Fix SGB support in SDL’s software rendering. Fixes #208
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@ -33,7 +33,7 @@ void render_texture(void *pixels, void *previous)
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{
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if (renderer) {
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if (pixels) {
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SDL_UpdateTexture(texture, NULL, pixels, 160 * sizeof (uint32_t));
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SDL_UpdateTexture(texture, NULL, pixels, GB_get_screen_width(&gb) * sizeof (uint32_t));
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}
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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