Don’t use libc’s random/rand
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5a04054145
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34
Core/gb.c
34
Core/gb.c
@ -9,8 +9,10 @@
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#include <sys/select.h>
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#include <unistd.h>
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#endif
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#include "random.h"
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#include "gb.h"
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#ifdef DISABLE_REWIND
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#define GB_rewind_free(...)
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#define GB_rewind_push(...)
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@ -565,7 +567,7 @@ static void reset_ram(GB_gameboy_t *gb)
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case GB_MODEL_CGB_E:
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case GB_MODEL_AGB: /* Unverified */
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for (unsigned i = 0; i < gb->ram_size; i++) {
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gb->ram[i] = (random() & 0xFF);
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gb->ram[i] = GB_random();
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}
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break;
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@ -573,12 +575,12 @@ static void reset_ram(GB_gameboy_t *gb)
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case GB_MODEL_SGB_NTSC: /* Unverified*/
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case GB_MODEL_SGB_PAL: /* Unverified */
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for (unsigned i = 0; i < gb->ram_size; i++) {
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gb->ram[i] = (random() & 0xFF);
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gb->ram[i] = GB_random();
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if (i & 0x100) {
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gb->ram[i] &= random();
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gb->ram[i] &= GB_random();
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}
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else {
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gb->ram[i] |= random();
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gb->ram[i] |= GB_random();
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}
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}
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break;
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@ -586,7 +588,7 @@ static void reset_ram(GB_gameboy_t *gb)
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case GB_MODEL_SGB2:
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for (unsigned i = 0; i < gb->ram_size; i++) {
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gb->ram[i] = 0x55;
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gb->ram[i] ^= random() & random() & random();
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gb->ram[i] ^= GB_random() & GB_random() & GB_random();
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}
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break;
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@ -596,7 +598,7 @@ static void reset_ram(GB_gameboy_t *gb)
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gb->ram[i] = 0;
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}
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else {
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gb->ram[i] = (random() | random() | random() | random()) & 0xFF;
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gb->ram[i] = GB_random() | GB_random() | GB_random() | GB_random();
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}
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}
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break;
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@ -609,7 +611,7 @@ static void reset_ram(GB_gameboy_t *gb)
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case GB_MODEL_CGB_E:
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case GB_MODEL_AGB:
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for (unsigned i = 0; i < sizeof(gb->hram); i++) {
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gb->hram[i] = (random() & 0xFF);
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gb->hram[i] = GB_random();
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}
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break;
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@ -619,10 +621,10 @@ static void reset_ram(GB_gameboy_t *gb)
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case GB_MODEL_SGB2:
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for (unsigned i = 0; i < sizeof(gb->hram); i++) {
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if (i & 1) {
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gb->hram[i] = random() | random() | random();
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gb->hram[i] = GB_random() | GB_random() | GB_random();
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}
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else {
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gb->hram[i] = random() & random() & random();
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gb->hram[i] = GB_random() & GB_random() & GB_random();
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}
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}
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break;
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@ -642,10 +644,10 @@ static void reset_ram(GB_gameboy_t *gb)
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case GB_MODEL_SGB2:
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for (unsigned i = 0; i < 8; i++) {
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if (i & 2) {
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gb->oam[i] = random() & random() & random();
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gb->oam[i] = GB_random() & GB_random() & GB_random();
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}
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else {
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gb->oam[i] = random() | random() | random();
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gb->oam[i] = GB_random() | GB_random() | GB_random();
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}
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}
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for (unsigned i = 8; i < sizeof(gb->oam); i++) {
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@ -669,10 +671,10 @@ static void reset_ram(GB_gameboy_t *gb)
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uint8_t temp;
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for (unsigned i = 0; i < GB_IO_WAV_END - GB_IO_WAV_START; i++) {
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if (i & 1) {
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temp = random() & random() & random();
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temp = GB_random() & GB_random() & GB_random();
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}
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else {
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temp = random() | random() | random();
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temp = GB_random() | GB_random() | GB_random();
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}
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gb->apu.wave_channel.wave_form[i * 2] = temp >> 4;
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gb->apu.wave_channel.wave_form[i * 2 + 1] = temp & 0xF;
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@ -684,13 +686,13 @@ static void reset_ram(GB_gameboy_t *gb)
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}
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for (unsigned i = 0; i < sizeof(gb->extra_oam); i++) {
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gb->extra_oam[i] = (random() & 0xFF);
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gb->extra_oam[i] = GB_random();
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}
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if (GB_is_cgb(gb)) {
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for (unsigned i = 0; i < 64; i++) {
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gb->background_palettes_data[i] = random() & 0xFF; /* Doesn't really matter as the boot ROM overrides it anyway*/
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gb->sprite_palettes_data[i] = random() & 0xFF;
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gb->background_palettes_data[i] = GB_random(); /* Doesn't really matter as the boot ROM overrides it anyway*/
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gb->sprite_palettes_data[i] = GB_random();
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}
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for (unsigned i = 0; i < 32; i++) {
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GB_palette_changed(gb, true, i * 2);
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38
Core/random.c
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38
Core/random.c
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@ -0,0 +1,38 @@
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#include "random.h"
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#include <time.h>
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static uint64_t seed;
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static bool enabled = true;
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uint8_t GB_random(void)
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{
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if (!enabled) return 0;
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seed *= 0x27BB2EE687B0B0FDL;
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seed += 0xB504F32D;
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return seed >> 56;
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}
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uint32_t GB_random32(void)
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{
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GB_random();
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return seed >> 32;
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}
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void GB_random_seed(uint64_t new_seed)
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{
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seed = new_seed;
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}
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void GB_random_set_enabled(bool enable)
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{
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enabled = enable;
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}
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static void __attribute__((constructor)) init_seed(void)
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{
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seed = time(NULL);
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for (unsigned i = 64; i--;) {
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GB_random();
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}
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}
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12
Core/random.h
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12
Core/random.h
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@ -0,0 +1,12 @@
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#ifndef random_h
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#define random_h
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#include <stdint.h>
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#include <stdbool.h>
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uint8_t GB_random(void);
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uint32_t GB_random32(void);
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void GB_random_seed(uint64_t seed);
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void GB_random_set_enabled(bool enable);
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#endif /* random_h */
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@ -1,4 +1,5 @@
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#include "gb.h"
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#include "random.h"
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#include <math.h>
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#define INTRO_ANIMATION_LENGTH 200
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@ -682,7 +683,7 @@ static double fm_sweep(double phase)
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}
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static double random_double(void)
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{
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return ((random() % 0x10001) - 0x8000) / (double) 0x8000;
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return ((signed)(GB_random32() % 0x10001) - 0x8000) / (double) 0x8000;
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}
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bool GB_sgb_render_jingle(GB_gameboy_t *gb, GB_sample_t *dest, size_t count)
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#endif
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#include <Core/gb.h>
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/* Disable all randomness during automatic tests */
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long random(void)
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{
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return 0;
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}
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#include <Core/random.h>
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static bool running = false;
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static char *filename;
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@ -262,6 +257,8 @@ int main(int argc, char **argv)
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bool dmg = false;
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const char *boot_rom_path = NULL;
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GB_random_set_enabled(false);
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for (unsigned i = 1; i < argc; i++) {
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if (strcmp(argv[i], "--dmg") == 0) {
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CC = gcc
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TARGET := $(TARGET_NAME)_libretro.dll
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SHARED := -shared -static-libgcc -static-libstdc++ -s -Wl,--version-script=$(CORE_DIR)/libretro/link.T -Wl,--no-undefined
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CFLAGS += -Drandom=rand
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endif
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TARGET := $(CORE_DIR)/build/bin/$(TARGET)
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