Refinements for the Wii U port
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@ -8,7 +8,8 @@
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#ifdef GB_INTERNAL
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#ifdef GB_INTERNAL
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/* Divides nicely and never overflows with 4 channels and 8 (1-8) volume levels */
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/* Divides nicely and never overflows with 4 channels and 8 (1-8) volume levels */
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#ifdef WIIU
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#ifdef WIIU
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#define MAX_CH_AMP 0x1FE0 / 4
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/* Todo: Remove this hack once https://github.com/libretro/RetroArch/issues/6252 is fixed*/
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#define MAX_CH_AMP (0x1FE0 / 4)
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#else
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#else
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#define MAX_CH_AMP 0x1FE0
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#define MAX_CH_AMP 0x1FE0
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#endif
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#endif
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@ -9,7 +9,8 @@
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#ifndef WIIU
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#ifndef WIIU
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#define AUDIO_FREQUENCY 384000
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#define AUDIO_FREQUENCY 384000
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#else
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#else
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#define AUDIO_FREQUENCY 44100
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/* Use the internal sample rate for the Wii U */
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#define AUDIO_FREQUENCY 48000
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#endif
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#endif
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#define FRAME_RATE (0x400000 / 70224.0)
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#define FRAME_RATE (0x400000 / 70224.0)
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