hookup color filter & highpass filter
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4b69331321
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85971e9158
@ -195,8 +195,14 @@ void retro_set_environment(retro_environment_t cb)
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{ controllers, 1 },
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{ NULL, 0 },
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};
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cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
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static struct retro_variable vars[] = {
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{ "sameboy_color_correction_mode", "Color Correction; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_high_pass_filter_mode", "High Pass Filter; off|accurate|remove dc offset" },
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};
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cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)vars);
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}
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void retro_set_audio_sample(retro_audio_sample_t cb)
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@ -230,7 +236,33 @@ void retro_reset(void)
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static void check_variables(void)
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{
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struct retro_variable var = {0};
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var.key = "sameboy_color_correction_mode";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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if (strcmp(var.value, "off") == 0)
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GB_set_color_correction_mode(&gb, GB_COLOR_CORRECTION_DISABLED);
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else if (strcmp(var.value, "correct curves") == 0)
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GB_set_color_correction_mode(&gb, GB_COLOR_CORRECTION_CORRECT_CURVES);
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else if (strcmp(var.value, "emulate hardware") == 0)
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GB_set_color_correction_mode(&gb, GB_COLOR_CORRECTION_EMULATE_HARDWARE);
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else if (strcmp(var.value, "preserve brightness") == 0)
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GB_set_color_correction_mode(&gb, GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS);
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}
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var.key = "sameboy_high_pass_filter_mode";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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if (strcmp(var.value, "off") == 0)
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GB_set_highpass_filter_mode(&gb, GB_HIGHPASS_OFF);
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else if (strcmp(var.value, "accurate") == 0)
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GB_set_highpass_filter_mode(&gb, GB_HIGHPASS_ACCURATE);
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else if (strcmp(var.value, "remove dc offset") == 0)
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GB_set_highpass_filter_mode(&gb, GB_HIGHPASS_REMOVE_DC_OFFSET);
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}
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}
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void retro_run(void)
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@ -337,7 +369,6 @@ bool retro_load_game(const struct retro_game_info *info)
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#endif
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GB_set_sample_rate(&gb, AUDIO_FREQUENCY);
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/* GB_set_highpass_filter_mode(&gb, GB_HIGHPASS_REMOVE_DC_OFFSET); */
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return true;
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}
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