Fixed emulation of echo RAM
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b852add773
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612cd07fb3
@ -193,7 +193,7 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
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}
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if (addr < 0xFE00) {
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return gb->ram[addr & 0x0FFF];
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return read_banked_ram(gb, addr);
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}
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if (addr < 0xFF00) {
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@ -409,7 +409,7 @@ static GB_read_function_t * const read_map[] =
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read_vram, read_vram, /* 8XXX, 9XXX */
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read_mbc_ram, read_mbc_ram, /* AXXX, BXXX */
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read_ram, read_banked_ram, /* CXXX, DXXX */
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read_high_memory, read_high_memory, /* EXXX FXXX */
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read_ram, read_high_memory, /* EXXX FXXX */
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};
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uint8_t GB_read_memory(GB_gameboy_t *gb, uint16_t addr)
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@ -537,7 +537,7 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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{
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if (addr < 0xFE00) {
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GB_log(gb, "Wrote %02x to %04x (RAM Mirror)\n", value, addr);
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gb->ram[addr & 0x0FFF] = value;
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write_banked_ram(gb, addr, value);
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return;
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}
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@ -907,7 +907,7 @@ static GB_write_function_t * const write_map[] =
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write_vram, write_vram, /* 8XXX, 9XXX */
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write_mbc_ram, write_mbc_ram, /* AXXX, BXXX */
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write_ram, write_banked_ram, /* CXXX, DXXX */
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write_high_memory, write_high_memory, /* EXXX FXXX */
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write_ram, write_high_memory, /* EXXX FXXX */
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};
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void GB_write_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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