Implement a PPU fast path, up to 34% performance boost
This commit is contained in:
parent
f3277ab8d3
commit
69de3f0fae
@ -1413,6 +1413,7 @@ static unsigned *multiplication_table_for_frequency(unsigned frequency)
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- (IBAction) reloadVRAMData: (id) sender
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{
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if (self.vramWindow.isVisible) {
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uint8_t *io_regs = GB_get_direct_access(&gb, GB_DIRECT_ACCESS_IO, NULL, NULL);
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switch ([self.vramTabView.tabViewItems indexOfObject:self.vramTabView.selectedTabViewItem]) {
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case 0:
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/* Tileset */
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@ -1451,8 +1452,8 @@ static unsigned *multiplication_table_for_frequency(unsigned frequency)
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(GB_map_type_t) self.tilemapMapButton.indexOfSelectedItem,
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(GB_tileset_type_t) self.TilemapSetButton.indexOfSelectedItem);
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self.tilemapImageView.scrollRect = NSMakeRect(GB_read_memory(&gb, 0xFF00 | GB_IO_SCX),
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GB_read_memory(&gb, 0xFF00 | GB_IO_SCY),
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self.tilemapImageView.scrollRect = NSMakeRect(io_regs[GB_IO_SCX],
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io_regs[GB_IO_SCY],
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160, 144);
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self.tilemapImageView.image = [Document imageFromData:data width:256 height:256 scale:1.0];
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self.tilemapImageView.layer.magnificationFilter = kCAFilterNearest;
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@ -2197,6 +2197,8 @@ bool GB_debugger_execute_command(GB_gameboy_t *gb, char *input)
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return true;
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}
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GB_display_sync(gb);
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char *command_string = input;
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char *arguments = strchr(input, ' ');
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if (arguments) {
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386
Core/display.c
386
Core/display.c
@ -861,11 +861,366 @@ static uint16_t get_object_line_address(GB_gameboy_t *gb, const object_t *object
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return line_address;
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}
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static inline uint8_t flip(uint8_t x)
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{
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x = (x & 0xF0) >> 4 | (x & 0x0F) << 4;
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x = (x & 0xCC) >> 2 | (x & 0x33) << 2;
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x = (x & 0xAA) >> 1 | (x & 0x55) << 1;
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return x;
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}
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static inline void get_tile_data(const GB_gameboy_t *gb, uint8_t tile_x, uint8_t y, uint16_t map, uint8_t *attributes, uint8_t *data0, uint8_t *data1)
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{
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uint8_t current_tile = gb->vram[map + (tile_x & 0x1F) + y / 8 * 32];
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*attributes = GB_is_cgb(gb)? gb->vram[0x2000 + map + (tile_x & 0x1F) + y / 8 * 32] : 0;
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uint16_t tile_address = 0;
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/* Todo: Verified for DMG (Tested: SGB2), CGB timing is wrong. */
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if (gb->io_registers[GB_IO_LCDC] & 0x10) {
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tile_address = current_tile * 0x10;
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}
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else {
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tile_address = (int8_t)current_tile * 0x10 + 0x1000;
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}
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if (*attributes & 8) {
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tile_address += 0x2000;
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}
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uint8_t y_flip = 0;
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if (*attributes & 0x40) {
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y_flip = 0x7;
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}
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*data0 = gb->vram[tile_address + ((y & 7) ^ y_flip) * 2];
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*data1 = gb->vram[tile_address + ((y & 7) ^ y_flip) * 2 + 1];
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if (*attributes & 0x20) {
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*data0 = flip(*data0);
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*data1 = flip(*data1);
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}
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}
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static void render_line(GB_gameboy_t *gb)
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{
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if (gb->disable_rendering) return;
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if (!gb->screen) return;
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if (gb->current_line > 144) return; // Corrupt save state
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struct {
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unsigned pixel:2; // Color, 0-3
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unsigned priority:6; // Object priority – 0 in DMG, OAM index in CGB
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unsigned palette:3; // Palette, 0 - 7 (CGB); 0-1 in DMG (or just 0 for BG)
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bool bg_priority:1; // BG priority bit
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} object_buffer[160 + 16]; // allocate extra to avoid per pixel checks
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memset(object_buffer, 0, sizeof(object_buffer));
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if (gb->n_visible_objs && !gb->objects_disabled && (gb->io_registers[GB_IO_LCDC] & 2)) {
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object_t *objects = (object_t *) &gb->oam;
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while (gb->n_visible_objs) {
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unsigned object_index = gb->visible_objs[gb->n_visible_objs - 1];
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unsigned priority = gb->object_priority == GB_OBJECT_PRIORITY_X? 0 : object_index;
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const object_t *object = &objects[object_index];
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gb->n_visible_objs--;
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uint16_t line_address = get_object_line_address(gb, object);
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uint8_t data0 = gb->vram[line_address];
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uint8_t data1 = gb->vram[line_address + 1];
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if (object->flags & 0x20) {
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data0 = flip(data0);
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data1 = flip(data1);
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}
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typeof(object_buffer[0]) *p = object_buffer + object->x;
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if (object->x >= 168) {
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continue;
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}
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unrolled for (unsigned x = 0; x < 8; x++) {
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unsigned pixel = (data0 >> 7) | ((data1 >> 7) << 1);
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data0 <<= 1;
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data1 <<= 1;
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if (pixel && (!p->pixel || priority < p->priority)) {
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p->pixel = pixel;
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p->priority = priority;
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if (gb->cgb_mode) {
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p->palette = object->flags & 0x7;
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}
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else {
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p->palette = (object->flags & 0x10) >> 4;
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}
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p->bg_priority = object->flags & 0x80;
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}
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p++;
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}
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}
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}
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uint32_t *restrict p = gb->screen;
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typeof(object_buffer[0]) *object_buffer_pointer = object_buffer + 8;
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if (gb->border_mode == GB_BORDER_ALWAYS) {
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p += (BORDERED_WIDTH - (WIDTH)) / 2 + BORDERED_WIDTH * (BORDERED_HEIGHT - LINES) / 2;
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p += BORDERED_WIDTH * gb->current_line;
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}
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else {
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p += WIDTH * gb->current_line;
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}
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if (unlikely(gb->background_disabled) || (!gb->cgb_mode && !(gb->io_registers[GB_IO_LCDC] & 1))) {
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uint32_t bg = gb->background_palettes_rgb[gb->cgb_mode? 0 : (gb->io_registers[GB_IO_BGP] & 3)];
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for (unsigned i = 160; i--;) {
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if (unlikely(object_buffer_pointer->pixel)) {
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uint8_t pixel = object_buffer_pointer->pixel;
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if (!gb->cgb_mode) {
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pixel = ((gb->io_registers[GB_IO_OBP0 + object_buffer_pointer->palette] >> (pixel << 1)) & 3);
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}
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*(p++) = gb->object_palettes_rgb[pixel + (object_buffer_pointer->palette & 7) * 4];
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}
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else {
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*(p++) = bg;
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}
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object_buffer_pointer++;
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}
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return;
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}
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unsigned pixels = 0;
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uint8_t tile_x = gb->io_registers[GB_IO_SCX] / 8;
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unsigned fractional_scroll = gb->io_registers[GB_IO_SCX] & 7;
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uint16_t map = 0x1800;
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if (gb->io_registers[GB_IO_LCDC] & 0x08) {
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map = 0x1C00;
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}
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uint8_t y = gb->current_line + gb->io_registers[GB_IO_SCY];
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uint8_t attributes;
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uint8_t data0, data1;
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get_tile_data(gb, tile_x, y, map, &attributes, &data0, &data1);
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#define DO_PIXEL() \
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uint8_t pixel = (data0 >> 7) | ((data1 >> 7) << 1);\
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data0 <<= 1;\
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data1 <<= 1;\
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\
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if (unlikely(object_buffer_pointer->pixel) && (pixel == 0 || !(object_buffer_pointer->bg_priority || (attributes & 0x80)) || !(gb->io_registers[GB_IO_LCDC] & 1))) {\
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pixel = object_buffer_pointer->pixel;\
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if (!gb->cgb_mode) {\
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pixel = ((gb->io_registers[GB_IO_OBP0 + object_buffer_pointer->palette] >> (pixel << 1)) & 3);\
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}\
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*(p++) = gb->object_palettes_rgb[pixel + (object_buffer_pointer->palette & 7) * 4];\
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}\
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else {\
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if (!gb->cgb_mode) {\
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pixel = ((gb->io_registers[GB_IO_BGP] >> (pixel << 1)) & 3);\
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}\
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*(p++) = gb->background_palettes_rgb[pixel + (attributes & 7) * 4];\
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}\
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pixels++;\
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object_buffer_pointer++\
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// First 1-8 pixels
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data0 <<= fractional_scroll;
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data1 <<= fractional_scroll;
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bool check_window = gb->wy_triggered && (gb->io_registers[GB_IO_LCDC] & 0x20);
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for (unsigned i = fractional_scroll; i < 8; i++) {
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if (check_window && gb->io_registers[GB_IO_WX] == pixels + 7) {
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activate_window:
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check_window = false;
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map = gb->io_registers[GB_IO_LCDC] & 0x40? 0x1C00 : 0x1800;
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tile_x = -1;
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y = ++gb->window_y;
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break;
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}
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DO_PIXEL();
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}
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tile_x++;
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while (pixels < 160 - 8) {
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get_tile_data(gb, tile_x, y, map, &attributes, &data0, &data1);
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for (unsigned i = 0; i < 8; i++) {
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if (check_window && gb->io_registers[GB_IO_WX] == pixels + 7) {
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goto activate_window;
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}
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DO_PIXEL();
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}
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tile_x++;
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}
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gb->fetcher_state = (160 - pixels) & 7;
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get_tile_data(gb, tile_x, y, map, &attributes, &data0, &data1);
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while (pixels < 160) {
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if (check_window && gb->io_registers[GB_IO_WX] == pixels + 7) {
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goto activate_window;
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}
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DO_PIXEL();
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}
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tile_x++;
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get_tile_data(gb, tile_x, y, map, &attributes, gb->current_tile_data, gb->current_tile_data + 1);
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#undef DO_PIXEL
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}
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static void render_line_sgb(GB_gameboy_t *gb)
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{
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if (gb->current_line > 144) return; // Corrupt save state
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struct {
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unsigned pixel:2; // Color, 0-3
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unsigned palette:1; // Palette, 0 - 7 (CGB); 0-1 in DMG (or just 0 for BG)
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bool bg_priority:1; // BG priority bit
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} object_buffer[160 + 16]; // allocate extra to avoid per pixel checks
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memset(object_buffer, 0, sizeof(object_buffer));
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if (gb->n_visible_objs && !gb->objects_disabled && (gb->io_registers[GB_IO_LCDC] & 2)) {
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object_t *objects = (object_t *) &gb->oam;
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while (gb->n_visible_objs) {
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const object_t *object = &objects[gb->visible_objs[gb->n_visible_objs - 1]];
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gb->n_visible_objs--;
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uint16_t line_address = get_object_line_address(gb, object);
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uint8_t data0 = gb->vram[line_address];
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uint8_t data1 = gb->vram[line_address + 1];
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if (object->flags & 0x20) {
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data0 = flip(data0);
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data1 = flip(data1);
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}
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typeof(object_buffer[0]) *p = object_buffer + object->x;
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if (object->x >= 168) {
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continue;
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}
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unrolled for (unsigned x = 0; x < 8; x++) {
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unsigned pixel = (data0 >> 7) | ((data1 >> 7) << 1);
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data0 <<= 1;
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data1 <<= 1;
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if (!p->pixel) {
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p->pixel = pixel;
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p->palette = (object->flags & 0x10) >> 4;
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p->bg_priority = object->flags & 0x80;
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}
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p++;
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}
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}
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}
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uint8_t *restrict p = gb->sgb->screen_buffer;
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typeof(object_buffer[0]) *object_buffer_pointer = object_buffer + 8;
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p += WIDTH * gb->current_line;
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if (unlikely(gb->background_disabled) || (!gb->cgb_mode && !(gb->io_registers[GB_IO_LCDC] & 1))) {
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for (unsigned i = 160; i--;) {
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if (unlikely(object_buffer_pointer->pixel)) {
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uint8_t pixel = object_buffer_pointer->pixel;
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pixel = ((gb->io_registers[GB_IO_OBP0 + object_buffer_pointer->palette] >> (pixel << 1)) & 3);
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*(p++) = pixel;
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}
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else {
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*(p++) = gb->io_registers[GB_IO_BGP] & 3;
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}
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object_buffer_pointer++;
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}
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return;
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}
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unsigned pixels = 0;
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uint8_t tile_x = gb->io_registers[GB_IO_SCX] / 8;
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unsigned fractional_scroll = gb->io_registers[GB_IO_SCX] & 7;
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uint16_t map = 0x1800;
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if (gb->io_registers[GB_IO_LCDC] & 0x08) {
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map = 0x1C00;
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}
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uint8_t y = gb->current_line + gb->io_registers[GB_IO_SCY];
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uint8_t attributes;
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uint8_t data0, data1;
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get_tile_data(gb, tile_x, y, map, &attributes, &data0, &data1);
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#define DO_PIXEL() \
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uint8_t pixel = (data0 >> 7) | ((data1 >> 7) << 1);\
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data0 <<= 1;\
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data1 <<= 1;\
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\
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if (unlikely(object_buffer_pointer->pixel) && (pixel == 0 || !object_buffer_pointer->bg_priority || !(gb->io_registers[GB_IO_LCDC] & 1))) {\
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pixel = object_buffer_pointer->pixel;\
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pixel = ((gb->io_registers[GB_IO_OBP0 + object_buffer_pointer->palette] >> (pixel << 1)) & 3);\
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*(p++) = pixel;\
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}\
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else {\
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pixel = ((gb->io_registers[GB_IO_BGP] >> (pixel << 1)) & 3);\
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*(p++) = pixel;\
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}\
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pixels++;\
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object_buffer_pointer++\
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// First 1-8 pixels
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data0 <<= fractional_scroll;
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data1 <<= fractional_scroll;
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bool check_window = gb->wy_triggered && (gb->io_registers[GB_IO_LCDC] & 0x20);
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for (unsigned i = fractional_scroll; i < 8; i++) {
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if (check_window && gb->io_registers[GB_IO_WX] == pixels + 7) {
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activate_window:
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check_window = false;
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map = gb->io_registers[GB_IO_LCDC] & 0x40? 0x1C00 : 0x1800;
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tile_x = -1;
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y = ++gb->window_y;
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break;
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}
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DO_PIXEL();
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}
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tile_x++;
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while (pixels < 160 - 8) {
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get_tile_data(gb, tile_x, y, map, &attributes, &data0, &data1);
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for (unsigned i = 0; i < 8; i++) {
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if (check_window && gb->io_registers[GB_IO_WX] == pixels + 7) {
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goto activate_window;
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}
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DO_PIXEL();
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}
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tile_x++;
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}
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get_tile_data(gb, tile_x, y, map, &attributes, &data0, &data1);
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while (pixels < 160) {
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if (check_window && gb->io_registers[GB_IO_WX] == pixels + 7) {
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goto activate_window;
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}
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DO_PIXEL();
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}
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}
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static inline uint16_t mode3_batching_length(GB_gameboy_t *gb)
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{
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if (gb->model & GB_MODEL_NO_SFC_BIT) return 0;
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if (gb->hdma_on) return 0;
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if (gb->dma_steps_left) return 0;
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if (gb->wy_triggered && (gb->io_registers[GB_IO_LCDC] & 0x20) && (gb->io_registers[GB_IO_WX] < 8 || gb->io_registers[GB_IO_WX] == 166)) {
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return 0;
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}
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// No objects or window, timing is trivial
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if (gb->n_visible_objs == 0 && !(gb->wy_triggered && (gb->io_registers[GB_IO_LCDC] & 0x20))) return 167 + (gb->io_registers[GB_IO_SCX] & 7);
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if (gb->hdma_on_hblank) return 0;
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// 300 is a bit more than the maximum Mode 3 length
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// No HBlank interrupt
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if (!(gb->io_registers[GB_IO_STAT] & 0x8)) return 300;
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// No STAT interrupt requested
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if (!(gb->interrupt_enable & 2)) return 300;
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return 0;
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}
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/*
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TODO: It seems that the STAT register's mode bits are always "late" by 4 T-cycles.
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The PPU logic can be greatly simplified if that delay is simply emulated.
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*/
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void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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void GB_display_run(GB_gameboy_t *gb, unsigned cycles, bool force)
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{
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gb->cycles_since_vblank_callback += cycles / 2;
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@ -878,12 +1233,12 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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}
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object_t *objects = (object_t *) &gb->oam;
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GB_STATE_MACHINE(gb, display, cycles, 2) {
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GB_BATCHABLE_STATE_MACHINE(gb, display, cycles, 2, !force) {
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GB_STATE(gb, display, 1);
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GB_STATE(gb, display, 2);
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// GB_STATE(gb, display, 3);
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// GB_STATE(gb, display, 4);
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// GB_STATE(gb, display, 5);
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GB_STATE(gb, display, 3);
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GB_STATE(gb, display, 4);
|
||||
GB_STATE(gb, display, 5);
|
||||
GB_STATE(gb, display, 6);
|
||||
GB_STATE(gb, display, 7);
|
||||
GB_STATE(gb, display, 8);
|
||||
@ -1031,6 +1386,9 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
|
||||
GB_STAT_update(gb);
|
||||
gb->n_visible_objs = 0;
|
||||
|
||||
if (!gb->dma_steps_left && !gb->oam_ppu_blocked) {
|
||||
GB_BATCHPOINT(gb, display, 5, 80);
|
||||
}
|
||||
for (gb->oam_search_index = 0; gb->oam_search_index < 40; gb->oam_search_index++) {
|
||||
if (GB_is_cgb(gb)) {
|
||||
add_object_from_index(gb, gb->oam_search_index);
|
||||
@ -1046,7 +1404,6 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
|
||||
gb->vram_write_blocked = false;
|
||||
gb->cgb_palettes_blocked = false;
|
||||
gb->oam_write_blocked = GB_is_cgb(gb);
|
||||
GB_STAT_update(gb);
|
||||
}
|
||||
}
|
||||
gb->cycles_for_line = MODE2_LENGTH + 4;
|
||||
@ -1093,6 +1450,22 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
|
||||
|
||||
/* The actual rendering cycle */
|
||||
gb->fetcher_state = 0;
|
||||
if ((gb->mode3_batching_length = mode3_batching_length(gb))) {
|
||||
GB_BATCHPOINT(gb, display, 3, gb->mode3_batching_length);
|
||||
if (GB_BATCHED_CYCLES(gb, display) >= gb->mode3_batching_length) {
|
||||
// Successfully batched!
|
||||
gb->lcd_x = gb->position_in_line = 160;
|
||||
gb->cycles_for_line += gb->mode3_batching_length;
|
||||
if (gb->sgb) {
|
||||
render_line_sgb(gb);
|
||||
}
|
||||
else {
|
||||
render_line(gb);
|
||||
}
|
||||
GB_SLEEP(gb, display, 4, gb->mode3_batching_length);
|
||||
goto skip_slow_mode_3;
|
||||
}
|
||||
}
|
||||
while (true) {
|
||||
/* Handle window */
|
||||
/* TODO: It appears that WX checks if the window begins *next* pixel, not *this* pixel. For this reason,
|
||||
@ -1255,6 +1628,7 @@ abort_fetching_object:
|
||||
gb->cycles_for_line++;
|
||||
GB_SLEEP(gb, display, 21, 1);
|
||||
}
|
||||
skip_slow_mode_3:
|
||||
|
||||
/* TODO: Verify */
|
||||
if (gb->fetcher_state == 4 || gb->fetcher_state == 5) {
|
||||
|
@ -6,11 +6,12 @@
|
||||
#include <stdint.h>
|
||||
|
||||
#ifdef GB_INTERNAL
|
||||
internal void GB_display_run(GB_gameboy_t *gb, uint8_t cycles);
|
||||
internal void GB_display_run(GB_gameboy_t *gb, unsigned cycles, bool force);
|
||||
internal void GB_palette_changed(GB_gameboy_t *gb, bool background_palette, uint8_t index);
|
||||
internal void GB_STAT_update(GB_gameboy_t *gb);
|
||||
internal void GB_lcd_off(GB_gameboy_t *gb);
|
||||
internal void GB_display_vblank(GB_gameboy_t *gb);
|
||||
#define GB_display_sync(gb) GB_display_run(gb, 0, true)
|
||||
|
||||
enum {
|
||||
GB_OBJECT_PRIORITY_X,
|
||||
|
@ -1139,7 +1139,7 @@ uint8_t GB_run(GB_gameboy_t *gb)
|
||||
we just halt the CPU (with hacky code) until the correct time.
|
||||
This ensures the Nintendo logo doesn't flash on screen, and
|
||||
the game does "run in background" while the animation is playing. */
|
||||
GB_display_run(gb, 228);
|
||||
GB_display_run(gb, 228, true);
|
||||
gb->cycles_since_last_sync += 228;
|
||||
return 228;
|
||||
}
|
||||
@ -1327,7 +1327,7 @@ bool GB_is_inited(GB_gameboy_t *gb)
|
||||
return gb->magic == state_magic();
|
||||
}
|
||||
|
||||
bool GB_is_cgb(GB_gameboy_t *gb)
|
||||
bool GB_is_cgb(const GB_gameboy_t *gb)
|
||||
{
|
||||
return gb->model >= GB_MODEL_CGB_0;
|
||||
}
|
||||
|
@ -540,6 +540,8 @@ struct GB_gameboy_internal_s {
|
||||
/* For timing of the vblank callback */
|
||||
uint32_t cycles_since_vblank_callback;
|
||||
bool lcd_disabled_outside_of_vblank;
|
||||
int32_t allowed_pending_cycles;
|
||||
uint16_t mode3_batching_length;
|
||||
);
|
||||
|
||||
/* APU */
|
||||
@ -796,7 +798,7 @@ __attribute__((__format__ (__printf__, fmtarg, firstvararg)))
|
||||
|
||||
void GB_init(GB_gameboy_t *gb, GB_model_t model);
|
||||
bool GB_is_inited(GB_gameboy_t *gb);
|
||||
bool GB_is_cgb(GB_gameboy_t *gb);
|
||||
bool GB_is_cgb(const GB_gameboy_t *gb);
|
||||
bool GB_is_cgb_in_cgb_mode(GB_gameboy_t *gb);
|
||||
bool GB_is_sgb(GB_gameboy_t *gb); // Returns true if the model is SGB or SGB2
|
||||
bool GB_is_hle_sgb(GB_gameboy_t *gb); // Returns true if the model is SGB or SGB2 and the SFC/SNES side is HLE'd
|
||||
|
@ -98,6 +98,7 @@ void GB_trigger_oam_bug(GB_gameboy_t *gb, uint16_t address)
|
||||
if (GB_is_cgb(gb)) return;
|
||||
|
||||
if (address >= 0xFE00 && address < 0xFF00) {
|
||||
GB_display_sync(gb);
|
||||
if (gb->accessed_oam_row != 0xff && gb->accessed_oam_row >= 8) {
|
||||
uint16_t *base = (uint16_t *)(gb->oam + gb->accessed_oam_row);
|
||||
base[0] = bitwise_glitch(base[0],
|
||||
@ -283,6 +284,7 @@ static uint8_t read_mbc_rom(GB_gameboy_t *gb, uint16_t addr)
|
||||
|
||||
static uint8_t read_vram(GB_gameboy_t *gb, uint16_t addr)
|
||||
{
|
||||
GB_display_sync(gb);
|
||||
if (gb->vram_read_blocked) {
|
||||
return 0xFF;
|
||||
}
|
||||
@ -421,6 +423,37 @@ static uint8_t read_banked_ram(GB_gameboy_t *gb, uint16_t addr)
|
||||
return gb->ram[(addr & 0x0FFF) + gb->cgb_ram_bank * 0x1000];
|
||||
}
|
||||
|
||||
static inline void sync_ppu_if_needed(GB_gameboy_t *gb, uint8_t register_accessed)
|
||||
{
|
||||
switch (register_accessed) {
|
||||
case GB_IO_IF:
|
||||
case GB_IO_LCDC:
|
||||
case GB_IO_STAT:
|
||||
case GB_IO_SCY:
|
||||
case GB_IO_SCX:
|
||||
case GB_IO_LY:
|
||||
case GB_IO_LYC:
|
||||
case GB_IO_DMA:
|
||||
case GB_IO_BGP:
|
||||
case GB_IO_OBP0:
|
||||
case GB_IO_OBP1:
|
||||
case GB_IO_WY:
|
||||
case GB_IO_WX:
|
||||
case GB_IO_HDMA1:
|
||||
case GB_IO_HDMA2:
|
||||
case GB_IO_HDMA3:
|
||||
case GB_IO_HDMA4:
|
||||
case GB_IO_HDMA5:
|
||||
case GB_IO_BGPI:
|
||||
case GB_IO_BGPD:
|
||||
case GB_IO_OBPI:
|
||||
case GB_IO_OBPD:
|
||||
case GB_IO_OPRI:
|
||||
GB_display_sync(gb);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
|
||||
{
|
||||
|
||||
@ -433,6 +466,7 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
|
||||
}
|
||||
|
||||
if (addr < 0xFF00) {
|
||||
GB_display_sync(gb);
|
||||
if (gb->oam_write_blocked && !GB_is_cgb(gb)) {
|
||||
if (!gb->disable_oam_corruption) {
|
||||
GB_trigger_oam_bug_read(gb, addr);
|
||||
@ -548,6 +582,7 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
|
||||
}
|
||||
|
||||
if (addr < 0xFF80) {
|
||||
sync_ppu_if_needed(gb, addr);
|
||||
switch (addr & 0xFF) {
|
||||
case GB_IO_IF:
|
||||
return gb->io_registers[GB_IO_IF] | 0xE0;
|
||||
@ -846,6 +881,7 @@ static void write_mbc(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
|
||||
|
||||
static void write_vram(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
|
||||
{
|
||||
GB_display_sync(gb);
|
||||
if (gb->vram_write_blocked) {
|
||||
//GB_log(gb, "Wrote %02x to %04x (VRAM) during mode 3\n", value, addr);
|
||||
return;
|
||||
@ -1155,6 +1191,7 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
|
||||
}
|
||||
|
||||
if (addr < 0xFF00) {
|
||||
GB_display_sync(gb);
|
||||
if (gb->oam_write_blocked) {
|
||||
GB_trigger_oam_bug(gb, addr);
|
||||
return;
|
||||
@ -1233,6 +1270,8 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
|
||||
/* Todo: Clean this code up: use a function table and move relevant code to display.c and timing.c
|
||||
(APU read and writes are already at apu.c) */
|
||||
if (addr < 0xFF80) {
|
||||
sync_ppu_if_needed(gb, addr);
|
||||
|
||||
/* Hardware registers */
|
||||
switch (addr & 0xFF) {
|
||||
case GB_IO_WY:
|
||||
@ -1563,6 +1602,7 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
|
||||
}
|
||||
|
||||
if (addr == 0xFFFF) {
|
||||
GB_display_sync(gb);
|
||||
/* Interrupt mask */
|
||||
gb->interrupt_enable = value;
|
||||
return;
|
||||
|
@ -435,7 +435,7 @@ void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles)
|
||||
GB_hdma_run(gb);
|
||||
}
|
||||
GB_apu_run(gb);
|
||||
GB_display_run(gb, cycles);
|
||||
GB_display_run(gb, cycles, false);
|
||||
ir_run(gb, cycles);
|
||||
rtc_run(gb, cycles);
|
||||
}
|
||||
|
@ -28,13 +28,23 @@ enum {
|
||||
|
||||
#define GB_SLEEP(gb, unit, state, cycles) do {\
|
||||
(gb)->unit##_cycles -= (cycles) * __state_machine_divisor; \
|
||||
if ((gb)->unit##_cycles <= 0) {\
|
||||
if (unlikely((gb)->unit##_cycles <= 0)) {\
|
||||
(gb)->unit##_state = state;\
|
||||
return;\
|
||||
unit##state:; \
|
||||
}\
|
||||
} while (0)
|
||||
|
||||
#define GB_BATCHPOINT(gb, unit, state, cycles) do {\
|
||||
unit##state:; \
|
||||
if (likely(__state_machine_allow_batching && (gb)->unit##_cycles < (cycles * 2))) {\
|
||||
(gb)->unit##_state = state;\
|
||||
return;\
|
||||
}\
|
||||
} while (0)
|
||||
|
||||
#define GB_BATCHED_CYCLES(gb, unit) ((gb)->unit##_cycles / __state_machine_divisor)
|
||||
|
||||
#define GB_STATE_MACHINE(gb, unit, cycles, divisor) \
|
||||
static const int __state_machine_divisor = divisor;\
|
||||
(gb)->unit##_cycles += cycles; \
|
||||
@ -44,6 +54,10 @@ if ((gb)->unit##_cycles <= 0) {\
|
||||
switch ((gb)->unit##_state)
|
||||
#endif
|
||||
|
||||
#define GB_BATCHABLE_STATE_MACHINE(gb, unit, cycles, divisor, allow_batching) \
|
||||
const bool __state_machine_allow_batching = (allow_batching); \
|
||||
GB_STATE_MACHINE(gb, unit, cycles, divisor)
|
||||
|
||||
#define GB_STATE(gb, unit, state) case state: goto unit##state
|
||||
|
||||
#define GB_UNIT(unit) int32_t unit##_cycles, unit##_state
|
||||
|
Loading…
Reference in New Issue
Block a user