Update Makefile
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@ -1,35 +1,5 @@
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# Make hacks
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.INTERMEDIATE:
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# Set target, configuration, version and destination folders
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PLATFORM := $(shell uname -s)
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ifneq ($(findstring MINGW,$(PLATFORM)),)
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PLATFORM := windows32
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USE_WINDRES := true
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endif
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ifneq ($(findstring MSYS,$(PLATFORM)),)
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PLATFORM := windows32
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endif
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ifeq ($(PLATFORM),windows32)
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_ := $(shell chcp 65001)
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endif
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DEFAULT := wasm
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default: $(DEFAULT)
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ifeq ($(MAKECMDGOALS),)
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MAKECMDGOALS := $(DEFAULT)
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endif
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CORE_DIR += ..
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VERSION := 0.11.1
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export VERSION
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CONF ?= debug
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BIN := $(CORE_DIR)/build/wasm_bin
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OBJ := $(CORE_DIR)/build/wasm_obj
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BOOTROMS_DIR ?= $(CORE_DIR)/build/bin/BootROMs
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@ -42,17 +12,6 @@ endif
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CC := emcc
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ifeq ($(PLATFORM),windows32)
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# To force use of the Unix version instead of the Windows version
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MKDIR := $(shell which mkdir)
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else
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MKDIR := mkdir
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endif
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ifeq ($(CONF),native_release)
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override CONF := release
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endif
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# Set compilation and linkage flags based on target, platform and configuration
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CFLAGS += -Werror -Wall -Wno-strict-aliasing -Wno-unknown-warning -Wno-unknown-warning-option -Wno-multichar -Wno-int-in-bool-context -std=gnu11 -D_GNU_SOURCE -DVERSION="$(VERSION)" -I. -D_USE_MATH_DEFINES
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@ -78,6 +37,8 @@ endif
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# Define our targets
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all: bootroms $(BIN)/index.html $(WEB_OBJECTS) $(SHADERS)
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bootroms: $(BOOTROMS_DIR)/agb_boot.bin \
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$(BOOTROMS_DIR)/cgb_boot.bin \
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$(BOOTROMS_DIR)/dmg_boot.bin \
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@ -98,9 +59,6 @@ WEB_OBJECTS := $(patsubst %,$(BIN)/ressources/%,$(WEB_SOURCES))
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SHADERS := $(shell ls $(CORE_DIR)/Shaders/*.fsh)
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wasm: bootroms $(BIN)/index.html $(WEB_OBJECTS) $(SHADERS)
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all: wasm
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# Automatic dependency generation
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ifneq ($(filter-out clean %.bin, $(MAKECMDGOALS)),)
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@ -28,7 +28,6 @@ static uint32_t pixel_buffer_1[256 * 224], pixel_buffer_2[256 * 224];
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static uint32_t *active_pixel_buffer = pixel_buffer_1;
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static uint32_t *previous_pixel_buffer = pixel_buffer_2;
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static char *battery_save_path_ptr;
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static bool skip_audio;
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struct shader_name {
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const char *file_name;
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@ -121,7 +120,9 @@ unsigned query_sample_rate_of_audiocontexts() {
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static void gb_audio_callback(GB_gameboy_t *gb, GB_sample_t *sample)
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{
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if (skip_audio) return;
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if ((SDL_GetQueuedAudioSize(device_id) / sizeof(GB_sample_t)) > have_aspec.freq / 12) {
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return;
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}
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SDL_QueueAudio(device_id, sample, sizeof(*sample));
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}
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@ -206,8 +207,6 @@ static void vblank(GB_gameboy_t *gb) {
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}
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handle_events(gb);
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skip_audio = (SDL_GetQueuedAudioSize(device_id) / sizeof(GB_sample_t)) > have_aspec.freq / 20;
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}
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static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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