[GTK3] Use frame buffering like the Cocoa frontend
This commit is contained in:
parent
4d4d272a5c
commit
6e65945c35
183
gtk3/main.c
183
gtk3/main.c
@ -10,22 +10,6 @@
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#define str(x) #x
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#define xstr(x) str(x)
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GtkBuilder *builder;
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GtkWindow *main_window;
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GtkGLArea *gl_area;
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shader_t shader;
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GB_gameboy_t gb;
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static bool paused = false;
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static uint32_t pixel_buffer_1[256 * 224], pixel_buffer_2[256 * 224];
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static uint32_t *active_pixel_buffer = pixel_buffer_1, *previous_pixel_buffer = pixel_buffer_2;
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static bool underclock_down = false, rewind_down = false, do_rewind = false, rewind_paused = false, turbo_down = false;
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static double clock_mutliplier = 1.0;
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static typeof(free) *free_function = NULL;
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static char *battery_save_path_ptr;
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typedef struct UserData {
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bool fullscreen;
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GFile *file;
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@ -38,8 +22,43 @@ typedef struct{
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static void run(UserData *user_data);
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GtkBuilder *builder;
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GtkApplicationWindow *main_window;
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GtkGLArea *gl_area;
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shader_t shader;
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GB_gameboy_t gb;
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static uint32_t *image_buffers[3];
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static unsigned char current_buffer;
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static bool paused = false;
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static bool underclock_down = false, rewind_down = false, do_rewind = false, rewind_paused = false, turbo_down = false;
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static double clock_mutliplier = 1.0;
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static char *battery_save_path_ptr;
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static Rect rect;
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unsigned char number_of_buffers(void) {
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bool should_blend = true;
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return should_blend? 3 : 2;
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}
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void flip(void) {
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current_buffer = (current_buffer + 1) % number_of_buffers();
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}
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uint32_t *get_pixels(void) {
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return image_buffers[(current_buffer + 1) % number_of_buffers()];
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}
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uint32_t *get_current_buffer(void) {
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return image_buffers[current_buffer];
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}
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uint32_t *get_previous_buffer(void) {
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return image_buffers[(current_buffer + 2) % number_of_buffers()];
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}
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void render_texture(void *pixels, void *previous) {
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static void *_pixels = NULL;
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if (pixels) {
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@ -50,7 +69,18 @@ void render_texture(void *pixels, void *previous) {
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glClear(GL_COLOR_BUFFER_BIT);
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render_bitmap_with_shader(&shader, _pixels, previous, GB_get_screen_width(&gb), GB_get_screen_height(&gb), rect.x, rect.y, rect.w, rect.h);
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gtk_widget_queue_draw(GTK_WIDGET(gl_area));
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}
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static void vblank(GB_gameboy_t *gb) {
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flip();
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GB_set_pixels_output(gb, get_pixels());
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// Queue drawing of the current frame
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gtk_gl_area_queue_render(gl_area);
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while (gtk_events_pending()) {
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gtk_main_iteration();
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}
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}
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void update_viewport(void) {
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@ -168,30 +198,9 @@ G_MODULE_EXPORT void on_boot_rom_location_changed(GtkWidget *w, gpointer user_da
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g_print("Active: %s", gtk_combo_box_get_active_id(box));
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}
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G_MODULE_EXPORT void gl_draw(GtkWidget *window) {
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render_texture(active_pixel_buffer, NULL);
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}
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G_MODULE_EXPORT void gl_init(GtkWidget *window) {
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G_MODULE_EXPORT void gl_init() {
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const char *renderer;
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GList *children = gtk_container_get_children(GTK_CONTAINER(window));
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while (children) {
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if (GTK_IS_GL_AREA(children->data)) {
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gl_area = GTK_GL_AREA(children->data);
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break;
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}
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children = children->next;
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}
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g_list_free(children);
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if (gl_area == NULL) {
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g_printerr("Unable to find GtkGLArea in window\n");
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return;
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}
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gtk_gl_area_make_current(gl_area);
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if (gtk_gl_area_get_error(gl_area) != NULL) {
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return;
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@ -205,6 +214,16 @@ G_MODULE_EXPORT void gl_init(GtkWidget *window) {
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}
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}
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G_MODULE_EXPORT void gl_resize() {
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update_viewport();
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}
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G_MODULE_EXPORT void gl_draw() {
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render_texture(get_current_buffer(), get_previous_buffer());
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}
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G_MODULE_EXPORT void gl_finish() { }
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// This functions gets called immediately after registration of the GApplication
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static void startup(GApplication *app, gpointer user_data_gptr) {
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// UserData *user_data = user_data_gptr;
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@ -220,24 +239,29 @@ static void startup(GApplication *app, gpointer user_data_gptr) {
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GtkWindow *vram_viewer = GTK_WINDOW(get_object("vram_viewer"));
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set_combo_box_row_separator_func(GTK_CONTAINER(vram_viewer));
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// setup main window
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main_window = GTK_APPLICATION_WINDOW(gtk_application_window_new(GTK_APPLICATION(app)));
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gtk_application_window_set_show_menubar(main_window, true);
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// create our renderer area
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gl_area = GTK_GL_AREA(gtk_gl_area_new());
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gtk_gl_area_set_auto_render(gl_area, false);
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g_signal_connect(gl_area, "realize", G_CALLBACK(gl_init), NULL);
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g_signal_connect(gl_area, "render", G_CALLBACK(gl_draw), NULL);
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g_signal_connect(gl_area, "resize", G_CALLBACK(gl_resize), NULL);
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g_signal_connect(gl_area, "unrealize", G_CALLBACK(gl_finish), NULL);
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gtk_container_add(GTK_CONTAINER(main_window), GTK_WIDGET(gl_area));
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// Handle the whole menubar situation …
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if (show_menubar()) {
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// Use a standard window as main window
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main_window = GTK_WINDOW(get_object("main_no_titlebar"));
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gtk_widget_destroy(GTK_WIDGET(get_object("main_with_titlebar")));
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// Hide hamburger button
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GtkMenuButton *hamburger_button = GTK_MENU_BUTTON(get_object("hamburger_button"));
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gtk_widget_hide(GTK_WIDGET(hamburger_button));
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gtk_widget_set_no_show_all(GTK_WIDGET(hamburger_button), TRUE);
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// Show a classic menubar
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GMenuModel *menubar = get_menu_model(app, "menubar");
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gtk_application_set_menubar(GTK_APPLICATION(app), menubar);
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}
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else {
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// Use a window with a custom title bar
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main_window = GTK_WINDOW(get_object("main_with_titlebar"));
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gtk_widget_destroy(GTK_WIDGET(get_object("main_no_titlebar")));
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// Attach a custom title bar
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GtkWidget *titlebar = GTK_WIDGET(gtk_builder_get_object(builder, "main_header_bar"));
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gtk_window_set_titlebar(GTK_WINDOW(main_window), titlebar);
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// Disable menubar
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gtk_application_set_menubar(GTK_APPLICATION(app), NULL);
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@ -248,7 +272,7 @@ static void startup(GApplication *app, gpointer user_data_gptr) {
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gtk_menu_button_set_menu_model(hamburger_button, hamburger_menu);
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}
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gtk_window_set_title(main_window, "SameBoy v" xstr(VERSION));
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gtk_window_set_title(GTK_WINDOW(main_window), "SameBoy v" xstr(VERSION));
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// Define a set of window icons
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GList *icon_list = NULL;
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@ -270,7 +294,7 @@ static void startup(GApplication *app, gpointer user_data_gptr) {
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}
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// Let GTK choose the proper icon
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gtk_window_set_icon_list(main_window, icon_list);
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gtk_window_set_icon_list(GTK_WINDOW(main_window), icon_list);
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// Add missing information to the about dialog
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GtkAboutDialog *about_dialog = GTK_ABOUT_DIALOG(get_object("about_dialog"));
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@ -284,14 +308,13 @@ static void activate(GApplication *app, gpointer user_data_gptr) {
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UserData *user_data = user_data_gptr;
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if (user_data->fullscreen) {
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gtk_window_fullscreen(main_window);
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gtk_window_fullscreen(GTK_WINDOW(main_window));
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}
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g_signal_connect(main_window, "destroy", G_CALLBACK(gtk_main_quit), NULL);
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gtk_application_add_window(GTK_APPLICATION(app), main_window);
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gtk_application_add_window(GTK_APPLICATION(app), GTK_WINDOW(main_window));
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gtk_widget_show_all(GTK_WIDGET(main_window));
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update_viewport();
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run(user_data);
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}
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@ -334,25 +357,57 @@ static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b) {
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return color;
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}
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static void vblank(GB_gameboy_t *gb) {
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// render_texture(active_pixel_buffer, NULL);
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static void update_window_geometry() {
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// Set size hints
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GdkGeometry hints;
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hints.min_width = GB_get_screen_width(&gb);
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hints.min_height = GB_get_screen_height(&gb);
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while (gtk_events_pending()) {
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gtk_main_iteration();
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}
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gtk_window_set_geometry_hints(
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GTK_WINDOW(main_window),
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NULL,
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&hints,
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(GdkWindowHints)(GDK_HINT_MIN_SIZE)
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);
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gtk_window_resize(GTK_WINDOW(main_window),
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GB_get_screen_width(&gb) * 2,
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GB_get_screen_height(&gb) * 2
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);
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if (image_buffers[0]) free(image_buffers[0]);
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if (image_buffers[1]) free(image_buffers[1]);
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if (image_buffers[2]) free(image_buffers[2]);
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size_t buffer_size = sizeof(image_buffers[0][0]) * GB_get_screen_width(&gb) * GB_get_screen_height(&gb);
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image_buffers[0] = malloc(buffer_size);
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image_buffers[1] = malloc(buffer_size);
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image_buffers[2] = malloc(buffer_size);
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}
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static void run(UserData *user_data) {
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GB_model_t prev_model = GB_get_model(&gb);
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GB_model_t model = GB_MODEL_CGB_E;
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if (GB_is_inited(&gb)) {
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GB_switch_model_and_reset(&gb, model);
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GtkRequisition minimum_size;
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GtkRequisition natural_size;
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gtk_widget_get_preferred_size(GTK_WIDGET(main_window), &minimum_size, &natural_size);
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// Check SGB -> non-SGB and non-SGB to SGB transitions
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if (GB_get_screen_width(&gb) != minimum_size.width || GB_get_screen_height(&gb) != minimum_size.height) {
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update_window_geometry();
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}
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}
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else {
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GB_init(&gb, model);
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update_window_geometry();
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GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank);
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GB_set_pixels_output(&gb, active_pixel_buffer);
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GB_set_pixels_output(&gb, get_current_buffer());
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GB_set_rgb_encode_callback(&gb, rgb_encode);
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// GB_set_sample_rate(&gb, have_aspec.freq);
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// GB_set_color_correction_mode(&gb, configuration.color_correction_mode);
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@ -422,6 +477,10 @@ int main(int argc, char *argv[]) {
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g_signal_connect(app, "activate", G_CALLBACK(activate), &user_data);
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g_signal_connect(app, "open", G_CALLBACK(open), &user_data);
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#ifndef NDEBUG
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//gtk_window_set_interactive_debugging(true);
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#endif
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// Start our GApplication main loop
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int status = g_application_run(G_APPLICATION(app), argc, argv);
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g_object_unref(app);
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@ -965,36 +965,7 @@ Maximilian Mader https://github.com/max-m</property>
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</object>
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</child>
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</object>
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<object class="GtkApplicationWindow" id="main_no_titlebar">
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<property name="app_paintable">True</property>
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<property name="can_focus">False</property>
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<property name="title" translatable="yes">SameBoy</property>
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<property name="default_width">320</property>
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<property name="default_height">288</property>
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<child type="titlebar">
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<placeholder/>
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</child>
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<child>
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<object class="GtkGLArea">
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<property name="visible">True</property>
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<property name="app_paintable">True</property>
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<property name="can_focus">False</property>
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<signal name="realize" handler="gl_init" object="main_no_titlebar" swapped="yes"/>
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<signal name="render" handler="gl_draw" object="main_no_titlebar" swapped="yes"/>
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<signal name="unrealize" handler="gl_finish" object="main_no_titlebar" swapped="yes"/>
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</object>
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</child>
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</object>
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<object class="GtkApplicationWindow" id="main_with_titlebar">
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<property name="app_paintable">True</property>
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<property name="can_focus">True</property>
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<property name="has_focus">True</property>
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<property name="is_focus">True</property>
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<property name="title" translatable="yes">SameBoy</property>
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<property name="default_width">320</property>
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<property name="default_height">288</property>
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<child type="titlebar">
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<object class="GtkHeaderBar">
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<object class="GtkHeaderBar" id="main_header_bar">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="has_subtitle">False</property>
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@ -1014,18 +985,6 @@ Maximilian Mader https://github.com/max-m</property>
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</packing>
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</child>
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</object>
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</child>
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<child>
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<object class="GtkGLArea">
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<property name="visible">True</property>
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<property name="app_paintable">True</property>
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<property name="can_focus">False</property>
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<signal name="realize" handler="gl_init" object="main_with_titlebar" swapped="yes"/>
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<signal name="render" handler="gl_draw" object="main_with_titlebar" swapped="yes"/>
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<signal name="unrealize" handler="gl_finish" object="main_with_titlebar" swapped="yes"/>
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</object>
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</child>
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</object>
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<object class="GtkWindow" id="memory_viewer">
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<property name="can_focus">False</property>
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<property name="title" translatable="yes">Memory Viewer</property>
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@ -75,7 +75,6 @@ bool init_shader_with_name(shader_t *shader, const char *name)
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GBytes *master_shader_f;
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static const gchar *master_shader_code;
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static gsize master_shader_code_size;
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static char final_shader_code[0x10801] = {0,};
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static signed long filter_token_location = 0;
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@ -85,11 +84,14 @@ bool init_shader_with_name(shader_t *shader, const char *name)
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if (!master_shader_f) {
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g_printerr("Failed to load master shader: %s", error->message);
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g_error_free(error);
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return false;
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}
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filter_token_location = strstr(master_shader_code, "{filter}") - master_shader_code;
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if (filter_token_location < 0) {
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g_error_free(error);
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return false;
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}
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}
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@ -100,6 +102,7 @@ bool init_shader_with_name(shader_t *shader, const char *name)
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GBytes *shader_f = g_resources_lookup_data(shader_path, G_RESOURCE_LOOKUP_FLAGS_NONE, &error);
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if (!shader_f) {
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g_printerr("Failed to load shader \"%s\": %s", shader_path, error->message);
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g_error_free(error);
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return false;
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}
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@ -112,6 +115,8 @@ bool init_shader_with_name(shader_t *shader, const char *name)
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strcat(final_shader_code + filter_token_location,
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master_shader_code + filter_token_location + sizeof("{filter}") - 1);
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g_bytes_unref(shader_f);
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shader->program = create_program(vertex_shader, final_shader_code);
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// Attributes
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