Added --boot option to the automatic tester to specify the boot ROM, better support for automatic testing of the mooneye-GB tests
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c59272d46d
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@ -213,6 +213,7 @@ static void replace_extension(const char *src, size_t length, char *dest, const
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strcat(dest, ext);
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}
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int main(int argc, char **argv)
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{
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#define str(x) #x
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@ -220,7 +221,7 @@ int main(int argc, char **argv)
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fprintf(stderr, "SameBoy Tester v" xstr(VERSION) "\n");
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if (argc == 1) {
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fprintf(stderr, "Usage: %s [--dmg] [--start] [--length seconds]"
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fprintf(stderr, "Usage: %s [--dmg] [--start] [--length seconds] [--boot path to boot ROM]"
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#ifndef _WIN32
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" [--jobs number of tests to run simultaneously]"
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#endif
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@ -234,6 +235,8 @@ int main(int argc, char **argv)
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#endif
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bool dmg = false;
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const char *boot_rom_path = NULL;
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for (unsigned i = 1; i < argc; i++) {
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if (strcmp(argv[i], "--dmg") == 0) {
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fprintf(stderr, "Using DMG mode\n");
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@ -253,6 +256,12 @@ int main(int argc, char **argv)
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continue;
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}
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if (strcmp(argv[i], "--boot") == 0 && i != argc - 1) {
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fprintf(stderr, "Using boot ROM %s\n", argv[i + 1]);
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boot_rom_path = argv[++i];
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continue;
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}
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#ifndef _WIN32
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if (strcmp(argv[i], "--jobs") == 0 && i != argc - 1) {
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max_forks = atoi(argv[++i]);
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@ -289,14 +298,14 @@ int main(int argc, char **argv)
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if (dmg) {
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GB_init(&gb);
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if (GB_load_boot_rom(&gb, executable_relative_path("dmg_boot.bin"))) {
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if (GB_load_boot_rom(&gb, boot_rom_path? boot_rom_path : executable_relative_path("dmg_boot.bin"))) {
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perror("Failed to load boot ROM");
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exit(1);
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}
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}
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else {
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GB_init_cgb(&gb);
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if (GB_load_boot_rom(&gb, executable_relative_path("cgb_boot.bin"))) {
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if (GB_load_boot_rom(&gb, boot_rom_path? boot_rom_path : executable_relative_path("cgb_boot.bin"))) {
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perror("Failed to load boot ROM");
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exit(1);
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}
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@ -334,13 +343,15 @@ int main(int argc, char **argv)
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/* This game temporarily sets SP to OAM RAM */
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allow_weird_sp_values = strcmp((const char *)(gb.rom + 0x134), "WDL:TT") == 0;
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allow_weird_sp_values = strcmp((const char *)(gb.rom + 0x134), "WDL:TT") == 0 ||
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/* Some mooneye-gb tests abuse the stack */
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strcmp((const char *)(gb.rom + 0x134), "mooneye-gb test") == 0;
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/* This game uses some recursive algorithms and therefore requires quite a large call stack */
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large_stack = memcmp((const char *)(gb.rom + 0x134), "MICRO EPAK1BM", strlen("MICRO EPAK1BM")) == 0 ||
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strcmp((const char *)(gb.rom + 0x134), "TECMO BOWL") == 0;
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/* Pressing start while in the map in Tsuri Sensi will leak an internal screen-stack which
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/* Pressing start while in the map in Tsuri Sensei will leak an internal screen-stack which
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will eventually overflow, override an array of jump-table indexes, jump to a random
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address, execute an invalid opcode, and crash. Pressing A twice while slowing down
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will prevent this scenario. */
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