Added compilation flag to disable timekeeping for frontends that handle fps keeping on their own
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@ -6,6 +6,7 @@
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#include <sys/time.h>
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#endif
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#ifdef DISABLE_TIMEKEEPING
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static int64_t get_nanoseconds(void)
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{
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#ifndef _WIN32
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@ -19,7 +20,6 @@ static int64_t get_nanoseconds(void)
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#endif
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}
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#ifndef __LIBRETRO__
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static void nsleep(uint64_t nanoseconds)
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{
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#ifndef _WIN32
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@ -35,7 +35,6 @@ static void nsleep(uint64_t nanoseconds)
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CloseHandle(timer);
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#endif
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}
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#endif
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bool GB_timing_sync_turbo(GB_gameboy_t *gb)
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{
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@ -61,9 +60,7 @@ void GB_timing_sync(GB_gameboy_t *gb)
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uint64_t target_nanoseconds = gb->cycles_since_last_sync * FRAME_LENGTH / LCDC_PERIOD;
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int64_t nanoseconds = get_nanoseconds();
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if (labs((signed long)(nanoseconds - gb->last_sync)) < target_nanoseconds ) {
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#ifndef __LIBRETRO__
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nsleep(target_nanoseconds + gb->last_sync - nanoseconds);
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#endif
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gb->last_sync += target_nanoseconds;
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}
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else {
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@ -72,7 +69,18 @@ void GB_timing_sync(GB_gameboy_t *gb)
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gb->cycles_since_last_sync = 0;
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}
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#else
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bool GB_timing_sync_turbo(GB_gameboy_t *gb)
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{
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return false;
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}
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void GB_timing_sync(GB_gameboy_t *gb)
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{
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}
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#endif
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static void GB_ir_run(GB_gameboy_t *gb)
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{
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if (gb->ir_queue_length == 0) return;
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