Fix savestates in SDL2 port
Because SDL_SCANCODE_0 comes *after* SDL_SCANCODE_9 in the SDL keycode table, we have to check if the keycode is between >=1 and <=0. We also have to substract SDL_SCANCODE_1 in order to set command_parameter properly. Errata: Currently, the savestate created with CTRL+0 is created, but refuses to load on Windows (working fine on Linux).
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@ -205,9 +205,9 @@ static void handle_events(GB_gameboy_t *gb)
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default:
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/* Save states */
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if (event.key.keysym.scancode >= SDL_SCANCODE_0 && event.key.keysym.scancode <= SDL_SCANCODE_9) {
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if (event.key.keysym.scancode >= SDL_SCANCODE_1 && event.key.keysym.scancode <= SDL_SCANCODE_0) {
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if (event.key.keysym.mod & MODIFIER) {
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command_parameter = event.key.keysym.scancode - SDL_SCANCODE_0;
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command_parameter = event.key.keysym.scancode - SDL_SCANCODE_1;
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if (event.key.keysym.mod & KMOD_SHIFT) {
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pending_command = GB_SDL_LOAD_STATE_COMMAND;
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