New inputs API
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@ -91,3 +91,31 @@ void GB_set_key_state_for_player(GB_gameboy_t *gb, GB_key_t index, unsigned play
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gb->keys[player][index] = pressed;
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GB_update_joyp(gb);
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}
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void GB_set_key_mask(GB_gameboy_t *gb, GB_key_mask_t mask)
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{
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memset(gb->keys, 0, sizeof(gb->keys));
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bool *key = &gb->keys[0][0];
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while (mask) {
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if (mask & 1) {
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*key = true;
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}
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mask >>= 1;
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}
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GB_update_joyp(gb);
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}
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void GB_set_key_mask_for_player(GB_gameboy_t *gb, GB_key_mask_t mask, unsigned player)
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{
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memset(gb->keys[player], 0, sizeof(gb->keys[player]));
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bool *key = gb->keys[player];
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while (mask) {
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if (mask & 1) {
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*key = true;
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}
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mask >>= 1;
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}
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GB_update_joyp(gb);
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}
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@ -15,8 +15,24 @@ typedef enum {
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GB_KEY_MAX
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} GB_key_t;
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typedef enum {
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GB_KEY_RIGHT_MASK = 1 << GB_KEY_RIGHT,
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GB_KEY_LEFT_MASK = 1 << GB_KEY_LEFT,
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GB_KEY_UP_MASK = 1 << GB_KEY_UP,
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GB_KEY_DOWN_MASK = 1 << GB_KEY_DOWN,
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GB_KEY_A_MASK = 1 << GB_KEY_A,
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GB_KEY_B_MASK = 1 << GB_KEY_B,
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GB_KEY_SELECT_MASK = 1 << GB_KEY_SELECT,
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GB_KEY_START_MASK = 1 << GB_KEY_START,
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} GB_key_mask_t;
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// For example, for player 2's (0-based; logical player 3) A button, use GB_MASK_FOR_PLAYER(GB_KEY_A_MASK, 2)
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#define GB_MASK_FOR_PLAYER(mask, player) ((x) << (player * 8))
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void GB_set_key_state(GB_gameboy_t *gb, GB_key_t index, bool pressed);
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void GB_set_key_state_for_player(GB_gameboy_t *gb, GB_key_t index, unsigned player, bool pressed);
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void GB_set_key_mask(GB_gameboy_t *gb, GB_key_mask_t mask);
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void GB_set_key_mask_for_player(GB_gameboy_t *gb, GB_key_mask_t mask, unsigned player);
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void GB_icd_set_joyp(GB_gameboy_t *gb, uint8_t value);
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#ifdef GB_INTERNAL
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