fix gameboy synchronization thanks to @LIJI32

This commit is contained in:
radius 2018-01-31 15:33:46 -05:00
parent 45e0a75491
commit 91816c30b5

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@ -66,6 +66,7 @@ GB_gameboy_t gb1;
GB_gameboy_t gb2;
extern const unsigned char dmg_boot[], cgb_boot[], agb_boot[];
extern const unsigned dmg_boot_length, cgb_boot_length, agb_boot_length;
bool vblank1_occurred = false, vblank2_occurred = false;
static void fallback_log(enum retro_log_level level, const char *fmt, ...)
{
@ -119,12 +120,14 @@ static void audio_callback(void *gb)
static void vblank1(GB_gameboy_t *gb)
{
vblank1_occurred = true;
GB_update_keys_status(gb, 0);
audio_callback(gb);
}
static void vblank2(GB_gameboy_t *gb)
{
vblank2_occurred = true;
GB_update_keys_status(gb, 1);
//audio_callback(gb);
}
@ -241,24 +244,30 @@ void retro_reset(void)
GB_reset(&gb2);
}
static uint8_t byte_to_send1 = 0xFF, byte_to_send2 = 0xFF;
static void serial_start1(GB_gameboy_t *gb, uint8_t byte_received)
{
GB_serial_set_data(&gb2, byte_received);
byte_to_send1 = byte_received;
}
static uint8_t serial_end1(GB_gameboy_t *gb)
{
return GB_serial_get_data(&gb2);
uint8_t ret = GB_serial_get_data(&gb2);
GB_serial_set_data(&gb2, byte_to_send1);
return ret;
}
static void serial_start2(GB_gameboy_t *gb, uint8_t byte_received)
{
GB_serial_set_data(&gb1, byte_received);
byte_to_send2 = byte_received;
}
static uint8_t serial_end2(GB_gameboy_t *gb)
{
return GB_serial_get_data(&gb1);
uint8_t ret = GB_serial_get_data(&gb1);
GB_serial_set_data(&gb1, byte_to_send2);
return ret;
}
static void init_for_current_model(void)
@ -450,8 +459,16 @@ void retro_run(void)
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
check_variables();
GB_run_frame(&gb1);
GB_run_frame(&gb2);
vblank1_occurred = vblank2_occurred = false;
signed delta = 0;
while (!vblank1_occurred || !vblank2_occurred) {
if (delta >= 0) {
delta -= GB_run(&gb1);
}
else {
delta += GB_run(&gb2);
}
}
video_cb(frame_buf, VIDEO_WIDTH, VIDEO_HEIGHT * 2, VIDEO_WIDTH * sizeof(uint32_t));