Fix broken SDL builds on macOS and Windows

This commit is contained in:
Lior Halphon 2019-12-26 02:00:58 +02:00
parent 7c9508ae96
commit 8a99d41c31

View File

@ -103,7 +103,8 @@ endif
ifeq ($(PLATFORM),windows32)
CFLAGS += -IWindows -Drandom=rand
LDFLAGS += -lmsvcrt -lcomdlg32 -lSDL2main -Wl,/MANIFESTFILE:NUL
SDL_LDFLAGS := -lSDL2 -lopengl32
SDL_LDFLAGS := -lSDL2
GL_LDFLAGS := -lopengl32
else
LDFLAGS += -lc -lm -ldl
endif
@ -113,7 +114,8 @@ SYSROOT := $(shell xcodebuild -sdk macosx -version Path 2> /dev/null)
CFLAGS += -F/Library/Frameworks
OCFLAGS += -x objective-c -fobjc-arc -Wno-deprecated-declarations -isysroot $(SYSROOT) -mmacosx-version-min=10.9
LDFLAGS += -framework AppKit -framework PreferencePanes -framework Carbon -framework QuartzCore -weak_framework Metal -weak_framework MetalKit -mmacosx-version-min=10.9
SDL_LDFLAGS := -F/Library/Frameworks -framework SDL2 -framework OpenGL
SDL_LDFLAGS := -F/Library/Frameworks -framework SDL2
GL_LDFLAGS := -framework OpenGL
endif
CFLAGS += -Wno-deprecated-declarations
ifeq ($(PLATFORM),windows32)