More window fixes

This commit is contained in:
Lior Halphon 2020-12-24 20:50:47 +02:00
parent aa2bdf2a1c
commit 66f62d696c

View File

@ -983,10 +983,9 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
gb->cycles_for_line += 2;
GB_SLEEP(gb, display, 32, 2);
mode_3_start:
/* Todo: verify timings */
/* TODO: Timing seems incorrect, might need an access conflict handling. */
if ((gb->io_registers[GB_IO_LCDC] & 0x20) &&
(gb->io_registers[GB_IO_WY] == 0) &&
gb->current_line == 0) {
gb->io_registers[GB_IO_WY] == gb->current_line) {
gb->wy_triggered = true;
}
@ -1241,11 +1240,10 @@ abort_fetching_object:
GB_SLEEP(gb, display, 11, LINE_LENGTH - gb->cycles_for_line - 2);
/*
TODO: Verify double speed timing
TODO: Line 0 behaves differently when enabling the window during the transition between mode 2 to 3
TODO: Timing differs on a DMG
*/
if ((gb->io_registers[GB_IO_LCDC] & 0x20) &&
(gb->io_registers[GB_IO_WY] == gb->current_line ||
gb->io_registers[GB_IO_WY] == gb->current_line + 1)) {
(gb->io_registers[GB_IO_WY] == gb->current_line)) {
gb->wy_triggered = true;
}
GB_SLEEP(gb, display, 31, 2);