fix changing mode between link enabled and disabled

This commit is contained in:
radius 2018-01-31 23:06:14 -05:00
parent 7ee063da28
commit 8b506e84fd

View File

@ -62,6 +62,7 @@ static retro_input_poll_t input_poll_cb;
static retro_input_state_t input_state_cb; static retro_input_state_t input_state_cb;
static unsigned emulated_devices = 1; static unsigned emulated_devices = 1;
static unsigned pre_init = 1;
static unsigned layout = 0; static unsigned layout = 0;
signed short soundbuf[1024 * 2]; signed short soundbuf[1024 * 2];
@ -173,7 +174,7 @@ static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
static retro_environment_t environ_cb; static retro_environment_t environ_cb;
static const struct retro_variable vars[] = { static const struct retro_variable vars[] = {
{ "sameboy_link", "Link Cable; disabled|enabled" }, { "sameboy_link", "Link Cable (restart); disabled|enabled" },
{ "sameboy_link_layout", "Screen Layout; top-down|left-right" }, { "sameboy_link_layout", "Screen Layout; top-down|left-right" },
{ "sameboy_color_correction_mode", "Color Correction; off|correct curves|emulate hardware|preserve brightness" }, { "sameboy_color_correction_mode", "Color Correction; off|correct curves|emulate hardware|preserve brightness" },
{ "sameboy_high_pass_filter_mode", "High Pass Filter; off|accurate|remove dc offset" }, { "sameboy_high_pass_filter_mode", "High Pass Filter; off|accurate|remove dc offset" },
@ -426,10 +427,13 @@ static void check_variables(bool link)
var.value = NULL; var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{ {
int old_emulated_devices = emulated_devices;
if (strcmp(var.value, "enabled") == 0) if (strcmp(var.value, "enabled") == 0)
emulated_devices = 2; emulated_devices = 2;
else else
emulated_devices = 1; emulated_devices = 1;
if (pre_init == 0 && emulated_devices != old_emulated_devices)
emulated_devices = old_emulated_devices;
} }
var.key = "sameboy_link_layout"; var.key = "sameboy_link_layout";
@ -460,6 +464,7 @@ void retro_init(void)
environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, emulated_devices == 2 ? (void *)vars_link : (void *)vars); environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, emulated_devices == 2 ? (void *)vars_link : (void *)vars);
check_variables(emulated_devices == 2 ? true : false); check_variables(emulated_devices == 2 ? true : false);
environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, emulated_devices == 2 ? (void *)vars_link : (void *)vars);
} }
void retro_deinit(void) void retro_deinit(void)
@ -555,6 +560,7 @@ void retro_reset(void)
void retro_run(void) void retro_run(void)
{ {
bool updated = false; bool updated = false;
pre_init = 0;
if (!frame_buf) if (!frame_buf)
return; return;
@ -658,15 +664,14 @@ bool retro_load_game_special(unsigned type, const struct retro_game_info *info,
size_t retro_serialize_size(void) size_t retro_serialize_size(void)
{ {
size_t size = 0; return 2 * GB_get_save_state_size(&gb[0]);
for (int i = 0; i < emulated_devices; i++)
size += GB_get_save_state_size(&gb[i]);
return size;
} }
bool retro_serialize(void *data, size_t size) bool retro_serialize(void *data, size_t size)
{ {
if (pre_init == 1)
return false;
void* save_data[2]; void* save_data[2];
for (int i = 0; i < emulated_devices; i++) for (int i = 0; i < emulated_devices; i++)
{ {