Clarify MBC block
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BESS.md
6
BESS.md
@ -56,8 +56,8 @@ BESS uses a four-character string to identify Game Boy models:
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For example; `'GD '` represents a DMG of an unspecified revision, `'S '` represents some model of the SGB family, and `'CCE '` represent a CGB using CPU revision E.
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| Offset | Content |
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|--------|-------------------------------------------------------|
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| Offset | Content |
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|--------|--------------------------------------------------------|
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| 0x08 | The value of the PC register |
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| 0x0A | The value of the AF register |
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| 0x0C | The value of the BC register |
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@ -132,7 +132,7 @@ This block contains an MBC-specific number of 3-byte-long pairs that represent t
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| 0x9 | The value 0x4000 as a 16-bit integer |
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| 0xB | The current RAM bank |
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An implementation should parse this block as a series of writes to be made. Values outside the `0x0000-0x7FFF` and `0xA000-0xBFFF` ranges are not allowed.
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An implementation should parse this block as a series of writes to be made. Values outside the `0x0000-0x7FFF` and `0xA000-0xBFFF` ranges are not allowed. Implementations must perform the writes in order (i.e. not reverse, sorted, or any other transformation on their order)
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#### RTC block
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The RTC block uses the `'RTC '` identifier, and is an optional block that is used while emulating an MBC3 with an RTC. The contents of this block are identical to 64-bit RTC saves from VBA, which are also used by SameBoy and different emulators such as BGB.
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