diff --git a/Makefile b/Makefile index 2f3e1f5..c6a2291 100755 --- a/Makefile +++ b/Makefile @@ -1,3 +1,6 @@ +# Make hacks +.INTERMEDIATE: + # Set target, configuration, version and destination folders PLATFORM := $(shell uname -s) @@ -19,6 +22,7 @@ CONF ?= debug BIN := build/bin OBJ := build/obj +BOOTROMS_DIR ?= $(BIN)/BootROMs # Set tools @@ -135,14 +139,14 @@ $(BIN)/Sameboy.app: $(BIN)/Sameboy.app/Contents/MacOS/Sameboy \ $(shell ls Cocoa/*.icns) \ Cocoa/License.html \ Cocoa/info.plist \ - $(BIN)/BootROMs/dmg_boot.bin \ - $(BIN)/BootROMs/cgb_boot.bin \ + $(BIN)/Sameboy.app/Contents/Resources/dmg_boot.bin \ + $(BIN)/Sameboy.app/Contents/Resources/cgb_boot.bin \ $(BIN)/Sameboy.app/Contents/Resources/Base.lproj/Document.nib \ $(BIN)/Sameboy.app/Contents/Resources/Base.lproj/MainMenu.nib \ $(BIN)/Sameboy.app/Contents/Resources/Base.lproj/Preferences.nib \ Shaders $(MKDIR) -p $(BIN)/Sameboy.app/Contents/Resources - cp Cocoa/*.icns $(BIN)/BootROMs/dmg_boot.bin $(BIN)/BootROMs/cgb_boot.bin $(BIN)/Sameboy.app/Contents/Resources/ + cp Cocoa/*.icns $(BIN)/Sameboy.app/Contents/Resources/ sed s/@VERSION/$(VERSION)/ < Cocoa/info.plist > $(BIN)/Sameboy.app/Contents/info.plist cp Cocoa/License.html $(BIN)/Sameboy.app/Contents/Resources/Credits.html $(MKDIR) -p $(BIN)/Sameboy.app/Contents/Resources/Shaders @@ -192,7 +196,11 @@ $(BIN)/sdl/SDL.dll: @$(eval MATCH := $(shell ls $(POTENTIAL_MATCHES) 2> NUL | head -n 1)) cp "$(MATCH)" $@ -$(BIN)/sdl/%.bin: $(BIN)/BootROMs/%.bin +$(BIN)/sdl/%.bin: $(BOOTROMS_DIR)/%.bin + -@$(MKDIR) -p $(dir $@) + cp -f $^ $@ + +$(BIN)/Sameboy.app/Contents/Resources/%.bin: $(BOOTROMS_DIR)/%.bin -@$(MKDIR) -p $(dir $@) cp -f $^ $@ diff --git a/README.md b/README.md index 8a66797..bc4970f 100644 --- a/README.md +++ b/README.md @@ -43,6 +43,6 @@ On Windows, SameBoy also requires: * [GnuWin](http://gnuwin32.sourceforge.net/) * Running vcvars32 before running make. Make sure all required tools and libraries are in %PATH% and %lib%, repsectively. -To compile, simply run: `make [CONF=(release|debug)] (cocoa|sdl|bootroms)` +To compile, simply run `make`. The targets are cocoa (Default for OS X), sdl (Default for everything else) and bootroms. You may also specify CONF=debug (default) or CONF=release to control optimization and symbols, and specify BOOTROMS_DIR=... to a directory containing precomiled dmg_boot.bin and cgb_boot.bin files, otherwise the build system will compile and use SameBoy's own boot ROMs. SameBoy was compiled and tested on OS X, Ubuntu and Windows 7 32-bit.