Some games like racing the SGB
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@ -375,7 +375,7 @@ static void command_ready(GB_gameboy_t *gb)
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}
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break;
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case PAL_TRN:
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gb->sgb->vram_transfer_countdown = 2;
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gb->sgb->vram_transfer_countdown = 3;
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gb->sgb->transfer_dest = TRANSFER_PALETTES;
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break;
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case DATA_SND:
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@ -390,15 +390,15 @@ static void command_ready(GB_gameboy_t *gb)
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gb->sgb->current_player &= (gb->sgb->player_count - 1);
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break;
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case CHR_TRN:
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gb->sgb->vram_transfer_countdown = 2;
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gb->sgb->vram_transfer_countdown = 3;
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gb->sgb->transfer_dest = (gb->sgb->command[1] & 1)? TRANSFER_HIGH_TILES : TRANSFER_LOW_TILES;
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break;
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case PCT_TRN:
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gb->sgb->vram_transfer_countdown = 2;
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gb->sgb->vram_transfer_countdown = 3;
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gb->sgb->transfer_dest = TRANSFER_BORDER_DATA;
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break;
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case ATTR_TRN:
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gb->sgb->vram_transfer_countdown = 2;
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gb->sgb->vram_transfer_countdown = 3;
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gb->sgb->transfer_dest = TRANSFER_ATTRIBUTES;
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break;
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case ATTR_SET:
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