New inputs API
This commit is contained in:
parent
b770bbea2e
commit
8660e20eeb
@ -91,3 +91,31 @@ void GB_set_key_state_for_player(GB_gameboy_t *gb, GB_key_t index, unsigned play
|
|||||||
gb->keys[player][index] = pressed;
|
gb->keys[player][index] = pressed;
|
||||||
GB_update_joyp(gb);
|
GB_update_joyp(gb);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GB_set_key_mask(GB_gameboy_t *gb, GB_key_mask_t mask)
|
||||||
|
{
|
||||||
|
memset(gb->keys, 0, sizeof(gb->keys));
|
||||||
|
bool *key = &gb->keys[0][0];
|
||||||
|
while (mask) {
|
||||||
|
if (mask & 1) {
|
||||||
|
*key = true;
|
||||||
|
}
|
||||||
|
mask >>= 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
GB_update_joyp(gb);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GB_set_key_mask_for_player(GB_gameboy_t *gb, GB_key_mask_t mask, unsigned player)
|
||||||
|
{
|
||||||
|
memset(gb->keys[player], 0, sizeof(gb->keys[player]));
|
||||||
|
bool *key = gb->keys[player];
|
||||||
|
while (mask) {
|
||||||
|
if (mask & 1) {
|
||||||
|
*key = true;
|
||||||
|
}
|
||||||
|
mask >>= 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
GB_update_joyp(gb);
|
||||||
|
}
|
||||||
|
@ -15,8 +15,24 @@ typedef enum {
|
|||||||
GB_KEY_MAX
|
GB_KEY_MAX
|
||||||
} GB_key_t;
|
} GB_key_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
GB_KEY_RIGHT_MASK = 1 << GB_KEY_RIGHT,
|
||||||
|
GB_KEY_LEFT_MASK = 1 << GB_KEY_LEFT,
|
||||||
|
GB_KEY_UP_MASK = 1 << GB_KEY_UP,
|
||||||
|
GB_KEY_DOWN_MASK = 1 << GB_KEY_DOWN,
|
||||||
|
GB_KEY_A_MASK = 1 << GB_KEY_A,
|
||||||
|
GB_KEY_B_MASK = 1 << GB_KEY_B,
|
||||||
|
GB_KEY_SELECT_MASK = 1 << GB_KEY_SELECT,
|
||||||
|
GB_KEY_START_MASK = 1 << GB_KEY_START,
|
||||||
|
} GB_key_mask_t;
|
||||||
|
|
||||||
|
// For example, for player 2's (0-based; logical player 3) A button, use GB_MASK_FOR_PLAYER(GB_KEY_A_MASK, 2)
|
||||||
|
#define GB_MASK_FOR_PLAYER(mask, player) ((x) << (player * 8))
|
||||||
|
|
||||||
void GB_set_key_state(GB_gameboy_t *gb, GB_key_t index, bool pressed);
|
void GB_set_key_state(GB_gameboy_t *gb, GB_key_t index, bool pressed);
|
||||||
void GB_set_key_state_for_player(GB_gameboy_t *gb, GB_key_t index, unsigned player, bool pressed);
|
void GB_set_key_state_for_player(GB_gameboy_t *gb, GB_key_t index, unsigned player, bool pressed);
|
||||||
|
void GB_set_key_mask(GB_gameboy_t *gb, GB_key_mask_t mask);
|
||||||
|
void GB_set_key_mask_for_player(GB_gameboy_t *gb, GB_key_mask_t mask, unsigned player);
|
||||||
void GB_icd_set_joyp(GB_gameboy_t *gb, uint8_t value);
|
void GB_icd_set_joyp(GB_gameboy_t *gb, uint8_t value);
|
||||||
|
|
||||||
#ifdef GB_INTERNAL
|
#ifdef GB_INTERNAL
|
||||||
|
Loading…
Reference in New Issue
Block a user