Better debugger output for scrolling adjustment

This commit is contained in:
Lior Halphon 2022-05-13 00:58:21 +03:00
parent f866284b49
commit 87fdf91e0c

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@ -1727,9 +1727,14 @@ static bool lcd(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugg
GB_log(gb, "Glitched line 0 OAM mode (%d cycles to next event)\n", -gb->display_cycles / 2); GB_log(gb, "Glitched line 0 OAM mode (%d cycles to next event)\n", -gb->display_cycles / 2);
} }
else if (gb->mode_for_interrupt == 3) { else if (gb->mode_for_interrupt == 3) {
if (((uint8_t)(gb->position_in_line + 16) < 8)) {
GB_log(gb, "Adjusting for scrolling (%d/%d)\n", gb->position_in_line & 7, gb->io_registers[GB_IO_SCX] & 7);
}
else {
signed pixel = gb->position_in_line > 160? (int8_t) gb->position_in_line : gb->position_in_line; signed pixel = gb->position_in_line > 160? (int8_t) gb->position_in_line : gb->position_in_line;
GB_log(gb, "Rendering pixel (%d/160)\n", pixel); GB_log(gb, "Rendering pixel (%d/160)\n", pixel);
} }
}
else { else {
GB_log(gb, "Sleeping (%d cycles to next event)\n", -gb->display_cycles / 2); GB_log(gb, "Sleeping (%d cycles to next event)\n", -gb->display_cycles / 2);
} }