From 6b30de5fb1c9c7c177ea544db9fe82e7d40a2171 Mon Sep 17 00:00:00 2001 From: Lior Halphon Date: Sat, 12 Dec 2020 16:02:46 +0200 Subject: [PATCH] Fixed dark colors on Metal without frame blending --- Shaders/MasterShader.metal | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Shaders/MasterShader.metal b/Shaders/MasterShader.metal index b900176..2f3113e 100644 --- a/Shaders/MasterShader.metal +++ b/Shaders/MasterShader.metal @@ -66,7 +66,7 @@ fragment float4 fragment_shader(rasterizer_data in [[stage_in]], switch (*frame_blending_mode) { default: case DISABLED: - return scale(image, in.texcoords, input_resolution, *output_resolution); + return pow(scale(image, in.texcoords, input_resolution, *output_resolution), 1 / GAMMA); case SIMPLE: ratio = 0.5; break;