Use a smaller audio buffer size if supported.

This commit is contained in:
Lior Halphon 2017-05-27 12:29:36 +03:00
parent ece1a11a23
commit 6e7ab3558a

View File

@ -477,7 +477,13 @@ usage:
want_aspec.freq = AUDIO_FREQUENCY; want_aspec.freq = AUDIO_FREQUENCY;
want_aspec.format = AUDIO_S16SYS; want_aspec.format = AUDIO_S16SYS;
want_aspec.channels = 2; want_aspec.channels = 2;
#if SDL_COMPILEDVERSION == 2005 && defined(__APPLE__)
/* SDL 2.0.5 on macOS introduced a bug where certain combinations of buffer lengths and frequencies
fail to produce audio correctly. This bug was fixed 2.0.6. */
want_aspec.samples = 2048; want_aspec.samples = 2048;
#else
want_aspec.samples = 512;
#endif
want_aspec.callback = audio_callback; want_aspec.callback = audio_callback;
want_aspec.userdata = &gb; want_aspec.userdata = &gb;
SDL_OpenAudio(&want_aspec, &have_aspec); SDL_OpenAudio(&want_aspec, &have_aspec);