A HBlank interrupt cannot occur in the last M-cycle of HBlank. Correct emulation of STAT access conflicts on the CGB (Test: CPU-E, single speed only). Fixes a minor graphical glitch in Pokémon Puzzle Challenge.
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249acb04cc
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@ -84,7 +84,7 @@ static void fifo_overlay_object_row(GB_fifo_t *fifo, uint8_t lower, uint8_t uppe
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/*
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Each line is 456 cycles. Without scrolling, sprites or a window::
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Each line is 456 cycles. Without scrolling, sprites or a window:
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Mode 2 - 80 cycles / OAM Transfer
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Mode 3 - 172 cycles / Rendering
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Mode 0 - 204 cycles / HBlank
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@ -260,7 +260,7 @@ void GB_STAT_update(GB_gameboy_t *gb)
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}
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switch (gb->io_registers[GB_IO_STAT] & 3) {
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case 0: gb->stat_interrupt_line = (gb->io_registers[GB_IO_STAT] & 8) && !gb->is_first_line_mode2; break;
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case 0: gb->stat_interrupt_line = (gb->io_registers[GB_IO_STAT] & 8) && !gb->mode_0_interrupt_disable; break;
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case 1: gb->stat_interrupt_line = gb->io_registers[GB_IO_STAT] & 0x10; break;
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/* The OAM interrupt is handled differently, it reads the writable flags from STAT less frequenctly,
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and is not based on the mode bits of STAT. */
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@ -582,8 +582,9 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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GB_SLEEP(gb, display, 23, 1);
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}
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/* Todo: Merge this with the normal line routine */
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/* Handle the very first line 0 */
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gb->is_first_line_mode2 = true;
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gb->mode_0_interrupt_disable = true;
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gb->current_line = 0;
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gb->ly_for_comparison = 0;
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gb->io_registers[GB_IO_STAT] &= ~3;
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@ -601,7 +602,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->vram_read_blocked = !gb->is_cgb;
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gb->oam_write_blocked = true;
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gb->vram_write_blocked = !gb->is_cgb;
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gb->is_first_line_mode2 = false;
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gb->mode_0_interrupt_disable = false;
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GB_STAT_update(gb);
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gb->cycles_for_line += 2;
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@ -632,6 +633,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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/* Mode 0 is shorter in the very first line */
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GB_SLEEP(gb, display, 5, LINE_LENGTH - gb->cycles_for_line - 8);
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gb->mode_0_interrupt_disable = true;
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gb->current_line = 1;
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while (true) {
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/* Lines 0 - 143 */
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@ -656,6 +658,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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GB_SLEEP(gb, display, 7, 1);
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gb->mode_0_interrupt_disable = false;
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->io_registers[GB_IO_STAT] |= 2;
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gb->oam_write_blocked = true;
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@ -820,6 +823,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->hdma_starting = true;
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}
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GB_SLEEP(gb, display, 11, LINE_LENGTH - gb->cycles_for_line);
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gb->mode_0_interrupt_disable = true;
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}
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/* Lines 144 - 152 */
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@ -842,6 +846,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->io_registers[GB_IO_STAT] |= 1;
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gb->io_registers[GB_IO_IF] |= 1;
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gb->mode_0_interrupt_disable = false;
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trigger_oam_interrupt(gb);
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GB_STAT_update(gb);
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gb->oam_interrupt_line = false;
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@ -422,7 +422,7 @@ struct GB_gameboy_internal_s {
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uint8_t oam_search_index;
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uint8_t accessed_oam_row;
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uint8_t extra_penalty_for_sprite_at_0;
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bool is_first_line_mode2;
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bool mode_0_interrupt_disable;
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bool oam_interrupt_line;
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bool lyc_interrupt_line;
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);
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@ -665,7 +665,8 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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case GB_IO_STAT:
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/* A DMG bug: http://www.devrs.com/gb/files/faqs.html#GBBugs */
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if (!gb->is_cgb && !gb->stat_interrupt_line && !gb->is_first_line_mode2 &&
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/* TODO: Confirm gb->mode_0_interrupt_disable usage */
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if (!gb->is_cgb && !gb->stat_interrupt_line && !gb->mode_0_interrupt_disable &&
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(gb->io_registers[GB_IO_STAT] & 0x3) < 2 && (gb->io_registers[GB_IO_LCDC] & 0x80)) {
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gb->io_registers[GB_IO_IF] |= 2;
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}
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@ -15,12 +15,15 @@ typedef enum {
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GB_CONFLICT_READ_OR,
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/* If the CPU and another component write at the same time, the CPU's value "wins" */
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GB_CONFLICT_WRITE_CPU,
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/* Register specific values */
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GB_CONFLICT_STAT_CGB,
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} GB_conflict_t;
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/* Todo: How does double speed mode affect these? */
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static const GB_conflict_t cgb_conflict_map[0x80] = {
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[GB_IO_IF] = GB_CONFLICT_WRITE_CPU,
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[GB_IO_LYC] = GB_CONFLICT_WRITE_CPU,
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[GB_IO_STAT] = GB_CONFLICT_STAT_CGB,
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/* Todo: most values not verified, and probably differ between revisions */
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};
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@ -92,14 +95,23 @@ static void cycle_write(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 5;
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return;
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}
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case GB_CONFLICT_WRITE_CPU:
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GB_advance_cycles(gb, gb->pending_cycles + 1);
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 3;
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return;
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}
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case GB_CONFLICT_STAT_CGB: {
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/* The LYC bit behaves differently */
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uint8_t old_value = GB_read_memory(gb, addr);
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GB_advance_cycles(gb, gb->pending_cycles);
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GB_write_memory(gb, addr, (old_value & 0x40) | (value & ~0x40));
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GB_advance_cycles(gb, 1);
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 3;
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}
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}
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}
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