Fixed several DMG regressions, fixes Pinball Deluxe again
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ef670986c6
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@ -309,6 +309,8 @@ void GB_set_color_correction_mode(GB_gameboy_t *gb, GB_color_correction_mode_t m
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void GB_STAT_update(GB_gameboy_t *gb)
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{
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if (!(gb->io_registers[GB_IO_LCDC] & 0x80)) return;
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bool previous_interrupt_line = gb->stat_interrupt_line;
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gb->stat_interrupt_line = false;
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/* Set LY=LYC bit */
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@ -360,6 +362,7 @@ void GB_lcd_off(GB_gameboy_t *gb)
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/* Todo: is this correct? */
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gb->hdma_steps_left = 0xff;
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}
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gb->stat_interrupt_line = false;
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gb->oam_read_blocked = false;
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gb->vram_read_blocked = false;
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@ -371,8 +374,6 @@ void GB_lcd_off(GB_gameboy_t *gb)
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gb->window_disabled_while_active = false;
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gb->current_line = 0;
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gb->ly_for_comparison = 0;
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GB_STAT_update(gb);
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}
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void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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@ -397,6 +398,8 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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GB_STATE(gb, display, 16);
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GB_STATE(gb, display, 17);
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GB_STATE(gb, display, 18);
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GB_STATE(gb, display, 19);
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}
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if (!(gb->io_registers[GB_IO_LCDC] & 0x80)) {
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@ -447,7 +450,17 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->oam_write_blocked = false;
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gb->ly_for_comparison = gb->current_line? -1 : gb->current_line;
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GB_STAT_update(gb);
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GB_SLEEP(gb, display, 4, 4);
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GB_SLEEP(gb, display, 4, 3);
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/* The OAM STAT interrupt occurs 1 T-cycle before STAT actually changes, except on line 1.
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PPU glitch? */
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if (gb->current_line != 0) {
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->io_registers[GB_IO_STAT] |= 2;
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GB_STAT_update(gb);
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gb->io_registers[GB_IO_STAT] &= ~3;
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}
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GB_SLEEP(gb, display, 19, 1);
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->io_registers[GB_IO_STAT] |= 2;
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