Include cleanup (#73)
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@ -2,6 +2,7 @@
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#define apu_h
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#include <stdbool.h>
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#include <stdint.h>
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#include <stddef.h>
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#include "gb_struct_def.h"
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@ -2,6 +2,9 @@
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#define display_h
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#include "gb.h"
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#include <stdbool.h>
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#include <stdint.h>
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#ifdef GB_INTERNAL
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void GB_display_run(GB_gameboy_t *gb, uint8_t cycles);
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void GB_palette_changed(GB_gameboy_t *gb, bool background_palette, uint8_t index);
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@ -1,6 +1,7 @@
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#ifndef joypad_h
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#define joypad_h
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#include "gb_struct_def.h"
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#include <stdbool.h>
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typedef enum {
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GB_KEY_RIGHT,
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@ -1,6 +1,7 @@
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#ifndef MBC_h
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#define MBC_h
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#include "gb_struct_def.h"
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#include <stdbool.h>
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typedef struct {
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enum {
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@ -1,6 +1,7 @@
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#ifndef memory_h
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#define memory_h
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#include "gb.h"
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#include "gb_struct_def.h"
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#include <stdint.h>
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uint8_t GB_read_memory(GB_gameboy_t *gb, uint16_t addr);
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void GB_write_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value);
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@ -1,4 +1,7 @@
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#include "rewind.h"
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#include "gb.h"
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#include <stdint.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <math.h>
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static uint8_t *state_compress(const uint8_t *prev, const uint8_t *data, size_t uncompressed_size)
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@ -1,7 +1,8 @@
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#ifndef rewind_h
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#define rewind_h
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#include "gb.h"
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#include <stdbool.h>
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#include "gb_struct_def.h"
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#ifdef GB_INTERNAL
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void GB_rewind_push(GB_gameboy_t *gb);
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@ -1,4 +1,8 @@
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#include "gb.h"
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/types.h>
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static size_t GB_map_find_symbol_index(GB_symbol_map_t *map, uint16_t addr)
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{
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@ -3,6 +3,7 @@
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#include <stdlib.h>
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#include <string.h>
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#include <stdint.h>
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typedef struct {
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char *name;
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@ -1,6 +1,6 @@
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#ifndef timing_h
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#define timing_h
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#include "gb.h"
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#include "gb_struct_def.h"
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#ifdef GB_INTERNAL
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void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles);
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@ -1,6 +1,7 @@
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#ifndef z80_cpu_h
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#define z80_cpu_h
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#include "gb.h"
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#include "gb_struct_def.h"
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#include <stdint.h>
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void GB_cpu_disassemble(GB_gameboy_t *gb, uint16_t pc, uint16_t count);
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#ifdef GB_INTERNAL
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@ -1,6 +1,9 @@
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include "utils.h"
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#include "gui.h"
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#include "font.h"
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@ -48,7 +51,8 @@ void render_texture(void *pixels, void *previous)
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configuration_t configuration =
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{
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.keys = { SDL_SCANCODE_RIGHT,
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.keys = {
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SDL_SCANCODE_RIGHT,
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SDL_SCANCODE_LEFT,
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SDL_SCANCODE_UP,
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SDL_SCANCODE_DOWN,
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@ -3,8 +3,10 @@
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#include <SDL2/SDL.h>
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#include <Core/gb.h>
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#include <stdbool.h>
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#include "shader.h"
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extern SDL_Window *window;
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extern SDL_Renderer *renderer;
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extern SDL_Texture *texture;
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@ -1,5 +1,6 @@
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#ifndef utils_h
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#define utils_h
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#include <stddef.h>
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const char *executable_folder(void);
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char *executable_relative_path(const char *filename);
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