Color 0 must always be shared
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@ -174,6 +174,9 @@ static void command_ready(GB_gameboy_t *gb)
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&gb->sgb->ram_palettes[4 * (gb->sgb->command[7] + (gb->sgb->command[8] & 1) * 0x100)],
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8);
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gb->sgb->effective_palettes[12] = gb->sgb->effective_palettes[8] =
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gb->sgb->effective_palettes[4] = gb->sgb->effective_palettes[0];
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if (gb->sgb->command[9] & 0x80) {
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load_attribute_file(gb, gb->sgb->command[9] & 0x3F);
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}
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