Shut up, annoying log message
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@ -1005,7 +1005,7 @@ static void audioCallback(GB_gameboy_t *gb, GB_sample_t *sample)
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{
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{
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CGDataProviderRef provider = CGDataProviderCreateWithCFData((CFDataRef) data);
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CGDataProviderRef provider = CGDataProviderCreateWithCFData((CFDataRef) data);
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CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
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CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
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CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
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CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault | kCGImageAlphaNoneSkipLast;
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CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
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CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
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CGImageRef iref = CGImageCreate(width,
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CGImageRef iref = CGImageCreate(width,
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