Better debugger output for scrolling adjustment
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f866284b49
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@ -1727,8 +1727,13 @@ static bool lcd(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugg
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GB_log(gb, "Glitched line 0 OAM mode (%d cycles to next event)\n", -gb->display_cycles / 2);
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GB_log(gb, "Glitched line 0 OAM mode (%d cycles to next event)\n", -gb->display_cycles / 2);
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}
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}
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else if (gb->mode_for_interrupt == 3) {
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else if (gb->mode_for_interrupt == 3) {
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signed pixel = gb->position_in_line > 160? (int8_t) gb->position_in_line : gb->position_in_line;
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if (((uint8_t)(gb->position_in_line + 16) < 8)) {
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GB_log(gb, "Rendering pixel (%d/160)\n", pixel);
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GB_log(gb, "Adjusting for scrolling (%d/%d)\n", gb->position_in_line & 7, gb->io_registers[GB_IO_SCX] & 7);
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}
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else {
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signed pixel = gb->position_in_line > 160? (int8_t) gb->position_in_line : gb->position_in_line;
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GB_log(gb, "Rendering pixel (%d/160)\n", pixel);
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}
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}
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}
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else {
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else {
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GB_log(gb, "Sleeping (%d cycles to next event)\n", -gb->display_cycles / 2);
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GB_log(gb, "Sleeping (%d cycles to next event)\n", -gb->display_cycles / 2);
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