SDL: Add controller hat support in-game and in the GUI.
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parent
8721a48206
commit
6f1070cccd
17
SDL/gui.c
17
SDL/gui.c
@ -729,6 +729,23 @@ void run_gui(bool is_running)
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else if (event.jbutton.button == SDL_CONTROLLER_BUTTON_DPAD_LEFT) event.key.keysym.scancode = SDL_SCANCODE_LEFT;
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else if (event.jbutton.button == SDL_CONTROLLER_BUTTON_DPAD_LEFT) event.key.keysym.scancode = SDL_SCANCODE_LEFT;
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else if (event.jbutton.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT) event.key.keysym.scancode = SDL_SCANCODE_RIGHT;
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else if (event.jbutton.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT) event.key.keysym.scancode = SDL_SCANCODE_RIGHT;
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break;
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break;
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case SDL_JOYHATMOTION: {
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uint8_t value = event.jhat.value;
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if (value != 0) {
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uint32_t scancode =
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value == SDL_HAT_UP ? SDL_SCANCODE_UP
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: value == SDL_HAT_DOWN ? SDL_SCANCODE_DOWN
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: value == SDL_HAT_LEFT ? SDL_SCANCODE_LEFT
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: value == SDL_HAT_RIGHT ? SDL_SCANCODE_RIGHT
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: 0;
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if (scancode != 0) {
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event.type = SDL_KEYDOWN;
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event.key.keysym.scancode = scancode;
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}
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}
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}
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case SDL_JOYAXISMOTION: {
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case SDL_JOYAXISMOTION: {
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static bool axis_active[2] = {false, false};
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static bool axis_active[2] = {false, false};
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15
SDL/main.c
15
SDL/main.c
@ -165,6 +165,21 @@ static void handle_events(GB_gameboy_t *gb)
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GB_set_key_state(gb, GB_KEY_LEFT, event.jaxis.value < -0x4000);
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GB_set_key_state(gb, GB_KEY_LEFT, event.jaxis.value < -0x4000);
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}
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}
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break;
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break;
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case SDL_JOYHATMOTION:
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{
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uint8_t value = event.jhat.value;
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int8_t updown =
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value == SDL_HAT_LEFTUP || value == SDL_HAT_UP || value == SDL_HAT_RIGHTUP ? -1 : (value == SDL_HAT_LEFTDOWN || value == SDL_HAT_DOWN || value == SDL_HAT_RIGHTDOWN ? 1 : 0);
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int8_t leftright =
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value == SDL_HAT_LEFTUP || value == SDL_HAT_LEFT || value == SDL_HAT_LEFTDOWN ? -1 : (value == SDL_HAT_RIGHTUP || value == SDL_HAT_RIGHT || value == SDL_HAT_RIGHTDOWN ? 1 : 0);
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GB_set_key_state(gb, GB_KEY_LEFT, leftright == -1);
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GB_set_key_state(gb, GB_KEY_RIGHT, leftright == 1);
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GB_set_key_state(gb, GB_KEY_UP, updown == -1);
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GB_set_key_state(gb, GB_KEY_DOWN, updown == 1);
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break;
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};
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case SDL_KEYDOWN:
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case SDL_KEYDOWN:
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switch (event.key.keysym.scancode) {
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switch (event.key.keysym.scancode) {
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