uint8_t palette_index); void GB_draw_tilemap(GB_gameboy_t *gb, uint32_t *dest, GB_palette_type_t palette_type, uint8_t palette_index, GB_map_type_t map_type, GB_tileset_type_t tileset_type); uint8_t GB_get_oam_info(GB_gameboy_t *gb, GB_oam_info_t *dest, uint8_t *sprite_height); -uint32_t GB_convert_rgb15(GB_gameboy_t *gb, uint16_t color); +uint32_t GB_convert_rgb15(GB_gameboy_t *gb, uint16_t color, bool for_border); void GB_set_color_correction_mode(GB_gameboy_t *gb, GB_color_correction_mode_t mode); +bool GB_is_odd_frame(GB_gameboy_t *gb); #endif /* display_h */ diff --git a/Core/gb.c b/Core/gb.c index f29d400..a17a5a7 100644 --- a/Core/gb.c +++ b/Core/gb.c @@ -13,7 +13,7 @@ #include "gb.h" -#ifdef DISABLE_REWIND +#ifdef GB_DISABLE_REWIND #define GB_rewind_free(...) #define GB_rewind_push(...) #endif @@ -57,7 +57,7 @@ void GB_log(GB_gameboy_t *gb, const char *fmt, ...) va_end(args); } -#ifndef DISABLE_DEBUGGER +#ifndef GB_DISABLE_DEBUGGER static char *default_input_callback(GB_gameboy_t *gb) { char *expression = NULL; @@ -99,6 +99,42 @@ static char *default_async_input_callback(GB_gameboy_t *gb) } #endif +static void load_default_border(GB_gameboy_t *gb) +{ + if (gb->has_sgb_border) return; + + #define LOAD_BORDER() do { \ + memcpy(gb->borrowed_border.map, tilemap, sizeof(tilemap));\ + memcpy(gb->borrowed_border.palette, palette, sizeof(palette));\ + \ + /* Expand tileset */\ + for (unsigned tile = 0; tile < sizeof(tiles) / 32; tile++) {\ + for (unsigned y = 0; y < 8; y++) {\ + for (unsigned x = 0; x < 8; x++) {\ + gb->borrowed_border.tiles[tile * 8 * 8 + y * 8 + x] =\ + (tiles[tile * 32 + y * 2 + 0] & (1 << (7 ^ x)) ? 1 : 0) |\ + (tiles[tile * 32 + y * 2 + 1] & (1 << (7 ^ x)) ? 2 : 0) |\ + (tiles[tile * 32 + y * 2 + 16] & (1 << (7 ^ x)) ? 4 : 0) |\ + (tiles[tile * 32 + y * 2 + 17] & (1 << (7 ^ x)) ? 8 : 0);\ + }\ + }\ + }\ + } while (false); + + if (gb->model == GB_MODEL_AGB) { + #include "graphics/agb_border.inc" + LOAD_BORDER(); + } + else if (GB_is_cgb(gb)) { + #include "graphics/cgb_border.inc" + LOAD_BORDER(); + } + else { + #include "graphics/dmg_border.inc" + LOAD_BORDER(); + } +} + void GB_init(GB_gameboy_t *gb, GB_model_t model) { memset(gb, 0, sizeof(*gb)); @@ -112,7 +148,7 @@ void GB_init(GB_gameboy_t *gb, GB_model_t model) gb->vram = malloc(gb->vram_size = 0x2000); } -#ifndef DISABLE_DEBUGGER +#ifndef GB_DISABLE_DEBUGGER gb->input_callback = default_input_callback; gb->async_input_callback = default_async_input_callback; #endif @@ -125,6 +161,7 @@ void GB_init(GB_gameboy_t *gb, GB_model_t model) } GB_reset(gb); + load_default_border(gb); } GB_model_t GB_get_model(GB_gameboy_t *gb) @@ -156,10 +193,15 @@ void GB_free(GB_gameboy_t *gb) if (gb->nontrivial_jump_state) { free(gb->nontrivial_jump_state); } -#ifndef DISABLE_DEBUGGER +#ifndef GB_DISABLE_DEBUGGER GB_debugger_clear_symbols(gb); #endif GB_rewind_free(gb); +#ifndef GB_DISABLE_CHEATS + while (gb->cheats) { + GB_remove_cheat(gb, gb->cheats[0]); + } +#endif memset(gb, 0, sizeof(*gb)); } @@ -184,6 +226,46 @@ void GB_load_boot_rom_from_buffer(GB_gameboy_t *gb, const unsigned char *buffer, memcpy(gb->boot_rom, buffer, size); } +void GB_borrow_sgb_border(GB_gameboy_t *gb) +{ + if (GB_is_sgb(gb)) return; + if (gb->border_mode != GB_BORDER_ALWAYS) return; + if (gb->tried_loading_sgb_border) return; + gb->tried_loading_sgb_border = true; + if (gb->rom && gb->rom[0x146] != 3) return; // Not an SGB game, nothing to borrow + if (!gb->boot_rom_load_callback) return; // Can't borrow a border without this callback + GB_gameboy_t sgb; + GB_init(&sgb, GB_MODEL_SGB); + sgb.cartridge_type = gb->cartridge_type; + sgb.rom = gb->rom; + sgb.rom_size = gb->rom_size; + sgb.turbo = true; + sgb.turbo_dont_skip = true; + // sgb.disable_rendering = true; + + /* Load the boot ROM using the existing gb object */ + typeof(gb->boot_rom) boot_rom_backup; + memcpy(boot_rom_backup, gb->boot_rom, sizeof(gb->boot_rom)); + gb->boot_rom_load_callback(gb, GB_BOOT_ROM_SGB); + memcpy(sgb.boot_rom, gb->boot_rom, sizeof(gb->boot_rom)); + memcpy(gb->boot_rom, boot_rom_backup, sizeof(gb->boot_rom)); + sgb.sgb->intro_animation = -1; + + for (unsigned i = 600; i--;) { + GB_run_frame(&sgb); + if (sgb.sgb->border_animation) { + gb->has_sgb_border = true; + memcpy(&gb->borrowed_border, &sgb.sgb->pending_border, sizeof(gb->borrowed_border)); + gb->borrowed_border.palette[0] = sgb.sgb->effective_palettes[0]; + break; + } + } + + sgb.rom = NULL; + sgb.rom_size = 0; + GB_free(&sgb); +} + int GB_load_rom(GB_gameboy_t *gb, const char *path) { FILE *f = fopen(path, "rb"); @@ -199,6 +281,9 @@ int GB_load_rom(GB_gameboy_t *gb, const char *path) gb->rom_size |= gb->rom_size >> 1; gb->rom_size++; } + if (gb->rom_size == 0) { + gb->rom_size = 0x8000; + } fseek(f, 0, SEEK_SET); if (gb->rom) { free(gb->rom); @@ -208,10 +293,246 @@ int GB_load_rom(GB_gameboy_t *gb, const char *path) fread(gb->rom, 1, gb->rom_size, f); fclose(f); GB_configure_cart(gb); - return 0; } +int GB_load_isx(GB_gameboy_t *gb, const char *path) +{ + FILE *f = fopen(path, "rb"); + if (!f) { + GB_log(gb, "Could not open ISX file: %s.\n", strerror(errno)); + return errno; + } + char magic[4]; +#define READ(x) if (fread(&x, sizeof(x), 1, f) != 1) goto error + fread(magic, 1, sizeof(magic), f); + +#ifdef GB_BIG_ENDIAN + bool extended = *(uint32_t *)&magic == 'ISX '; +#else + bool extended = *(uint32_t *)&magic == __builtin_bswap32('ISX '); +#endif + + fseek(f, extended? 0x20 : 0, SEEK_SET); + + + uint8_t *old_rom = gb->rom; + uint32_t old_size = gb->rom_size; + gb->rom = NULL; + gb->rom_size = 0; + + while (true) { + uint8_t record_type = 0; + if (fread(&record_type, sizeof(record_type), 1, f) != 1) break; + switch (record_type) { + case 0x01: { // Binary + uint16_t bank; + uint16_t address; + uint16_t length; + uint8_t byte; + READ(byte); + bank = byte; + if (byte >= 0x80) { + READ(byte); + bank |= byte << 8; + } + + READ(address); +#ifdef GB_BIG_ENDIAN + address = __builtin_bswap16(address); +#endif + address &= 0x3FFF; + + READ(length); +#ifdef GB_BIG_ENDIAN + length = __builtin_bswap16(length); +#endif + + size_t needed_size = bank * 0x4000 + address + length; + if (needed_size > 1024 * 1024 * 32) + goto error; + + if (gb->rom_size < needed_size) { + gb->rom = realloc(gb->rom, needed_size); + memset(gb->rom + gb->rom_size, 0, needed_size - gb->rom_size); + gb->rom_size = needed_size; + } + + if (fread(gb->rom + (bank * 0x4000 + address), length, 1, f) != 1) + goto error; + + break; + } + + case 0x11: { // Extended Binary + uint32_t address; + uint32_t length; + + READ(address); +#ifdef GB_BIG_ENDIAN + address = __builtin_bswap32(address); +#endif + + READ(length); +#ifdef GB_BIG_ENDIAN + length = __builtin_bswap32(length); +#endif + size_t needed_size = address + length; + if (needed_size > 1024 * 1024 * 32) + goto error; + if (gb->rom_size < needed_size) { + gb->rom = realloc(gb->rom, needed_size); + memset(gb->rom + gb->rom_size, 0, needed_size - gb->rom_size); + gb->rom_size = needed_size; + } + + if (fread(gb->rom + address, length, 1, f) != 1) + goto error; + + break; + } + + case 0x04: { // Symbol + uint16_t count; + uint8_t length; + char name[257]; + uint8_t flag; + uint16_t bank; + uint16_t address; + uint8_t byte; + READ(count); +#ifdef GB_BIG_ENDIAN + count = __builtin_bswap16(count); +#endif + while (count--) { + READ(length); + if (fread(name, length, 1, f) != 1) + goto error; + name[length] = 0; + READ(flag); // unused + + READ(byte); + bank = byte; + if (byte >= 0x80) { + READ(byte); + bank |= byte << 8; + } + + READ(address); +#ifdef GB_BIG_ENDIAN + address = __builtin_bswap16(address); +#endif + GB_debugger_add_symbol(gb, bank, address, name); + } + break; + } + + case 0x14: { // Extended Binary + uint16_t count; + uint8_t length; + char name[257]; + uint8_t flag; + uint32_t address; + READ(count); +#ifdef GB_BIG_ENDIAN + count = __builtin_bswap16(count); +#endif + while (count--) { + READ(length); + if (fread(name, length + 1, 1, f) != 1) + goto error; + name[length] = 0; + READ(flag); // unused + + READ(address); +#ifdef GB_BIG_ENDIAN + address = __builtin_bswap32(address); +#endif + // TODO: How to convert 32-bit addresses to Bank:Address? Needs to tell RAM and ROM apart + } + break; + } + + default: + goto done; + } + } +done:; +#undef READ + if (gb->rom_size == 0) goto error; + + size_t needed_size = (gb->rom_size + 0x3FFF) & ~0x3FFF; /* Round to bank */ + + /* And then round to a power of two */ + while (needed_size & (needed_size - 1)) { + /* I promise this works. */ + needed_size |= needed_size >> 1; + needed_size++; + } + + if (needed_size < 0x8000) { + needed_size = 0x8000; + } + + if (gb->rom_size < needed_size) { + gb->rom = realloc(gb->rom, needed_size); + memset(gb->rom + gb->rom_size, 0, needed_size - gb->rom_size); + gb->rom_size = needed_size; + } + + GB_configure_cart(gb); + + // Fix a common wrong MBC error + if (gb->rom[0x147] == 3) { // MBC1 + RAM + Battery + bool needs_fix = false; + if (gb->rom_size >= 0x21 * 0x4000) { + for (unsigned i = 0x20 * 0x4000; i < 0x21 * 0x4000; i++) { + if (gb->rom[i]) { + needs_fix = true; + break; + } + } + } + if (!needs_fix && gb->rom_size >= 0x41 * 0x4000) { + for (unsigned i = 0x40 * 0x4000; i < 0x41 * 0x4000; i++) { + if (gb->rom[i]) { + needs_fix = true; + break; + } + } + } + if (!needs_fix && gb->rom_size >= 0x61 * 0x4000) { + for (unsigned i = 0x60 * 0x4000; i < 0x61 * 0x4000; i++) { + if (gb->rom[i]) { + needs_fix = true; + break; + } + } + } + if (needs_fix) { + gb->rom[0x147] = 0x10; // MBC3 + RTC + RAM + Battery + GB_configure_cart(gb); + gb->rom[0x147] = 0x3; + GB_log(gb, "ROM claims to use MBC1 but appears to require MBC3 or 5, assuming MBC3.\n"); + } + } + + if (old_rom) { + free(old_rom); + } + + return 0; +error: + GB_log(gb, "Invalid or unsupported ISX file.\n"); + if (gb->rom) { + free(gb->rom); + gb->rom = old_rom; + gb->rom_size = old_size; + } + fclose(f); + return -1; +} + void GB_load_rom_from_buffer(GB_gameboy_t *gb, const uint8_t *buffer, size_t size) { gb->rom_size = (size + 0x3fff) & ~0x3fff; @@ -219,6 +540,9 @@ void GB_load_rom_from_buffer(GB_gameboy_t *gb, const uint8_t *buffer, size_t siz gb->rom_size |= gb->rom_size >> 1; gb->rom_size++; } + if (gb->rom_size == 0) { + gb->rom_size = 0x8000; + } if (gb->rom) { free(gb->rom); } @@ -558,7 +882,7 @@ void GB_set_log_callback(GB_gameboy_t *gb, GB_log_callback_t callback) void GB_set_input_callback(GB_gameboy_t *gb, GB_input_callback_t callback) { -#ifndef DISABLE_DEBUGGER +#ifndef GB_DISABLE_DEBUGGER if (gb->input_callback == default_input_callback) { gb->async_input_callback = NULL; } @@ -568,26 +892,46 @@ void GB_set_input_callback(GB_gameboy_t *gb, GB_input_callback_t callback) void GB_set_async_input_callback(GB_gameboy_t *gb, GB_input_callback_t callback) { -#ifndef DISABLE_DEBUGGER +#ifndef GB_DISABLE_DEBUGGER gb->async_input_callback = callback; #endif } +const GB_palette_t GB_PALETTE_GREY = {{{0x00, 0x00, 0x00}, {0x55, 0x55, 0x55}, {0xaa, 0xaa, 0xaa}, {0xff, 0xff, 0xff}, {0xff, 0xff, 0xff}}}; +const GB_palette_t GB_PALETTE_DMG = {{{0x08, 0x18, 0x10}, {0x39, 0x61, 0x39}, {0x84, 0xa5, 0x63}, {0xc6, 0xde, 0x8c}, {0xd2, 0xe6, 0xa6}}}; +const GB_palette_t GB_PALETTE_MGB = {{{0x07, 0x10, 0x0e}, {0x3a, 0x4c, 0x3a}, {0x81, 0x8d, 0x66}, {0xc2, 0xce, 0x93}, {0xcf, 0xda, 0xac}}}; +const GB_palette_t GB_PALETTE_GBL = {{{0x0a, 0x1c, 0x15}, {0x35, 0x78, 0x62}, {0x56, 0xb4, 0x95}, {0x7f, 0xe2, 0xc3}, {0x91, 0xea, 0xd0}}}; + +static void update_dmg_palette(GB_gameboy_t *gb) +{ + const GB_palette_t *palette = gb->dmg_palette ?: &GB_PALETTE_GREY; + if (gb->rgb_encode_callback && !GB_is_cgb(gb)) { + gb->sprite_palettes_rgb[4] = gb->sprite_palettes_rgb[0] = gb->background_palettes_rgb[0] = + gb->rgb_encode_callback(gb, palette->colors[3].r, palette->colors[3].g, palette->colors[3].b); + gb->sprite_palettes_rgb[5] = gb->sprite_palettes_rgb[1] = gb->background_palettes_rgb[1] = + gb->rgb_encode_callback(gb, palette->colors[2].r, palette->colors[2].g, palette->colors[2].b); + gb->sprite_palettes_rgb[6] = gb->sprite_palettes_rgb[2] = gb->background_palettes_rgb[2] = + gb->rgb_encode_callback(gb, palette->colors[1].r, palette->colors[1].g, palette->colors[1].b); + gb->sprite_palettes_rgb[7] = gb->sprite_palettes_rgb[3] = gb->background_palettes_rgb[3] = + gb->rgb_encode_callback(gb, palette->colors[0].r, palette->colors[0].g, palette->colors[0].b); + + // LCD off color + gb->background_palettes_rgb[4] = + gb->rgb_encode_callback(gb, palette->colors[4].r, palette->colors[4].g, palette->colors[4].b); + } +} + +void GB_set_palette(GB_gameboy_t *gb, const GB_palette_t *palette) +{ + gb->dmg_palette = palette; + update_dmg_palette(gb); +} void GB_set_rgb_encode_callback(GB_gameboy_t *gb, GB_rgb_encode_callback_t callback) { - if (!gb->rgb_encode_callback && !GB_is_cgb(gb)) { - gb->sprite_palettes_rgb[4] = gb->sprite_palettes_rgb[0] = gb->background_palettes_rgb[0] = - callback(gb, 0xFF, 0xFF, 0xFF); - gb->sprite_palettes_rgb[5] = gb->sprite_palettes_rgb[1] = gb->background_palettes_rgb[1] = - callback(gb, 0xAA, 0xAA, 0xAA); - gb->sprite_palettes_rgb[6] = gb->sprite_palettes_rgb[2] = gb->background_palettes_rgb[2] = - callback(gb, 0x55, 0x55, 0x55); - gb->sprite_palettes_rgb[7] = gb->sprite_palettes_rgb[3] = gb->background_palettes_rgb[3] = - callback(gb, 0, 0, 0); - } gb->rgb_encode_callback = callback; + update_dmg_palette(gb); for (unsigned i = 0; i < 32; i++) { GB_palette_changed(gb, true, i * 2); @@ -607,7 +951,7 @@ void GB_set_infrared_input(GB_gameboy_t *gb, bool state) gb->ir_queue_length = 0; } -void GB_queue_infrared_input(GB_gameboy_t *gb, bool state, long cycles_after_previous_change) +void GB_queue_infrared_input(GB_gameboy_t *gb, bool state, uint64_t cycles_after_previous_change) { if (gb->ir_queue_length == GB_MAX_IR_QUEUE) { GB_log(gb, "IR Queue is full\n"); @@ -858,6 +1202,36 @@ static void reset_ram(GB_gameboy_t *gb) } } +static void request_boot_rom(GB_gameboy_t *gb) +{ + if (gb->boot_rom_load_callback) { + GB_boot_rom_t type = 0; + switch (gb->model) { + case GB_MODEL_DMG_B: + type = GB_BOOT_ROM_DMG; + break; + case GB_MODEL_SGB_NTSC: + case GB_MODEL_SGB_PAL: + case GB_MODEL_SGB_NTSC_NO_SFC: + case GB_MODEL_SGB_PAL_NO_SFC: + type = GB_BOOT_ROM_SGB; + break; + case GB_MODEL_SGB2: + case GB_MODEL_SGB2_NO_SFC: + type = GB_BOOT_ROM_SGB2; + break; + case GB_MODEL_CGB_C: + case GB_MODEL_CGB_E: + type = GB_BOOT_ROM_CGB; + break; + case GB_MODEL_AGB: + type = GB_BOOT_ROM_AGB; + break; + } + gb->boot_rom_load_callback(gb, type); + } +} + void GB_reset(GB_gameboy_t *gb) { uint32_t mbc_ram_size = gb->mbc_ram_size; @@ -876,22 +1250,15 @@ void GB_reset(GB_gameboy_t *gb) gb->vram_size = 0x2000 * 2; memset(gb->vram, 0, gb->vram_size); gb->cgb_mode = true; + gb->object_priority = GB_OBJECT_PRIORITY_INDEX; } else { gb->ram_size = 0x2000; gb->vram_size = 0x2000; memset(gb->vram, 0, gb->vram_size); + gb->object_priority = GB_OBJECT_PRIORITY_X; - if (gb->rgb_encode_callback) { - gb->sprite_palettes_rgb[4] = gb->sprite_palettes_rgb[0] = gb->background_palettes_rgb[0] = - gb->rgb_encode_callback(gb, 0xFF, 0xFF, 0xFF); - gb->sprite_palettes_rgb[5] = gb->sprite_palettes_rgb[1] = gb->background_palettes_rgb[1] = - gb->rgb_encode_callback(gb, 0xAA, 0xAA, 0xAA); - gb->sprite_palettes_rgb[6] = gb->sprite_palettes_rgb[2] = gb->background_palettes_rgb[2] = - gb->rgb_encode_callback(gb, 0x55, 0x55, 0x55); - gb->sprite_palettes_rgb[7] = gb->sprite_palettes_rgb[3] = gb->background_palettes_rgb[3] = - gb->rgb_encode_callback(gb, 0, 0, 0); - } + update_dmg_palette(gb); } reset_ram(gb); @@ -937,6 +1304,7 @@ void GB_reset(GB_gameboy_t *gb) } gb->magic = state_magic(); + request_boot_rom(gb); } void GB_switch_model_and_reset(GB_gameboy_t *gb, GB_model_t model) @@ -952,6 +1320,7 @@ void GB_switch_model_and_reset(GB_gameboy_t *gb, GB_model_t model) } GB_rewind_free(gb); GB_reset(gb); + load_default_border(gb); } void *GB_get_direct_access(GB_gameboy_t *gb, GB_direct_access_t access, size_t *size, uint16_t *bank) @@ -1037,14 +1406,36 @@ uint32_t GB_get_clock_rate(GB_gameboy_t *gb) return CPU_FREQUENCY * gb->clock_multiplier; } +void GB_set_border_mode(GB_gameboy_t *gb, GB_border_mode_t border_mode) +{ + if (gb->border_mode > GB_BORDER_ALWAYS) return; + gb->border_mode = border_mode; +} + unsigned GB_get_screen_width(GB_gameboy_t *gb) { - return GB_is_hle_sgb(gb)? 256 : 160; + switch (gb->border_mode) { + default: + case GB_BORDER_SGB: + return GB_is_hle_sgb(gb)? 256 : 160; + case GB_BORDER_NEVER: + return 160; + case GB_BORDER_ALWAYS: + return 256; + } } unsigned GB_get_screen_height(GB_gameboy_t *gb) { - return GB_is_hle_sgb(gb)? 224 : 144; + switch (gb->border_mode) { + default: + case GB_BORDER_SGB: + return GB_is_hle_sgb(gb)? 224 : 144; + case GB_BORDER_NEVER: + return 144; + case GB_BORDER_ALWAYS: + return 224; + } } unsigned GB_get_player_count(GB_gameboy_t *gb) @@ -1082,3 +1473,9 @@ void GB_set_icd_vreset_callback(GB_gameboy_t *gb, GB_icd_vreset_callback_t callb { gb->icd_vreset_callback = callback; } + +void GB_set_boot_rom_load_callback(GB_gameboy_t *gb, GB_boot_rom_load_callback_t callback) +{ + gb->boot_rom_load_callback = callback; + request_boot_rom(gb); +} diff --git a/Core/gb.h b/Core/gb.h index e175667..d63d400 100644 --- a/Core/gb.h +++ b/Core/gb.h @@ -21,6 +21,7 @@ #include "sm83_cpu.h" #include "symbol_hash.h" #include "sgb.h" +#include "cheats.h" #define GB_STRUCT_VERSION 13 @@ -34,7 +35,7 @@ #ifdef GB_INTERNAL #if __clang__ #define UNROLL _Pragma("unroll") -#elif __GNUC__ +#elif __GNUC__ >= 8 #define UNROLL _Pragma("GCC unroll 8") #else #define UNROLL @@ -50,6 +51,17 @@ #error Unable to detect endianess #endif +typedef struct { + struct { + uint8_t r, g, b; + } colors[5]; +} GB_palette_t; + +extern const GB_palette_t GB_PALETTE_GREY; +extern const GB_palette_t GB_PALETTE_DMG; +extern const GB_palette_t GB_PALETTE_MGB; +extern const GB_palette_t GB_PALETTE_GBL; + typedef union { struct { uint8_t seconds; @@ -61,7 +73,6 @@ typedef union { uint8_t data[5]; } GB_rtc_time_t; - typedef enum { // GB_MODEL_DMG_0 = 0x000, // GB_MODEL_DMG_A = 0x001, @@ -102,6 +113,12 @@ enum { GB_ZERO_FLAG = 128, }; +typedef enum { + GB_BORDER_SGB, + GB_BORDER_NEVER, + GB_BORDER_ALWAYS, +} GB_border_mode_t; + #define GB_MAX_IR_QUEUE 256 enum { @@ -169,7 +186,7 @@ enum { // Unfortunately it is not readable or writable after boot has finished, so research of this // register is quite limited. The value written to this register, however, can be controlled // in some cases. - GB_IO_DMG_EMULATION = 0x4c, + GB_IO_KEY0 = 0x4c, /* General CGB features */ GB_IO_KEY1 = 0x4d, // CGB Mode Only - Prepare Speed Switch @@ -177,7 +194,7 @@ enum { /* Missing */ GB_IO_VBK = 0x4f, // CGB Mode Only - VRAM Bank - GB_IO_BIOS = 0x50, // Write to disable the BIOS mapping + GB_IO_BANK = 0x50, // Write to disable the BIOS mapping /* CGB DMA */ GB_IO_HDMA1 = 0x51, // CGB Mode Only - New DMA Source, High @@ -196,9 +213,7 @@ enum { GB_IO_BGPD = 0x69, // CGB Mode Only - Background Palette Data GB_IO_OBPI = 0x6a, // CGB Mode Only - Sprite Palette Index GB_IO_OBPD = 0x6b, // CGB Mode Only - Sprite Palette Data - - // 1 is written for DMG ROMs on a CGB. Does not appear to have an effect. - GB_IO_DMG_EMULATION_INDICATION = 0x6c, // (FEh) Bit 0 (Read/Write) + GB_IO_OPRI = 0x6c, // Affects object priority (X based or index based) /* Missing */ @@ -219,6 +234,17 @@ typedef enum { GB_LOG_UNDERLINE_MASK = GB_LOG_DASHED_UNDERLINE | GB_LOG_UNDERLINE } GB_log_attributes; +typedef enum { + GB_BOOT_ROM_DMG0, + GB_BOOT_ROM_DMG, + GB_BOOT_ROM_MGB, + GB_BOOT_ROM_SGB, + GB_BOOT_ROM_SGB2, + GB_BOOT_ROM_CGB0, + GB_BOOT_ROM_CGB, + GB_BOOT_ROM_AGB, +} GB_boot_rom_t; + #ifdef GB_INTERNAL #define LCDC_PERIOD 70224 #define CPU_FREQUENCY 0x400000 @@ -228,11 +254,11 @@ typedef enum { #define INTERNAL_DIV_CYCLES (0x40000) #if !defined(MIN) -#define MIN(A,B) ({ __typeof__(A) __a = (A); __typeof__(B) __b = (B); __a < __b ? __a : __b; }) +#define MIN(A, B) ({ __typeof__(A) __a = (A); __typeof__(B) __b = (B); __a < __b ? __a : __b; }) #endif #if !defined(MAX) -#define MAX(A,B) ({ __typeof__(A) __a = (A); __typeof__(B) __b = (B); __a < __b ? __b : __a; }) +#define MAX(A, B) ({ __typeof__(A) __a = (A); __typeof__(B) __b = (B); __a < __b ? __b : __a; }) #endif #endif @@ -240,7 +266,7 @@ typedef void (*GB_vblank_callback_t)(GB_gameboy_t *gb); typedef void (*GB_log_callback_t)(GB_gameboy_t *gb, const char *string, GB_log_attributes attributes); typedef char *(*GB_input_callback_t)(GB_gameboy_t *gb); typedef uint32_t (*GB_rgb_encode_callback_t)(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b); -typedef void (*GB_infrared_callback_t)(GB_gameboy_t *gb, bool on, long cycles_since_last_update); +typedef void (*GB_infrared_callback_t)(GB_gameboy_t *gb, bool on, uint64_t cycles_since_last_update); typedef void (*GB_rumble_callback_t)(GB_gameboy_t *gb, double rumble_amplitude); typedef void (*GB_serial_transfer_bit_start_callback_t)(GB_gameboy_t *gb, bool bit_to_send); typedef bool (*GB_serial_transfer_bit_end_callback_t)(GB_gameboy_t *gb); @@ -249,10 +275,11 @@ typedef void (*GB_joyp_write_callback_t)(GB_gameboy_t *gb, uint8_t value); typedef void (*GB_icd_pixel_callback_t)(GB_gameboy_t *gb, uint8_t row); typedef void (*GB_icd_hreset_callback_t)(GB_gameboy_t *gb); typedef void (*GB_icd_vreset_callback_t)(GB_gameboy_t *gb); +typedef void (*GB_boot_rom_load_callback_t)(GB_gameboy_t *gb, GB_boot_rom_t type); typedef struct { bool state; - long delay; + uint64_t delay; } GB_ir_queue_item_t; struct GB_breakpoint_s; @@ -377,9 +404,8 @@ struct GB_gameboy_internal_s { } mbc2; struct { - uint8_t rom_bank:7; - uint8_t padding:1; - uint8_t ram_bank:4; + uint8_t rom_bank:8; + uint8_t ram_bank:3; } mbc3; struct { @@ -446,7 +472,7 @@ struct GB_gameboy_internal_s { uint8_t position_in_line; bool stat_interrupt_line; uint8_t effective_scx; - uint8_t wy_diff; + uint8_t window_y; /* The LCDC will skip the first frame it renders after turning it on. On the CGB, a frame is not skipped if the previous frame was skipped as well. See https://www.reddit.com/r/EmuDev/comments/6exyxu/ */ @@ -463,7 +489,7 @@ struct GB_gameboy_internal_s { bool vram_read_blocked; bool oam_write_blocked; bool vram_write_blocked; - bool window_disabled_while_active; + bool fifo_insertion_glitch; uint8_t current_line; uint16_t ly_for_comparison; GB_fifo_t bg_fifo, oam_fifo; @@ -474,9 +500,9 @@ struct GB_gameboy_internal_s { uint8_t current_tile_attributes; uint8_t current_tile_data[2]; uint8_t fetcher_state; - bool bg_fifo_paused; - bool oam_fifo_paused; - bool in_window; + bool window_is_being_fetched; + bool wx166_glitch; + bool wx_triggered; uint8_t visible_objs[10]; uint8_t obj_comparators[10]; uint8_t n_visible_objs; @@ -488,6 +514,17 @@ struct GB_gameboy_internal_s { bool cgb_palettes_blocked; uint8_t current_lcd_line; // The LCD can go out of sync since the vsync signal is skipped in some cases. uint32_t cycles_in_stop_mode; + uint8_t object_priority; + bool oam_ppu_blocked; + bool vram_ppu_blocked; + bool cgb_palettes_ppu_blocked; + bool object_fetch_aborted; + bool during_object_fetch; + uint16_t object_low_line_address; + bool wy_triggered; + uint8_t window_tile_x; + uint8_t lcd_x; // The LCD can go out of sync since the push signal is skipped in some cases. + bool is_odd_frame; ); /* Unsaved data. This includes all pointers, as well as everything that shouldn't be on a save state */ @@ -501,6 +538,7 @@ struct GB_gameboy_internal_s { GB_STANDARD_MBC1_WIRING, GB_MBC1M_WIRING, } mbc1_wiring; + bool is_mbc30; unsigned pending_cycles; @@ -513,8 +551,13 @@ struct GB_gameboy_internal_s { uint32_t *screen; uint32_t background_palettes_rgb[0x20]; uint32_t sprite_palettes_rgb[0x20]; + const GB_palette_t *dmg_palette; GB_color_correction_mode_t color_correction_mode; bool keys[4][GB_KEY_MAX]; + GB_border_mode_t border_mode; + GB_sgb_border_t borrowed_border; + bool tried_loading_sgb_border; + bool has_sgb_border; /* Timing */ uint64_t last_sync; @@ -542,10 +585,11 @@ struct GB_gameboy_internal_s { GB_icd_vreset_callback_t icd_hreset_callback; GB_icd_vreset_callback_t icd_vreset_callback; GB_read_memory_callback_t read_memory_callback; + GB_boot_rom_load_callback_t boot_rom_load_callback; /* IR */ - long cycles_since_ir_change; // In 8MHz units - long cycles_since_input_ir_change; // In 8MHz units + uint64_t cycles_since_ir_change; // In 8MHz units + uint64_t cycles_since_input_ir_change; // In 8MHz units GB_ir_queue_item_t ir_queue[GB_MAX_IR_QUEUE]; size_t ir_queue_length; @@ -562,7 +606,7 @@ struct GB_gameboy_internal_s { /* SLD (Todo: merge with backtrace) */ bool stack_leak_detection; - int debug_call_depth; + signed debug_call_depth; uint16_t sp_for_call_depth[0x200]; /* Should be much more than enough */ uint16_t addr_for_call_depth[0x200]; @@ -583,7 +627,7 @@ struct GB_gameboy_internal_s { GB_reversed_symbol_map_t reversed_symbol_map; /* Ticks command */ - unsigned long debugger_ticks; + uint64_t debugger_ticks; /* Rewind */ #define GB_REWIND_FRAMES_PER_KEY 255 @@ -601,6 +645,12 @@ struct GB_gameboy_internal_s { double sgb_intro_jingle_phases[7]; double sgb_intro_sweep_phase; double sgb_intro_sweep_previous_sample; + + /* Cheats */ + bool cheat_enabled; + size_t cheat_count; + GB_cheat_t **cheats; + GB_cheat_hash_t *cheat_hash[256]; /* Misc */ bool turbo; @@ -612,6 +662,9 @@ struct GB_gameboy_internal_s { double clock_multiplier; uint32_t rumble_on_cycles; uint32_t rumble_off_cycles; + + /* Temporary state */ + bool wx_just_changed; ); }; @@ -670,7 +723,8 @@ int GB_load_boot_rom(GB_gameboy_t *gb, const char *path); void GB_load_boot_rom_from_buffer(GB_gameboy_t *gb, const unsigned char *buffer, size_t size); int GB_load_rom(GB_gameboy_t *gb, const char *path); void GB_load_rom_from_buffer(GB_gameboy_t *gb, const uint8_t *buffer, size_t size); - +int GB_load_isx(GB_gameboy_t *gb, const char *path); + int GB_save_battery_size(GB_gameboy_t *gb); int GB_save_battery_to_buffer(GB_gameboy_t *gb, uint8_t *buffer, size_t size); int GB_save_battery(GB_gameboy_t *gb, const char *path); @@ -685,9 +739,10 @@ void GB_log(GB_gameboy_t *gb, const char *fmt, ...) __printflike(2, 3); void GB_attributed_log(GB_gameboy_t *gb, GB_log_attributes attributes, const char *fmt, ...) __printflike(3, 4); void GB_set_pixels_output(GB_gameboy_t *gb, uint32_t *output); - +void GB_set_border_mode(GB_gameboy_t *gb, GB_border_mode_t border_mode); + void GB_set_infrared_input(GB_gameboy_t *gb, bool state); -void GB_queue_infrared_input(GB_gameboy_t *gb, bool state, long cycles_after_previous_change); /* In 8MHz units*/ +void GB_queue_infrared_input(GB_gameboy_t *gb, bool state, uint64_t cycles_after_previous_change); /* In 8MHz units*/ void GB_set_vblank_callback(GB_gameboy_t *gb, GB_vblank_callback_t callback); void GB_set_log_callback(GB_gameboy_t *gb, GB_log_callback_t callback); @@ -697,6 +752,10 @@ void GB_set_rgb_encode_callback(GB_gameboy_t *gb, GB_rgb_encode_callback_t callb void GB_set_infrared_callback(GB_gameboy_t *gb, GB_infrared_callback_t callback); void GB_set_rumble_callback(GB_gameboy_t *gb, GB_rumble_callback_t callback); void GB_set_update_input_hint_callback(GB_gameboy_t *gb, GB_update_input_hint_callback_t callback); +/* Called when a new boot ROM is needed. The callback should call GB_load_boot_rom or GB_load_boot_rom_from_buffer */ +void GB_set_boot_rom_load_callback(GB_gameboy_t *gb, GB_boot_rom_load_callback_t callback); + +void GB_set_palette(GB_gameboy_t *gb, const GB_palette_t *palette); /* These APIs are used when using internal clock */ void GB_set_serial_transfer_bit_start_callback(GB_gameboy_t *gb, GB_serial_transfer_bit_start_callback_t callback); diff --git a/Core/graphics/agb_border.inc b/Core/graphics/agb_border.inc new file mode 100644 index 0000000..dd4ebbe --- /dev/null +++ b/Core/graphics/agb_border.inc @@ -0,0 +1,522 @@ +static const uint16_t palette[] = { + 0x410A, 0x0421, 0x35AD, 0x4A52, 0x7FFF, 0x2D49, 0x0C42, 0x1484, + 0x18A5, 0x20C6, 0x6718, 0x5D6E, 0x0000, 0x0000, 0x0000, 0x0000, +}; + +static const uint16_t tilemap[] = { + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0001, 0x0002, 0x0003, 0x0003, 0x0003, 0x0004, 0x0004, + 0x0004, 0x0004, 0x0004, 0x0004, 0x0005, 0x0005, 0x0005, 0x0005, + 0x0005, 0x0005, 0x0005, 0x0005, 0x0004, 0x0004, 0x0004, 0x0004, + 0x0004, 0x0004, 0x0003, 0x0003, 0x0003, 0x4002, 0x4001, 0x0000, + 0x0000, 0x0006, 0x0007, 0x0008, 0x0008, 0x0008, 0x0008, 0x0008, + 0x0008, 0x0008, 0x0008, 0x0008, 0x0008, 0x0008, 0x0008, 0x0008, + 0x0008, 0x0008, 0x0008, 0x0008, 0x0008, 0x0008, 0x0008, 0x0008, + 0x0008, 0x0008, 0x0008, 0x0008, 0x0008, 0x4007, 0x4006, 0x0000, + 0x0000, 0x0009, 0x0008, 0x0008, 0x0008, 0x000A, 0x000B, 0x000B, + 0x000B, 0x000B, 0x000B, 0x000B, 0x000B, 0x000B, 0x000B, 0x000B, + 0x000B, 0x000B, 0x000B, 0x000B, 0x000B, 0x000B, 0x000B, 0x000B, + 0x000B, 0x000B, 0x400A, 0x0008, 0x0008, 0x0008, 0xC009, 0x0000, + 0x0000, 0x000C, 0x0008, 0x0008, 0x0008, 0x000D, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC00D, 0x0008, 0x0008, 0x0008, 0x400C, 0x0000, + 0x0000, 0x000E, 0x0008, 0x0008, 0x0008, 0x000D, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC00D, 0x0008, 0x0008, 0x0008, 0xC00E, 0x0000, + 0x0000, 0x000F, 0x0008, 0x0008, 0x0008, 0x000D, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC00D, 0x0008, 0x0008, 0x0008, 0x400F, 0x0000, + 0x0000, 0x0010, 0x0008, 0x0008, 0x0008, 0x000D, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC00D, 0x0008, 0x0008, 0x0008, 0xC010, 0x0000, + 0x0000, 0x0010, 0x0008, 0x0008, 0x0008, 0x000D, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC00D, 0x0008, 0x0008, 0x0008, 0xC010, 0x0000, + 0x0000, 0x0011, 0x0008, 0x0008, 0x0008, 0x000D, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC00D, 0x0008, 0x0008, 0x0008, 0xC011, 0x0000, + 0x0000, 0x0011, 0x0008, 0x0008, 0x0008, 0x000D, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC00D, 0x0008, 0x0008, 0x0008, 0xC011, 0x0000, + 0x0000, 0x0012, 0x0008, 0x0008, 0x0008, 0x000D, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC00D, 0x0008, 0x0008, 0x0008, 0x4012, 0x0000, + 0x0000, 0x0013, 0x0008, 0x0008, 0x0008, 0x000D, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC00D, 0x0008, 0x0008, 0x0008, 0xC013, 0x0000, + 0x0014, 0x0015, 0x0008, 0x0008, 0x0008, 0x000D, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC00D, 0x0008, 0x0008, 0x0008, 0x4015, 0x4014, + 0x0016, 0x0017, 0x0008, 0x0008, 0x0008, 0x000D, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC00D, 0x0008, 0x0008, 0x0008, 0xC017, 0xC016, + 0x0016, 0x0017, 0x0008, 0x0008, 0x0008, 0x000D, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC00D, 0x0008, 0x0008, 0x0008, 0xC017, 0xC016, + 0x0018, 0x0019, 0x0008, 0x0008, 0x0008, 0x000D, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC00D, 0x0008, 0x0008, 0x0008, 0x4019, 0x4018, + 0x001A, 0x001B, 0x0008, 0x0008, 0x0008, 0x000D, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC00D, 0x0008, 0x0008, 0x0008, 0xC01B, 0xC01A, + 0x001C, 0x001D, 0x0008, 0x0008, 0x0008, 0x000D, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC00D, 0x0008, 0x0008, 0x0008, 0x401D, 0x401C, + 0x001E, 0x0008, 0x0008, 0x0008, 0x0008, 0x000D, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC00D, 0x0008, 0x0008, 0x0008, 0x0008, 0xC01E, + 0x001E, 0x0008, 0x0008, 0x0008, 0x0008, 0x000D, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC00D, 0x0008, 0x0008, 0x0008, 0x0008, 0xC01E, + 0x001E, 0x0008, 0x0008, 0x0008, 0x0008, 0x000D, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC00D, 0x0008, 0x0008, 0x0008, 0x0008, 0xC01E, + 0x001F, 0x801D, 0x0008, 0x0008, 0x0008, 0x0020, 0x0021, 0x0022, + 0x0023, 0x0024, 0x0025, 0x0026, 0x0027, 0x0028, 0x0029, 0x002A, + 0x002B, 0x002C, 0x002D, 0x002D, 0x002D, 0x002D, 0x002D, 0x002D, + 0x002E, 0x0021, 0x4020, 0x0008, 0x0008, 0x0008, 0xC01D, 0x401F, + 0x002F, 0x0030, 0x0008, 0x0008, 0x0008, 0x0008, 0x0008, 0x0031, + 0x0032, 0x0033, 0x0034, 0x0035, 0x0036, 0x0037, 0x0038, 0x0039, + 0x003A, 0x003B, 0x003C, 0x003D, 0x003E, 0x003F, 0x0040, 0x0041, + 0x0042, 0x0043, 0x0008, 0x0008, 0x0008, 0x0008, 0x4030, 0x402F, + 0x0044, 0x0045, 0x0046, 0x0047, 0x0008, 0x0008, 0x0048, 0x0049, + 0x004A, 0x004B, 0x004C, 0x004D, 0x004E, 0x004F, 0x0050, 0x0051, + 0x0052, 0x0053, 0x0054, 0x0055, 0x0056, 0x0057, 0x0058, 0x0059, + 0x005A, 0x005B, 0x0008, 0x0008, 0x4047, 0x4046, 0x4045, 0x4044, + 0x0000, 0x0000, 0x005C, 0x005D, 0x005E, 0x005F, 0x0060, 0x0061, + 0x0061, 0x0062, 0x0063, 0x0063, 0x0063, 0x0063, 0x0063, 0x0063, + 0x0063, 0x0063, 0x0063, 0x0063, 0x0063, 0x0063, 0x4062, 0x0061, + 0x0061, 0x4060, 0x405F, 0x405E, 0x405D, 0x405C, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, +}; + +const uint8_t tiles[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x03, 0x01, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x02, + 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x1F, 0x01, + 0x7F, 0x1F, 0xFF, 0x7E, 0xFF, 0xE1, 0xFF, 0x9F, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x1E, + 0x1F, 0x60, 0x7F, 0x80, 0xFF, 0x00, 0xBF, 0x40, + 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x00, 0x00, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x03, 0x01, 0x07, 0x03, 0x07, 0x03, 0x07, 0x06, + 0x07, 0x06, 0x07, 0x06, 0x07, 0x06, 0x07, 0x06, + 0x01, 0x02, 0x03, 0x04, 0x03, 0x04, 0x06, 0x01, + 0x06, 0x01, 0x06, 0x01, 0x06, 0x01, 0x06, 0x01, + 0xFF, 0xBF, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xBF, 0x40, 0x7F, 0x80, 0x7F, 0x80, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xEF, 0xFF, 0xF7, 0x7F, 0x7B, 0x3F, 0x3C, + 0x1F, 0x1F, 0x0F, 0x0F, 0x03, 0x03, 0x00, 0x00, + 0xEF, 0x10, 0x77, 0x88, 0x3B, 0x44, 0x1C, 0x23, + 0x0F, 0x10, 0x03, 0x0C, 0x00, 0x03, 0x00, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0x3F, 0xFF, 0xC3, 0xFF, 0xFC, 0xFF, 0xFF, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x3F, 0xC0, 0xC3, 0x3C, 0xFC, 0x03, 0x3F, 0xC0, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xC1, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0x3F, 0xC0, 0xC1, 0x3E, + 0xFF, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xEA, 0x14, 0xC0, 0x00, 0x80, 0x21, 0x7F, 0x92, + 0x9F, 0xE0, 0xE3, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x27, 0x18, 0x7F, 0x00, 0x1E, 0x61, 0x9A, 0x04, + 0xE0, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x73, 0x53, 0x47, 0x44, 0x46, 0x25, 0xFD, 0x03, + 0xF9, 0x07, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x8C, 0x00, 0xD8, 0x20, 0x1D, 0xA0, 0x03, 0x00, + 0x07, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xC7, 0xE1, 0xE6, 0x05, 0x42, 0xA5, 0xBF, 0xC0, + 0x9F, 0xE0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x18, 0x24, 0x38, 0x01, 0xB8, 0x05, 0xC0, 0x00, + 0xE0, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x21, 0x11, 0x31, 0x49, 0x33, 0x4A, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xDE, 0x00, 0x87, 0x48, 0x84, 0x48, 0x00, 0x00, + 0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xCC, 0x02, 0x8E, 0x4A, 0xCC, 0x42, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x71, 0x08, 0x39, 0x00, 0x31, 0x02, 0x00, 0x00, + 0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x3D, 0x40, 0x03, 0x02, 0x03, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xBC, 0x02, 0xFC, 0x00, 0xFE, 0x00, 0x00, 0x00, + 0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x12, 0x82, 0x80, 0x80, 0x01, 0x83, 0xFF, 0x00, + 0xFE, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x61, 0x1C, 0x7F, 0x00, 0x7C, 0x82, 0x00, 0x00, + 0x01, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x22, 0x52, 0x30, 0xC0, 0x58, 0xA4, 0x8F, 0x72, + 0x73, 0xFC, 0xFC, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x8C, 0x11, 0x4F, 0x90, 0xA3, 0x0C, 0x73, 0x00, + 0xFC, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x23, 0xA4, 0x06, 0x0D, 0x05, 0x1B, 0xBB, 0x07, + 0xE7, 0x1F, 0x3F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x98, 0x44, 0xF5, 0x08, 0xEB, 0x00, 0x87, 0x40, + 0x1F, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x66, 0x85, 0xE2, 0xA5, 0x66, 0x81, 0xBF, 0xC1, + 0x99, 0xE7, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x99, 0x00, 0xB9, 0x00, 0x9D, 0x20, 0xC1, 0x00, + 0xE7, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xF6, 0xFA, 0xFC, 0xF2, 0xF7, 0xF8, 0xFB, 0xFC, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xF9, 0x00, 0xF1, 0x02, 0xF8, 0x00, 0xFC, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x52, 0x53, 0x30, 0x23, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x8C, 0x21, 0xCC, 0x13, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x00, 0x03, 0x03, 0x06, 0xFE, 0x01, 0xF9, 0x07, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFD, 0x02, 0xFA, 0x04, 0x01, 0x00, 0x07, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x86, 0x05, 0x46, 0xA0, 0x5F, 0xB8, 0xBF, 0xC0, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x38, 0x41, 0x99, 0x26, 0xB8, 0x00, 0xC0, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x30, 0x28, 0x09, 0x09, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xC6, 0x09, 0xE6, 0x10, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x20, 0x38, 0x38, 0x20, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xD7, 0x08, 0xCF, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x80, 0x41, 0xA1, 0x61, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x3E, 0x40, 0x5E, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x01, 0x82, 0x01, 0x82, 0xFF, 0x00, 0xFC, 0x03, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x7C, 0x82, 0x7C, 0x82, 0x00, 0x00, 0x03, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x7F, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x3F, 0x3F, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x03, 0x3C, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xFE, 0xFF, 0xFF, 0x3F, 0x3F, 0x01, 0x01, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFE, 0x01, 0x3F, 0xC0, 0x01, 0x3E, 0x00, 0x01, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0x3F, 0xFF, 0xC0, 0xFF, 0xFF, 0xFF, 0xFF, + 0x3F, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x3F, 0xC0, 0xC0, 0x3F, 0xFF, 0x00, 0x3F, 0xC0, + 0x00, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xC0, 0xFF, 0xFF, + 0xFF, 0xFF, 0x3F, 0x3F, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0x00, 0x3F, 0xC0, 0xC0, 0x3F, 0xFF, 0x00, + 0x3F, 0xC0, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x03, 0xFF, 0xFC, + 0xFF, 0xFF, 0xFF, 0xFF, 0x03, 0x03, 0x00, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0x03, 0xFC, 0xFC, 0x03, + 0xFF, 0x00, 0x03, 0xFC, 0x00, 0x03, 0x00, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0xFF, + 0xFF, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x03, + 0xFF, 0xFC, 0xFF, 0xFF, 0xFF, 0xFF, 0x03, 0x03, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0x03, 0xFC, + 0xFC, 0x03, 0xFF, 0x00, 0x03, 0xFC, 0x00, 0x03, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0xFF, +}; diff --git a/Core/graphics/cgb_border.inc b/Core/graphics/cgb_border.inc new file mode 100644 index 0000000..755312a --- /dev/null +++ b/Core/graphics/cgb_border.inc @@ -0,0 +1,446 @@ +static const uint16_t palette[] = { + 0x7C1A, 0x0000, 0x0011, 0x3DEF, 0x6318, 0x7FFF, 0x1EBA, 0x19AF, + 0x1EAF, 0x4648, 0x7FC0, 0x2507, 0x1484, 0x5129, 0x5010, 0x2095, +}; + +static const uint16_t tilemap[] = { + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0001, 0x0002, 0x0003, 0x0003, 0x0003, 0x0003, 0x0003, + 0x0003, 0x0003, 0x0003, 0x0003, 0x0003, 0x0003, 0x0003, 0x0003, + 0x0003, 0x0003, 0x0003, 0x0003, 0x0003, 0x0003, 0x0003, 0x0003, + 0x0003, 0x0003, 0x0003, 0x0003, 0x0003, 0x4002, 0x4001, 0x0000, + 0x0000, 0x0004, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, + 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, + 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, + 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x4004, 0x0000, + 0x0000, 0x0006, 0x0005, 0x0005, 0x0005, 0x0007, 0x0008, 0x0008, + 0x0008, 0x0008, 0x0008, 0x0008, 0x0008, 0x0008, 0x0008, 0x0008, + 0x0008, 0x0008, 0x0008, 0x0008, 0x0008, 0x0008, 0x0008, 0x0008, + 0x0008, 0x0008, 0x4007, 0x0005, 0x0005, 0x0005, 0xC006, 0x0000, + 0x0000, 0x0006, 0x0005, 0x0005, 0x0005, 0x0009, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC009, 0x0005, 0x0005, 0x0005, 0xC006, 0x0000, + 0x0000, 0x0006, 0x0005, 0x0005, 0x0005, 0x0009, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC009, 0x0005, 0x0005, 0x0005, 0xC006, 0x0000, + 0x0000, 0x0006, 0x0005, 0x0005, 0x0005, 0x0009, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC009, 0x0005, 0x0005, 0x0005, 0xC006, 0x0000, + 0x0000, 0x0006, 0x0005, 0x0005, 0x0005, 0x0009, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC009, 0x0005, 0x0005, 0x0005, 0xC006, 0x0000, + 0x0000, 0x0006, 0x0005, 0x0005, 0x0005, 0x0009, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC009, 0x0005, 0x0005, 0x0005, 0xC006, 0x0000, + 0x0000, 0x0006, 0x000A, 0x000B, 0x400A, 0x0009, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC009, 0x0005, 0x0005, 0x0005, 0xC006, 0x0000, + 0x0000, 0x0006, 0x800A, 0x000C, 0xC00A, 0x0009, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC009, 0x0005, 0x0005, 0x0005, 0xC006, 0x0000, + 0x0000, 0x0006, 0x0005, 0x0005, 0x0005, 0x0009, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC009, 0x0005, 0x0005, 0x0005, 0xC006, 0x0000, + 0x0000, 0x0006, 0x0005, 0x0005, 0x0005, 0x0009, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC009, 0x0005, 0x0005, 0x0005, 0xC006, 0x0000, + 0x0000, 0x0006, 0x0005, 0x0005, 0x0005, 0x0009, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC009, 0x0005, 0x0005, 0x0005, 0xC006, 0x0000, + 0x0000, 0x0006, 0x0005, 0x0005, 0x0005, 0x0009, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC009, 0x0005, 0x0005, 0x0005, 0xC006, 0x0000, + 0x0000, 0x0006, 0x0005, 0x0005, 0x0005, 0x0009, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC009, 0x0005, 0x0005, 0x0005, 0xC006, 0x0000, + 0x0000, 0x0006, 0x0005, 0x0005, 0x0005, 0x0009, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC009, 0x0005, 0x0005, 0x0005, 0xC006, 0x0000, + 0x0000, 0x0006, 0x0005, 0x0005, 0x0005, 0x0009, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC009, 0x0005, 0x0005, 0x0005, 0xC006, 0x0000, + 0x0000, 0x0006, 0x0005, 0x0005, 0x0005, 0x0009, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC009, 0x0005, 0x0005, 0x0005, 0xC006, 0x0000, + 0x0000, 0x0006, 0x0005, 0x0005, 0x0005, 0x0009, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC009, 0x0005, 0x0005, 0x0005, 0xC006, 0x0000, + 0x0000, 0x0006, 0x0005, 0x0005, 0x0005, 0x0009, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC009, 0x0005, 0x0005, 0x0005, 0xC006, 0x0000, + 0x0000, 0x0006, 0x0005, 0x0005, 0x0005, 0x0009, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC009, 0x0005, 0x0005, 0x0005, 0xC006, 0x0000, + 0x0000, 0x000D, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x000E, + 0x000F, 0x0010, 0x0011, 0x0012, 0x0013, 0x0014, 0x0015, 0x0016, + 0x0017, 0x0018, 0x0019, 0x001A, 0x001B, 0x001C, 0x001D, 0x001E, + 0x001F, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x400D, 0x0000, + 0x0000, 0x0020, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0021, + 0x0022, 0x0023, 0x0024, 0x0025, 0x0026, 0x0027, 0x0028, 0x0029, + 0x002A, 0x002B, 0x002C, 0x002D, 0x002E, 0x002F, 0x0030, 0x0031, + 0x0032, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x4020, 0x0000, + 0x0000, 0x0033, 0x0034, 0x0035, 0x0036, 0x0005, 0x0005, 0x0037, + 0x0038, 0x0039, 0x003A, 0x003B, 0x003C, 0x003D, 0x003E, 0x003F, + 0x0040, 0x0005, 0x0041, 0x0042, 0x0043, 0x0044, 0x0045, 0x0046, + 0x0047, 0x0005, 0x0005, 0x4036, 0x4035, 0x4034, 0x4033, 0x0000, + 0x0000, 0x0000, 0x0048, 0x0049, 0x004A, 0x004B, 0x004C, 0x004D, + 0x004E, 0x004E, 0x004F, 0x0050, 0x0050, 0x0050, 0x0050, 0x0050, + 0x0050, 0x0050, 0x0050, 0x0050, 0x0050, 0x404F, 0x004E, 0x004E, + 0x404D, 0x004C, 0x404B, 0x404A, 0x4049, 0x4048, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000 +}; + +const uint8_t tiles[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x01, 0x00, 0x06, 0x00, 0x08, + 0x01, 0x11, 0x06, 0x26, 0x04, 0x24, 0x08, 0x48, + 0x00, 0x00, 0x01, 0x01, 0x07, 0x07, 0x0F, 0x0F, + 0x1E, 0x1F, 0x39, 0x3F, 0x3B, 0x3F, 0x77, 0x7F, + 0x00, 0x7F, 0x00, 0x80, 0x00, 0x00, 0x7F, 0x7F, + 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x7F, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0x80, 0xFF, + 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x08, 0x48, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, + 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, + 0x77, 0x7F, 0x6F, 0x7F, 0x6F, 0x7F, 0x6F, 0x7F, + 0x6F, 0x7F, 0x6F, 0x7F, 0x6F, 0x7F, 0x6F, 0x7F, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, + 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, + 0x6F, 0x7F, 0x6F, 0x7F, 0x6F, 0x7F, 0x6F, 0x7F, + 0x6F, 0x7F, 0x6F, 0x7F, 0x6F, 0x7F, 0x6F, 0x7F, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFE, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, + 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, + 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, + 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, + 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x42, 0x42, + 0xBD, 0xBD, 0x7E, 0x66, 0x7E, 0xFF, 0x7E, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xBD, 0xFF, + 0x7E, 0xFF, 0xFF, 0xE7, 0x7E, 0x7E, 0x7E, 0x7E, + 0x7E, 0xFF, 0x3C, 0xFF, 0x81, 0xFF, 0xC3, 0xFF, + 0x7E, 0x7E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x7E, 0x7E, 0x3C, 0x3C, 0x00, 0x00, 0x00, 0x81, + 0x81, 0xC3, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, + 0x08, 0x48, 0x08, 0x48, 0x08, 0x48, 0x08, 0x48, + 0x6F, 0x7F, 0x6F, 0x7F, 0x6F, 0x7F, 0x6F, 0x7F, + 0x37, 0x7F, 0x37, 0x7F, 0x37, 0x7F, 0x37, 0x7F, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFC, 0xFE, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x60, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x9F, 0x3F, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x70, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x8F, 0xDF, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x78, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x87, 0xC7, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x3C, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xC3, 0xE3, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x7F, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x80, 0x80, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9F, 0x9F, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x60, 0xE1, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD8, 0xD8, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x27, 0x8F, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x70, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x8F, 0x8F, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x70, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x8F, 0x9F, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x0F, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF7, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC3, 0xC2, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xBD, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x10, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xEF, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x1F, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x31, 0x3F, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xDF, 0xE0, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x87, 0x84, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF8, 0x7F, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF8, 0x08, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x07, 0xFF, + 0x08, 0x48, 0x08, 0x48, 0x08, 0x48, 0x08, 0x48, + 0x08, 0x48, 0x04, 0x24, 0x04, 0x24, 0x02, 0x12, + 0x37, 0x7F, 0x37, 0x7F, 0x37, 0x7F, 0x37, 0x7F, + 0x37, 0x7F, 0x1B, 0x3F, 0x1B, 0x3F, 0x0D, 0x1F, + 0x0F, 0x08, 0x0E, 0x00, 0x1E, 0x12, 0x1E, 0x12, + 0x1F, 0x10, 0x0F, 0x08, 0x02, 0x02, 0x00, 0x00, + 0xF7, 0xF8, 0xFF, 0xF0, 0xED, 0xE3, 0xED, 0xE1, + 0xEF, 0xE0, 0xF7, 0xF0, 0xFD, 0xFC, 0xFF, 0xFF, + 0xF0, 0x10, 0x40, 0x00, 0x41, 0x41, 0x00, 0x00, + 0x83, 0x82, 0xE3, 0x20, 0xC7, 0x04, 0xC7, 0x00, + 0xEF, 0x1F, 0xFF, 0x1F, 0xBE, 0xFF, 0xFF, 0xFE, + 0x7D, 0x7E, 0xDF, 0x3C, 0xFB, 0x18, 0xFF, 0x18, + 0x60, 0x00, 0x70, 0x00, 0xF8, 0x08, 0xB0, 0x00, + 0xD8, 0x40, 0x3C, 0x24, 0x5C, 0x44, 0xFC, 0x00, + 0xFF, 0x8F, 0xFF, 0x0F, 0xF7, 0x07, 0xFF, 0x07, + 0xBF, 0x47, 0xDB, 0x47, 0xBB, 0x03, 0xFF, 0x03, + 0x3C, 0x04, 0x78, 0x00, 0x78, 0x00, 0xEC, 0x80, + 0xFE, 0x92, 0xE7, 0x83, 0xE5, 0x80, 0x4F, 0x08, + 0xFB, 0x83, 0xFF, 0x83, 0xFF, 0x83, 0x7F, 0x83, + 0x6D, 0x93, 0x7C, 0x10, 0x7F, 0x10, 0xF7, 0x10, + 0x3C, 0x00, 0x7C, 0x40, 0x78, 0x00, 0xC8, 0x80, + 0xFC, 0x24, 0xBC, 0x24, 0xFD, 0x65, 0x3D, 0x25, + 0xFF, 0xC3, 0xBF, 0x83, 0xFF, 0x83, 0x7F, 0x03, + 0xDB, 0x23, 0xDB, 0x23, 0x9A, 0x67, 0xDA, 0x47, + 0xFF, 0x80, 0xFF, 0x80, 0xE0, 0x80, 0x40, 0x00, + 0xFF, 0x01, 0xFF, 0x01, 0xDF, 0x1F, 0xE0, 0x20, + 0x7F, 0x80, 0x7F, 0x00, 0x7F, 0x1F, 0xFF, 0x1F, + 0xFE, 0x00, 0xFE, 0x00, 0xE0, 0x01, 0xDF, 0x3F, + 0xBF, 0xA0, 0xB9, 0xA0, 0x10, 0x00, 0x11, 0x01, + 0x3B, 0x00, 0x3F, 0x00, 0x7E, 0x4E, 0x78, 0x48, + 0x5F, 0x40, 0x5F, 0xC0, 0xFF, 0xC7, 0xFE, 0xC7, + 0xFF, 0xC0, 0xFF, 0xC0, 0xB1, 0xC4, 0xB7, 0x8F, + 0xE3, 0x22, 0xC7, 0x04, 0xCE, 0x08, 0xE6, 0x20, + 0xCE, 0x42, 0xDE, 0x52, 0xFE, 0x32, 0xFC, 0x30, + 0xDD, 0x3E, 0xFB, 0x18, 0xF7, 0x18, 0xDF, 0x31, + 0xBD, 0x31, 0xAD, 0x23, 0xCD, 0x31, 0xCF, 0x11, + 0xFE, 0x02, 0x9E, 0x00, 0x86, 0x80, 0x06, 0x00, + 0x03, 0x00, 0x02, 0x00, 0x07, 0x01, 0x07, 0x01, + 0xFD, 0x03, 0xFF, 0x01, 0x7F, 0xF0, 0xFF, 0xF8, + 0xFF, 0xF8, 0xFF, 0xF8, 0xFE, 0xF8, 0xFE, 0xF1, + 0x38, 0x08, 0x71, 0x41, 0x1F, 0x06, 0x39, 0x20, + 0x0F, 0x00, 0x0F, 0x01, 0x04, 0x00, 0x0C, 0x00, + 0xF7, 0x87, 0xBE, 0xC6, 0xF9, 0xC6, 0xDF, 0xE0, + 0xFF, 0xE0, 0xFE, 0xF1, 0xFF, 0xF1, 0xFF, 0xF1, + 0x70, 0x10, 0xE0, 0x20, 0x80, 0x00, 0x80, 0x00, + 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xEF, 0x1F, 0xDF, 0x1F, 0xFF, 0x3F, 0xFF, 0x7F, + 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x3F, 0x3F, 0x7F, 0x7F, 0x78, 0x78, 0xF0, 0xF0, + 0xF0, 0xF0, 0xE0, 0xE0, 0xE0, 0xE0, 0xF0, 0xF0, + 0xDF, 0xFF, 0xBD, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, + 0xEF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xEF, 0xFF, + 0xE7, 0xE0, 0xFF, 0xF0, 0xFE, 0xF0, 0x1C, 0x00, + 0x3C, 0x20, 0x3C, 0x24, 0x3C, 0x24, 0x3C, 0x20, + 0xFF, 0xFF, 0xEF, 0xFF, 0x6F, 0xFF, 0xFF, 0xFF, + 0xDF, 0xFF, 0xDB, 0xFF, 0xDB, 0xFF, 0xDF, 0xFF, + 0xF8, 0x00, 0xFC, 0xC0, 0x1F, 0x03, 0x1F, 0x13, + 0x1F, 0x13, 0x1E, 0x02, 0x1E, 0x02, 0x3E, 0x02, + 0xFF, 0xFF, 0x3F, 0xFF, 0xFC, 0xFF, 0xEC, 0xFF, + 0xED, 0xFE, 0xFC, 0xFF, 0xFC, 0xFF, 0xFC, 0xFF, + 0x90, 0x90, 0x00, 0x00, 0x00, 0x00, 0x21, 0x21, + 0x20, 0x21, 0x00, 0x01, 0x00, 0x01, 0x40, 0x41, + 0x8F, 0x7F, 0x1F, 0xFF, 0x1F, 0xFF, 0x3F, 0xDE, + 0x1F, 0xFE, 0x3F, 0xFE, 0x3F, 0xFE, 0x7F, 0xBE, + 0x40, 0x7F, 0x84, 0xFF, 0x11, 0xF1, 0x20, 0xE0, + 0x20, 0xE0, 0x01, 0xC1, 0x01, 0xC1, 0x22, 0xE3, + 0xFF, 0x80, 0xFF, 0x00, 0xFF, 0x0E, 0xFF, 0x1F, + 0xDF, 0x3F, 0xFE, 0x3F, 0xFF, 0x3E, 0xFD, 0x1E, + 0x47, 0xC0, 0x27, 0xE0, 0x2F, 0xE8, 0x0F, 0xE9, + 0x0F, 0xE1, 0x0F, 0xE0, 0x3F, 0xF0, 0x3F, 0xF1, + 0xF8, 0x3F, 0xF8, 0x1F, 0xF0, 0x1F, 0xF0, 0x1F, + 0xF0, 0x1F, 0xF0, 0x1F, 0xE0, 0x1F, 0xC0, 0x3F, + 0xFC, 0x00, 0xFE, 0xE2, 0x1E, 0x12, 0x1E, 0x12, + 0x3E, 0x22, 0xFC, 0x00, 0xF8, 0x08, 0xF0, 0x10, + 0x03, 0xFF, 0x01, 0xFF, 0xE1, 0xFF, 0xE1, 0xFF, + 0xC1, 0xFF, 0x03, 0xFF, 0x07, 0xFF, 0x0F, 0xFF, + 0x01, 0x11, 0x00, 0x08, 0x00, 0x04, 0x00, 0x02, + 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x0E, 0x1F, 0x07, 0x0F, 0x03, 0x07, 0x01, 0x03, + 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x30, 0x30, + 0x0C, 0x0C, 0x03, 0xC3, 0x00, 0x30, 0x00, 0x0C, + 0xFF, 0xFF, 0x7F, 0xFF, 0xBF, 0xFF, 0xCF, 0xFF, + 0xF3, 0xFF, 0x3C, 0xFF, 0x0F, 0x3F, 0x03, 0x0F, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0xC0, 0xC0, 0x3C, 0x3C, 0x03, 0x03, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0x3F, 0xFF, 0xC3, 0xFF, 0xFC, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0xE0, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x1F, 0xFF, + 0x15, 0x15, 0x3F, 0x20, 0x2F, 0x20, 0x06, 0x06, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xEA, 0xE6, 0xDF, 0xC0, 0xDF, 0xE0, 0xF9, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xE6, 0x20, 0x9E, 0x12, 0x0C, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xDF, 0x30, 0xED, 0x31, 0xFF, 0x63, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x0E, 0x02, 0x1E, 0x12, 0x0D, 0x01, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFD, 0x03, 0xED, 0xE1, 0xFE, 0xF1, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x4F, 0x08, 0xE6, 0x20, 0xE7, 0x21, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xF7, 0x18, 0xDF, 0x18, 0xDE, 0x18, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xB9, 0xA1, 0x11, 0x01, 0x10, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x5E, 0x46, 0xFE, 0xC6, 0xFF, 0xC6, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0x3F, 0xFF, 0x01, 0xFF, 0x01, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xC0, 0x01, 0xFE, 0x00, 0xFE, 0x00, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x7E, 0x4E, 0x3F, 0x00, 0x3E, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xB1, 0x8E, 0xFF, 0x80, 0xFF, 0x80, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xEE, 0x20, 0x8F, 0x08, 0x85, 0x84, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xDF, 0x30, 0xF7, 0x38, 0x7B, 0x7C, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xAE, 0xA2, 0xF8, 0x00, 0xE8, 0x08, 0xC0, 0xC0, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x5D, 0xE1, 0xFF, 0x03, 0xF7, 0x0F, 0x3F, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x0E, 0x02, 0x1E, 0x12, 0x1E, 0x12, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFD, 0xF1, 0xED, 0xF1, 0xED, 0xE3, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFB, 0xFB, 0x7F, 0x7F, 0x3F, 0x3F, 0x0C, 0x0C, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x75, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF3, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xDF, 0xC1, 0xDF, 0xD0, 0x8F, 0x88, 0x01, 0x01, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFE, 0xFF, 0xEF, 0xFF, 0x77, 0xFF, 0xFE, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFA, 0x82, 0xF8, 0x08, 0xE0, 0x00, 0x81, 0x81, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x7E, 0xFD, 0xF4, 0xFF, 0xFC, 0xFF, 0x7E, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x7D, 0x7D, 0x02, 0x02, 0x02, 0x02, 0xFC, 0xFC, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x03, 0xFE, 0x01, 0xFF, 0x01, 0xFF, 0x03, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x1C, 0xFF, 0x00, 0xFF, 0x41, 0x7F, 0x18, 0x18, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xF7, 0x08, 0xFF, 0x00, 0xFF, 0x80, 0xE7, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x5E, 0xC2, 0x9C, 0x80, 0x1C, 0x04, 0x08, 0x08, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xE1, 0x3F, 0xE3, 0x7F, 0xE3, 0xFF, 0xF7, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xF0, 0x80, 0x78, 0x08, 0x78, 0x48, 0x10, 0x10, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x0F, 0xFF, 0x87, 0xFF, 0x87, 0xFF, 0xEF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0xC0, 0x00, 0x3C, 0x00, 0x03, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x3F, 0xFF, 0x03, 0x3F, 0x00, 0x03, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x1C, 0x1C, 0x03, 0x03, 0x00, 0xE0, 0x00, 0x1C, + 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xE3, 0xFF, 0xFC, 0xFF, 0x1F, 0xFF, 0x03, 0x1F, + 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0xFC, 0xFC, 0x03, 0x03, 0x00, 0x00, + 0x00, 0xFC, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xFF, 0x03, 0xFF, 0xFC, 0xFF, 0xFF, 0xFF, + 0x03, 0xFF, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, + 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0, 0x3F, 0x3F, + 0x00, 0x00, 0x00, 0xC0, 0x00, 0x3F, 0x00, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xC0, 0xFF, + 0xFF, 0xFF, 0x3F, 0xFF, 0x00, 0x3F, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0, + 0x3F, 0x3F, 0x00, 0x00, 0x00, 0xC0, 0x00, 0x3F, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, + 0xC0, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0x00, 0x3F, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xFF +}; diff --git a/Core/graphics/dmg_border.inc b/Core/graphics/dmg_border.inc new file mode 100644 index 0000000..7db0673 --- /dev/null +++ b/Core/graphics/dmg_border.inc @@ -0,0 +1,558 @@ +static const uint16_t palette[] = { + 0x0000, 0x0011, 0x18C6, 0x001A, 0x318C, 0x39CE, 0x5294, 0x5AD6, + 0x739C, 0x45A8, 0x4520, 0x18A5, 0x4A32, 0x2033, 0x20EC, 0x0000, +}; + +static const uint16_t tilemap[] = { + 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, + 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, + 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, + 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, + 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, + 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, + 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, + 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, + 0x0001, 0x0003, 0x0004, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, + 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, + 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, + 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x4004, 0x4003, 0x0001, + 0x0001, 0x0006, 0x0007, 0x0007, 0x0007, 0x0008, 0x0009, 0x000A, + 0x000B, 0x000C, 0x000D, 0x000E, 0x000F, 0x0010, 0x0011, 0x0012, + 0x0013, 0x0014, 0x0015, 0x000E, 0x0016, 0x0017, 0x0018, 0x0019, + 0x001A, 0x001B, 0x001C, 0x0007, 0x0007, 0x0007, 0x4006, 0x0001, + 0x0001, 0x001D, 0x001E, 0x001E, 0x001E, 0x001F, 0x0020, 0x0021, + 0x0022, 0x0023, 0x0024, 0x0025, 0x4024, 0x0026, 0x0025, 0x0025, + 0x0027, 0x0028, 0x0029, 0x002A, 0x002B, 0x002C, 0x002D, 0x002E, + 0x002F, 0x0030, 0x0031, 0x001E, 0x001E, 0x001E, 0xC01D, 0x0001, + 0x0001, 0x001D, 0x0032, 0x0032, 0x0032, 0x0033, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC033, 0x0032, 0x0032, 0x0032, 0xC01D, 0x0001, + 0x0001, 0x001D, 0x0032, 0x0032, 0x0032, 0x0033, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC033, 0x0032, 0x0032, 0x0032, 0xC01D, 0x0001, + 0x0001, 0x001D, 0x0032, 0x0032, 0x0032, 0x0033, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC033, 0x0032, 0x0032, 0x0032, 0xC01D, 0x0001, + 0x0001, 0x001D, 0x0032, 0x0032, 0x0032, 0x0033, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC033, 0x0032, 0x0032, 0x0032, 0xC01D, 0x0001, + 0x0001, 0x001D, 0x0032, 0x0032, 0x0032, 0x0033, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC033, 0x0032, 0x0032, 0x0032, 0xC01D, 0x0001, + 0x0001, 0x001D, 0x0034, 0x0035, 0x4034, 0x0033, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC033, 0x0032, 0x0032, 0x0032, 0xC01D, 0x0001, + 0x0001, 0x001D, 0x8034, 0x0036, 0xC034, 0x0033, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC033, 0x0032, 0x0032, 0x0032, 0xC01D, 0x0001, + 0x0001, 0x001D, 0x0032, 0x0032, 0x0032, 0x0033, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC033, 0x0032, 0x0032, 0x0032, 0xC01D, 0x0001, + 0x0001, 0x001D, 0x0032, 0x0032, 0x0032, 0x0033, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC033, 0x0032, 0x0032, 0x0032, 0xC01D, 0x0001, + 0x0001, 0x001D, 0x0032, 0x0032, 0x0032, 0x0033, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC033, 0x0032, 0x0032, 0x0032, 0xC01D, 0x0001, + 0x0001, 0x001D, 0x0032, 0x0032, 0x0032, 0x0033, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC033, 0x0032, 0x0032, 0x0032, 0xC01D, 0x0001, + 0x0001, 0x001D, 0x0032, 0x0032, 0x0032, 0x0033, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC033, 0x0032, 0x0032, 0x0032, 0xC01D, 0x0001, + 0x0001, 0x001D, 0x0032, 0x0032, 0x0032, 0x0033, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC033, 0x0032, 0x0032, 0x0032, 0xC01D, 0x0001, + 0x0001, 0x001D, 0x0032, 0x0032, 0x0032, 0x0033, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC033, 0x0032, 0x0032, 0x0032, 0xC01D, 0x0001, + 0x0001, 0x001D, 0x0032, 0x0032, 0x0032, 0x0033, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC033, 0x0032, 0x0032, 0x0032, 0xC01D, 0x0001, + 0x0001, 0x001D, 0x0032, 0x0032, 0x0032, 0x0033, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC033, 0x0032, 0x0032, 0x0032, 0x0037, 0x0001, + 0x0001, 0x001D, 0x0032, 0x0032, 0x0032, 0x0033, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC033, 0x0032, 0x0032, 0x0032, 0x0038, 0x0001, + 0x0001, 0x001D, 0x0032, 0x0032, 0x0032, 0x0033, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0xC033, 0x0032, 0x0032, 0x0039, 0x003A, 0x0001, + 0x0001, 0x003B, 0x003C, 0x0032, 0x0032, 0xC03C, 0x003D, 0x003D, + 0x003D, 0x003D, 0x003D, 0x003D, 0x003D, 0x003D, 0x003D, 0x003D, + 0x003D, 0x003D, 0x003D, 0x003D, 0x003D, 0x003D, 0x003D, 0x003D, + 0x003D, 0x003D, 0x003E, 0x003F, 0x0040, 0x0041, 0x0001, 0x0001, + 0x0001, 0x0042, 0x0043, 0x0044, 0x0044, 0x0044, 0x0044, 0x0044, + 0x0044, 0x0044, 0x0044, 0x0044, 0x0044, 0x0044, 0x0044, 0x0044, + 0x0044, 0x0044, 0x0044, 0x0044, 0x0044, 0x0044, 0x0044, 0x0044, + 0x0044, 0x0044, 0x0045, 0x0046, 0x0001, 0x0001, 0x0001, 0x0001, + 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, + 0x0001, 0x0047, 0x0048, 0x0049, 0x004A, 0x004B, 0x004C, 0x004D, + 0x004E, 0x004F, 0x0050, 0x0051, 0x0052, 0x0053, 0x0054, 0x0001, + 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, + 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, + 0x0001, 0x0055, 0x0056, 0x0057, 0x0058, 0x0059, 0x005A, 0x005B, + 0x005C, 0x005D, 0x005E, 0x005F, 0x0060, 0x0061, 0x0001, 0x0001, + 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, + 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, + 0x0001, 0x0001, 0x0062, 0x0063, 0x0064, 0x0065, 0x0066, 0x0067, + 0x0068, 0x0069, 0x006A, 0x006B, 0x0001, 0x006C, 0x0001, 0x0001, + 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, +}; + +const uint8_t tiles[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF, + 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x00, 0xFF, 0x01, 0xFE, 0x06, 0xF9, 0x08, 0xF7, + 0x11, 0xEF, 0x22, 0xDB, 0x20, 0xDB, 0x40, 0xB7, + 0xFF, 0x00, 0xFF, 0x00, 0xFE, 0x00, 0xF8, 0x00, + 0xF1, 0x00, 0xE6, 0x04, 0xE4, 0x00, 0xC8, 0x00, + 0x7F, 0x80, 0x80, 0x7F, 0x00, 0xFF, 0x7F, 0xFF, + 0x80, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0xFF, 0x00, 0x80, 0x00, 0x00, 0x00, 0x7F, 0x00, + 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, + 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x40, 0xB7, 0x00, 0xEF, 0x00, 0xEF, 0x00, 0xEF, + 0x00, 0xEF, 0x00, 0xEF, 0x00, 0xEF, 0x00, 0xEF, + 0xC8, 0x00, 0x90, 0x00, 0x90, 0x00, 0x90, 0x00, + 0x90, 0x00, 0x90, 0x00, 0x90, 0x00, 0x90, 0x00, + 0x00, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, + 0x00, 0xFF, 0x00, 0xFF, 0x03, 0xFF, 0x02, 0xFF, + 0x02, 0xFF, 0x02, 0xFF, 0x02, 0xFF, 0x02, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x02, 0x00, + 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, 0x02, 0x00, + 0x00, 0xFF, 0x00, 0xFF, 0xC1, 0xDD, 0x00, 0xC9, + 0x14, 0xFF, 0x14, 0xFF, 0x14, 0xFF, 0x00, 0xC9, + 0x00, 0x00, 0x00, 0x00, 0xE3, 0x00, 0x36, 0x22, + 0x14, 0x00, 0x14, 0x00, 0x14, 0x00, 0x36, 0x22, + 0x00, 0xFF, 0x00, 0xFF, 0xC7, 0xDF, 0x01, 0xCF, + 0x11, 0xFF, 0x11, 0xFF, 0x11, 0xFF, 0x01, 0xCF, + 0x00, 0x00, 0x00, 0x00, 0xE7, 0x00, 0x31, 0x20, + 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x31, 0x20, + 0x00, 0xFF, 0x00, 0xFF, 0xC2, 0xFF, 0x03, 0xFF, + 0x02, 0xFE, 0x02, 0xFE, 0x02, 0xFF, 0x02, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0xC2, 0x00, 0x03, 0x00, + 0x03, 0x01, 0x03, 0x00, 0x02, 0x00, 0x02, 0x00, + 0x00, 0xFF, 0x00, 0xFF, 0x08, 0xFF, 0x18, 0xFF, + 0x08, 0x4E, 0x08, 0x4E, 0x09, 0x1F, 0x08, 0x1C, + 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x18, 0x00, + 0xB9, 0x10, 0xB9, 0xA1, 0xE9, 0xA0, 0xEB, 0x41, + 0x00, 0xFF, 0x00, 0xFF, 0x4F, 0xFF, 0x02, 0x1F, + 0x02, 0x4F, 0x02, 0x4F, 0xF2, 0xFF, 0x02, 0xE7, + 0x00, 0x00, 0x00, 0x00, 0x4F, 0x00, 0xE2, 0xA0, + 0xB2, 0xA0, 0xB2, 0x10, 0xF2, 0x00, 0x1A, 0x10, + 0x00, 0xFF, 0x00, 0xFF, 0xBC, 0xFD, 0x22, 0xFB, + 0x22, 0xFB, 0x3C, 0xFD, 0x24, 0xFF, 0x26, 0xF9, + 0x00, 0x00, 0x00, 0x00, 0xBE, 0x00, 0x26, 0x00, + 0x26, 0x00, 0x3E, 0x00, 0x24, 0x00, 0x26, 0x00, + 0x00, 0xFF, 0x00, 0xFF, 0x50, 0xFF, 0x49, 0xEF, + 0x49, 0xF0, 0x46, 0xFF, 0x49, 0xF0, 0x49, 0xEF, + 0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x59, 0x00, + 0x4F, 0x06, 0x46, 0x00, 0x4F, 0x06, 0x59, 0x00, + 0x00, 0xFF, 0x00, 0xFF, 0x88, 0xFF, 0x00, 0x72, + 0x00, 0xF2, 0x05, 0xFF, 0x00, 0xF8, 0x00, 0x78, + 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x8D, 0x08, + 0x0D, 0x05, 0x05, 0x00, 0x07, 0x05, 0x87, 0x02, + 0x00, 0xFF, 0x00, 0xFF, 0x8A, 0xFF, 0x02, 0x27, + 0x02, 0x27, 0x52, 0xFF, 0x02, 0x8F, 0x02, 0x8F, + 0x00, 0x00, 0x00, 0x00, 0x8A, 0x00, 0xDA, 0x88, + 0xDA, 0x50, 0x52, 0x00, 0x72, 0x50, 0x72, 0x20, + 0x00, 0xFF, 0x00, 0xFF, 0xFA, 0xFF, 0x22, 0xFF, + 0x22, 0xFF, 0x23, 0xFF, 0x22, 0xFF, 0x22, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0xFA, 0x00, 0x22, 0x00, + 0x22, 0x00, 0x23, 0x00, 0x22, 0x00, 0x22, 0x00, + 0x00, 0xFF, 0x00, 0xFF, 0x20, 0xFF, 0x20, 0xFF, + 0x20, 0xFF, 0xE0, 0xFF, 0x20, 0xFF, 0x20, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x20, 0x00, + 0x20, 0x00, 0xE0, 0x00, 0x20, 0x00, 0x20, 0x00, + 0x00, 0xFF, 0x00, 0xFF, 0x33, 0x37, 0x00, 0x77, + 0x80, 0xFF, 0x20, 0x27, 0x08, 0xFF, 0x00, 0x77, + 0x00, 0x00, 0x00, 0x00, 0xFB, 0x40, 0x88, 0x88, + 0x80, 0x00, 0xF8, 0x50, 0x08, 0x00, 0x88, 0x88, + 0x00, 0xFF, 0x00, 0xFF, 0xEF, 0xFF, 0x88, 0xFF, + 0x88, 0xFF, 0x8F, 0xFF, 0x88, 0xFF, 0x88, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0xEF, 0x00, 0x88, 0x00, + 0x88, 0x00, 0x8F, 0x00, 0x88, 0x00, 0x88, 0x00, + 0x00, 0xFF, 0x00, 0xFF, 0xF9, 0xFD, 0x80, 0xF9, + 0x84, 0xFF, 0xF4, 0xFF, 0x84, 0xFF, 0x80, 0xF9, + 0x00, 0x00, 0x00, 0x00, 0xFB, 0x00, 0x86, 0x02, + 0x84, 0x00, 0xF4, 0x00, 0x84, 0x00, 0x86, 0x02, + 0x00, 0xFF, 0x00, 0xFF, 0xC0, 0xDF, 0x00, 0xCF, + 0x10, 0xFF, 0x10, 0xFF, 0x10, 0xFF, 0x00, 0xCF, + 0x00, 0x00, 0x00, 0x00, 0xE0, 0x00, 0x30, 0x20, + 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x30, 0x20, + 0x00, 0xFF, 0x00, 0xFF, 0x30, 0x36, 0x00, 0x74, + 0x82, 0xFF, 0x22, 0x27, 0x0A, 0xFF, 0x00, 0x74, + 0x00, 0x00, 0x00, 0x00, 0xF9, 0x40, 0x8B, 0x89, + 0x82, 0x00, 0xFA, 0x50, 0x0A, 0x00, 0x8B, 0x89, + 0x00, 0xFF, 0x00, 0xFF, 0xE2, 0xEF, 0x02, 0xE7, + 0x0A, 0xFF, 0x0A, 0xFF, 0x0A, 0xFF, 0x00, 0xE4, + 0x00, 0x00, 0x00, 0x00, 0xF2, 0x00, 0x1A, 0x10, + 0x0A, 0x00, 0x0A, 0x00, 0x0A, 0x00, 0x1B, 0x12, + 0x00, 0xFF, 0x00, 0xFF, 0x14, 0xFF, 0x16, 0xFF, + 0x14, 0xFC, 0x15, 0xFE, 0x14, 0xFF, 0x04, 0xCF, + 0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x16, 0x00, + 0x17, 0x01, 0x15, 0x00, 0x14, 0x00, 0x34, 0x10, + 0x00, 0xFF, 0x00, 0xFF, 0x2F, 0xFF, 0x28, 0xFF, + 0x28, 0xFF, 0xA8, 0x7F, 0x28, 0x3F, 0x68, 0xFF, + 0x00, 0x00, 0x00, 0x00, 0x2F, 0x00, 0x28, 0x00, + 0x28, 0x00, 0xA8, 0x00, 0xE8, 0x80, 0x68, 0x00, + 0x00, 0xFF, 0x00, 0xFF, 0x00, 0x7F, 0x00, 0x3F, + 0x40, 0xFF, 0x40, 0xFF, 0x40, 0xFF, 0x00, 0x3F, + 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0xC0, 0x80, + 0x40, 0x00, 0x40, 0x00, 0x40, 0x00, 0xC0, 0x80, + 0x00, 0xEF, 0x00, 0xEF, 0x00, 0xEF, 0x00, 0xEF, + 0x00, 0xEF, 0x00, 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0xF5, 0x80, 0x77, 0x90, 0x67, + 0x84, 0x7B, 0x84, 0x7F, 0x84, 0x7B, 0x84, 0x7B, + 0x8C, 0x73, 0x8C, 0x7B, 0x0E, 0xF9, 0x0E, 0xF9, + 0x86, 0x59, 0x06, 0xF9, 0x48, 0xB3, 0x08, 0xF7, + 0x10, 0xE7, 0x14, 0xEB, 0x24, 0xCB, 0x20, 0xDF, + 0x60, 0xBF, 0x44, 0xBB, 0x04, 0xFF, 0x0C, 0xF3, + 0x0C, 0xFB, 0x18, 0xE7, 0x18, 0xF7, 0x38, 0xC7, + 0x08, 0xD7, 0x48, 0x97, 0x48, 0xB7, 0x41, 0xBE, + 0x41, 0xBE, 0x01, 0xBE, 0x10, 0xAF, 0x90, 0x2F, + 0x30, 0xEF, 0x30, 0xEF, 0x30, 0xCF, 0x30, 0xCF, + 0x70, 0x8F, 0x70, 0xCF, 0x60, 0xDF, 0x60, 0xDF, + 0x04, 0xFB, 0x04, 0xFB, 0xFC, 0x03, 0x00, 0xFF, + 0x00, 0xFF, 0xF8, 0x02, 0x05, 0xFA, 0x05, 0xFA, + 0x03, 0xFC, 0x03, 0xFC, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0x07, 0xFD, 0x02, 0xFD, 0x06, 0xF9, + 0x80, 0x7F, 0x80, 0x7F, 0x0F, 0xF0, 0x10, 0xE7, + 0x10, 0xEE, 0x1E, 0xE1, 0x00, 0xFF, 0x00, 0xFF, + 0x00, 0xFF, 0x00, 0xFF, 0x0E, 0xF1, 0x0F, 0xF8, + 0x0F, 0xF1, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0x60, 0x8F, 0x00, 0xDF, 0x00, 0xFF, 0x00, 0xEF, + 0x04, 0xEB, 0x20, 0xCF, 0x22, 0xDD, 0xC1, 0x1E, + 0x38, 0xD7, 0x38, 0xE7, 0x18, 0xE7, 0x18, 0xF7, + 0x18, 0xF7, 0x1C, 0xF3, 0x3E, 0xC1, 0x7F, 0xA0, + 0x80, 0x3F, 0x80, 0x7F, 0x80, 0x7F, 0x01, 0xFE, + 0x00, 0xBD, 0x18, 0xE7, 0x00, 0xFF, 0x83, 0x7C, + 0x7F, 0xC0, 0x7F, 0x80, 0x7F, 0x80, 0x7E, 0x81, + 0x7E, 0xC3, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0x81, 0x76, 0x80, 0x77, 0x10, 0xE7, 0x10, 0xEF, + 0x10, 0xEF, 0x21, 0xCE, 0x41, 0x9E, 0x81, 0x3E, + 0x0E, 0xF9, 0x0F, 0xF8, 0x0F, 0xF8, 0x0F, 0xF0, + 0x1F, 0xE0, 0x3E, 0xD1, 0x7E, 0xA1, 0xFE, 0x41, + 0x04, 0xF9, 0x08, 0xF3, 0x18, 0xE7, 0x10, 0xEF, + 0x10, 0xEF, 0x10, 0xEF, 0x00, 0xEF, 0x20, 0xCF, + 0x07, 0xFA, 0x07, 0xFC, 0x0F, 0xF0, 0x0F, 0xF0, + 0x0F, 0xF0, 0x1F, 0xE0, 0x1F, 0xF0, 0x1F, 0xF0, + 0x7C, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0xFF, 0x82, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x78, 0x87, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x0F, 0xF0, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x70, 0x8E, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0xFF, 0x01, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xC3, 0x18, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0xFF, 0x24, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x8F, 0x70, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xF8, 0x03, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0xFF, 0x04, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x00, 0x7F, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0xFF, 0x80, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0x3E, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0xFF, 0xC1, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xE0, 0x1F, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, +}; diff --git a/Core/sgb_animation_logo.inc b/Core/graphics/sgb_animation_logo.inc similarity index 100% rename from Core/sgb_animation_logo.inc rename to Core/graphics/sgb_animation_logo.inc diff --git a/Core/sgb_border.inc b/Core/graphics/sgb_border.inc similarity index 100% rename from Core/sgb_border.inc rename to Core/graphics/sgb_border.inc diff --git a/Core/mbc.c b/Core/mbc.c index d3791a1..2ee53e8 100644 --- a/Core/mbc.c +++ b/Core/mbc.c @@ -86,6 +86,10 @@ void GB_update_mbc_mappings(GB_gameboy_t *gb) case GB_MBC3: gb->mbc_rom_bank = gb->mbc3.rom_bank; gb->mbc_ram_bank = gb->mbc3.ram_bank; + if (!gb->is_mbc30) { + gb->mbc_rom_bank &= 0x7F; + gb->mbc_ram_bank &= 0x3; + } if (gb->mbc_rom_bank == 0) { gb->mbc_rom_bank = 1; } @@ -128,7 +132,7 @@ void GB_configure_cart(GB_gameboy_t *gb) gb->mbc_ram_size = 0x200; } else { - static const int ram_sizes[256] = {0, 0x800, 0x2000, 0x8000, 0x20000, 0x10000}; + static const unsigned ram_sizes[256] = {0, 0x800, 0x2000, 0x8000, 0x20000, 0x10000}; gb->mbc_ram_size = ram_sizes[gb->rom[0x149]]; } gb->mbc_ram = malloc(gb->mbc_ram_size); @@ -147,6 +151,13 @@ void GB_configure_cart(GB_gameboy_t *gb) } } + /* Detect MBC30 */ + if (gb->cartridge_type->mbc_type == GB_MBC3) { + if (gb->rom_size > 0x200000 || gb->mbc_ram_size > 0x8000) { + gb->is_mbc30 = true; + } + } + /* Set MBC5's bank to 1 correctly */ if (gb->cartridge_type->mbc_type == GB_MBC5) { gb->mbc5.rom_bank_low = 1; diff --git a/Core/memory.c b/Core/memory.c index 83c1be0..49296dd 100644 --- a/Core/memory.c +++ b/Core/memory.c @@ -277,7 +277,7 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr) case GB_MODEL_SGB_PAL_NO_SFC: case GB_MODEL_SGB2: case GB_MODEL_SGB2_NO_SFC: - ; + break; } } @@ -295,11 +295,11 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr) return gb->io_registers[GB_IO_TAC] | 0xF8; case GB_IO_STAT: return gb->io_registers[GB_IO_STAT] | 0x80; - case GB_IO_DMG_EMULATION_INDICATION: - if (!gb->cgb_mode) { + case GB_IO_OPRI: + if (!GB_is_cgb(gb)) { return 0xFF; } - return gb->io_registers[GB_IO_DMG_EMULATION_INDICATION] | 0xFE; + return gb->io_registers[GB_IO_OPRI] | 0xFE; case GB_IO_PCM_12: if (!GB_is_cgb(gb)) return 0xFF; @@ -435,12 +435,12 @@ uint8_t GB_read_memory(GB_gameboy_t *gb, uint16_t addr) if (is_addr_in_dma_use(gb, addr)) { addr = gb->dma_current_src; } + uint8_t data = read_map[addr >> 12](gb, addr); + GB_apply_cheat(gb, addr, &data); if (gb->read_memory_callback) { - uint8_t data = read_map[addr >> 12](gb, addr); data = gb->read_memory_callback(gb, addr, data); - return data; } - return read_map[addr >> 12](gb, addr); + return data; } static void write_mbc(GB_gameboy_t *gb, uint16_t addr, uint8_t value) @@ -456,9 +456,9 @@ static void write_mbc(GB_gameboy_t *gb, uint16_t addr, uint8_t value) } break; case GB_MBC2: - switch (addr & 0xF000) { - case 0x0000: case 0x1000: if (!(addr & 0x100)) gb->mbc_ram_enable = (value & 0xF) == 0xA; break; - case 0x2000: case 0x3000: if ( addr & 0x100) gb->mbc2.rom_bank = value; break; + switch (addr & 0x4100) { + case 0x0000: gb->mbc_ram_enable = (value & 0xF) == 0xA; break; + case 0x0100: gb->mbc2.rom_bank = value; break; } break; case GB_MBC3: @@ -642,24 +642,34 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value) if (addr < 0xFF80) { /* Hardware registers */ switch (addr & 0xFF) { + case GB_IO_WY: + if (value == gb->current_line) { + gb->wy_triggered = true; + } case GB_IO_WX: - GB_window_related_write(gb, addr & 0xFF, value); - break; case GB_IO_IF: case GB_IO_SCX: case GB_IO_SCY: case GB_IO_BGP: case GB_IO_OBP0: case GB_IO_OBP1: - case GB_IO_WY: case GB_IO_SB: - case GB_IO_DMG_EMULATION_INDICATION: case GB_IO_UNKNOWN2: case GB_IO_UNKNOWN3: case GB_IO_UNKNOWN4: case GB_IO_UNKNOWN5: gb->io_registers[addr & 0xFF] = value; return; + case GB_IO_OPRI: + if ((!gb->boot_rom_finished || (gb->io_registers[GB_IO_KEY0] & 8)) && GB_is_cgb(gb)) { + gb->io_registers[addr & 0xFF] = value; + gb->object_priority = (value & 1) ? GB_OBJECT_PRIORITY_X : GB_OBJECT_PRIORITY_INDEX; + } + else if (gb->cgb_mode) { + gb->io_registers[addr & 0xFF] = value; + + } + return; case GB_IO_LYC: /* TODO: Probably completely wrong in double speed mode */ @@ -728,8 +738,19 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value) GB_timing_sync(gb); GB_lcd_off(gb); } - /* Writing to LCDC might enable to disable the window, so we write it via GB_window_related_write */ - GB_window_related_write(gb, addr & 0xFF, value); + /* Handle disabling objects while already fetching an object */ + if ((gb->io_registers[GB_IO_LCDC] & 2) && !(value & 2)) { + if (gb->during_object_fetch) { + gb->cycles_for_line += gb->display_cycles; + gb->display_cycles = 0; + gb->object_fetch_aborted = true; + } + } + gb->io_registers[GB_IO_LCDC] = value; + if (!(value & 0x20)) { + gb->wx_triggered = false; + gb->wx166_glitch = false; + } return; case GB_IO_STAT: @@ -756,18 +777,19 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value) } else if ((gb->io_registers[GB_IO_JOYP] & 0x30) != (value & 0x30)) { GB_sgb_write(gb, value); - gb->io_registers[GB_IO_JOYP] = value & 0xF0; + gb->io_registers[GB_IO_JOYP] = (value & 0xF0) | (gb->io_registers[GB_IO_JOYP] & 0x0F); GB_update_joyp(gb); } return; - case GB_IO_BIOS: + case GB_IO_BANK: gb->boot_rom_finished = true; return; - case GB_IO_DMG_EMULATION: + case GB_IO_KEY0: if (GB_is_cgb(gb) && !gb->boot_rom_finished) { gb->cgb_mode = !(value & 0xC); /* The real "contents" of this register aren't quite known yet. */ + gb->io_registers[GB_IO_KEY0] = value; } return; diff --git a/Core/save_state.c b/Core/save_state.c index ce844b9..621f07c 100644 --- a/Core/save_state.c +++ b/Core/save_state.c @@ -180,6 +180,28 @@ static bool verify_state_compatibility(GB_gameboy_t *gb, GB_gameboy_t *save) return true; } +static void sanitize_state(GB_gameboy_t *gb) +{ + for (unsigned i = 0; i < 32; i++) { + GB_palette_changed(gb, false, i * 2); + GB_palette_changed(gb, true, i * 2); + } + + gb->bg_fifo.read_end &= 0xF; + gb->bg_fifo.write_end &= 0xF; + gb->oam_fifo.read_end &= 0xF; + gb->oam_fifo.write_end &= 0xF; + gb->object_low_line_address &= gb->vram_size & ~1; + gb->fetcher_x &= 0x1f; + if (gb->lcd_x > gb->position_in_line) { + gb->lcd_x = gb->position_in_line; + } + + if (gb->object_priority == GB_OBJECT_PRIORITY_UNDEFINED) { + gb->object_priority = gb->cgb_mode? GB_OBJECT_PRIORITY_INDEX : GB_OBJECT_PRIORITY_X; + } +} + #define READ_SECTION(gb, f, section) read_section(f, GB_GET_SECTION(gb, section), GB_SECTION_SIZE(section)) int GB_load_state(GB_gameboy_t *gb, const char *path) @@ -252,15 +274,7 @@ int GB_load_state(GB_gameboy_t *gb, const char *path) errno = 0; - for (unsigned i = 0; i < 32; i++) { - GB_palette_changed(gb, false, i * 2); - GB_palette_changed(gb, true, i * 2); - } - - gb->bg_fifo.read_end &= 0xF; - gb->bg_fifo.write_end &= 0xF; - gb->oam_fifo.read_end &= 0xF; - gb->oam_fifo.write_end &= 0xF; + sanitize_state(gb); error: fclose(f); @@ -343,7 +357,7 @@ int GB_load_state_from_buffer(GB_gameboy_t *gb, const uint8_t *buffer, size_t le return -1; } - if (buffer_read(gb->vram,gb->vram_size, &buffer, &length) != gb->vram_size) { + if (buffer_read(gb->vram, gb->vram_size, &buffer, &length) != gb->vram_size) { return -1; } @@ -353,15 +367,7 @@ int GB_load_state_from_buffer(GB_gameboy_t *gb, const uint8_t *buffer, size_t le memcpy(gb, &save, sizeof(save)); - for (unsigned i = 0; i < 32; i++) { - GB_palette_changed(gb, false, i * 2); - GB_palette_changed(gb, true, i * 2); - } - - gb->bg_fifo.read_end &= 0xF; - gb->bg_fifo.write_end &= 0xF; - gb->oam_fifo.read_end &= 0xF; - gb->oam_fifo.write_end &= 0xF; + sanitize_state(gb); return 0; } diff --git a/Core/sgb.c b/Core/sgb.c index 7ebeae0..c77b0db 100644 --- a/Core/sgb.c +++ b/Core/sgb.c @@ -17,6 +17,7 @@ enum { ATTR_BLK = 0x04, ATTR_LIN = 0x05, ATTR_DIV = 0x06, + ATTR_CHR = 0x07, PAL_SET = 0x0A, PAL_TRN = 0x0B, DATA_SND = 0x0F, @@ -150,7 +151,7 @@ static void command_ready(GB_gameboy_t *gb) 0xE content bytes. The last command, FB, is padded with zeros, so information past the header is not sent. */ if ((gb->sgb->command[0] & 0xF1) == 0xF1) { - if(gb->boot_rom_finished) return; + if (gb->boot_rom_finished) return; uint8_t checksum = 0; for (unsigned i = 2; i < 0x10; i++) { @@ -246,7 +247,7 @@ static void command_ready(GB_gameboy_t *gb) gb->sgb->attribute_map[x + 20 * y] = inside_palette; } } - else if(middle) { + else if (middle) { gb->sgb->attribute_map[x + 20 * y] = middle_palette; } } @@ -254,6 +255,52 @@ static void command_ready(GB_gameboy_t *gb) } break; } + case ATTR_CHR: { + struct __attribute__((packed)) { + uint8_t x, y; + uint16_t length; + uint8_t direction; + uint8_t data[]; + } *command = (void *)(gb->sgb->command + 1); + + uint16_t count = command->length; +#ifdef GB_BIG_ENDIAN + count = __builtin_bswap16(count); +#endif + uint8_t x = command->x; + uint8_t y = command->y; + if (x >= 20 || y >= 18 || (count + 3) / 4 > sizeof(gb->sgb->command) - sizeof(*command) - 1) { + /* TODO: Verify with the SFC BIOS */ + break; + } + + for (unsigned i = 0; i < count; i++) { + uint8_t palette = (command->data[i / 4] >> (((~i) & 3) << 1)) & 3; + gb->sgb->attribute_map[x + 20 * y] = palette; + if (command->direction) { + y++; + if (y == 18) { + x++; + y = 0; + if (x == 20) { + x = 0; + } + } + } + else { + x++; + if (x == 20) { + y++; + x = 0; + if (y == 18) { + y = 0; + } + } + } + } + + break; + } case ATTR_LIN: { struct { uint8_t count; @@ -474,7 +521,7 @@ void GB_sgb_write(GB_gameboy_t *gb, uint8_t value) static uint32_t convert_rgb15(GB_gameboy_t *gb, uint16_t color) { - return GB_convert_rgb15(gb, color); + return GB_convert_rgb15(gb, color, false); } static uint32_t convert_rgb15_with_fade(GB_gameboy_t *gb, uint16_t color, uint8_t fade) @@ -489,14 +536,17 @@ static uint32_t convert_rgb15_with_fade(GB_gameboy_t *gb, uint16_t color, uint8_ color = r | (g << 5) | (b << 10); - return GB_convert_rgb15(gb, color); + return GB_convert_rgb15(gb, color, false); } #include static void render_boot_animation (GB_gameboy_t *gb) { -#include "sgb_animation_logo.inc" - uint32_t *output = &gb->screen[48 + 40 * 256]; +#include "graphics/sgb_animation_logo.inc" + uint32_t *output = gb->screen; + if (gb->border_mode != GB_BORDER_NEVER) { + output += 48 + 40 * 256; + } uint8_t *input = animation_logo; unsigned fade_blue = 0; unsigned fade_red = 0; @@ -544,7 +594,9 @@ static void render_boot_animation (GB_gameboy_t *gb) input++; } } - output += 256 - 160; + if (gb->border_mode != GB_BORDER_NEVER) { + output += 256 - 160; + } } } @@ -556,14 +608,6 @@ void GB_sgb_render(GB_gameboy_t *gb) } if (gb->sgb->intro_animation < INTRO_ANIMATION_LENGTH) gb->sgb->intro_animation++; - - if (!gb->screen || !gb->rgb_encode_callback) return; - - if (gb->sgb->mask_mode != MASK_FREEZE) { - memcpy(gb->sgb->effective_screen_buffer, - gb->sgb->screen_buffer, - sizeof(gb->sgb->effective_screen_buffer)); - } if (gb->sgb->vram_transfer_countdown) { if (--gb->sgb->vram_transfer_countdown == 0) { @@ -626,16 +670,27 @@ void GB_sgb_render(GB_gameboy_t *gb) } } + if (!gb->screen || !gb->rgb_encode_callback || gb->disable_rendering) return; + uint32_t colors[4 * 4]; for (unsigned i = 0; i < 4 * 4; i++) { colors[i] = convert_rgb15(gb, gb->sgb->effective_palettes[i]); } + if (gb->sgb->mask_mode != MASK_FREEZE) { + memcpy(gb->sgb->effective_screen_buffer, + gb->sgb->screen_buffer, + sizeof(gb->sgb->effective_screen_buffer)); + } + if (gb->sgb->intro_animation < INTRO_ANIMATION_LENGTH) { render_boot_animation(gb); } else { - uint32_t *output = &gb->screen[48 + 40 * 256]; + uint32_t *output = gb->screen; + if (gb->border_mode != GB_BORDER_NEVER) { + output += 48 + 40 * 256; + } uint8_t *input = gb->sgb->effective_screen_buffer; switch ((mask_mode_t) gb->sgb->mask_mode) { case MASK_DISABLED: @@ -645,7 +700,9 @@ void GB_sgb_render(GB_gameboy_t *gb) uint8_t palette = gb->sgb->attribute_map[x / 8 + y / 8 * 20] & 3; *(output++) = colors[(*(input++) & 3) + palette * 4]; } - output += 256 - 160; + if (gb->border_mode != GB_BORDER_NEVER) { + output += 256 - 160; + } } break; } @@ -656,7 +713,9 @@ void GB_sgb_render(GB_gameboy_t *gb) for (unsigned x = 0; x < 160; x++) { *(output++) = black; } - output += 256 - 160; + if (gb->border_mode != GB_BORDER_NEVER) { + output += 256 - 160; + } } break; } @@ -666,7 +725,9 @@ void GB_sgb_render(GB_gameboy_t *gb) for (unsigned x = 0; x < 160; x++) { *(output++) = colors[0]; } - output += 256 - 160; + if (gb->border_mode != GB_BORDER_NEVER) { + output += 256 - 160; + } } break; } @@ -703,6 +764,9 @@ void GB_sgb_render(GB_gameboy_t *gb) if (tile_x >= 6 && tile_x < 26 && tile_y >= 5 && tile_y < 23) { gb_area = true; } + else if (gb->border_mode == GB_BORDER_NEVER) { + continue; + } uint16_t tile = gb->sgb->border.map[tile_x + tile_y * 32]; uint8_t flip_x = (tile & 0x4000)? 0x7 : 0; uint8_t flip_y = (tile & 0x8000)? 0x7 : 0; @@ -710,12 +774,19 @@ void GB_sgb_render(GB_gameboy_t *gb) for (unsigned y = 0; y < 8; y++) { for (unsigned x = 0; x < 8; x++) { uint8_t color = gb->sgb->border.tiles[(tile & 0xFF) * 64 + (x ^ flip_x) + (y ^ flip_y) * 8] & 0xF; - if (color == 0) { - if (gb_area) continue; - gb->screen[tile_x * 8 + x + (tile_y * 8 + y) * 0x100] = colors[0]; + uint32_t *output = gb->screen; + if (gb->border_mode == GB_BORDER_NEVER) { + output += (tile_x - 6) * 8 + x + ((tile_y - 5) * 8 + y) * 160; } else { - gb->screen[tile_x * 8 + x + (tile_y * 8 + y) * 0x100] = border_colors[color + palette * 16]; + output += tile_x * 8 + x + (tile_y * 8 + y) * 256; + } + if (color == 0) { + if (gb_area) continue; + *output = colors[0]; + } + else { + *output = border_colors[color + palette * 16]; } } } @@ -726,12 +797,12 @@ void GB_sgb_render(GB_gameboy_t *gb) void GB_sgb_load_default_data(GB_gameboy_t *gb) { -#include "sgb_border.inc" +#include "graphics/sgb_border.inc" memcpy(gb->sgb->border.map, tilemap, sizeof(tilemap)); memcpy(gb->sgb->border.palette, palette, sizeof(palette)); - /* Expend tileset */ + /* Expand tileset */ for (unsigned tile = 0; tile < sizeof(tiles) / 32; tile++) { for (unsigned y = 0; y < 8; y++) { for (unsigned x = 0; x < 8; x++) { diff --git a/Core/sgb.h b/Core/sgb.h index df90253..aae9f75 100644 --- a/Core/sgb.h +++ b/Core/sgb.h @@ -5,6 +5,16 @@ #include typedef struct GB_sgb_s GB_sgb_t; +typedef struct { + uint8_t tiles[0x100 * 8 * 8]; /* High nibble not used*/ + union { + struct { + uint16_t map[32 * 32]; + uint16_t palette[16 * 4]; + }; + uint16_t raw_data[0x440]; + }; +} GB_sgb_border_t; #ifdef GB_INTERNAL struct GB_sgb_s { @@ -29,16 +39,7 @@ struct GB_sgb_s { uint8_t vram_transfer_countdown, transfer_dest; /* Border */ - struct { - uint8_t tiles[0x100 * 8 * 8]; /* High nibble not used*/ - union { - struct { - uint16_t map[32 * 32]; - uint16_t palette[16 * 4]; - }; - uint16_t raw_data[0x440]; - }; - } border, pending_border; + GB_sgb_border_t border, pending_border; uint8_t border_animation; /* Colorization */ diff --git a/Core/sm83_cpu.c b/Core/sm83_cpu.c index 0009a69..13f05df 100644 --- a/Core/sm83_cpu.c +++ b/Core/sm83_cpu.c @@ -18,6 +18,9 @@ typedef enum { GB_CONFLICT_STAT_DMG, GB_CONFLICT_PALETTE_DMG, GB_CONFLICT_PALETTE_CGB, + GB_CONFLICT_DMG_LCDC, + GB_CONFLICT_SGB_LCDC, + GB_CONFLICT_WX, } GB_conflict_t; /* Todo: How does double speed mode affect these? */ @@ -29,7 +32,6 @@ static const GB_conflict_t cgb_conflict_map[0x80] = { [GB_IO_OBP0] = GB_CONFLICT_PALETTE_CGB, [GB_IO_OBP1] = GB_CONFLICT_PALETTE_CGB, - /* Todo: most values not verified, and probably differ between revisions */ }; @@ -37,17 +39,17 @@ static const GB_conflict_t cgb_conflict_map[0x80] = { static const GB_conflict_t dmg_conflict_map[0x80] = { [GB_IO_IF] = GB_CONFLICT_WRITE_CPU, [GB_IO_LYC] = GB_CONFLICT_READ_OLD, - [GB_IO_LCDC] = GB_CONFLICT_READ_NEW, + [GB_IO_LCDC] = GB_CONFLICT_DMG_LCDC, [GB_IO_SCY] = GB_CONFLICT_READ_NEW, [GB_IO_STAT] = GB_CONFLICT_STAT_DMG, [GB_IO_BGP] = GB_CONFLICT_PALETTE_DMG, [GB_IO_OBP0] = GB_CONFLICT_PALETTE_DMG, [GB_IO_OBP1] = GB_CONFLICT_PALETTE_DMG, - + [GB_IO_WY] = GB_CONFLICT_READ_OLD, + [GB_IO_WX] = GB_CONFLICT_WX, + /* Todo: these were not verified at all */ - [GB_IO_WY] = GB_CONFLICT_READ_NEW, - [GB_IO_WX] = GB_CONFLICT_READ_NEW, [GB_IO_SCX] = GB_CONFLICT_READ_NEW, }; @@ -55,17 +57,17 @@ static const GB_conflict_t dmg_conflict_map[0x80] = { static const GB_conflict_t sgb_conflict_map[0x80] = { [GB_IO_IF] = GB_CONFLICT_WRITE_CPU, [GB_IO_LYC] = GB_CONFLICT_READ_OLD, - [GB_IO_LCDC] = GB_CONFLICT_READ_NEW, + [GB_IO_LCDC] = GB_CONFLICT_SGB_LCDC, [GB_IO_SCY] = GB_CONFLICT_READ_NEW, [GB_IO_STAT] = GB_CONFLICT_STAT_DMG, [GB_IO_BGP] = GB_CONFLICT_READ_NEW, [GB_IO_OBP0] = GB_CONFLICT_READ_NEW, [GB_IO_OBP1] = GB_CONFLICT_READ_NEW, - + [GB_IO_WY] = GB_CONFLICT_READ_OLD, + [GB_IO_WX] = GB_CONFLICT_WX, + /* Todo: these were not verified at all */ - [GB_IO_WY] = GB_CONFLICT_READ_NEW, - [GB_IO_WX] = GB_CONFLICT_READ_NEW, [GB_IO_SCX] = GB_CONFLICT_READ_NEW, }; @@ -192,6 +194,53 @@ static void cycle_write(GB_gameboy_t *gb, uint16_t addr, uint8_t value) gb->pending_cycles = 6; return; } + + case GB_CONFLICT_DMG_LCDC: { + /* Similar to the palette registers, these interact directly with the LCD, so they appear to be affected by it. Both my DMG (B, blob) and Game Boy Light behave this way though. + + Additionally, LCDC.1 is very nasty because on the it is read both by the FIFO when popping pixels, + and the sprite-fetching state machine, and both behave differently when it comes to access conflicts. + Hacks ahead. + */ + + + + uint8_t old_value = GB_read_memory(gb, addr); + GB_advance_cycles(gb, gb->pending_cycles - 2); + + if (/* gb->model != GB_MODEL_MGB && */ gb->position_in_line == 0 && (old_value & 2) && !(value & 2)) { + old_value &= ~2; + } + + GB_write_memory(gb, addr, old_value | (value & 1)); + GB_advance_cycles(gb, 1); + GB_write_memory(gb, addr, value); + gb->pending_cycles = 5; + return; + } + + case GB_CONFLICT_SGB_LCDC: { + /* Simplified version of the above */ + + uint8_t old_value = GB_read_memory(gb, addr); + GB_advance_cycles(gb, gb->pending_cycles - 2); + /* Hack to force aborting object fetch */ + GB_write_memory(gb, addr, value); + GB_write_memory(gb, addr, old_value); + GB_advance_cycles(gb, 1); + GB_write_memory(gb, addr, value); + gb->pending_cycles = 5; + return; + } + + case GB_CONFLICT_WX: + GB_advance_cycles(gb, gb->pending_cycles); + GB_write_memory(gb, addr, value); + gb->wx_just_changed = true; + GB_advance_cycles(gb, 1); + gb->wx_just_changed = false; + gb->pending_cycles = 3; + return; } } @@ -236,6 +285,26 @@ static void nop(GB_gameboy_t *gb, uint8_t opcode) { } +static void enter_stop_mode(GB_gameboy_t *gb) +{ + gb->stopped = true; + gb->oam_ppu_blocked = !gb->oam_read_blocked; + gb->vram_ppu_blocked = !gb->vram_read_blocked; + gb->cgb_palettes_ppu_blocked = !gb->cgb_palettes_blocked; +} + +static void leave_stop_mode(GB_gameboy_t *gb) +{ + /* The CPU takes more time to wake up then the other components */ + for (unsigned i = 0x200; i--;) { + GB_advance_cycles(gb, 0x10); + } + gb->stopped = false; + gb->oam_ppu_blocked = false; + gb->vram_ppu_blocked = false; + gb->cgb_palettes_ppu_blocked = false; +} + static void stop(GB_gameboy_t *gb, uint8_t opcode) { if (gb->io_registers[GB_IO_KEY1] & 0x1) { @@ -252,9 +321,8 @@ static void stop(GB_gameboy_t *gb, uint8_t opcode) gb->cgb_double_speed ^= true; gb->io_registers[GB_IO_KEY1] = 0; - for (unsigned i = 0x800; i--;) { - GB_advance_cycles(gb, 0x40); - } + enter_stop_mode(gb); + leave_stop_mode(gb); if (!needs_alignment) { GB_advance_cycles(gb, 0x4); @@ -270,7 +338,7 @@ static void stop(GB_gameboy_t *gb, uint8_t opcode) gb->halted = true; } else { - gb->stopped = true; + enter_stop_mode(gb); } } @@ -384,7 +452,7 @@ static void ld_da16_sp(GB_gameboy_t *gb, uint8_t opcode) addr = cycle_read_inc_oam_bug(gb, gb->pc++); addr |= cycle_read_inc_oam_bug(gb, gb->pc++) << 8; cycle_write(gb, addr, gb->registers[GB_REGISTER_SP] & 0xFF); - cycle_write(gb, addr+1, gb->registers[GB_REGISTER_SP] >> 8); + cycle_write(gb, addr + 1, gb->registers[GB_REGISTER_SP] >> 8); } static void add_hl_rr(GB_gameboy_t *gb, uint8_t opcode) @@ -403,7 +471,7 @@ static void add_hl_rr(GB_gameboy_t *gb, uint8_t opcode) gb->registers[GB_REGISTER_AF] |= GB_HALF_CARRY_FLAG; } - if ( ((unsigned long) hl + (unsigned long) rr) & 0x10000) { + if ( ((unsigned) hl + (unsigned) rr) & 0x10000) { gb->registers[GB_REGISTER_AF] |= GB_CARRY_FLAG; } } @@ -734,7 +802,7 @@ static void add_a_r(GB_gameboy_t *gb, uint8_t opcode) if ((a & 0xF) + (value & 0xF) > 0x0F) { gb->registers[GB_REGISTER_AF] |= GB_HALF_CARRY_FLAG; } - if (((unsigned long) a) + ((unsigned long) value) > 0xFF) { + if (((unsigned) a) + ((unsigned) value) > 0xFF) { gb->registers[GB_REGISTER_AF] |= GB_CARRY_FLAG; } } @@ -753,7 +821,7 @@ static void adc_a_r(GB_gameboy_t *gb, uint8_t opcode) if ((a & 0xF) + (value & 0xF) + carry > 0x0F) { gb->registers[GB_REGISTER_AF] |= GB_HALF_CARRY_FLAG; } - if (((unsigned long) a) + ((unsigned long) value) + carry > 0xFF) { + if (((unsigned) a) + ((unsigned) value) + carry > 0xFF) { gb->registers[GB_REGISTER_AF] |= GB_CARRY_FLAG; } } @@ -789,7 +857,7 @@ static void sbc_a_r(GB_gameboy_t *gb, uint8_t opcode) if ((a & 0xF) < (value & 0xF) + carry) { gb->registers[GB_REGISTER_AF] |= GB_HALF_CARRY_FLAG; } - if (((unsigned long) a) - ((unsigned long) value) - carry > 0xFF) { + if (((unsigned) a) - ((unsigned) value) - carry > 0xFF) { gb->registers[GB_REGISTER_AF] |= GB_CARRY_FLAG; } } @@ -933,7 +1001,7 @@ static void add_a_d8(GB_gameboy_t *gb, uint8_t opcode) if ((a & 0xF) + (value & 0xF) > 0x0F) { gb->registers[GB_REGISTER_AF] |= GB_HALF_CARRY_FLAG; } - if (((unsigned long) a) + ((unsigned long) value) > 0xFF) { + if (((unsigned) a) + ((unsigned) value) > 0xFF) { gb->registers[GB_REGISTER_AF] |= GB_CARRY_FLAG; } } @@ -952,7 +1020,7 @@ static void adc_a_d8(GB_gameboy_t *gb, uint8_t opcode) if ((a & 0xF) + (value & 0xF) + carry > 0x0F) { gb->registers[GB_REGISTER_AF] |= GB_HALF_CARRY_FLAG; } - if (((unsigned long) a) + ((unsigned long) value) + carry > 0xFF) { + if (((unsigned) a) + ((unsigned) value) + carry > 0xFF) { gb->registers[GB_REGISTER_AF] |= GB_CARRY_FLAG; } } @@ -988,7 +1056,7 @@ static void sbc_a_d8(GB_gameboy_t *gb, uint8_t opcode) if ((a & 0xF) < (value & 0xF) + carry) { gb->registers[GB_REGISTER_AF] |= GB_HALF_CARRY_FLAG; } - if (((unsigned long) a) - ((unsigned long) value) - carry > 0xFF) { + if (((unsigned) a) - ((unsigned) value) - carry > 0xFF) { gb->registers[GB_REGISTER_AF] |= GB_CARRY_FLAG; } } @@ -1154,7 +1222,7 @@ static void ld_a_da16(GB_gameboy_t *gb, uint8_t opcode) uint16_t addr; gb->registers[GB_REGISTER_AF] &= 0xFF; addr = cycle_read_inc_oam_bug(gb, gb->pc++); - addr |= cycle_read_inc_oam_bug(gb, gb->pc++) << 8 ; + addr |= cycle_read_inc_oam_bug(gb, gb->pc++) << 8; gb->registers[GB_REGISTER_AF] |= cycle_read(gb, addr) << 8; } @@ -1342,10 +1410,10 @@ static void bit_r(GB_gameboy_t *gb, uint8_t opcode) } } else if ((opcode & 0xC0) == 0x80) { /* res */ - set_src_value(gb, opcode, value & ~bit) ; + set_src_value(gb, opcode, value & ~bit); } else if ((opcode & 0xC0) == 0xC0) { /* set */ - set_src_value(gb, opcode, value | bit) ; + set_src_value(gb, opcode, value | bit); } } @@ -1429,11 +1497,7 @@ void GB_cpu_run(GB_gameboy_t *gb) GB_timing_sync(gb); GB_advance_cycles(gb, 4); if ((gb->io_registers[GB_IO_JOYP] & 0xF) != 0xF) { - gb->stopped = false; - /* The CPU takes more time to wake up then the other components */ - for (unsigned i = 0x800; i--;) { - GB_advance_cycles(gb, 0x40); - } + leave_stop_mode(gb); GB_advance_cycles(gb, 8); } return; @@ -1454,19 +1518,19 @@ void GB_cpu_run(GB_gameboy_t *gb) } gb->just_halted = false; - bool effecitve_ime = gb->ime; + bool effective_ime = gb->ime; if (gb->ime_toggle) { gb->ime = !gb->ime; gb->ime_toggle = false; } /* Wake up from HALT mode without calling interrupt code. */ - if (gb->halted && !effecitve_ime && interrupt_queue) { + if (gb->halted && !effective_ime && interrupt_queue) { gb->halted = false; } /* Call interrupt */ - else if (effecitve_ime && interrupt_queue) { + else if (effective_ime && interrupt_queue) { gb->halted = false; uint16_t call_addr = gb->pc; @@ -1503,7 +1567,7 @@ void GB_cpu_run(GB_gameboy_t *gb) GB_debugger_call_hook(gb, call_addr); } /* Run mode */ - else if(!gb->halted) { + else if (!gb->halted) { gb->last_opcode_read = cycle_read_inc_oam_bug(gb, gb->pc++); if (gb->halt_bug) { gb->pc--; @@ -1512,10 +1576,11 @@ void GB_cpu_run(GB_gameboy_t *gb) opcodes[gb->last_opcode_read](gb, gb->last_opcode_read); } + flush_pending_cycles(gb); + if (gb->hdma_starting) { gb->hdma_starting = false; gb->hdma_on = true; gb->hdma_cycles = -8; } - flush_pending_cycles(gb); } diff --git a/Core/sm83_disassembler.c b/Core/sm83_disassembler.c index 96aec00..7dacd9e 100644 --- a/Core/sm83_disassembler.c +++ b/Core/sm83_disassembler.c @@ -97,7 +97,8 @@ static void rla(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) GB_log(gb, "RLA\n"); } -static void ld_da16_sp(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc){ +static void ld_da16_sp(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) +{ uint16_t addr; (*pc)++; addr = GB_read_memory(gb, (*pc)++); diff --git a/Core/symbol_hash.c b/Core/symbol_hash.c index 208e72d..33e3399 100644 --- a/Core/symbol_hash.c +++ b/Core/symbol_hash.c @@ -71,9 +71,9 @@ void GB_map_free(GB_symbol_map_t *map) free(map); } -static int hash_name(const char *name) +static unsigned hash_name(const char *name) { - int r = 0; + unsigned r = 0; while (*name) { r <<= 1; if (r & 0x400) { @@ -87,7 +87,7 @@ static int hash_name(const char *name) void GB_reversed_map_add_symbol(GB_reversed_symbol_map_t *map, uint16_t bank, GB_bank_symbol_t *bank_symbol) { - int hash = hash_name(bank_symbol->name); + unsigned hash = hash_name(bank_symbol->name); GB_symbol_t *symbol = malloc(sizeof(*symbol)); symbol->name = bank_symbol->name; symbol->addr = bank_symbol->addr; @@ -98,7 +98,7 @@ void GB_reversed_map_add_symbol(GB_reversed_symbol_map_t *map, uint16_t bank, GB const GB_symbol_t *GB_reversed_map_find_symbol(GB_reversed_symbol_map_t *map, const char *name) { - int hash = hash_name(name); + unsigned hash = hash_name(name); GB_symbol_t *symbol = map->buckets[hash]; while (symbol) { diff --git a/Core/timing.c b/Core/timing.c index e592080..f79727c 100644 --- a/Core/timing.c +++ b/Core/timing.c @@ -10,7 +10,7 @@ static const unsigned GB_TAC_TRIGGER_BITS[] = {512, 8, 32, 128}; -#ifndef DISABLE_TIMEKEEPING +#ifndef GB_DISABLE_TIMEKEEPING static int64_t get_nanoseconds(void) { #ifndef _WIN32 @@ -139,6 +139,11 @@ static void GB_set_internal_div_counter(GB_gameboy_t *gb, uint32_t value) static void GB_timers_run(GB_gameboy_t *gb, uint8_t cycles) { + if (gb->stopped) { + gb->apu.apu_cycles += 4 << !gb->cgb_double_speed; + return; + } + GB_STATE_MACHINE(gb, div, cycles, 1) { GB_STATE(gb, div, 1); GB_STATE(gb, div, 2); @@ -213,8 +218,8 @@ void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles) // Affected by speed boost gb->dma_cycles += cycles; + GB_timers_run(gb, cycles); if (!gb->stopped) { - GB_timers_run(gb, cycles); advance_serial(gb, cycles); // TODO: Verify what happens in STOP mode } @@ -277,19 +282,14 @@ void GB_rtc_run(GB_gameboy_t *gb) time_t current_time = time(NULL); while (gb->last_rtc_second < current_time) { gb->last_rtc_second++; - if (++gb->rtc_real.seconds == 60) - { + if (++gb->rtc_real.seconds == 60) { gb->rtc_real.seconds = 0; - if (++gb->rtc_real.minutes == 60) - { + if (++gb->rtc_real.minutes == 60) { gb->rtc_real.minutes = 0; - if (++gb->rtc_real.hours == 24) - { + if (++gb->rtc_real.hours == 24) { gb->rtc_real.hours = 0; - if (++gb->rtc_real.days == 0) - { - if (gb->rtc_real.high & 1) /* Bit 8 of days*/ - { + if (++gb->rtc_real.days == 0) { + if (gb->rtc_real.high & 1) { /* Bit 8 of days*/ gb->rtc_real.high |= 0x80; /* Overflow bit */ } gb->rtc_real.high ^= 1; diff --git a/HexFiend/HFRepresenterTextViewCallout.m b/HexFiend/HFRepresenterTextViewCallout.m index ae46bd8..bb4b58e 100644 --- a/HexFiend/HFRepresenterTextViewCallout.m +++ b/HexFiend/HFRepresenterTextViewCallout.m @@ -432,7 +432,7 @@ static double distanceMod1(double a, double b) { // Compute the vertical offset CGFloat textYOffset = (glyphCount == 1 ? 4 : 5); // LOL - if ([_label isEqualToString:@"6"] || [_label isEqualToString:@"7"] == 7) textYOffset -= 1; + if ([_label isEqualToString:@"6"]) textYOffset -= 1; // Apply this text matrix diff --git a/Makefile b/Makefile index ca4c313..5c702a1 100644 --- a/Makefile +++ b/Makefile @@ -37,6 +37,7 @@ endif VERSION := 0.12.3 export VERSION CONF ?= debug +SDL_AUDIO_DRIVER ?= sdl BIN := build/bin OBJ := build/obj @@ -87,8 +88,19 @@ ifeq ($(PLATFORM),Darwin) OPEN_DIALOG = OpenDialog/cocoa.m endif +# These must come before the -Wno- flags +WARNINGS += -Werror -Wall -Wno-unknown-warning -Wno-unknown-warning-option +WARNINGS += -Wno-nonnull -Wno-unused-result -Wno-strict-aliasing -Wno-multichar -Wno-int-in-bool-context + +# Only add this flag if the compiler supports it +ifeq ($(shell $(CC) -x c -c $(NULL) -o $(NULL) -Werror -Wpartial-availability 2> $(NULL); echo $$?),0) +WARNINGS += -Wpartial-availability +endif + +CFLAGS += $(WARNINGS) + +CFLAGS += -std=gnu11 -D_GNU_SOURCE -DVERSION="$(VERSION)" -I. -D_USE_MATH_DEFINES -CFLAGS += -Werror -Wall -Wno-unused-result -Wno-strict-aliasing -Wno-unknown-warning -Wno-unknown-warning-option -Wno-multichar -Wno-int-in-bool-context -std=gnu11 -D_GNU_SOURCE -DVERSION="$(VERSION)" -I. -D_USE_MATH_DEFINES ifeq (,$(PKG_CONFIG)) SDL_CFLAGS := $(shell sdl2-config --cflags) SDL_LDFLAGS := $(shell sdl2-config --libs) @@ -116,7 +128,6 @@ SYSROOT := $(shell xcodebuild -sdk macosx -version Path 2> $(NULL)) CFLAGS += -F/Library/Frameworks -mmacosx-version-min=10.9 OCFLAGS += -x objective-c -fobjc-arc -Wno-deprecated-declarations -isysroot $(SYSROOT) LDFLAGS += -framework AppKit -framework PreferencePanes -framework Carbon -framework QuartzCore -weak_framework Metal -weak_framework MetalKit -mmacosx-version-min=10.9 -SDL_LDFLAGS := -F/Library/Frameworks -framework SDL2 GL_LDFLAGS := -framework OpenGL endif CFLAGS += -Wno-deprecated-declarations @@ -137,6 +148,7 @@ endif ifneq ($(PLATFORM),windows32) LDFLAGS += -flto CFLAGS += -flto +LDFLAGS += -Wno-lto-type-mismatch # For GCC's LTO endif else @@ -163,7 +175,7 @@ all: cocoa sdl tester libretro # Get a list of our source files and their respective object file targets CORE_SOURCES := $(shell ls Core/*.c) -SDL_SOURCES := $(shell ls SDL/*.c) $(OPEN_DIALOG) +SDL_SOURCES := $(shell ls SDL/*.c) $(OPEN_DIALOG) SDL/audio/$(SDL_AUDIO_DRIVER).c TESTER_SOURCES := $(shell ls Tester/*.c) ifeq ($(PLATFORM),Darwin) @@ -333,7 +345,11 @@ $(BIN)/tester/sameboy_tester.exe: $(CORE_OBJECTS) $(SDL_OBJECTS) -@$(MKDIR) -p $(dir $@) $(CC) $^ -o $@ $(LDFLAGS) -Wl,/subsystem:console -$(BIN)/SDL/%.bin $(BIN)/tester/%.bin: $(BOOTROMS_DIR)/%.bin +$(BIN)/SDL/%.bin: $(BOOTROMS_DIR)/%.bin + -@$(MKDIR) -p $(dir $@) + cp -f $^ $@ + +$(BIN)/tester/%.bin: $(BOOTROMS_DIR)/%.bin -@$(MKDIR) -p $(dir $@) cp -f $^ $@ @@ -382,10 +398,10 @@ $(BIN)/BootROMs/%.bin: BootROMs/%.asm $(OBJ)/BootROMs/SameBoyLogo.pb8 # Libretro Core (uses its own build system) libretro: - $(MAKE) -C libretro + CFLAGS="$(WARNINGS)" $(MAKE) -C libretro # Clean clean: rm -rf build -.PHONY: libretro +.PHONY: libretro tester diff --git a/Misc/registers.sym b/Misc/registers.sym index 3bc95bb..3b31b74 100644 --- a/Misc/registers.sym +++ b/Misc/registers.sym @@ -41,10 +41,10 @@ 00:FF49 IO_OBP1 00:FF4A IO_WY 00:FF4B IO_WX -00:FF4C IO_DMG_EMULATION +00:FF4C IO_KEY0 00:FF4D IO_KEY1 00:FF4F IO_VBK -00:FF50 IO_BIOS +00:FF50 IO_BANK 00:FF51 IO_HDMA1 00:FF52 IO_HDMA2 00:FF53 IO_HDMA3 @@ -55,7 +55,7 @@ 00:FF69 IO_BGPD 00:FF6A IO_OBPI 00:FF6B IO_OBPD -00:FF6C IO_DMG_EMULATION_INDICATION +00:FF6C IO_OPRI 00:FF70 IO_SVBK 00:FF72 IO_UNKNOWN2 00:FF73 IO_UNKNOWN3 @@ -64,4 +64,4 @@ 00:FF76 IO_PCM_12 00:FF77 IO_PCM_34 00:FF7F IO_UNKNOWN8 -00:FFFF IO_IE \ No newline at end of file +00:FFFF IO_IE diff --git a/OpenDialog/cocoa.m b/OpenDialog/cocoa.m index 29a722c..76b9606 100644 --- a/OpenDialog/cocoa.m +++ b/OpenDialog/cocoa.m @@ -8,7 +8,7 @@ char *do_open_rom_dialog(void) NSWindow *key = [NSApp keyWindow]; NSOpenPanel *dialog = [NSOpenPanel openPanel]; dialog.title = @"Open ROM"; - dialog.allowedFileTypes = @[@"gb", @"gbc", @"sgb"]; + dialog.allowedFileTypes = @[@"gb", @"gbc", @"sgb", @"isx"]; [dialog runModal]; [key makeKeyAndOrderFront:nil]; NSString *ret = [[[dialog URLs] firstObject] path]; diff --git a/OpenDialog/gtk.c b/OpenDialog/gtk.c index 7947ea2..5b1caa3 100644 --- a/OpenDialog/gtk.c +++ b/OpenDialog/gtk.c @@ -82,14 +82,14 @@ char *do_open_rom_dialog(void) gtk_file_filter_add_pattern(filter, "*.gb"); gtk_file_filter_add_pattern(filter, "*.gbc"); gtk_file_filter_add_pattern(filter, "*.sgb"); + gtk_file_filter_add_pattern(filter, "*.isx"); gtk_file_filter_set_name(filter, "Game Boy ROMs"); gtk_file_chooser_add_filter(dialog, filter); int res = gtk_dialog_run (dialog); char *ret = NULL; - if (res == GTK_RESPONSE_ACCEPT) - { + if (res == GTK_RESPONSE_ACCEPT) { char *filename; filename = gtk_file_chooser_get_filename(dialog); ret = strdup(filename); diff --git a/OpenDialog/windows.c b/OpenDialog/windows.c index 75fe767..52e281d 100644 --- a/OpenDialog/windows.c +++ b/OpenDialog/windows.c @@ -10,15 +10,14 @@ char *do_open_rom_dialog(void) dialog.lStructSize = sizeof(dialog); dialog.lpstrFile = filename; dialog.nMaxFile = sizeof(filename); - dialog.lpstrFilter = L"Game Boy ROMs\0*.gb;*.gbc;*.sgb\0All files\0*.*\0\0"; + dialog.lpstrFilter = L"Game Boy ROMs\0*.gb;*.gbc;*.sgb;*.isx\0All files\0*.*\0\0"; dialog.nFilterIndex = 1; dialog.lpstrFileTitle = NULL; dialog.nMaxFileTitle = 0; dialog.lpstrInitialDir = NULL; dialog.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST; - if (GetOpenFileNameW(&dialog) == TRUE) - { + if (GetOpenFileNameW(&dialog) == TRUE) { char *ret = malloc(MAX_PATH * 4); WideCharToMultiByte(CP_UTF8, 0, filename, sizeof(filename), ret, MAX_PATH * 4, NULL, NULL); return ret; diff --git a/QuickLook/Info.plist b/QuickLook/Info.plist index 2cff196..b01aae1 100644 --- a/QuickLook/Info.plist +++ b/QuickLook/Info.plist @@ -13,6 +13,7 @@ com.github.liji32.sameboy.gb com.github.liji32.sameboy.gbc + com.github.liji32.sameboy.isx diff --git a/QuickLook/generator.m b/QuickLook/generator.m index 1aa0087..c3c13dc 100644 --- a/QuickLook/generator.m +++ b/QuickLook/generator.m @@ -79,7 +79,7 @@ static OSStatus render(CGContextRef cgContext, CFURLRef url, bool showBorder) } /* Mask it with the template (The middle part of the template image is transparent) */ - [effectiveTemplate drawInRect:(NSRect){{0,0},template.size}]; + [effectiveTemplate drawInRect:(NSRect){{0, 0}, template.size}]; } CGColorSpaceRelease(colorSpaceRef); diff --git a/QuickLook/get_image_for_rom.c b/QuickLook/get_image_for_rom.c index 3950dac..b9f87ed 100755 --- a/QuickLook/get_image_for_rom.c +++ b/QuickLook/get_image_for_rom.c @@ -2,6 +2,7 @@ #include #include #include +#include #include #include "get_image_for_rom.h" @@ -60,7 +61,22 @@ int get_image_for_rom(const char *filename, const char *boot_path, uint32_t *out GB_set_log_callback(&gb, log_callback); GB_set_color_correction_mode(&gb, GB_COLOR_CORRECTION_EMULATE_HARDWARE); - if (GB_load_rom(&gb, filename)) { + size_t length = strlen(filename); + char extension[4] = {0,}; + if (length > 4) { + if (filename[length - 4] == '.') { + extension[0] = tolower(filename[length - 3]); + extension[1] = tolower(filename[length - 2]); + extension[2] = tolower(filename[length - 1]); + } + } + if (strcmp(extension, "isx") == 0) { + if (GB_load_isx(&gb, filename)) { + GB_free(&gb); + return 1; + } + } + else if (GB_load_rom(&gb, filename)) { GB_free(&gb); return 1; } diff --git a/QuickLook/main.c b/QuickLook/main.c index 8566e32..1d1676a 100644 --- a/QuickLook/main.c +++ b/QuickLook/main.c @@ -43,8 +43,8 @@ typedef struct __QuickLookGeneratorPluginType QuickLookGeneratorPluginType *AllocQuickLookGeneratorPluginType(CFUUIDRef inFactoryID); void DeallocQuickLookGeneratorPluginType(QuickLookGeneratorPluginType *thisInstance); -HRESULT QuickLookGeneratorQueryInterface(void *thisInstance,REFIID iid,LPVOID *ppv); -void *QuickLookGeneratorPluginFactory(CFAllocatorRef allocator,CFUUIDRef typeID); +HRESULT QuickLookGeneratorQueryInterface(void *thisInstance, REFIID iid, LPVOID *ppv); +void *QuickLookGeneratorPluginFactory(CFAllocatorRef allocator, CFUUIDRef typeID); ULONG QuickLookGeneratorPluginAddRef(void *thisInstance); ULONG QuickLookGeneratorPluginRelease(void *thisInstance); @@ -77,11 +77,11 @@ QuickLookGeneratorPluginType *AllocQuickLookGeneratorPluginType(CFUUIDRef inFact QuickLookGeneratorPluginType *theNewInstance; theNewInstance = (QuickLookGeneratorPluginType *)malloc(sizeof(QuickLookGeneratorPluginType)); - memset(theNewInstance,0,sizeof(QuickLookGeneratorPluginType)); + memset(theNewInstance, 0, sizeof(QuickLookGeneratorPluginType)); /* Point to the function table Malloc enough to store the stuff and copy the filler from myInterfaceFtbl over */ theNewInstance->conduitInterface = malloc(sizeof(QLGeneratorInterfaceStruct)); - memcpy(theNewInstance->conduitInterface,&myInterfaceFtbl,sizeof(QLGeneratorInterfaceStruct)); + memcpy(theNewInstance->conduitInterface,&myInterfaceFtbl, sizeof(QLGeneratorInterfaceStruct)); /* Retain and keep an open instance refcount for each factory. */ theNewInstance->factoryID = CFRetain(inFactoryID); @@ -110,7 +110,7 @@ void DeallocQuickLookGeneratorPluginType(QuickLookGeneratorPluginType *thisInsta /* Free the instance structure */ free(thisInstance); - if (theFactoryID){ + if (theFactoryID) { CFPlugInRemoveInstanceForFactory(theFactoryID); CFRelease(theFactoryID); } @@ -121,13 +121,13 @@ void DeallocQuickLookGeneratorPluginType(QuickLookGeneratorPluginType *thisInsta // ----------------------------------------------------------------------------- // Implementation of the IUnknown QueryInterface function. // -HRESULT QuickLookGeneratorQueryInterface(void *thisInstance,REFIID iid,LPVOID *ppv) +HRESULT QuickLookGeneratorQueryInterface(void *thisInstance, REFIID iid, LPVOID *ppv) { CFUUIDRef interfaceID; - interfaceID = CFUUIDCreateFromUUIDBytes(kCFAllocatorDefault,iid); + interfaceID = CFUUIDCreateFromUUIDBytes(kCFAllocatorDefault, iid); - if (CFEqual(interfaceID,kQLGeneratorCallbacksInterfaceID)){ + if (CFEqual(interfaceID, kQLGeneratorCallbacksInterfaceID)) { /* If the Right interface was requested, bump the ref count, * set the ppv parameter equal to the instance, and * return good status. @@ -138,7 +138,8 @@ HRESULT QuickLookGeneratorQueryInterface(void *thisInstance,REFIID iid,LPVOID *p *ppv = thisInstance; CFRelease(interfaceID); return S_OK; - }else{ + } + else { /* Requested interface unknown, bail with error. */ *ppv = NULL; CFRelease(interfaceID); @@ -168,10 +169,11 @@ ULONG QuickLookGeneratorPluginAddRef(void *thisInstance) ULONG QuickLookGeneratorPluginRelease(void *thisInstance) { ((QuickLookGeneratorPluginType*)thisInstance)->refCount -= 1; - if (((QuickLookGeneratorPluginType*)thisInstance)->refCount == 0){ + if (((QuickLookGeneratorPluginType*)thisInstance)->refCount == 0) { DeallocQuickLookGeneratorPluginType((QuickLookGeneratorPluginType*)thisInstance ); return 0; - }else{ + } + else { return ((QuickLookGeneratorPluginType*) thisInstance )->refCount; } } @@ -179,7 +181,7 @@ ULONG QuickLookGeneratorPluginRelease(void *thisInstance) // ----------------------------------------------------------------------------- // QuickLookGeneratorPluginFactory // ----------------------------------------------------------------------------- -void *QuickLookGeneratorPluginFactory(CFAllocatorRef allocator,CFUUIDRef typeID) +void *QuickLookGeneratorPluginFactory(CFAllocatorRef allocator, CFUUIDRef typeID) { QuickLookGeneratorPluginType *result; CFUUIDRef uuid; @@ -187,8 +189,8 @@ void *QuickLookGeneratorPluginFactory(CFAllocatorRef allocator,CFUUIDRef typeID) /* If correct type is being requested, allocate an * instance of kQLGeneratorTypeID and return the IUnknown interface. */ - if (CFEqual(typeID,kQLGeneratorTypeID)){ - uuid = CFUUIDCreateFromString(kCFAllocatorDefault,CFSTR(PLUGIN_ID)); + if (CFEqual(typeID, kQLGeneratorTypeID)) { + uuid = CFUUIDCreateFromString(kCFAllocatorDefault, CFSTR(PLUGIN_ID)); result = AllocQuickLookGeneratorPluginType(uuid); CFRelease(uuid); return result; diff --git a/README.md b/README.md index 91e0bf6..d626bbe 100644 --- a/README.md +++ b/README.md @@ -38,7 +38,7 @@ SameBoy requires the following tools and libraries to build: * clang * make * Cocoa port: OS X SDK and Xcode command line tools - * SDL port: SDL2.framework (OS X) or libsdl2 (Other platforms) + * SDL port: libsdl2 * [rgbds](https://github.com/bentley/rgbds/releases/), for boot ROM compilation On Windows, SameBoy also requires: diff --git a/SDL/audio/audio.h b/SDL/audio/audio.h new file mode 100644 index 0000000..acaa011 --- /dev/null +++ b/SDL/audio/audio.h @@ -0,0 +1,16 @@ +#ifndef sdl_audio_h +#define sdl_audio_h + +#include +#include +#include + +bool GB_audio_is_playing(void); +void GB_audio_set_paused(bool paused); +void GB_audio_clear_queue(void); +unsigned GB_audio_get_frequency(void); +size_t GB_audio_get_queue_length(void); +void GB_audio_queue_sample(GB_sample_t *sample); +void GB_audio_init(void); + +#endif /* sdl_audio_h */ diff --git a/SDL/audio/sdl.c b/SDL/audio/sdl.c new file mode 100644 index 0000000..1f8a529 --- /dev/null +++ b/SDL/audio/sdl.c @@ -0,0 +1,87 @@ +#include "audio.h" +#include + +#ifndef _WIN32 +#define AUDIO_FREQUENCY 96000 +#include +#else +#include +/* Windows (well, at least my VM) can't handle 96KHz sound well :( */ + +/* felsqualle says: For SDL 2.0.6+ using the WASAPI driver, the highest freq. + we can get is 48000. 96000 also works, but always has some faint crackling in + the audio, no matter how high or low I set the buffer length... + Not quite satisfied with that solution, because acc. to SDL2 docs, + 96k + WASAPI *should* work. */ + +#define AUDIO_FREQUENCY 48000 +#endif + +/* Compatibility with older SDL versions */ +#ifndef SDL_AUDIO_ALLOW_SAMPLES_CHANGE +#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0 +#endif + +static SDL_AudioDeviceID device_id; +static SDL_AudioSpec want_aspec, have_aspec; + +bool GB_audio_is_playing(void) +{ + return SDL_GetAudioDeviceStatus(device_id) == SDL_AUDIO_PLAYING; +} + +void GB_audio_set_paused(bool paused) +{ + GB_audio_clear_queue(); + SDL_PauseAudioDevice(device_id, paused); +} + +void GB_audio_clear_queue(void) +{ + SDL_ClearQueuedAudio(device_id); +} + +unsigned GB_audio_get_frequency(void) +{ + return have_aspec.freq; +} + +size_t GB_audio_get_queue_length(void) +{ + return SDL_GetQueuedAudioSize(device_id); +} + +void GB_audio_queue_sample(GB_sample_t *sample) +{ + SDL_QueueAudio(device_id, sample, sizeof(*sample)); +} + +void GB_audio_init(void) +{ + /* Configure Audio */ + memset(&want_aspec, 0, sizeof(want_aspec)); + want_aspec.freq = AUDIO_FREQUENCY; + want_aspec.format = AUDIO_S16SYS; + want_aspec.channels = 2; + want_aspec.samples = 512; + + SDL_version _sdl_version; + SDL_GetVersion(&_sdl_version); + unsigned sdl_version = _sdl_version.major * 1000 + _sdl_version.minor * 100 + _sdl_version.patch; + +#ifndef _WIN32 + /* SDL 2.0.5 on macOS and Linux introduced a bug where certain combinations of buffer lengths and frequencies + fail to produce audio correctly. */ + if (sdl_version >= 2005) { + want_aspec.samples = 2048; + } +#else + if (sdl_version < 2006) { + /* Since WASAPI audio was introduced in SDL 2.0.6, we have to lower the audio frequency + to 44100 because otherwise we would get garbled audio output.*/ + want_aspec.freq = 44100; + } +#endif + + device_id = SDL_OpenAudioDevice(0, 0, &want_aspec, &have_aspec, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | SDL_AUDIO_ALLOW_SAMPLES_CHANGE); +} diff --git a/SDL/gui.c b/SDL/gui.c index db72c4d..5650d9b 100644 --- a/SDL/gui.c +++ b/SDL/gui.c @@ -46,9 +46,22 @@ void render_texture(void *pixels, void *previous) } glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT); + GB_frame_blending_mode_t mode = configuration.blending_mode; + if (!previous) { + mode = GB_FRAME_BLENDING_MODE_DISABLED; + } + else if (mode == GB_FRAME_BLENDING_MODE_ACCURATE) { + if (GB_is_sgb(&gb)) { + mode = GB_FRAME_BLENDING_MODE_SIMPLE; + } + else { + mode = GB_is_odd_frame(&gb)? GB_FRAME_BLENDING_MODE_ACCURATE_ODD : GB_FRAME_BLENDING_MODE_ACCURATE_EVEN; + } + } render_bitmap_with_shader(&shader, _pixels, previous, GB_get_screen_width(&gb), GB_get_screen_height(&gb), - rect.x, rect.y, rect.w, rect.h); + rect.x, rect.y, rect.w, rect.h, + mode); SDL_GL_SwapWindow(window); } } @@ -91,9 +104,10 @@ configuration_t configuration = .color_correction_mode = GB_COLOR_CORRECTION_EMULATE_HARDWARE, .highpass_mode = GB_HIGHPASS_ACCURATE, .scaling_mode = GB_SDL_SCALING_INTEGER_FACTOR, - .blend_frames = true, + .blending_mode = GB_FRAME_BLENDING_MODE_ACCURATE, .rewind_length = 60 * 2, - .model = MODEL_CGB + .model = MODEL_CGB, + .volume = 100, }; @@ -128,8 +142,8 @@ void update_viewport(void) double y_factor = win_height / (double) GB_get_screen_height(&gb); if (configuration.scaling_mode == GB_SDL_SCALING_INTEGER_FACTOR) { - x_factor = (int)(x_factor); - y_factor = (int)(y_factor); + x_factor = (unsigned)(x_factor); + y_factor = (unsigned)(y_factor); } if (configuration.scaling_mode != GB_SDL_SCALING_ENTIRE_WINDOW) { @@ -175,9 +189,12 @@ static void draw_char(uint32_t *buffer, unsigned width, unsigned height, unsigne } } +static unsigned scroll = 0; static void draw_unbordered_text(uint32_t *buffer, unsigned width, unsigned height, unsigned x, unsigned y, const char *string, uint32_t color) { + y -= scroll; unsigned orig_x = x; + unsigned y_offset = (GB_get_screen_height(&gb) - 144) / 2; while (*string) { if (*string == '\n') { x = orig_x; @@ -186,7 +203,7 @@ static void draw_unbordered_text(uint32_t *buffer, unsigned width, unsigned heig continue; } - if (x > width - GLYPH_WIDTH || y == 0 || y > height - GLYPH_HEIGHT) { + if (x > width - GLYPH_WIDTH || y == 0 || y - y_offset > 144 - GLYPH_HEIGHT) { break; } @@ -297,6 +314,7 @@ static void return_to_root_menu(unsigned index) { current_menu = root_menu; current_selection = 0; + scroll = 0; } static void cycle_model(unsigned index) @@ -320,7 +338,7 @@ static void cycle_model_backwards(unsigned index) const char *current_model_string(unsigned index) { - return (const char *[]){"Game Boy", "Game Boy Color", "Game Boy Advance" , "Super Game Boy"} + return (const char *[]){"Game Boy", "Game Boy Color", "Game Boy Advance", "Super Game Boy"} [configuration.model]; } @@ -407,6 +425,7 @@ static void enter_emulation_menu(unsigned index) { current_menu = emulation_menu; current_selection = 0; + scroll = 0; } const char *current_scaling_mode(unsigned index) @@ -417,10 +436,22 @@ const char *current_scaling_mode(unsigned index) const char *current_color_correction_mode(unsigned index) { - return (const char *[]){"Disabled", "Correct Color Curves", "Emulate Hardware", "Preserve Brightness"} + return (const char *[]){"Disabled", "Correct Color Curves", "Emulate Hardware", "Preserve Brightness", "Reduce Contrast"} [configuration.color_correction_mode]; } +const char *current_palette(unsigned index) +{ + return (const char *[]){"Greyscale", "Lime (Game Boy)", "Olive (Pocket)", "Teal (Light)"} + [configuration.dmg_palette]; +} + +const char *current_border_mode(unsigned index) +{ + return (const char *[]){"SGB Only", "Never", "Always"} + [configuration.border_mode]; +} + void cycle_scaling(unsigned index) { configuration.scaling_mode++; @@ -445,7 +476,7 @@ void cycle_scaling_backwards(unsigned index) static void cycle_color_correction(unsigned index) { - if (configuration.color_correction_mode == GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS) { + if (configuration.color_correction_mode == GB_COLOR_CORRECTION_REDUCE_CONTRAST) { configuration.color_correction_mode = GB_COLOR_CORRECTION_DISABLED; } else { @@ -456,13 +487,53 @@ static void cycle_color_correction(unsigned index) static void cycle_color_correction_backwards(unsigned index) { if (configuration.color_correction_mode == GB_COLOR_CORRECTION_DISABLED) { - configuration.color_correction_mode = GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS; + configuration.color_correction_mode = GB_COLOR_CORRECTION_REDUCE_CONTRAST; } else { configuration.color_correction_mode--; } } +static void cycle_palette(unsigned index) +{ + if (configuration.dmg_palette == 3) { + configuration.dmg_palette = 0; + } + else { + configuration.dmg_palette++; + } +} + +static void cycle_palette_backwards(unsigned index) +{ + if (configuration.dmg_palette == 0) { + configuration.dmg_palette = 3; + } + else { + configuration.dmg_palette--; + } +} + +static void cycle_border_mode(unsigned index) +{ + if (configuration.border_mode == GB_BORDER_ALWAYS) { + configuration.border_mode = GB_BORDER_SGB; + } + else { + configuration.border_mode++; + } +} + +static void cycle_border_mode_backwards(unsigned index) +{ + if (configuration.border_mode == GB_BORDER_SGB) { + configuration.border_mode = GB_BORDER_ALWAYS; + } + else { + configuration.border_mode--; + } +} + struct shader_name { const char *file_name; const char *display_name; @@ -471,6 +542,7 @@ struct shader_name { {"NearestNeighbor", "Nearest Neighbor"}, {"Bilinear", "Bilinear"}, {"SmoothBilinear", "Smooth Bilinear"}, + {"MonoLCD", "Monochrome LCD"}, {"LCD", "LCD Display"}, {"CRT", "CRT Display"}, {"Scale2x", "Scale2x"}, @@ -542,21 +614,39 @@ const char *current_filter_name(unsigned index) return shaders[i].display_name; } -static void toggle_blend_frames(unsigned index) +static void cycle_blending_mode(unsigned index) { - configuration.blend_frames ^= true; + if (configuration.blending_mode == GB_FRAME_BLENDING_MODE_ACCURATE) { + configuration.blending_mode = GB_FRAME_BLENDING_MODE_DISABLED; + } + else { + configuration.blending_mode++; + } } -const char *blend_frames_string(unsigned index) +static void cycle_blending_mode_backwards(unsigned index) { - return configuration.blend_frames? "Enabled" : "Disabled"; + if (configuration.blending_mode == GB_FRAME_BLENDING_MODE_DISABLED) { + configuration.blending_mode = GB_FRAME_BLENDING_MODE_ACCURATE; + } + else { + configuration.blending_mode--; + } +} + +const char *blending_mode_string(unsigned index) +{ + return (const char *[]){"Disabled", "Simple", "Accurate"} + [configuration.blending_mode]; } static const struct menu_item graphics_menu[] = { {"Scaling Mode:", cycle_scaling, current_scaling_mode, cycle_scaling_backwards}, {"Scaling Filter:", cycle_filter, current_filter_name, cycle_filter_backwards}, {"Color Correction:", cycle_color_correction, current_color_correction_mode, cycle_color_correction_backwards}, - {"Blend Frames:", toggle_blend_frames, blend_frames_string, toggle_blend_frames}, + {"Frame Blending:", cycle_blending_mode, blending_mode_string, cycle_blending_mode_backwards}, + {"Mono Palette:", cycle_palette, current_palette, cycle_palette_backwards}, + {"Display Border:", cycle_border_mode, current_border_mode, cycle_border_mode_backwards}, {"Back", return_to_root_menu}, {NULL,} }; @@ -565,6 +655,7 @@ static void enter_graphics_menu(unsigned index) { current_menu = graphics_menu; current_selection = 0; + scroll = 0; } const char *highpass_filter_string(unsigned index) @@ -591,8 +682,32 @@ void cycle_highpass_filter_backwards(unsigned index) } } +const char *volume_string(unsigned index) +{ + static char ret[5]; + sprintf(ret, "%d%%", configuration.volume); + return ret; +} + +void increase_volume(unsigned index) +{ + configuration.volume += 5; + if (configuration.volume > 100) { + configuration.volume = 100; + } +} + +void decrease_volume(unsigned index) +{ + configuration.volume -= 5; + if (configuration.volume > 100) { + configuration.volume = 0; + } +} + static const struct menu_item audio_menu[] = { {"Highpass Filter:", cycle_highpass_filter, highpass_filter_string, cycle_highpass_filter_backwards}, + {"Volume:", increase_volume, volume_string, decrease_volume}, {"Back", return_to_root_menu}, {NULL,} }; @@ -601,6 +716,7 @@ static void enter_audio_menu(unsigned index) { current_menu = audio_menu; current_selection = 0; + scroll = 0; } static void modify_key(unsigned index) @@ -608,7 +724,6 @@ static void modify_key(unsigned index) gui_state = WAITING_FOR_KEY; } -static void enter_controls_menu_2(unsigned index); static const char *key_name(unsigned index); static const struct menu_item controls_menu[] = { @@ -620,12 +735,6 @@ static const struct menu_item controls_menu[] = { {"B:", modify_key, key_name,}, {"Select:", modify_key, key_name,}, {"Start:", modify_key, key_name,}, - {"Next Page", enter_controls_menu_2}, - {"Back", return_to_root_menu}, - {NULL,} -}; - -static const struct menu_item controls_menu_2[] = { {"Turbo:", modify_key, key_name,}, {"Rewind:", modify_key, key_name,}, {"Slow-Motion:", modify_key, key_name,}, @@ -635,11 +744,11 @@ static const struct menu_item controls_menu_2[] = { static const char *key_name(unsigned index) { - if (current_menu == controls_menu_2) { - if (index == 0) { + if (index >= 8) { + if (index == 8) { return SDL_GetScancodeName(configuration.keys[8]); } - return SDL_GetScancodeName(configuration.keys_2[index - 1]); + return SDL_GetScancodeName(configuration.keys_2[index - 9]); } return SDL_GetScancodeName(configuration.keys[index]); } @@ -648,12 +757,7 @@ static void enter_controls_menu(unsigned index) { current_menu = controls_menu; current_selection = 0; -} - -static void enter_controls_menu_2(unsigned index) -{ - current_menu = controls_menu_2; - current_selection = 0; + scroll = 0; } static unsigned joypad_index = 0; @@ -696,7 +800,7 @@ static void cycle_joypads(unsigned index) SDL_JoystickClose(joystick); joystick = NULL; } - if ((controller = SDL_GameControllerOpen(joypad_index))){ + if ((controller = SDL_GameControllerOpen(joypad_index))) { joystick = SDL_GameControllerGetJoystick(controller); } else { @@ -718,7 +822,7 @@ static void cycle_joypads_backwards(unsigned index) SDL_JoystickClose(joystick); joystick = NULL; } - if ((controller = SDL_GameControllerOpen(joypad_index))){ + if ((controller = SDL_GameControllerOpen(joypad_index))) { joystick = SDL_GameControllerGetJoystick(controller); } else { @@ -744,6 +848,7 @@ static void enter_joypad_menu(unsigned index) { current_menu = joypad_menu; current_selection = 0; + scroll = 0; } joypad_button_t get_joypad_button(uint8_t physical_button) @@ -781,7 +886,7 @@ void connect_joypad(void) } } else if (!joystick && SDL_NumJoysticks()) { - if ((controller = SDL_GameControllerOpen(0))){ + if ((controller = SDL_GameControllerOpen(0))) { joystick = SDL_GameControllerGetJoystick(controller); } else { @@ -826,6 +931,7 @@ void run_gui(bool is_running) bool should_render = true; current_menu = root_menu = is_running? paused_menu : nonpaused_menu; current_selection = 0; + scroll = 0; do { /* Convert Joypad and mouse events (We only generate down events) */ if (gui_state != WAITING_FOR_KEY && gui_state != WAITING_FOR_JBUTTON) { @@ -850,6 +956,7 @@ void run_gui(bool is_running) y = y * 8 / 7; y -= 144 / 16; } + y += scroll; if (x < 0 || x >= 160 || y < 24) { continue; @@ -1058,6 +1165,7 @@ void run_gui(bool is_running) gui_state = SHOWING_DROP_MESSAGE; } current_selection = 0; + scroll = 0; current_menu = root_menu; should_render = true; } @@ -1106,12 +1214,12 @@ void run_gui(bool is_running) should_render = true; } else if (gui_state == WAITING_FOR_KEY) { - if (current_menu == controls_menu_2) { - if (current_selection == 0) { + if (current_selection >= 8) { + if (current_selection == 8) { configuration.keys[8] = event.key.keysym.scancode; } else { - configuration.keys_2[current_selection - 1] = event.key.keysym.scancode; + configuration.keys_2[current_selection - 9] = event.key.keysym.scancode; } } else { @@ -1125,6 +1233,7 @@ void run_gui(bool is_running) if (should_render) { should_render = false; + rerender: if (width == 160 && height == 144) { memcpy(pixels, converted_background->pixels, sizeof(pixels)); } @@ -1144,9 +1253,19 @@ void run_gui(bool is_running) draw_text_centered(pixels, width, height, 8 + y_offset, "SameBoy", gui_palette_native[3], gui_palette_native[0], false); unsigned i = 0, y = 24; for (const struct menu_item *item = current_menu; item->string; item++, i++) { + if (i == current_selection) { + if (y < scroll) { + scroll = y - 4; + goto rerender; + } + } + if (i == current_selection && i == 0 && scroll != 0) { + scroll = 0; + goto rerender; + } if (item->value_getter && !item->backwards_handler) { char line[25]; - snprintf(line, sizeof(line), "%s%*s", item->string, 24 - (int)strlen(item->string), item->value_getter(i)); + snprintf(line, sizeof(line), "%s%*s", item->string, 24 - (unsigned)strlen(item->string), item->value_getter(i)); draw_text_centered(pixels, width, height, y + y_offset, line, gui_palette_native[3], gui_palette_native[0], i == current_selection ? DECORATION_SELECTION : DECORATION_NONE); y += 12; @@ -1162,6 +1281,13 @@ void run_gui(bool is_running) y += 12; } } + if (i == current_selection) { + if (y > scroll + 144) { + scroll = y - 144; + goto rerender; + } + } + } break; case SHOWING_HELP: diff --git a/SDL/gui.h b/SDL/gui.h index b22c74f..4a3b55f 100644 --- a/SDL/gui.h +++ b/SDL/gui.h @@ -70,7 +70,7 @@ typedef struct { SDL_Scancode keys[9]; GB_color_correction_mode_t color_correction_mode; enum scaling_mode scaling_mode; - bool blend_frames; + uint8_t blending_mode; GB_highpass_mode_t highpass_mode; @@ -100,6 +100,11 @@ typedef struct { SGB_2, SGB_MAX } sgb_revision; + + /* v0.13 */ + uint8_t dmg_palette; + GB_border_mode_t border_mode; + uint8_t volume; } configuration_t; extern configuration_t configuration; diff --git a/SDL/main.c b/SDL/main.c index 1646d5c..c4a4d0f 100644 --- a/SDL/main.c +++ b/SDL/main.c @@ -1,32 +1,19 @@ #include #include #include +#include #include #include #include #include "utils.h" #include "gui.h" #include "shader.h" - +#include "audio/audio.h" #ifndef _WIN32 -#define AUDIO_FREQUENCY 96000 +#include #else #include -/* Windows (well, at least my VM) can't handle 96KHz sound well :( */ - -/* felsqualle says: For SDL 2.0.6+ using the WASAPI driver, the highest freq. - we can get is 48000. 96000 also works, but always has some faint crackling in - the audio, no matter how high or low I set the buffer length... - Not quite satisfied with that solution, because acc. to SDL2 docs, - 96k + WASAPI *should* work. */ - -#define AUDIO_FREQUENCY 48000 -#endif - -/* Compatibility with older SDL versions */ -#ifndef SDL_AUDIO_ALLOW_SAMPLES_CHANGE -#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0 #endif GB_gameboy_t gb; @@ -40,7 +27,6 @@ static char *filename = NULL; static typeof(free) *free_function = NULL; static char *battery_save_path_ptr; -SDL_AudioDeviceID device_id; void set_filename(const char *new_filename, typeof(free) *new_free_function) { @@ -51,8 +37,6 @@ void set_filename(const char *new_filename, typeof(free) *new_free_function) free_function = new_free_function; } -static SDL_AudioSpec want_aspec, have_aspec; - static char *captured_log = NULL; static void log_capture_callback(GB_gameboy_t *gb, const char *string, GB_log_attributes attributes) @@ -92,27 +76,62 @@ static const char *end_capturing_logs(bool show_popup, bool should_exit) return captured_log; } +static void update_palette(void) +{ + switch (configuration.dmg_palette) { + case 1: + GB_set_palette(&gb, &GB_PALETTE_DMG); + break; + + case 2: + GB_set_palette(&gb, &GB_PALETTE_MGB); + break; + + case 3: + GB_set_palette(&gb, &GB_PALETTE_GBL); + break; + + default: + GB_set_palette(&gb, &GB_PALETTE_GREY); + } +} + +static void screen_size_changed(void) +{ + SDL_DestroyTexture(texture); + texture = SDL_CreateTexture(renderer, SDL_GetWindowPixelFormat(window), SDL_TEXTUREACCESS_STREAMING, + GB_get_screen_width(&gb), GB_get_screen_height(&gb)); + + SDL_SetWindowMinimumSize(window, GB_get_screen_width(&gb), GB_get_screen_height(&gb)); + + update_viewport(); +} + static void open_menu(void) { - bool audio_playing = SDL_GetAudioDeviceStatus(device_id) == SDL_AUDIO_PLAYING; + bool audio_playing = GB_audio_is_playing(); if (audio_playing) { - SDL_PauseAudioDevice(device_id, 1); + GB_audio_set_paused(true); } + size_t previous_width = GB_get_screen_width(&gb); run_gui(true); SDL_ShowCursor(SDL_DISABLE); if (audio_playing) { - SDL_ClearQueuedAudio(device_id); - SDL_PauseAudioDevice(device_id, 0); + GB_audio_set_paused(false); } GB_set_color_correction_mode(&gb, configuration.color_correction_mode); + GB_set_border_mode(&gb, configuration.border_mode); + update_palette(); GB_set_highpass_filter_mode(&gb, configuration.highpass_mode); + if (previous_width != GB_get_screen_width(&gb)) { + screen_size_changed(); + } } static void handle_events(GB_gameboy_t *gb) { SDL_Event event; - while (SDL_PollEvent(&event)) - { + while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: pending_command = GB_SDL_QUIT_COMMAND; @@ -138,7 +157,7 @@ static void handle_events(GB_gameboy_t *gb) GB_set_key_state(gb, (GB_key_t) button, event.type == SDL_JOYBUTTONDOWN); } else if (button == JOYPAD_BUTTON_TURBO) { - SDL_ClearQueuedAudio(device_id); + GB_audio_clear_queue(); turbo_down = event.type == SDL_JOYBUTTONDOWN; GB_set_turbo_mode(gb, turbo_down, turbo_down && rewind_down); } @@ -256,14 +275,7 @@ static void handle_events(GB_gameboy_t *gb) break; } #endif - bool audio_playing = SDL_GetAudioDeviceStatus(device_id) == SDL_AUDIO_PLAYING; - if (audio_playing) { - SDL_PauseAudioDevice(device_id, 1); - } - else if (!audio_playing) { - SDL_ClearQueuedAudio(device_id); - SDL_PauseAudioDevice(device_id, 0); - } + GB_audio_set_paused(GB_audio_is_playing()); } break; @@ -298,7 +310,7 @@ static void handle_events(GB_gameboy_t *gb) case SDL_KEYUP: // Fallthrough if (event.key.keysym.scancode == configuration.keys[8]) { turbo_down = event.type == SDL_KEYDOWN; - SDL_ClearQueuedAudio(device_id); + GB_audio_clear_queue(); GB_set_turbo_mode(gb, turbo_down, turbo_down && rewind_down); } else if (event.key.keysym.scancode == configuration.keys_2[0]) { @@ -335,7 +347,7 @@ static void vblank(GB_gameboy_t *gb) clock_mutliplier += 1.0/16; GB_set_clock_multiplier(gb, clock_mutliplier); } - if (configuration.blend_frames) { + if (configuration.blending_mode) { render_texture(active_pixel_buffer, previous_pixel_buffer); uint32_t *temp = active_pixel_buffer; active_pixel_buffer = previous_pixel_buffer; @@ -371,19 +383,24 @@ static void gb_audio_callback(GB_gameboy_t *gb, GB_sample_t *sample) if (turbo_down) { static unsigned skip = 0; skip++; - if (skip == have_aspec.freq / 8) { + if (skip == GB_audio_get_frequency() / 8) { skip = 0; } - if (skip > have_aspec.freq / 16) { + if (skip > GB_audio_get_frequency() / 16) { return; } } - if (SDL_GetQueuedAudioSize(device_id) / sizeof(*sample) > have_aspec.freq / 4) { + if (GB_audio_get_queue_length() / sizeof(*sample) > GB_audio_get_frequency() / 4) { return; } - SDL_QueueAudio(device_id, sample, sizeof(*sample)); + if (configuration.volume != 100) { + sample->left = sample->left * configuration.volume / 100; + sample->right = sample->right * configuration.volume / 100; + } + + GB_audio_queue_sample(sample); } @@ -424,6 +441,24 @@ static bool handle_pending_command(void) return false; } +static void load_boot_rom(GB_gameboy_t *gb, GB_boot_rom_t type) +{ + bool error = false; + start_capturing_logs(); + static const char *const names[] = { + [GB_BOOT_ROM_DMG0] = "dmg0_boot.bin", + [GB_BOOT_ROM_DMG] = "dmg_boot.bin", + [GB_BOOT_ROM_MGB] = "mgb_boot.bin", + [GB_BOOT_ROM_SGB] = "sgb_boot.bin", + [GB_BOOT_ROM_SGB2] = "sgb2_boot.bin", + [GB_BOOT_ROM_CGB0] = "cgb0_boot.bin", + [GB_BOOT_ROM_CGB] = "cgb_boot.bin", + [GB_BOOT_ROM_AGB] = "agb_boot.bin", + }; + GB_load_boot_rom(gb, resource_path(names[type])); + end_capturing_logs(true, error); +} + static void run(void) { SDL_ShowCursor(SDL_DISABLE); @@ -449,39 +484,47 @@ restart: else { GB_init(&gb, model); + GB_set_boot_rom_load_callback(&gb, load_boot_rom); GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank); GB_set_pixels_output(&gb, active_pixel_buffer); GB_set_rgb_encode_callback(&gb, rgb_encode); - GB_set_sample_rate(&gb, have_aspec.freq); + GB_set_sample_rate(&gb, GB_audio_get_frequency()); GB_set_color_correction_mode(&gb, configuration.color_correction_mode); + update_palette(); + if ((unsigned)configuration.border_mode <= GB_BORDER_ALWAYS) { + GB_set_border_mode(&gb, configuration.border_mode); + } GB_set_highpass_filter_mode(&gb, configuration.highpass_mode); GB_set_rewind_length(&gb, configuration.rewind_length); GB_set_update_input_hint_callback(&gb, handle_events); GB_apu_set_sample_callback(&gb, gb_audio_callback); } - - SDL_DestroyTexture(texture); - texture = SDL_CreateTexture(renderer, SDL_GetWindowPixelFormat(window), SDL_TEXTUREACCESS_STREAMING, - GB_get_screen_width(&gb), GB_get_screen_height(&gb)); - - SDL_SetWindowMinimumSize(window, GB_get_screen_width(&gb), GB_get_screen_height(&gb)); - bool error = false; + GB_debugger_clear_symbols(&gb); start_capturing_logs(); - const char * const boot_roms[] = {"dmg_boot.bin", "cgb_boot.bin", "agb_boot.bin", "sgb_boot.bin"}; - const char *boot_rom = boot_roms[configuration.model]; - if (configuration.model == MODEL_SGB && configuration.sgb_revision == SGB_2) { - boot_rom = "sgb2_boot.bin"; - } - error = GB_load_boot_rom(&gb, resource_path(boot_rom)); - end_capturing_logs(true, error); - - start_capturing_logs(); - error = GB_load_rom(&gb, filename); - end_capturing_logs(true, error); - size_t path_length = strlen(filename); + char extension[4] = {0,}; + if (path_length > 4) { + if (filename[path_length - 4] == '.') { + extension[0] = tolower(filename[path_length - 3]); + extension[1] = tolower(filename[path_length - 2]); + extension[2] = tolower(filename[path_length - 1]); + } + } + if (strcmp(extension, "isx") == 0) { + error = GB_load_isx(&gb, filename); + /* Configure battery */ + char battery_save_path[path_length + 5]; /* At the worst case, size is strlen(path) + 4 bytes for .sav + NULL */ + replace_extension(filename, path_length, battery_save_path, ".ram"); + battery_save_path_ptr = battery_save_path; + GB_load_battery(&gb, battery_save_path); + } + else { + GB_load_rom(&gb, filename); + } + end_capturing_logs(true, error); + /* Configure battery */ char battery_save_path[path_length + 5]; /* At the worst case, size is strlen(path) + 4 bytes for .sav + NULL */ @@ -496,7 +539,7 @@ restart: replace_extension(filename, path_length, symbols_path, ".sym"); GB_debugger_load_symbol_file(&gb, symbols_path); - update_viewport(); + screen_size_changed(); /* Run emulation */ while (true) { @@ -553,7 +596,7 @@ static bool get_arg_flag(const char *flag, int *argc, char **argv) int main(int argc, char **argv) { #ifdef _WIN32 - SetProcessDPIAware(); + SetProcessDPIAware(); #endif #define str(x) #x #define xstr(x) str(x) @@ -606,40 +649,16 @@ int main(int argc, char **argv) pixel_format = SDL_AllocFormat(SDL_PIXELFORMAT_ABGR8888); } - - /* Configure Audio */ - memset(&want_aspec, 0, sizeof(want_aspec)); - want_aspec.freq = AUDIO_FREQUENCY; - want_aspec.format = AUDIO_S16SYS; - want_aspec.channels = 2; - want_aspec.samples = 512; - - SDL_version _sdl_version; - SDL_GetVersion(&_sdl_version); - unsigned sdl_version = _sdl_version.major * 1000 + _sdl_version.minor * 100 + _sdl_version.patch; - -#ifndef _WIN32 - /* SDL 2.0.5 on macOS and Linux introduced a bug where certain combinations of buffer lengths and frequencies - fail to produce audio correctly. */ - if (sdl_version >= 2005) { - want_aspec.samples = 2048; - } -#else - if (sdl_version < 2006) { - /* Since WASAPI audio was introduced in SDL 2.0.6, we have to lower the audio frequency - to 44100 because otherwise we would get garbled audio output.*/ - want_aspec.freq = 44100; - } -#endif - - device_id = SDL_OpenAudioDevice(0, 0, &want_aspec, &have_aspec, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | SDL_AUDIO_ALLOW_SAMPLES_CHANGE); - /* Start Audio */ + GB_audio_init(); SDL_EventState(SDL_DROPFILE, SDL_ENABLE); - char *prefs_dir = SDL_GetPrefPath("", "SameBoy"); - snprintf(prefs_path, sizeof(prefs_path) - 1, "%sprefs.bin", prefs_dir); - SDL_free(prefs_dir); + strcpy(prefs_path, resource_path("prefs.bin")); + if (access(prefs_path, R_OK | W_OK) != 0) { + char *prefs_dir = SDL_GetPrefPath("", "SameBoy"); + snprintf(prefs_path, sizeof(prefs_path) - 1, "%sprefs.bin", prefs_dir); + SDL_free(prefs_dir); + } FILE *prefs_file = fopen(prefs_path, "rb"); if (prefs_file) { @@ -663,7 +682,7 @@ int main(int argc, char **argv) else { connect_joypad(); } - SDL_PauseAudioDevice(device_id, 0); + GB_audio_set_paused(false); run(); // Never returns return 0; } diff --git a/SDL/opengl_compat.h b/SDL/opengl_compat.h index 15b2a17..4b79b0c 100644 --- a/SDL/opengl_compat.h +++ b/SDL/opengl_compat.h @@ -10,7 +10,7 @@ #define GL_COMPAT_WRAPPER(func) \ ({ extern typeof(func) *GL_COMPAT_NAME(func); \ -if(!GL_COMPAT_NAME(func)) GL_COMPAT_NAME(func) = SDL_GL_GetProcAddress(#func); \ +if (!GL_COMPAT_NAME(func)) GL_COMPAT_NAME(func) = SDL_GL_GetProcAddress(#func); \ GL_COMPAT_NAME(func); \ }) diff --git a/SDL/shader.c b/SDL/shader.c index 37e5be7..de2ba56 100644 --- a/SDL/shader.c +++ b/SDL/shader.c @@ -75,7 +75,7 @@ bool init_shader_with_name(shader_t *shader, const char *name) static char master_shader_code[0x801] = {0,}; static char shader_code[0x10001] = {0,}; static char final_shader_code[0x10801] = {0,}; - static signed long filter_token_location = 0; + static ssize_t filter_token_location = 0; if (!master_shader_code[0]) { FILE *master_shader_f = fopen(resource_path("Shaders/MasterShader.fsh"), "r"); @@ -130,7 +130,7 @@ bool init_shader_with_name(shader_t *shader, const char *name) glBindTexture(GL_TEXTURE_2D, 0); shader->previous_texture_uniform = glGetUniformLocation(shader->program, "previous_image"); - shader->mix_previous_uniform = glGetUniformLocation(shader->program, "mix_previous"); + shader->blending_mode_uniform = glGetUniformLocation(shader->program, "frame_blending_mode"); // Program @@ -164,7 +164,8 @@ bool init_shader_with_name(shader_t *shader, const char *name) void render_bitmap_with_shader(shader_t *shader, void *bitmap, void *previous, unsigned source_width, unsigned source_height, - unsigned x, unsigned y, unsigned w, unsigned h) + unsigned x, unsigned y, unsigned w, unsigned h, + GB_frame_blending_mode_t blending_mode) { glUseProgram(shader->program); glUniform2f(shader->origin_uniform, x, y); @@ -173,7 +174,7 @@ void render_bitmap_with_shader(shader_t *shader, void *bitmap, void *previous, glBindTexture(GL_TEXTURE_2D, shader->texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, source_width, source_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, bitmap); glUniform1i(shader->texture_uniform, 0); - glUniform1i(shader->mix_previous_uniform, previous != NULL); + glUniform1i(shader->blending_mode_uniform, previous? blending_mode : GB_FRAME_BLENDING_MODE_DISABLED); if (previous) { glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, shader->previous_texture); diff --git a/SDL/shader.h b/SDL/shader.h index 3a1c304..149958d 100644 --- a/SDL/shader.h +++ b/SDL/shader.h @@ -8,7 +8,7 @@ typedef struct shader_s { GLuint origin_uniform; GLuint texture_uniform; GLuint previous_texture_uniform; - GLuint mix_previous_uniform; + GLuint blending_mode_uniform; GLuint position_attribute; GLuint texture; @@ -16,10 +16,19 @@ typedef struct shader_s { GLuint program; } shader_t; +typedef enum { + GB_FRAME_BLENDING_MODE_DISABLED, + GB_FRAME_BLENDING_MODE_SIMPLE, + GB_FRAME_BLENDING_MODE_ACCURATE, + GB_FRAME_BLENDING_MODE_ACCURATE_EVEN = GB_FRAME_BLENDING_MODE_ACCURATE, + GB_FRAME_BLENDING_MODE_ACCURATE_ODD, +} GB_frame_blending_mode_t; + bool init_shader_with_name(shader_t *shader, const char *name); void render_bitmap_with_shader(shader_t *shader, void *bitmap, void *previous, unsigned source_width, unsigned source_height, - unsigned x, unsigned y, unsigned w, unsigned h); + unsigned x, unsigned y, unsigned w, unsigned h, + GB_frame_blending_mode_t blending_mode); void free_shader(struct shader_s *shader); #endif /* shader_h */ diff --git a/Shaders/CRT.fsh b/Shaders/CRT.fsh index 8684451..0bc4c65 100644 --- a/Shaders/CRT.fsh +++ b/Shaders/CRT.fsh @@ -158,6 +158,8 @@ STATIC vec4 scale(sampler2D image, vec2 position, vec2 input_resolution, vec2 ou ret *= output_resolution.y - pixel_position.y; } + // Gamma correction + ret = pow(ret, vec4(0.72)); return ret; } diff --git a/Shaders/MasterShader.fsh b/Shaders/MasterShader.fsh index cd569c2..729ab5f 100644 --- a/Shaders/MasterShader.fsh +++ b/Shaders/MasterShader.fsh @@ -1,7 +1,7 @@ #version 150 uniform sampler2D image; uniform sampler2D previous_image; -uniform bool mix_previous; +uniform int frame_blending_mode; uniform vec2 output_resolution; uniform vec2 origin; @@ -15,6 +15,15 @@ out vec4 frag_color; #line 1 {filter} + +#define BLEND_BIAS (1.0/3.0) + +#define DISABLED 0 +#define SIMPLE 1 +#define ACCURATE 2 +#define ACCURATE_EVEN ACCURATE +#define ACCURATE_ODD 3 + void main() { vec2 position = gl_FragCoord.xy - origin; @@ -22,11 +31,34 @@ void main() position.y = 1 - position.y; vec2 input_resolution = textureSize(image, 0); - if (mix_previous) { - frag_color = mix(scale(image, position, input_resolution, output_resolution), - scale(previous_image, position, input_resolution, output_resolution), 0.5); - } - else { - frag_color = scale(image, position, input_resolution, output_resolution); + float ratio; + switch (frame_blending_mode) { + default: + case DISABLED: + frag_color = scale(image, position, input_resolution, output_resolution); + return; + case SIMPLE: + ratio = 0.5; + break; + case ACCURATE_EVEN: + if ((int(position.y * input_resolution.y) & 1) == 0) { + ratio = BLEND_BIAS; + } + else { + ratio = 1 - BLEND_BIAS; + } + break; + case ACCURATE_ODD: + if ((int(position.y * input_resolution.y) & 1) == 0) { + ratio = 1 - BLEND_BIAS; + } + else { + ratio = BLEND_BIAS; + } + break; } + + frag_color = mix(scale(image, position, input_resolution, output_resolution), + scale(previous_image, position, input_resolution, output_resolution), ratio); + } diff --git a/Shaders/MasterShader.metal b/Shaders/MasterShader.metal index 4cae3ae..ee8dec9 100644 --- a/Shaders/MasterShader.metal +++ b/Shaders/MasterShader.metal @@ -42,19 +42,52 @@ static inline float4 texture(texture2d texture, float2 pos) #line 1 {filter} +#define BLEND_BIAS (1.0/3.0) + +enum frame_blending_mode { + DISABLED, + SIMPLE, + ACCURATE, + ACCURATE_EVEN = ACCURATE, + ACCURATE_ODD, +}; + fragment float4 fragment_shader(rasterizer_data in [[stage_in]], texture2d image [[ texture(0) ]], texture2d previous_image [[ texture(1) ]], - constant bool *mix_previous [[ buffer(0) ]], + constant enum frame_blending_mode *frame_blending_mode [[ buffer(0) ]], constant float2 *output_resolution [[ buffer(1) ]]) { float2 input_resolution = float2(image.get_width(), image.get_height()); in.texcoords.y = 1 - in.texcoords.y; - if (*mix_previous) { - return mix(scale(image, in.texcoords, input_resolution, *output_resolution), - scale(previous_image, in.texcoords, input_resolution, *output_resolution), 0.5); + float ratio; + switch (*frame_blending_mode) { + default: + case DISABLED: + return scale(image, in.texcoords, input_resolution, *output_resolution); + case SIMPLE: + ratio = 0.5; + break; + case ACCURATE_EVEN: + if (((int)(in.texcoords.y * input_resolution.y) & 1) == 0) { + ratio = BLEND_BIAS; + } + else { + ratio = 1 - BLEND_BIAS; + } + break; + case ACCURATE_ODD: + if (((int)(in.texcoords.y * input_resolution.y) & 1) == 0) { + ratio = 1 - BLEND_BIAS; + } + else { + ratio = BLEND_BIAS; + } + break; } - return scale(image, in.texcoords, input_resolution, *output_resolution); + + return mix(scale(image, in.texcoords, input_resolution, *output_resolution), + scale(previous_image, in.texcoords, input_resolution, *output_resolution), ratio); } diff --git a/Shaders/MonoLCD.fsh b/Shaders/MonoLCD.fsh new file mode 100644 index 0000000..009e1db --- /dev/null +++ b/Shaders/MonoLCD.fsh @@ -0,0 +1,50 @@ +#define SCANLINE_DEPTH 0.25 +#define BLOOM 0.4 + +STATIC vec4 scale(sampler2D image, vec2 position, vec2 input_resolution, vec2 output_resolution) +{ + vec2 pixel = position * input_resolution - vec2(0.5, 0.5); + + vec4 q11 = texture(image, (floor(pixel) + 0.5) / input_resolution); + vec4 q12 = texture(image, (vec2(floor(pixel.x), ceil(pixel.y)) + 0.5) / input_resolution); + vec4 q21 = texture(image, (vec2(ceil(pixel.x), floor(pixel.y)) + 0.5) / input_resolution); + vec4 q22 = texture(image, (ceil(pixel) + 0.5) / input_resolution); + + vec2 s = smoothstep(0., 1., fract(pixel)); + + vec4 r1 = mix(q11, q21, s.x); + vec4 r2 = mix(q12, q22, s.x); + + vec2 pos = fract(position * input_resolution); + vec2 sub_pos = fract(position * input_resolution * 6); + + float multiplier = 1.0; + + if (pos.y < 1.0 / 6.0) { + multiplier *= sub_pos.y * SCANLINE_DEPTH + (1 - SCANLINE_DEPTH); + } + else if (pos.y > 5.0 / 6.0) { + multiplier *= (1.0 - sub_pos.y) * SCANLINE_DEPTH + (1 - SCANLINE_DEPTH); + } + + if (pos.x < 1.0 / 6.0) { + multiplier *= sub_pos.x * SCANLINE_DEPTH + (1 - SCANLINE_DEPTH); + } + else if (pos.x > 5.0 / 6.0) { + multiplier *= (1.0 - sub_pos.x) * SCANLINE_DEPTH + (1 - SCANLINE_DEPTH); + } + + vec4 pre_shadow = mix(texture(image, position) * multiplier, mix(r1, r2, s.y), BLOOM); + pixel += vec2(-0.6, -0.8); + + q11 = texture(image, (floor(pixel) + 0.5) / input_resolution); + q12 = texture(image, (vec2(floor(pixel.x), ceil(pixel.y)) + 0.5) / input_resolution); + q21 = texture(image, (vec2(ceil(pixel.x), floor(pixel.y)) + 0.5) / input_resolution); + q22 = texture(image, (ceil(pixel) + 0.5) / input_resolution); + + r1 = mix(q11, q21, fract(pixel.x)); + r2 = mix(q12, q22, fract(pixel.x)); + + vec4 shadow = mix(r1, r2, fract(pixel.y)); + return mix(min(shadow, pre_shadow), pre_shadow, 0.75); +} diff --git a/Tester/main.c b/Tester/main.c index 03b9985..16dbf7b 100755 --- a/Tester/main.c +++ b/Tester/main.c @@ -73,38 +73,38 @@ static void handle_buttons(GB_gameboy_t *gb) frames) % combo_length + (start_is_bad? 20 : 0) ) { case 0: if (!limit_start || frames < 20 * 60) { - gb->keys[0][push_right? 0 : 7] = true; // Start (Or right) down + GB_set_key_state(gb, push_right? GB_KEY_RIGHT: GB_KEY_START, true); } if (pointer_control) { - gb->keys[0][1] = true; // left - gb->keys[0][2] = true; // up + GB_set_key_state(gb, GB_KEY_LEFT, true); + GB_set_key_state(gb, GB_KEY_UP, true); } break; case 10: - gb->keys[0][push_right? 0 : 7] = false; // Start (Or right) up + GB_set_key_state(gb, push_right? GB_KEY_RIGHT: GB_KEY_START, false); if (pointer_control) { - gb->keys[0][1] = false; // left - gb->keys[0][2] = false; // up + GB_set_key_state(gb, GB_KEY_LEFT, false); + GB_set_key_state(gb, GB_KEY_UP, false); } break; case 20: - gb->keys[0][b_is_confirm? 5: 4] = true; // A down (or B) + GB_set_key_state(gb, b_is_confirm? GB_KEY_B: GB_KEY_A, true); break; case 30: - gb->keys[0][b_is_confirm? 5: 4] = false; // A up (or B) + GB_set_key_state(gb, b_is_confirm? GB_KEY_B: GB_KEY_A, false); break; case 40: if (push_a_twice) { - gb->keys[0][b_is_confirm? 5: 4] = true; // A down (or B) + GB_set_key_state(gb, b_is_confirm? GB_KEY_B: GB_KEY_A, true); } else if (gb->boot_rom_finished) { - gb->keys[0][3] = true; // D-Pad Down down + GB_set_key_state(gb, GB_KEY_DOWN, true); } break; case 50: - gb->keys[0][b_is_confirm? 5: 4] = false; // A down (or B) - gb->keys[0][3] = false; // D-Pad Down up + GB_set_key_state(gb, b_is_confirm? GB_KEY_B: GB_KEY_A, false); + GB_set_key_state(gb, GB_KEY_DOWN, false); break; } } @@ -174,12 +174,12 @@ static const char *executable_folder(void) } /* Ugly unportable code! :( */ #ifdef __APPLE__ - unsigned int length = sizeof(path) - 1; + uint32_t length = sizeof(path) - 1; _NSGetExecutablePath(&path[0], &length); #else #ifdef __linux__ - ssize_t length = readlink("/proc/self/exe", &path[0], sizeof(path) - 1); - assert (length != -1); + size_t __attribute__((unused)) length = readlink("/proc/self/exe", &path[0], sizeof(path) - 1); + assert(length != -1); #else #ifdef _WIN32 HMODULE hModule = GetModuleHandle(NULL); @@ -300,7 +300,7 @@ int main(int argc, char **argv) if (max_forks > 1) { while (current_forks >= max_forks) { int wait_out; - while(wait(&wait_out) == -1); + while (wait(&wait_out) == -1); current_forks--; } @@ -323,15 +323,15 @@ int main(int argc, char **argv) if (dmg) { GB_init(&gb, GB_MODEL_DMG_B); - if (GB_load_boot_rom(&gb, boot_rom_path? boot_rom_path : executable_relative_path("dmg_boot.bin"))) { - perror("Failed to load boot ROM"); + if (GB_load_boot_rom(&gb, boot_rom_path ?: executable_relative_path("dmg_boot.bin"))) { + fprintf(stderr, "Failed to load boot ROM from '%s'\n", boot_rom_path ?: executable_relative_path("dmg_boot.bin")); exit(1); } } else { GB_init(&gb, GB_MODEL_CGB_E); - if (GB_load_boot_rom(&gb, boot_rom_path? boot_rom_path : executable_relative_path("cgb_boot.bin"))) { - perror("Failed to load boot ROM"); + if (GB_load_boot_rom(&gb, boot_rom_path ?: executable_relative_path("cgb_boot.bin"))) { + fprintf(stderr, "Failed to load boot ROM from '%s'\n", boot_rom_path ?: executable_relative_path("cgb_boot.bin")); exit(1); } } @@ -433,7 +433,7 @@ int main(int argc, char **argv) } #ifndef _WIN32 int wait_out; - while(wait(&wait_out) != -1); + while (wait(&wait_out) != -1); #endif return 0; } diff --git a/Windows/stdio.h b/Windows/stdio.h index d68c956..ef21ea4 100755 --- a/Windows/stdio.h +++ b/Windows/stdio.h @@ -2,6 +2,10 @@ #include_next #include +int access(const char *filename, int mode); +#define R_OK 2 +#define W_OK 4 + #ifndef __MINGW32__ #ifndef __LIBRETRO__ static inline int vasprintf(char **str, const char *fmt, va_list args) @@ -20,7 +24,8 @@ static inline int vasprintf(char **str, const char *fmt, va_list args) #endif /* This code is public domain -- Will Hartung 4/9/09 */ -static inline size_t getline(char **lineptr, size_t *n, FILE *stream) { +static inline size_t getline(char **lineptr, size_t *n, FILE *stream) +{ char *bufptr = NULL; char *p = bufptr; size_t size; @@ -72,4 +77,4 @@ static inline size_t getline(char **lineptr, size_t *n, FILE *stream) { return p - bufptr - 1; } -#define snprintf _snprintf \ No newline at end of file +#define snprintf _snprintf diff --git a/Windows/utf8_compat.c b/Windows/utf8_compat.c index 1005f22..0347211 100755 --- a/Windows/utf8_compat.c +++ b/Windows/utf8_compat.c @@ -1,6 +1,7 @@ #include #include #include +#include FILE *fopen(const char *filename, const char *mode) { @@ -11,4 +12,13 @@ FILE *fopen(const char *filename, const char *mode) MultiByteToWideChar(CP_UTF8, 0, mode, -1, w_mode, sizeof(w_mode) / sizeof(w_mode[0])); return _wfopen(w_filename, w_mode); -} \ No newline at end of file +} + +int access(const char *filename, int mode) +{ + wchar_t w_filename[MAX_PATH] = {0,}; + MultiByteToWideChar(CP_UTF8, 0, filename, -1, w_filename, sizeof(w_filename) / sizeof(w_filename[0])); + + return _waccess(w_filename, mode); +} + diff --git a/build-faq.md b/build-faq.md index e2192f5..2b056dd 100644 --- a/build-faq.md +++ b/build-faq.md @@ -4,4 +4,4 @@ When building on macOS, the build system will make a native Cocoa app by default # Attempting to build the SDL frontend on macOS fails on linking -SameBoy on macOS expects you to have the SDL2 framework installed as a framework. You can find the SDL2 binaries on the [SDL homepage](https://www.libsdl.org/download-2.0.php). Mount the DMG and copy SDL2.framework to `/Library/Frameworks/`. +SameBoy on macOS expects you to have SDL2 installed via Brew, and not as a framework. Older versions expected it to be installed as a framework, but this is no longer the case. \ No newline at end of file diff --git a/libretro/Makefile b/libretro/Makefile index 75ddfc6..b327628 100644 --- a/libretro/Makefile +++ b/libretro/Makefile @@ -1,6 +1,8 @@ STATIC_LINKING := 0 AR := ar +CFLAGS := -Wall $(CFLAGS) + GIT_VERSION ?= " $(shell git rev-parse --short HEAD || echo unknown)" ifneq ($(GIT_VERSION)," unknown") CFLAGS += -DGIT_VERSION=\"$(GIT_VERSION)\" @@ -93,7 +95,7 @@ else ifeq ($(platform), linux-portable) else ifeq ($(platform), switch) TARGET := $(TARGET_NAME)_libretro_$(platform).a include $(LIBTRANSISTOR_HOME)/libtransistor.mk - CFLAGS += -Wl,-q -Wall -O3 -fno-short-enums -fno-optimize-sibling-calls + CFLAGS += -Wl,-q -O3 -fno-short-enums -fno-optimize-sibling-calls STATIC_LINKING=1 # Nintendo WiiU else ifeq ($(platform), wiiu) @@ -141,7 +143,7 @@ else ifeq ($(platform), vita) TARGET := $(TARGET_NAME)_vita.a CC = arm-vita-eabi-gcc AR = arm-vita-eabi-ar - CFLAGS += -Wl,-q -Wall -O3 -fno-short-enums -fno-optimize-sibling-calls + CFLAGS += -Wl,-q -O3 -fno-short-enums -fno-optimize-sibling-calls STATIC_LINKING = 1 # Windows MSVC 2017 all architectures @@ -260,7 +262,7 @@ endif include Makefile.common -OBJECTS := $(patsubst %.c,$(CORE_DIR)/build/obj/%_libretro.c.o,$(SOURCES_C)) +OBJECTS := $(patsubst $(CORE_DIR)/%.c,$(CORE_DIR)/build/obj/%_libretro.c.o,$(SOURCES_C)) OBJOUT = -o LINKOUT = -o @@ -278,7 +280,7 @@ else LD = $(CC) endif -CFLAGS += -Wall -D__LIBRETRO__ $(fpic) $(INCFLAGS) -std=gnu11 -D_GNU_SOURCE -D_USE_MATH_DEFINES +CFLAGS += -D__LIBRETRO__ $(fpic) $(INCFLAGS) -std=gnu11 -D_GNU_SOURCE -D_USE_MATH_DEFINES all: $(TARGET) @@ -306,7 +308,7 @@ else $(LD) $(fpic) $(SHARED) $(INCFLAGS) $(LINKOUT)$@ $(OBJECTS) $(LDFLAGS) endif -$(CORE_DIR)/build/obj/%_libretro.c.o: %.c +$(CORE_DIR)/build/obj/%_libretro.c.o: $(CORE_DIR)/%.c -@$(MKDIR) -p $(dir $@) $(CC) -c $(OBJOUT)$@ $< $(CFLAGS) $(fpic) -DGB_INTERNAL diff --git a/libretro/Makefile.common b/libretro/Makefile.common index 3bf1783..947b14c 100644 --- a/libretro/Makefile.common +++ b/libretro/Makefile.common @@ -20,7 +20,7 @@ SOURCES_C := $(CORE_DIR)/Core/gb.c \ $(CORE_DIR)/libretro/sgb2_boot.c \ $(CORE_DIR)/libretro/libretro.c -CFLAGS += -DDISABLE_TIMEKEEPING -DDISABLE_REWIND -DDISABLE_DEBUGGER +CFLAGS += -DGB_DISABLE_TIMEKEEPING -DGB_DISABLE_REWIND -DGB_DISABLE_DEBUGGER -DGB_DISABLE_CHEATS SOURCES_CXX := diff --git a/libretro/libretro.c b/libretro/libretro.c index 9011233..2ea1cb6 100644 --- a/libretro/libretro.c +++ b/libretro/libretro.c @@ -200,14 +200,14 @@ static bool serial_end2(GB_gameboy_t *gb) static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b) { - return r<<16|g<<8|b; + return r <<16 | g <<8 | b; } static retro_environment_t environ_cb; /* variables for single cart mode */ static const struct retro_variable vars_single[] = { - { "sameboy_color_correction_mode", "Color correction; off|correct curves|emulate hardware|preserve brightness" }, + { "sameboy_color_correction_mode", "Color correction; off|correct curves|emulate hardware|preserve brightness|reduce contrast" }, { "sameboy_high_pass_filter_mode", "High-pass filter; off|accurate|remove dc offset" }, { "sameboy_model", "Emulated model; Auto|Game Boy|Game Boy Color|Game Boy Advance|Super Game Boy|Super Game Boy 2" }, { "sameboy_border", "Super Game Boy border; enabled|disabled" }, @@ -328,15 +328,13 @@ static struct retro_input_descriptor descriptors_4p[] = { static void set_link_cable_state(bool state) { - if (state && emulated_devices == 2) - { + if (state && emulated_devices == 2) { GB_set_serial_transfer_bit_start_callback(&gameboy[0], serial_start1); GB_set_serial_transfer_bit_end_callback(&gameboy[0], serial_end1); GB_set_serial_transfer_bit_start_callback(&gameboy[1], serial_start2); GB_set_serial_transfer_bit_end_callback(&gameboy[1], serial_end2); } - else if (!state) - { + else if (!state) { GB_set_serial_transfer_bit_start_callback(&gameboy[0], NULL); GB_set_serial_transfer_bit_end_callback(&gameboy[0], NULL); GB_set_serial_transfer_bit_start_callback(&gameboy[1], NULL); @@ -382,8 +380,7 @@ static void init_for_current_model(unsigned id) /* todo: attempt to make these more generic */ GB_set_vblank_callback(&gameboy[0], (GB_vblank_callback_t) vblank1); - if (emulated_devices == 2) - { + if (emulated_devices == 2) { GB_set_vblank_callback(&gameboy[1], (GB_vblank_callback_t) vblank2); if (link_cable_emulation) set_link_cable_state(true); @@ -435,17 +432,17 @@ static void init_for_current_model(unsigned id) descs[8].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_OAM, &size, &bank); descs[8].start = 0xFE00; descs[8].len = 0x00A0; - descs[8].select= 0xFFFFFF00; + descs[8].select = 0xFFFFFF00; descs[9].ptr = descs[2].ptr + 0x2000; /* GBC RAM bank 2 */ descs[9].start = 0x10000; descs[9].len = GB_is_cgb(&gameboy[i]) ? 0x6000 : 0; /* 0x1000 per bank (2-7), unmapped on GB */ - descs[9].select= 0xFFFF0000; + descs[9].select = 0xFFFF0000; descs[10].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_IO, &size, &bank); descs[10].start = 0xFF00; descs[10].len = 0x0080; - descs[10].select= 0xFFFFFF00; + descs[10].select = 0xFFFFFF00; struct retro_memory_map mmaps; mmaps.descriptors = descs; @@ -453,8 +450,7 @@ static void init_for_current_model(unsigned id) environ_cb(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, &mmaps); /* Let's be extremely nitpicky about how devices and descriptors are set */ - if (emulated_devices == 1 && (model[0] == MODEL_SGB || model[0] == MODEL_SGB2)) - { + if (emulated_devices == 1 && (model[0] == MODEL_SGB || model[0] == MODEL_SGB2)) { static const struct retro_controller_info ports[] = { { controllers_sgb, 1 }, { controllers_sgb, 1 }, @@ -465,8 +461,7 @@ static void init_for_current_model(unsigned id) environ_cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports); environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, descriptors_4p); } - else if (emulated_devices == 1) - { + else if (emulated_devices == 1) { static const struct retro_controller_info ports[] = { { controllers, 1 }, { NULL, 0 }, @@ -474,8 +469,7 @@ static void init_for_current_model(unsigned id) environ_cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports); environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, descriptors_1p); } - else - { + else { static const struct retro_controller_info ports[] = { { controllers, 1 }, { controllers, 1 }, @@ -490,12 +484,10 @@ static void init_for_current_model(unsigned id) static void check_variables() { struct retro_variable var = {0}; - if (emulated_devices == 1) - { + if (emulated_devices == 1) { var.key = "sameboy_color_correction_mode"; var.value = NULL; - if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) - { + if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (strcmp(var.value, "off") == 0) GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_DISABLED); else if (strcmp(var.value, "correct curves") == 0) @@ -504,12 +496,13 @@ static void check_variables() GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_EMULATE_HARDWARE); else if (strcmp(var.value, "preserve brightness") == 0) GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS); + else if (strcmp(var.value, "reduce_contrast") == 0) + GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_REDUCE_CONTRAST); } var.key = "sameboy_high_pass_filter_mode"; var.value = NULL; - if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) - { + if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (strcmp(var.value, "off") == 0) GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_OFF); else if (strcmp(var.value, "accurate") == 0) @@ -520,8 +513,7 @@ static void check_variables() var.key = "sameboy_model"; var.value = NULL; - if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) - { + if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { enum model new_model = model[0]; if (strcmp(var.value, "Game Boy") == 0) new_model = MODEL_DMG; @@ -536,8 +528,7 @@ static void check_variables() else new_model = MODEL_AUTO; - if (new_model != model[0]) - { + if (new_model != model[0]) { geometry_updated = true; model[0] = new_model; init_for_current_model(0); @@ -546,20 +537,17 @@ static void check_variables() var.key = "sameboy_border"; var.value = NULL; - if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) - { + if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (strcmp(var.value, "enabled") == 0) sgb_border = 1; else if (strcmp(var.value, "disabled") == 0) sgb_border = 0; } } - else - { + else { var.key = "sameboy_color_correction_mode_1"; var.value = NULL; - if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) - { + if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (strcmp(var.value, "off") == 0) GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_DISABLED); else if (strcmp(var.value, "correct curves") == 0) @@ -568,12 +556,13 @@ static void check_variables() GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_EMULATE_HARDWARE); else if (strcmp(var.value, "preserve brightness") == 0) GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS); + else if (strcmp(var.value, "reduce_contrast") == 0) + GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_REDUCE_CONTRAST); } var.key = "sameboy_color_correction_mode_2"; var.value = NULL; - if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) - { + if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (strcmp(var.value, "off") == 0) GB_set_color_correction_mode(&gameboy[1], GB_COLOR_CORRECTION_DISABLED); else if (strcmp(var.value, "correct curves") == 0) @@ -582,12 +571,14 @@ static void check_variables() GB_set_color_correction_mode(&gameboy[1], GB_COLOR_CORRECTION_EMULATE_HARDWARE); else if (strcmp(var.value, "preserve brightness") == 0) GB_set_color_correction_mode(&gameboy[1], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS); + else if (strcmp(var.value, "reduce_contrast") == 0) + GB_set_color_correction_mode(&gameboy[1], GB_COLOR_CORRECTION_REDUCE_CONTRAST); + } var.key = "sameboy_high_pass_filter_mode_1"; var.value = NULL; - if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) - { + if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (strcmp(var.value, "off") == 0) GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_OFF); else if (strcmp(var.value, "accurate") == 0) @@ -598,8 +589,7 @@ static void check_variables() var.key = "sameboy_high_pass_filter_mode_2"; var.value = NULL; - if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) - { + if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (strcmp(var.value, "off") == 0) GB_set_highpass_filter_mode(&gameboy[1], GB_HIGHPASS_OFF); else if (strcmp(var.value, "accurate") == 0) @@ -610,8 +600,7 @@ static void check_variables() var.key = "sameboy_model_1"; var.value = NULL; - if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) - { + if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { enum model new_model = model[0]; if (strcmp(var.value, "Game Boy") == 0) new_model = MODEL_DMG; @@ -626,8 +615,7 @@ static void check_variables() else new_model = MODEL_AUTO; - if (model[0] != new_model) - { + if (model[0] != new_model) { model[0] = new_model; init_for_current_model(0); } @@ -635,8 +623,7 @@ static void check_variables() var.key = "sameboy_model_2"; var.value = NULL; - if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) - { + if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { enum model new_model = model[1]; if (strcmp(var.value, "Game Boy") == 0) new_model = MODEL_DMG; @@ -651,8 +638,7 @@ static void check_variables() else new_model = MODEL_AUTO; - if (model[1] != new_model) - { + if (model[1] != new_model) { model[1] = new_model; init_for_current_model(1); } @@ -660,8 +646,7 @@ static void check_variables() var.key = "sameboy_screen_layout"; var.value = NULL; - if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) - { + if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (strcmp(var.value, "top-down") == 0) screen_layout = LAYOUT_TOP_DOWN; else @@ -672,8 +657,7 @@ static void check_variables() var.key = "sameboy_link"; var.value = NULL; - if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) - { + if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { bool tmp = link_cable_emulation; if (strcmp(var.value, "enabled") == 0) link_cable_emulation = true; @@ -687,8 +671,7 @@ static void check_variables() var.key = "sameboy_audio_output"; var.value = NULL; - if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) - { + if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (strcmp(var.value, "Game Boy #1") == 0) audio_out = GB_1; else @@ -753,28 +736,25 @@ void retro_get_system_av_info(struct retro_system_av_info *info) struct retro_game_geometry geom; struct retro_system_timing timing = { GB_get_usual_frame_rate(&gameboy[0]), AUDIO_FREQUENCY }; - if (emulated_devices == 2) - { + if (emulated_devices == 2) { if (screen_layout == LAYOUT_TOP_DOWN) { geom.base_width = VIDEO_WIDTH; geom.base_height = VIDEO_HEIGHT * emulated_devices; geom.aspect_ratio = (double)VIDEO_WIDTH / (emulated_devices * VIDEO_HEIGHT); - }else if (screen_layout == LAYOUT_LEFT_RIGHT) { + } + else if (screen_layout == LAYOUT_LEFT_RIGHT) { geom.base_width = VIDEO_WIDTH * emulated_devices; geom.base_height = VIDEO_HEIGHT; geom.aspect_ratio = ((double)VIDEO_WIDTH * emulated_devices) / VIDEO_HEIGHT; } } - else - { - if (model[0] == MODEL_SGB || model[0] == MODEL_SGB2) - { + else { + if (model[0] == MODEL_SGB || model[0] == MODEL_SGB2) { geom.base_width = SGB_VIDEO_WIDTH; geom.base_height = SGB_VIDEO_HEIGHT; geom.aspect_ratio = (double)SGB_VIDEO_WIDTH / SGB_VIDEO_HEIGHT; } - else - { + else { geom.base_width = VIDEO_WIDTH; geom.base_height = VIDEO_HEIGHT; geom.aspect_ratio = (double)VIDEO_WIDTH / VIDEO_HEIGHT; @@ -848,13 +828,11 @@ void retro_run(void) if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated) check_variables(); - if (emulated_devices == 2) - { + if (emulated_devices == 2) { GB_update_keys_status(&gameboy[0], 0); GB_update_keys_status(&gameboy[1], 1); } - else if (emulated_devices == 1 && (model[0] == MODEL_SGB || model[0] == MODEL_SGB2)) - { + else if (emulated_devices == 1 && (model[0] == MODEL_SGB || model[0] == MODEL_SGB2)) { for (unsigned i = 0; i < 4; i++) GB_update_keys_status(&gameboy[0], i); } @@ -863,8 +841,7 @@ void retro_run(void) vblank1_occurred = vblank2_occurred = false; signed delta = 0; - if (emulated_devices == 2) - { + if (emulated_devices == 2) { while (!vblank1_occurred || !vblank2_occurred) { if (delta >= 0) { delta -= GB_run(&gameboy[0]); @@ -874,16 +851,15 @@ void retro_run(void) } } } - else - { + else { GB_run_frame(&gameboy[0]); } - if (emulated_devices == 2) - { + if (emulated_devices == 2) { if (screen_layout == LAYOUT_TOP_DOWN) { video_cb(frame_buf, VIDEO_WIDTH, VIDEO_HEIGHT * emulated_devices, VIDEO_WIDTH * sizeof(uint32_t)); - }else if (screen_layout == LAYOUT_LEFT_RIGHT) { + } + else if (screen_layout == LAYOUT_LEFT_RIGHT) { /* use slow memcpy method for now */ for (int index = 0; index < emulated_devices; index++) { for (int y = 0; y < VIDEO_HEIGHT; y++) { @@ -896,8 +872,7 @@ void retro_run(void) video_cb(frame_buf_copy, VIDEO_WIDTH * emulated_devices, VIDEO_HEIGHT, VIDEO_WIDTH * emulated_devices * sizeof(uint32_t)); } } - else - { + else { if (model[0] == MODEL_SGB || model[0] == MODEL_SGB2) { if (sgb_border == 1) video_cb(frame_buf, SGB_VIDEO_WIDTH, SGB_VIDEO_HEIGHT, SGB_VIDEO_WIDTH * sizeof(uint32_t)); @@ -920,12 +895,11 @@ bool retro_load_game(const struct retro_game_info *info) environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void *)vars_single); check_variables(); - frame_buf = (uint32_t*)malloc(SGB_VIDEO_PIXELS* emulated_devices * sizeof(uint32_t)); + frame_buf = (uint32_t*)malloc(SGB_VIDEO_PIXELS *emulated_devices * sizeof(uint32_t)); memset(frame_buf, 0, SGB_VIDEO_PIXELS * emulated_devices * sizeof(uint32_t)); enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888; - if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) - { + if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) { log_cb(RETRO_LOG_INFO, "XRGB8888 is not supported\n"); return false; } @@ -933,11 +907,9 @@ bool retro_load_game(const struct retro_game_info *info) auto_model = (info->path[strlen(info->path) - 1] & ~0x20) == 'C' ? MODEL_CGB : MODEL_DMG; snprintf(retro_game_path, sizeof(retro_game_path), "%s", info->path); - for (int i = 0; i < emulated_devices; i++) - { + for (int i = 0; i < emulated_devices; i++) { init_for_current_model(i); - if (GB_load_rom(&gameboy[i],info->path)) - { + if (GB_load_rom(&gameboy[i], info->path)) { log_cb(RETRO_LOG_INFO, "Failed to load ROM at %s\n", info->path); return false; } @@ -984,8 +956,7 @@ bool retro_load_game_special(unsigned type, const struct retro_game_info *info, memset(frame_buf_copy, 0, emulated_devices * SGB_VIDEO_PIXELS * sizeof(uint32_t)); enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888; - if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) - { + if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) { log_cb(RETRO_LOG_INFO, "XRGB8888 is not supported\n"); return false; } @@ -993,11 +964,9 @@ bool retro_load_game_special(unsigned type, const struct retro_game_info *info, auto_model = (info->path[strlen(info->path) - 1] & ~0x20) == 'C' ? MODEL_CGB : MODEL_DMG; snprintf(retro_game_path, sizeof(retro_game_path), "%s", info->path); - for (int i = 0; i < emulated_devices; i++) - { + for (int i = 0; i < emulated_devices; i++) { init_for_current_model(i); - if (GB_load_rom(&gameboy[i], info[i].path)) - { + if (GB_load_rom(&gameboy[i], info[i].path)) { log_cb(RETRO_LOG_INFO, "Failed to load ROM\n"); return false; } @@ -1063,8 +1032,7 @@ bool retro_serialize(void *data, size_t size) bool retro_unserialize(const void *data, size_t size) { - for (int i = 0; i < emulated_devices; i++) - { + for (int i = 0; i < emulated_devices; i++) { size_t state_size = GB_get_save_state_size(&gameboy[i]); if (state_size > size) { return false; @@ -1085,10 +1053,8 @@ bool retro_unserialize(const void *data, size_t size) void *retro_get_memory_data(unsigned type) { void *data = NULL; - if (emulated_devices == 1) - { - switch(type) - { + if (emulated_devices == 1) { + switch (type) { case RETRO_MEMORY_SYSTEM_RAM: data = gameboy[0].ram; break; @@ -1102,7 +1068,7 @@ void *retro_get_memory_data(unsigned type) data = gameboy[0].vram; break; case RETRO_MEMORY_RTC: - if(gameboy[0].cartridge_type->has_battery) + if (gameboy[0].cartridge_type->has_battery) data = GB_GET_SECTION(&gameboy[0], rtc); else data = NULL; @@ -1111,10 +1077,8 @@ void *retro_get_memory_data(unsigned type) break; } } - else - { - switch (type) - { + else { + switch (type) { case RETRO_MEMORY_GAMEBOY_1_SRAM: if (gameboy[0].cartridge_type->has_battery && gameboy[0].mbc_ram_size != 0) data = gameboy[0].mbc_ram; @@ -1128,13 +1092,13 @@ void *retro_get_memory_data(unsigned type) data = NULL; break; case RETRO_MEMORY_GAMEBOY_1_RTC: - if(gameboy[0].cartridge_type->has_battery) + if (gameboy[0].cartridge_type->has_battery) data = GB_GET_SECTION(&gameboy[0], rtc); else data = NULL; break; case RETRO_MEMORY_GAMEBOY_2_RTC: - if(gameboy[1].cartridge_type->has_battery) + if (gameboy[1].cartridge_type->has_battery) data = GB_GET_SECTION(&gameboy[1], rtc); else data = NULL; @@ -1150,10 +1114,8 @@ void *retro_get_memory_data(unsigned type) size_t retro_get_memory_size(unsigned type) { size_t size = 0; - if (emulated_devices == 1) - { - switch(type) - { + if (emulated_devices == 1) { + switch (type) { case RETRO_MEMORY_SYSTEM_RAM: size = gameboy[0].ram_size; break; @@ -1167,7 +1129,7 @@ size_t retro_get_memory_size(unsigned type) size = gameboy[0].vram_size; break; case RETRO_MEMORY_RTC: - if(gameboy[0].cartridge_type->has_battery) + if (gameboy[0].cartridge_type->has_battery) size = GB_SECTION_SIZE(rtc); else size = 0; @@ -1176,10 +1138,8 @@ size_t retro_get_memory_size(unsigned type) break; } } - else - { - switch (type) - { + else { + switch (type) { case RETRO_MEMORY_GAMEBOY_1_SRAM: if (gameboy[0].cartridge_type->has_battery && gameboy[0].mbc_ram_size != 0) size = gameboy[0].mbc_ram_size; @@ -1193,11 +1153,11 @@ size_t retro_get_memory_size(unsigned type) size = 0; break; case RETRO_MEMORY_GAMEBOY_1_RTC: - if(gameboy[0].cartridge_type->has_battery) + if (gameboy[0].cartridge_type->has_battery) size = GB_SECTION_SIZE(rtc); break; case RETRO_MEMORY_GAMEBOY_2_RTC: - if(gameboy[1].cartridge_type->has_battery) + if (gameboy[1].cartridge_type->has_battery) size = GB_SECTION_SIZE(rtc); break; default: