More accurate emulation of window timing, actual correct fix of #123
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@ -821,7 +821,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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GB_STATE(gb, display, 28);
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GB_STATE(gb, display, 29);
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GB_STATE(gb, display, 30);
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// GB_STATE(gb, display, 31);
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GB_STATE(gb, display, 31);
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GB_STATE(gb, display, 32);
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GB_STATE(gb, display, 33);
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GB_STATE(gb, display, 34);
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@ -853,13 +853,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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/* Handle mode 2 on the very first line 0 */
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gb->current_line = 0;
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gb->window_y = -1;
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/* Todo: verify timings */
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if (gb->io_registers[GB_IO_WY] == 0) {
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gb->wy_triggered = true;
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}
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else {
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gb->wy_triggered = false;
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}
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gb->ly_for_comparison = 0;
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gb->io_registers[GB_IO_STAT] &= ~3;
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@ -910,11 +904,6 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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/* Lines 0 - 143 */
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gb->window_y = -1;
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for (; gb->current_line < LINES; gb->current_line++) {
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/* Todo: verify timings */
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if ((gb->io_registers[GB_IO_WY] == gb->current_line ||
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(gb->current_line != 0 && gb->io_registers[GB_IO_WY] == gb->current_line - 1))) {
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gb->wy_triggered = true;
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}
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gb->oam_write_blocked = GB_is_cgb(gb) && !gb->cgb_double_speed;
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gb->accessed_oam_row = 0;
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@ -994,6 +983,12 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->cycles_for_line += 2;
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GB_SLEEP(gb, display, 32, 2);
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mode_3_start:
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/* Todo: verify timings */
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if ((gb->io_registers[GB_IO_LCDC] & 0x20) &&
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(gb->io_registers[GB_IO_WY] == 0) &&
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gb->current_line == 0) {
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gb->wy_triggered = true;
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}
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fifo_clear(&gb->bg_fifo);
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fifo_clear(&gb->oam_fifo);
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@ -1021,7 +1016,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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bool should_activate_window = false;
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if (gb->io_registers[GB_IO_WX] == 0) {
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static const uint8_t scx_to_wx0_comparisons[] = {-7, -9, -10, -11, -12, -13, -14, -14};
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if (gb->position_in_line == scx_to_wx0_comparisons[gb->io_registers[GB_IO_SCX] & 7] && !GB_is_cgb(gb)) {
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if (gb->position_in_line == scx_to_wx0_comparisons[gb->io_registers[GB_IO_SCX] & 7]) {
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should_activate_window = true;
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}
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}
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@ -1243,7 +1238,17 @@ abort_fetching_object:
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if (gb->hdma_on_hblank) {
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gb->hdma_starting = true;
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}
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GB_SLEEP(gb, display, 11, LINE_LENGTH - gb->cycles_for_line);
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GB_SLEEP(gb, display, 11, LINE_LENGTH - gb->cycles_for_line - 2);
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/*
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TODO: Verify double speed timing
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TODO: Line 0 behaves differently when enabling the window during the transition between mode 2 to 3
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*/
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if ((gb->io_registers[GB_IO_LCDC] & 0x20) &&
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(gb->io_registers[GB_IO_WY] == gb->current_line ||
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gb->io_registers[GB_IO_WY] == gb->current_line + 1)) {
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gb->wy_triggered = true;
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}
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GB_SLEEP(gb, display, 31, 2);
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gb->mode_for_interrupt = 2;
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// Todo: unverified timing
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@ -1337,14 +1342,7 @@ abort_fetching_object:
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gb->current_line = 0;
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/* Todo: verify timings */
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if ((gb->io_registers[GB_IO_LCDC] & 0x20) &&
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(gb->io_registers[GB_IO_WY] == 0)) {
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gb->wy_triggered = true;
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}
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else {
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gb->wy_triggered = false;
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}
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// TODO: not the correct timing
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gb->current_lcd_line = 0;
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@ -380,9 +380,8 @@ static void stop(GB_gameboy_t *gb, uint8_t opcode)
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else {
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GB_timing_sync(gb);
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if ((gb->io_registers[GB_IO_JOYP] & 0xF) != 0xF) {
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/* HW Bug? When STOP is executed while a button is down, the CPU halts forever
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yet the other hardware keeps running. */
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gb->interrupt_enable = 0;
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/* TODO: HW Bug? When STOP is executed while a button is down, the CPU enters halt
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mode instead. Fine details not confirmed yet. */
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gb->halted = true;
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}
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else {
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