Merge pull request #222 from Pixelnarium/master
fix SDL build -> Windows.h include at the wrong place
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89713521d4
@ -10,9 +10,9 @@
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#ifndef _WIN32
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#include <Windows.h>
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#define AUDIO_FREQUENCY 96000
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#else
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#include <Windows.h>
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/* Windows (well, at least my VM) can't handle 96KHz sound well :( */
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/* felsqualle says: For SDL 2.0.6+ using the WASAPI driver, the highest freq.
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