Accurate emulation of (most aspects of) stop mode
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@ -407,6 +407,7 @@ void GB_apu_run(GB_gameboy_t *gb)
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gb->apu.apu_cycles = 0;
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gb->apu.apu_cycles = 0;
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if (!cycles) return;
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if (!cycles) return;
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if (likely(!gb->stopped || GB_is_cgb(gb))) {
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/* To align the square signal to 1MHz */
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/* To align the square signal to 1MHz */
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gb->apu.lf_div ^= cycles & 1;
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gb->apu.lf_div ^= cycles & 1;
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gb->apu.noise_channel.alignment += cycles;
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gb->apu.noise_channel.alignment += cycles;
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@ -508,6 +509,7 @@ void GB_apu_run(GB_gameboy_t *gb)
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gb->apu.noise_channel.sample_countdown -= cycles_left;
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gb->apu.noise_channel.sample_countdown -= cycles_left;
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}
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}
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}
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}
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}
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if (gb->apu_output.sample_rate) {
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if (gb->apu_output.sample_rate) {
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gb->apu_output.cycles_since_render += cycles;
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gb->apu_output.cycles_since_render += cycles;
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@ -137,13 +137,13 @@ static void display_vblank(GB_gameboy_t *gb)
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if (!gb->disable_rendering && ((!(gb->io_registers[GB_IO_LCDC] & 0x80) || gb->stopped) || gb->frame_skip_state == GB_FRAMESKIP_LCD_TURNED_ON)) {
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if (!gb->disable_rendering && ((!(gb->io_registers[GB_IO_LCDC] & 0x80) || gb->stopped) || gb->frame_skip_state == GB_FRAMESKIP_LCD_TURNED_ON)) {
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/* LCD is off, set screen to white or black (if LCD is on in stop mode) */
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/* LCD is off, set screen to white or black (if LCD is on in stop mode) */
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if (gb->sgb) {
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if (gb->sgb) {
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uint8_t color = (gb->io_registers[GB_IO_LCDC] & 0x80) && gb->stopped ? 0x3 : 0x0;
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uint8_t color = (gb->io_registers[GB_IO_LCDC] & 0x80) && gb->stopped && GB_is_cgb(gb) ? 0x3 : 0x0;
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for (unsigned i = 0; i < WIDTH * LINES; i++) {
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for (unsigned i = 0; i < WIDTH * LINES; i++) {
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gb->sgb->screen_buffer[i] = color;
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gb->sgb->screen_buffer[i] = color;
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}
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}
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}
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}
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else {
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else {
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uint32_t color = (gb->io_registers[GB_IO_LCDC] & 0x80) && gb->stopped ?
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uint32_t color = (gb->io_registers[GB_IO_LCDC] & 0x80) && gb->stopped && GB_is_cgb(gb) ?
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gb->rgb_encode_callback(gb, 0, 0, 0) :
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gb->rgb_encode_callback(gb, 0, 0, 0) :
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gb->rgb_encode_callback(gb, 0xFF, 0xFF, 0xFF);
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gb->rgb_encode_callback(gb, 0xFF, 0xFF, 0xFF);
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for (unsigned i = 0; i < WIDTH * LINES; i++) {
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for (unsigned i = 0; i < WIDTH * LINES; i++) {
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@ -555,6 +555,15 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb)
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*/
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*/
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void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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{
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{
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/* The PPU does not advance while in STOP mode on the DMG */
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if (gb->stopped && !GB_is_cgb(gb)) {
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gb->cycles_in_stop_mode += cycles;
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if (gb->cycles_in_stop_mode >= LCDC_PERIOD) {
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gb->cycles_in_stop_mode -= LCDC_PERIOD;
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display_vblank(gb);
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}
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return;
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}
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GB_object_t *objects = (GB_object_t *) &gb->oam;
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GB_object_t *objects = (GB_object_t *) &gb->oam;
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GB_STATE_MACHINE(gb, display, cycles, 2) {
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GB_STATE_MACHINE(gb, display, cycles, 2) {
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@ -478,6 +478,7 @@ struct GB_gameboy_internal_s {
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bool lyc_interrupt_line;
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bool lyc_interrupt_line;
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bool cgb_palettes_blocked;
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bool cgb_palettes_blocked;
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uint8_t current_lcd_line; // The LCD can go out of sync since the vsync signal is skipped in some cases.
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uint8_t current_lcd_line; // The LCD can go out of sync since the vsync signal is skipped in some cases.
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uint32_t cycles_in_stop_mode;
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);
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);
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/* Unsaved data. This includes all pointers, as well as everything that shouldn't be on a save state */
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/* Unsaved data. This includes all pointers, as well as everything that shouldn't be on a save state */
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@ -56,7 +56,6 @@ void GB_update_joyp(GB_gameboy_t *gb)
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if (previous_state != (gb->io_registers[GB_IO_JOYP] & 0xF)) {
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if (previous_state != (gb->io_registers[GB_IO_JOYP] & 0xF)) {
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/* The joypad interrupt DOES occur on CGB (Tested on CGB-CPU-06), unlike what some documents say. */
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/* The joypad interrupt DOES occur on CGB (Tested on CGB-CPU-06), unlike what some documents say. */
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gb->io_registers[GB_IO_IF] |= 0x10;
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gb->io_registers[GB_IO_IF] |= 0x10;
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gb->stopped = false;
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}
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}
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gb->io_registers[GB_IO_JOYP] |= 0xC0;
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gb->io_registers[GB_IO_JOYP] |= 0xC0;
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@ -233,9 +233,17 @@ static void stop(GB_gameboy_t *gb, uint8_t opcode)
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}
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}
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}
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}
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else {
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if ((gb->io_registers[GB_IO_JOYP] & 0xF) != 0xF) {
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/* HW Bug? When STOP is executed while a button is down, the CPU halts forever
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yet the other hardware keeps running. */
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gb->interrupt_enable = 0;
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gb->halted = true;
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}
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else {
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else {
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gb->stopped = true;
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gb->stopped = true;
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}
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}
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}
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/* Todo: is PC being actually read? */
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/* Todo: is PC being actually read? */
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gb->pc++;
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gb->pc++;
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@ -1389,7 +1397,15 @@ void GB_cpu_run(GB_gameboy_t *gb)
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return;
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return;
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}
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}
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if (gb->stopped) {
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if (gb->stopped) {
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GB_advance_cycles(gb, 64);
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GB_advance_cycles(gb, 4);
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if ((gb->io_registers[GB_IO_JOYP] & 0xF) != 0xF) {
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gb->stopped = false;
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/* The CPU takes more time to wake up then the other components */
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for (unsigned i = 0x800; i--;) {
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GB_advance_cycles(gb, 0x40);
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}
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GB_advance_cycles(gb, 8);
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}
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return;
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return;
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}
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}
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@ -210,8 +210,10 @@ void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles)
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// Affected by speed boost
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// Affected by speed boost
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gb->dma_cycles += cycles;
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gb->dma_cycles += cycles;
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if (!gb->stopped) {
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GB_timers_run(gb, cycles);
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GB_timers_run(gb, cycles);
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advance_serial(gb, cycles);
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advance_serial(gb, cycles); // TODO: Verify what happens in STOP mode
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}
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gb->debugger_ticks += cycles;
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gb->debugger_ticks += cycles;
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@ -227,8 +229,10 @@ void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles)
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gb->cycles_since_input_ir_change += cycles;
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gb->cycles_since_input_ir_change += cycles;
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gb->cycles_since_last_sync += cycles;
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gb->cycles_since_last_sync += cycles;
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gb->cycles_since_run += cycles;
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gb->cycles_since_run += cycles;
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if (!gb->stopped) { // TODO: Verify what happens in STOP mode
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GB_dma_run(gb);
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GB_dma_run(gb);
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GB_hdma_run(gb);
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GB_hdma_run(gb);
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}
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GB_apu_run(gb);
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GB_apu_run(gb);
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GB_display_run(gb, cycles);
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GB_display_run(gb, cycles);
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GB_ir_run(gb);
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GB_ir_run(gb);
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