Fixed a crash related to adding and deleting breakpoints
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@ -448,7 +448,7 @@ static bool breakpoint(GB_gameboy_t *gb, char *arguments)
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return true;
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}
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gb->breakpoints = realloc(gb->breakpoints, gb->n_breakpoints * sizeof(gb->breakpoints[0]));
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gb->breakpoints = realloc(gb->breakpoints, (gb->n_breakpoints + 1) * sizeof(gb->breakpoints[0]));
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memmove(&gb->breakpoints[index + 1], &gb->breakpoints[index], (gb->n_breakpoints - index) * sizeof(gb->breakpoints[0]));
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gb->breakpoints[index] = result;
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gb->n_breakpoints++;
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@ -481,9 +481,9 @@ static bool delete(GB_gameboy_t *gb, char *arguments)
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return true;
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}
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gb->breakpoints = realloc(gb->breakpoints, gb->n_breakpoints * sizeof(gb->breakpoints[0]));
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memmove(&gb->breakpoints[index], &gb->breakpoints[index + 1], (gb->n_breakpoints - index) * sizeof(gb->breakpoints[0]));
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gb->n_breakpoints--;
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gb->breakpoints = realloc(gb->breakpoints, gb->n_breakpoints * sizeof(gb->breakpoints[0]));
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gb_log(gb, "Breakpoint removed from %04x\n", result);
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return true;
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