Added proper joypad configuration in SDL (Closes #33), can now use Rewind/Slow-Motion from the joypad.
This commit is contained in:
parent
74abf61a08
commit
82436ad838
237
SDL/gui.c
237
SDL/gui.c
@ -66,6 +66,24 @@ configuration_t configuration =
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SDL_SCANCODE_TAB,
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SDL_SCANCODE_LSHIFT,
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},
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.joypad_configuration = {
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13,
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14,
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11,
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12,
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0,
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1,
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9,
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8,
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10,
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4,
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-1,
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5,
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},
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.joypad_axises = {
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0,
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1,
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},
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.color_correction_mode = GB_COLOR_CORRECTION_EMULATE_HARDWARE,
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.highpass_mode = GB_HIGHPASS_ACCURATE,
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.scaling_mode = GB_SDL_SCALING_INTEGER_FACTOR,
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@ -221,8 +239,8 @@ static enum {
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WAITING_FOR_JBUTTON,
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} gui_state;
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unsigned auto_detect_progress = 0;
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unsigned auto_detect_inputs[3];
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static unsigned joypad_configuration_progress = 0;
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static uint8_t joypad_axis_temp;
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static void item_exit(unsigned index)
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{
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@ -593,8 +611,9 @@ static void enter_controls_menu_2(unsigned index)
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}
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static unsigned joypad_index = 0;
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SDL_Joystick *joystick = NULL;
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SDL_GameController *controller = NULL;
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static SDL_Joystick *joystick = NULL;
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static SDL_GameController *controller = NULL;
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const char *current_joypad_name(unsigned index)
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{
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static char name[23] = {0,};
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@ -661,80 +680,16 @@ static void cycle_joypads_backwards(unsigned index)
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}
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}
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unsigned fix_joypad_axis(unsigned axis)
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{
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if (controller) {
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/* Convert to the mapping used by generic Xbox-style controllers */
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for (SDL_GameControllerAxis i = 0; i < SDL_CONTROLLER_AXIS_MAX; i++) {
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if (SDL_GameControllerGetBindForAxis(controller, i).value.axis == axis) {
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if (i == SDL_CONTROLLER_AXIS_LEFTX || i == SDL_CONTROLLER_AXIS_RIGHTX) return 0;
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if (i == SDL_CONTROLLER_AXIS_LEFTY || i == SDL_CONTROLLER_AXIS_RIGHTY) return 1;
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return i;
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}
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}
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return -1;
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}
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if (configuration.div_joystick) {
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axis >>= 1;
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}
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return axis & 1;
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}
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unsigned fix_joypad_button(unsigned button)
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{
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if (controller) {
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/* Convert to the mapping used by generic Xbox-style controllers */
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for (SDL_GameControllerButton i = 0; i < SDL_CONTROLLER_BUTTON_MAX; i++) {
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if (SDL_GameControllerGetBindForButton(controller, i).value.button == button) {
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if (i == SDL_CONTROLLER_BUTTON_START) {
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return 9;
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}
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if (i == 9) {
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return SDL_CONTROLLER_BUTTON_START;
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}
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if (i == SDL_CONTROLLER_BUTTON_BACK) {
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return 8;
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}
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if (i == 8) {
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return SDL_CONTROLLER_BUTTON_BACK;
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}
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return i;
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}
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}
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return -1;
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}
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if (configuration.div_joystick) {
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button >>= 1;
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}
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if (button < 4) {
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if (configuration.swap_joysticks_bits_1_and_2) {
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button = (int[]){0, 2, 1, 3}[button];
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}
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if (configuration.flip_joystick_bit_1) {
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button ^= 1;
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}
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}
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return button;
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}
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static void detect_joypad_layout(unsigned index)
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{
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gui_state = WAITING_FOR_JBUTTON;
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auto_detect_progress = 0;
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joypad_configuration_progress = 0;
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joypad_axis_temp = -1;
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}
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static const struct menu_item joypad_menu[] = {
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{"Joypad:", cycle_joypads, current_joypad_name, cycle_joypads_backwards},
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{"Detect layout", detect_joypad_layout},
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{"Configure layout", detect_joypad_layout},
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{"Back", return_to_root_menu},
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{NULL,}
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};
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@ -745,6 +700,27 @@ static void enter_joypad_menu(unsigned index)
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current_selection = 0;
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}
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joypad_button_t get_joypad_button(uint8_t physical_button)
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{
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for (unsigned i = 0; i < JOYPAD_BUTTONS_MAX; i++) {
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if (configuration.joypad_configuration[i] == physical_button) {
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return i;
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}
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}
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return JOYPAD_BUTTONS_MAX;
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}
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joypad_axis_t get_joypad_axis(uint8_t physical_axis)
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{
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for (unsigned i = 0; i < JOYPAD_AXISES_MAX; i++) {
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if (configuration.joypad_axises[i] == physical_axis) {
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return i;
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}
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}
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return JOYPAD_AXISES_MAX;
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}
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extern void set_filename(const char *new_filename, bool new_should_free);
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void run_gui(bool is_running)
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{
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@ -793,17 +769,17 @@ void run_gui(bool is_running)
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switch (event.type) {
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case SDL_JOYBUTTONDOWN:
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event.type = SDL_KEYDOWN;
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event.jbutton.button = fix_joypad_button(event.jbutton.button);
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if (event.jbutton.button < 4) {
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event.key.keysym.scancode = (event.jbutton.button & 1) ? SDL_SCANCODE_RETURN : SDL_SCANCODE_ESCAPE;
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joypad_button_t button = get_joypad_button(event.jbutton.button);
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if (button == JOYPAD_BUTTON_A) {
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event.key.keysym.scancode = SDL_SCANCODE_RETURN;
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}
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else if (event.jbutton.button == 8 || event.jbutton.button == 9) {
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else if (button == JOYPAD_BUTTON_START || button == JOYPAD_BUTTON_B || button == JOYPAD_BUTTON_MENU) {
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event.key.keysym.scancode = SDL_SCANCODE_ESCAPE;
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}
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else if (event.jbutton.button == SDL_CONTROLLER_BUTTON_DPAD_UP) event.key.keysym.scancode = SDL_SCANCODE_UP;
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else if (event.jbutton.button == SDL_CONTROLLER_BUTTON_DPAD_DOWN) event.key.keysym.scancode = SDL_SCANCODE_DOWN;
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else if (event.jbutton.button == SDL_CONTROLLER_BUTTON_DPAD_LEFT) event.key.keysym.scancode = SDL_SCANCODE_LEFT;
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else if (event.jbutton.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT) event.key.keysym.scancode = SDL_SCANCODE_RIGHT;
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else if (button == JOYPAD_BUTTON_UP) event.key.keysym.scancode = SDL_SCANCODE_UP;
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else if (button == JOYPAD_BUTTON_DOWN) event.key.keysym.scancode = SDL_SCANCODE_DOWN;
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else if (button == JOYPAD_BUTTON_LEFT) event.key.keysym.scancode = SDL_SCANCODE_LEFT;
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else if (button == JOYPAD_BUTTON_RIGHT) event.key.keysym.scancode = SDL_SCANCODE_RIGHT;
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break;
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case SDL_JOYHATMOTION: {
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@ -825,8 +801,9 @@ void run_gui(bool is_running)
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case SDL_JOYAXISMOTION: {
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static bool axis_active[2] = {false, false};
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event.jaxis.axis = fix_joypad_axis(event.jaxis.axis);
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if (event.jaxis.axis == 1) {
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joypad_axis_t axis = get_joypad_axis(event.jaxis.axis);
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if (axis == JOYPAD_AXISES_Y) {
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if (event.jaxis.value > 0x4000) {
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if (!axis_active[1]) {
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event.type = SDL_KEYDOWN;
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@ -845,7 +822,7 @@ void run_gui(bool is_running)
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axis_active[1] = false;
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}
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}
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else if (event.jaxis.axis == 0) {
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else if (axis == JOYPAD_AXISES_X) {
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if (event.jaxis.value > 0x4000) {
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if (!axis_active[0]) {
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event.type = SDL_KEYDOWN;
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@ -892,36 +869,54 @@ void run_gui(bool is_running)
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}
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case SDL_JOYBUTTONDOWN:
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{
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if (gui_state == WAITING_FOR_JBUTTON) {
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if (gui_state == WAITING_FOR_JBUTTON && joypad_configuration_progress != JOYPAD_BUTTONS_MAX) {
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should_render = true;
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auto_detect_inputs[auto_detect_progress++] = event.jbutton.button;
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if (auto_detect_progress == 3) {
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configuration.joypad_configuration[joypad_configuration_progress++] = event.jbutton.button;
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}
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break;
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}
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case SDL_JOYAXISMOTION: {
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if (gui_state == WAITING_FOR_JBUTTON &&
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joypad_configuration_progress == JOYPAD_BUTTONS_MAX &&
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abs(event.jaxis.value) >= 0x4000) {
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if (joypad_axis_temp == (uint8_t)-1) {
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joypad_axis_temp = event.jaxis.axis;
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}
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else if (joypad_axis_temp != event.jaxis.axis) {
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if (joypad_axis_temp < event.jaxis.axis) {
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configuration.joypad_axises[JOYPAD_AXISES_X] = joypad_axis_temp;
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configuration.joypad_axises[JOYPAD_AXISES_Y] = event.jaxis.axis;
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}
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else {
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configuration.joypad_axises[JOYPAD_AXISES_Y] = joypad_axis_temp;
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configuration.joypad_axises[JOYPAD_AXISES_X] = event.jaxis.axis;
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}
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gui_state = SHOWING_MENU;
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configuration.div_joystick =
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((auto_detect_inputs[0] | auto_detect_inputs[1] | auto_detect_inputs[2]) & 1) == 0 &&
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auto_detect_inputs[0] > 9;
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if (configuration.div_joystick) {
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auto_detect_inputs[0] >>= 1;
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auto_detect_inputs[1] >>= 1;
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auto_detect_inputs[2] >>= 1;
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}
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configuration.swap_joysticks_bits_1_and_2 =
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(auto_detect_inputs[1] & 1) == (auto_detect_inputs[2] & 1);
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if (configuration.swap_joysticks_bits_1_and_2) {
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auto_detect_inputs[1] = (int[]){0, 2, 1, 3}[auto_detect_inputs[1]];
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auto_detect_inputs[2] = (int[]){0, 2, 1, 3}[auto_detect_inputs[2]];
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}
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configuration.flip_joystick_bit_1 = auto_detect_inputs[2] & 1;
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should_render = true;
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}
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}
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break;
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}
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case SDL_KEYDOWN:
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if (event.key.keysym.scancode == SDL_SCANCODE_ESCAPE) {
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if (event.key.keysym.scancode == SDL_SCANCODE_RETURN && gui_state == WAITING_FOR_JBUTTON) {
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should_render = true;
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if (joypad_configuration_progress != JOYPAD_BUTTONS_MAX) {
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configuration.joypad_configuration[joypad_configuration_progress] = -1;
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}
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else {
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configuration.joypad_axises[0] = -1;
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configuration.joypad_axises[1] = -1;
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}
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joypad_configuration_progress++;
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if (joypad_configuration_progress > JOYPAD_BUTTONS_MAX) {
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gui_state = SHOWING_MENU;
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}
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}
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else if (event.key.keysym.scancode == SDL_SCANCODE_ESCAPE) {
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if (is_running) {
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return;
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}
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@ -937,8 +932,7 @@ void run_gui(bool is_running)
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should_render = true;
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}
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}
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if (gui_state == SHOWING_MENU) {
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else if (gui_state == SHOWING_MENU) {
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if (event.key.keysym.scancode == SDL_SCANCODE_DOWN && current_menu[current_selection + 1].string) {
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current_selection++;
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should_render = true;
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@ -1040,13 +1034,28 @@ void run_gui(bool is_running)
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draw_text_centered(pixels, 68, "Press a Key", gui_palette_native[3], gui_palette_native[0], DECORATION_NONE);
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break;
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case WAITING_FOR_JBUTTON:
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draw_text_centered(pixels, 68, (const char *[])
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{
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"Press button for Start",
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"Press button for A",
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"Press button for B",
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} [auto_detect_progress],
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draw_text_centered(pixels, 68,
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joypad_configuration_progress != JOYPAD_BUTTONS_MAX ? "Press button for" : "Move the Analog Stick",
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gui_palette_native[3], gui_palette_native[0], DECORATION_NONE);
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draw_text_centered(pixels, 80,
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(const char *[])
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{
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"Right",
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"Left",
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"Up",
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"Down",
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"A",
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"B",
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"Select",
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"Start",
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"Open Menu",
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"Turbo",
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"Rewind",
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"Slow-Motion",
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"",
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} [joypad_configuration_progress],
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gui_palette_native[3], gui_palette_native[0], DECORATION_NONE);
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draw_text_centered(pixels, 104, "Press Enter to skip", gui_palette_native[3], gui_palette_native[0], DECORATION_NONE);
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break;
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}
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39
SDL/gui.h
39
SDL/gui.h
@ -31,8 +31,32 @@ enum pending_command {
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GB_SDL_QUIT_COMMAND,
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};
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extern enum pending_command pending_command;
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extern unsigned command_parameter;
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typedef enum {
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JOYPAD_BUTTON_LEFT,
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JOYPAD_BUTTON_RIGHT,
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JOYPAD_BUTTON_UP,
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JOYPAD_BUTTON_DOWN,
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JOYPAD_BUTTON_A,
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JOYPAD_BUTTON_B,
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JOYPAD_BUTTON_SELECT,
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JOYPAD_BUTTON_START,
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JOYPAD_BUTTON_MENU,
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JOYPAD_BUTTON_TURBO,
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JOYPAD_BUTTON_REWIND,
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JOYPAD_BUTTON_SLOW_MOTION,
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JOYPAD_BUTTONS_MAX
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} joypad_button_t;
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typedef enum {
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JOYPAD_AXISES_X,
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JOYPAD_AXISES_Y,
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JOYPAD_AXISES_MAX
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} joypad_axis_t;
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typedef struct {
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SDL_Scancode keys[9];
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GB_color_correction_mode_t color_correction_mode;
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@ -41,9 +65,9 @@ typedef struct {
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GB_highpass_mode_t highpass_mode;
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bool div_joystick;
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bool flip_joystick_bit_1;
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bool swap_joysticks_bits_1_and_2;
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bool _deprecated_div_joystick;
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bool _deprecated_flip_joystick_bit_1;
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bool _deprecated_swap_joysticks_bits_1_and_2;
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char filter[32];
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enum {
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@ -55,15 +79,18 @@ typedef struct {
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/* v0.11 */
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uint32_t rewind_length;
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SDL_Scancode keys_2[2]; /* Rewind and underclock */
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SDL_Scancode keys_2[32]; /* Rewind and underclock, + padding for the future */
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uint8_t joypad_configuration[32]; /* 12 Keys + padding for the future*/;
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uint8_t joypad_axises[JOYPAD_AXISES_MAX];
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} configuration_t;
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extern configuration_t configuration;
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void update_viewport(void);
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void run_gui(bool is_running);
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unsigned fix_joypad_button(unsigned button);
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unsigned fix_joypad_axis(unsigned axis);
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void render_texture(void *pixels, void *previous);
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joypad_button_t get_joypad_button(uint8_t physical_button);
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joypad_axis_t get_joypad_axis(uint8_t physical_axis);
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#endif
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83
SDL/main.c
83
SDL/main.c
@ -92,6 +92,20 @@ static const char *end_capturing_logs(bool show_popup, bool should_exit)
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return captured_log;
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}
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static void open_menu(void)
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{
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bool audio_playing = SDL_GetAudioDeviceStatus(device_id) == SDL_AUDIO_PLAYING;
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if (audio_playing) {
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SDL_PauseAudioDevice(device_id, 1);
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}
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run_gui(true);
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if (audio_playing) {
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SDL_PauseAudioDevice(device_id, 0);
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}
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GB_set_color_correction_mode(&gb, configuration.color_correction_mode);
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GB_set_highpass_filter_mode(&gb, configuration.highpass_mode);
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}
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static void handle_events(GB_gameboy_t *gb)
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{
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#ifdef __APPLE__
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@ -121,56 +135,42 @@ static void handle_events(GB_gameboy_t *gb)
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}
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case SDL_JOYBUTTONUP:
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case SDL_JOYBUTTONDOWN:
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event.jbutton.button = fix_joypad_button(event.jbutton.button);
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if (event.jbutton.button < 4) {
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GB_set_key_state(gb, (event.jbutton.button & 1) ? GB_KEY_A : GB_KEY_B,
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event.type == SDL_JOYBUTTONDOWN);
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case SDL_JOYBUTTONDOWN: {
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joypad_button_t button = get_joypad_button(event.jbutton.button);
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if ((GB_key_t) button < GB_KEY_MAX) {
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GB_set_key_state(gb, (GB_key_t) button, event.type == SDL_JOYBUTTONDOWN);
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}
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else if (event.jbutton.button == 8) {
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GB_set_key_state(gb, GB_KEY_SELECT, event.type == SDL_JOYBUTTONDOWN);
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||||
}
|
||||
else if (event.jbutton.button == 9) {
|
||||
GB_set_key_state(gb, GB_KEY_START, event.type == SDL_JOYBUTTONDOWN);
|
||||
}
|
||||
else if (event.jbutton.button == SDL_CONTROLLER_BUTTON_DPAD_UP) {
|
||||
GB_set_key_state(gb, GB_KEY_UP, event.type == SDL_JOYBUTTONDOWN);
|
||||
}
|
||||
else if (event.jbutton.button == SDL_CONTROLLER_BUTTON_DPAD_DOWN) {
|
||||
GB_set_key_state(gb, GB_KEY_DOWN, event.type == SDL_JOYBUTTONDOWN);
|
||||
}
|
||||
else if (event.jbutton.button == SDL_CONTROLLER_BUTTON_DPAD_LEFT) {
|
||||
GB_set_key_state(gb, GB_KEY_LEFT, event.type == SDL_JOYBUTTONDOWN);
|
||||
}
|
||||
else if (event.jbutton.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT) {
|
||||
GB_set_key_state(gb, GB_KEY_RIGHT, event.type == SDL_JOYBUTTONDOWN);
|
||||
}
|
||||
else if (event.jbutton.button & 1) {
|
||||
else if (button == JOYPAD_BUTTON_TURBO) {
|
||||
turbo_down = event.type == SDL_JOYBUTTONDOWN;
|
||||
GB_set_turbo_mode(gb, turbo_down, turbo_down && rewind_down);
|
||||
}
|
||||
|
||||
else {
|
||||
bool audio_playing = SDL_GetAudioDeviceStatus(device_id) == SDL_AUDIO_PLAYING;
|
||||
if (audio_playing) {
|
||||
SDL_PauseAudioDevice(device_id, 1);
|
||||
else if (button == JOYPAD_BUTTON_SLOW_MOTION) {
|
||||
underclock_down = event.type == SDL_JOYBUTTONDOWN;
|
||||
}
|
||||
else if (button == JOYPAD_BUTTON_REWIND) {
|
||||
rewind_down = event.type == SDL_JOYBUTTONDOWN;
|
||||
if (event.type == SDL_JOYBUTTONUP) {
|
||||
rewind_paused = false;
|
||||
}
|
||||
GB_set_turbo_mode(gb, turbo_down, turbo_down && rewind_down);
|
||||
}
|
||||
else if (button == JOYPAD_BUTTON_MENU && event.type == SDL_JOYBUTTONDOWN) {
|
||||
open_menu();
|
||||
}
|
||||
run_gui(true);
|
||||
GB_set_color_correction_mode(gb, configuration.color_correction_mode);
|
||||
GB_set_highpass_filter_mode(gb, configuration.highpass_mode);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_JOYAXISMOTION:
|
||||
event.jaxis.axis = fix_joypad_axis(event.jaxis.axis);
|
||||
if (event.jaxis.axis == 1) {
|
||||
case SDL_JOYAXISMOTION: {
|
||||
joypad_axis_t axis = get_joypad_axis(event.jaxis.axis);
|
||||
if (axis == JOYPAD_AXISES_Y) {
|
||||
GB_set_key_state(gb, GB_KEY_DOWN, event.jaxis.value > 0x4000);
|
||||
GB_set_key_state(gb, GB_KEY_UP, event.jaxis.value < -0x4000);
|
||||
}
|
||||
else if (event.jaxis.axis == 0) {
|
||||
else if (axis == JOYPAD_AXISES_X) {
|
||||
GB_set_key_state(gb, GB_KEY_RIGHT, event.jaxis.value > 0x4000);
|
||||
GB_set_key_state(gb, GB_KEY_LEFT, event.jaxis.value < -0x4000);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_JOYHATMOTION:
|
||||
@ -191,16 +191,7 @@ static void handle_events(GB_gameboy_t *gb)
|
||||
case SDL_KEYDOWN:
|
||||
switch (event.key.keysym.scancode) {
|
||||
case SDL_SCANCODE_ESCAPE: {
|
||||
bool audio_playing = SDL_GetAudioDeviceStatus(device_id) == SDL_AUDIO_PLAYING;
|
||||
if (audio_playing) {
|
||||
SDL_PauseAudioDevice(device_id, 1);
|
||||
}
|
||||
run_gui(true);
|
||||
if (!audio_playing) {
|
||||
SDL_PauseAudioDevice(device_id, 0);
|
||||
}
|
||||
GB_set_color_correction_mode(gb, configuration.color_correction_mode);
|
||||
GB_set_highpass_filter_mode(gb, configuration.highpass_mode);
|
||||
open_menu();
|
||||
break;
|
||||
}
|
||||
case SDL_SCANCODE_C:
|
||||
|
Loading…
Reference in New Issue
Block a user