rename the array so it doesn't conflict with the function signature
This commit is contained in:
parent
88dfb9a159
commit
945ee0bdb3
@ -71,7 +71,7 @@ char retro_system_directory[4096];
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char retro_save_directory[4096];
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char retro_save_directory[4096];
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char retro_game_path[4096];
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char retro_game_path[4096];
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GB_gameboy_t gb[2];
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GB_gameboy_t gameboy[2];
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extern const unsigned char dmg_boot[], cgb_boot[], agb_boot[];
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extern const unsigned char dmg_boot[], cgb_boot[], agb_boot[];
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extern const unsigned dmg_boot_length, cgb_boot_length, agb_boot_length;
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extern const unsigned dmg_boot_length, cgb_boot_length, agb_boot_length;
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@ -149,8 +149,8 @@ static void serial_start1(GB_gameboy_t *gb, uint8_t byte_received)
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static uint8_t serial_end1(GB_gameboy_t *gb)
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static uint8_t serial_end1(GB_gameboy_t *gb)
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{
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{
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uint8_t ret = GB_serial_get_data(&gb[1]);
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uint8_t ret = GB_serial_get_data(&gameboy[1]);
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GB_serial_set_data(&gb[1], byte_to_send1);
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GB_serial_set_data(&gameboy[1], byte_to_send1);
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return ret;
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return ret;
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}
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}
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@ -161,8 +161,8 @@ static void serial_start2(GB_gameboy_t *gb, uint8_t byte_received)
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static uint8_t serial_end2(GB_gameboy_t *gb)
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static uint8_t serial_end2(GB_gameboy_t *gb)
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{
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{
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uint8_t ret = GB_serial_get_data(&gb[0]);
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uint8_t ret = GB_serial_get_data(&gameboy[0]);
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GB_serial_set_data(&gb[0], byte_to_send2);
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GB_serial_set_data(&gameboy[0], byte_to_send2);
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return ret;
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return ret;
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}
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}
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@ -202,15 +202,15 @@ static void init_for_current_model(void)
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for (i = 0; i < emulated_devices; i++)
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for (i = 0; i < emulated_devices; i++)
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{
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{
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if (GB_is_inited(&gb[i]))
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if (GB_is_inited(&gameboy[i]))
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GB_switch_model_and_reset(&gb[i], effective_model[i] != MODEL_DMG);
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GB_switch_model_and_reset(&gameboy[i], effective_model[i] != MODEL_DMG);
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else
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else
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{
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{
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if (effective_model[i] == MODEL_DMG)
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if (effective_model[i] == MODEL_DMG)
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GB_init(&gb[i]);
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GB_init(&gameboy[i]);
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else
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else
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GB_init_cgb(&gb[i]);
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GB_init_cgb(&gameboy[i]);
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}
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}
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const char *model_name = (const char *[]){"dmg", "cgb", "agb"}[model[i]];
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const char *model_name = (const char *[]){"dmg", "cgb", "agb"}[model[i]];
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const unsigned char *boot_code = (const unsigned char *[]){dmg_boot, cgb_boot, agb_boot}[model[i]];
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const unsigned char *boot_code = (const unsigned char *[]){dmg_boot, cgb_boot, agb_boot}[model[i]];
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@ -219,23 +219,23 @@ static void init_for_current_model(void)
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char buf[256];
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char buf[256];
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snprintf(buf, sizeof(buf), "%s%c%s_boot.bin", retro_system_directory, slash, model_name);
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snprintf(buf, sizeof(buf), "%s%c%s_boot.bin", retro_system_directory, slash, model_name);
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log_cb(RETRO_LOG_INFO, "Loading boot image: %s\n", buf);
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log_cb(RETRO_LOG_INFO, "Loading boot image: %s\n", buf);
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if (GB_load_boot_rom(&gb[i], buf))
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if (GB_load_boot_rom(&gameboy[i], buf))
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GB_load_boot_rom_from_buffer(&gb[i], boot_code, boot_length);
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GB_load_boot_rom_from_buffer(&gameboy[i], boot_code, boot_length);
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GB_set_user_data(&gb[i], (void*)NULL);
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GB_set_user_data(&gameboy[i], (void*)NULL);
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GB_set_pixels_output(&gb[i],(unsigned int*)(frame_buf + i * VIDEO_PIXELS));
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GB_set_pixels_output(&gameboy[i],(unsigned int*)(frame_buf + i * VIDEO_PIXELS));
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GB_set_rgb_encode_callback(&gb[i], rgb_encode);
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GB_set_rgb_encode_callback(&gameboy[i], rgb_encode);
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GB_set_sample_rate(&gb[i], AUDIO_FREQUENCY);
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GB_set_sample_rate(&gameboy[i], AUDIO_FREQUENCY);
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}
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}
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/* todo: attempt to make these more generic */
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/* todo: attempt to make these more generic */
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GB_set_vblank_callback(&gb[0], (GB_vblank_callback_t) vblank1);
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GB_set_vblank_callback(&gameboy[0], (GB_vblank_callback_t) vblank1);
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if (emulated_devices == 2)
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if (emulated_devices == 2)
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{
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{
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GB_set_vblank_callback(&gb[1], (GB_vblank_callback_t) vblank2);
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GB_set_vblank_callback(&gameboy[1], (GB_vblank_callback_t) vblank2);
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GB_set_serial_transfer_start_callback(&gb[0], serial_start1);
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GB_set_serial_transfer_start_callback(&gameboy[0], serial_start1);
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GB_set_serial_transfer_end_callback(&gb[0], serial_end1);
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GB_set_serial_transfer_end_callback(&gameboy[0], serial_end1);
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GB_set_serial_transfer_start_callback(&gb[1], serial_start2);
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GB_set_serial_transfer_start_callback(&gameboy[1], serial_start2);
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GB_set_serial_transfer_end_callback(&gb[1], serial_end2);
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GB_set_serial_transfer_end_callback(&gameboy[1], serial_end2);
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}
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}
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struct retro_memory_descriptor descs[7];
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struct retro_memory_descriptor descs[7];
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@ -247,32 +247,32 @@ static void init_for_current_model(void)
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i = 0;
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i = 0;
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memset(descs, 0, sizeof(descs));
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memset(descs, 0, sizeof(descs));
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descs[0].ptr = GB_get_direct_access(&gb[i], GB_DIRECT_ACCESS_IE, &size, &bank);
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descs[0].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_IE, &size, &bank);
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descs[0].start = 0xFFFF;
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descs[0].start = 0xFFFF;
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descs[0].len = 1;
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descs[0].len = 1;
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descs[1].ptr = GB_get_direct_access(&gb[i], GB_DIRECT_ACCESS_HRAM, &size, &bank);
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descs[1].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_HRAM, &size, &bank);
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descs[1].start = 0xFF80;
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descs[1].start = 0xFF80;
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descs[1].len = 0x0080;
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descs[1].len = 0x0080;
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descs[2].ptr = GB_get_direct_access(&gb[i], GB_DIRECT_ACCESS_RAM, &size, &bank);
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descs[2].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_RAM, &size, &bank);
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descs[2].start = 0xC000;
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descs[2].start = 0xC000;
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descs[2].len = 0x2000;
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descs[2].len = 0x2000;
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descs[3].ptr = GB_get_direct_access(&gb[i], GB_DIRECT_ACCESS_CART_RAM, &size, &bank);
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descs[3].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_CART_RAM, &size, &bank);
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descs[3].start = 0xA000;
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descs[3].start = 0xA000;
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descs[3].len = 0x2000;
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descs[3].len = 0x2000;
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descs[4].ptr = GB_get_direct_access(&gb[i], GB_DIRECT_ACCESS_VRAM, &size, &bank);
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descs[4].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_VRAM, &size, &bank);
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descs[4].start = 0x8000;
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descs[4].start = 0x8000;
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descs[4].len = 0x2000;
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descs[4].len = 0x2000;
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descs[5].ptr = GB_get_direct_access(&gb[i], GB_DIRECT_ACCESS_ROM, &size, &bank);
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descs[5].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_ROM, &size, &bank);
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descs[5].start = 0x0000;
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descs[5].start = 0x0000;
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descs[5].len = 0x4000;
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descs[5].len = 0x4000;
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descs[5].flags = RETRO_MEMDESC_CONST;
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descs[5].flags = RETRO_MEMDESC_CONST;
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descs[6].ptr = GB_get_direct_access(&gb[i], GB_DIRECT_ACCESS_OAM, &size, &bank);
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descs[6].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_OAM, &size, &bank);
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descs[6].start = 0xFE00;
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descs[6].start = 0xFE00;
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descs[6].len = 0x00A0;
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descs[6].len = 0x00A0;
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@ -290,16 +290,16 @@ static void check_variables(bool link)
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{
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{
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var.key = "sameboy_color_correction_mode";
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var.key = "sameboy_color_correction_mode";
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var.value = NULL;
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GB_is_cgb(&gb[0]))
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GB_is_cgb(&gameboy[0]))
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{
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{
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if (strcmp(var.value, "off") == 0)
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if (strcmp(var.value, "off") == 0)
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_DISABLED);
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GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_DISABLED);
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else if (strcmp(var.value, "correct curves") == 0)
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else if (strcmp(var.value, "correct curves") == 0)
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_CORRECT_CURVES);
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GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_CORRECT_CURVES);
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else if (strcmp(var.value, "emulate hardware") == 0)
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else if (strcmp(var.value, "emulate hardware") == 0)
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_EMULATE_HARDWARE);
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GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_EMULATE_HARDWARE);
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else if (strcmp(var.value, "preserve brightness") == 0)
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else if (strcmp(var.value, "preserve brightness") == 0)
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS);
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GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS);
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}
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}
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var.key = "sameboy_high_pass_filter_mode";
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var.key = "sameboy_high_pass_filter_mode";
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@ -307,11 +307,11 @@ static void check_variables(bool link)
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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{
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if (strcmp(var.value, "off") == 0)
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if (strcmp(var.value, "off") == 0)
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GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_OFF);
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GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_OFF);
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else if (strcmp(var.value, "accurate") == 0)
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else if (strcmp(var.value, "accurate") == 0)
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GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_ACCURATE);
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GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_ACCURATE);
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else if (strcmp(var.value, "remove dc offset") == 0)
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else if (strcmp(var.value, "remove dc offset") == 0)
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GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_REMOVE_DC_OFFSET);
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GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_REMOVE_DC_OFFSET);
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}
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}
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var.key = "sameboy_model";
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var.key = "sameboy_model";
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@ -327,7 +327,7 @@ static void check_variables(bool link)
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new_model = MODEL_AGB;
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new_model = MODEL_AGB;
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else if (strcmp(var.value, "Auto") == 0)
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else if (strcmp(var.value, "Auto") == 0)
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new_model = MODEL_AUTO;
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new_model = MODEL_AUTO;
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if (GB_is_inited(&gb[0]) && new_model != model[0]) {
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if (GB_is_inited(&gameboy[0]) && new_model != model[0]) {
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model[0] = new_model;
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model[0] = new_model;
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init_for_current_model();
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init_for_current_model();
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}
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}
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@ -337,30 +337,30 @@ static void check_variables(bool link)
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{
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{
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var.key = "sameboy_color_correction_mode_1";
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var.key = "sameboy_color_correction_mode_1";
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var.value = NULL;
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GB_is_cgb(&gb[0]))
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GB_is_cgb(&gameboy[0]))
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{
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{
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if (strcmp(var.value, "off") == 0)
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if (strcmp(var.value, "off") == 0)
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_DISABLED);
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GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_DISABLED);
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else if (strcmp(var.value, "correct curves") == 0)
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else if (strcmp(var.value, "correct curves") == 0)
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_CORRECT_CURVES);
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GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_CORRECT_CURVES);
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else if (strcmp(var.value, "emulate hardware") == 0)
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else if (strcmp(var.value, "emulate hardware") == 0)
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_EMULATE_HARDWARE);
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GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_EMULATE_HARDWARE);
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else if (strcmp(var.value, "preserve brightness") == 0)
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else if (strcmp(var.value, "preserve brightness") == 0)
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS);
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GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS);
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}
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}
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var.key = "sameboy_color_correction_mode_2";
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var.key = "sameboy_color_correction_mode_2";
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var.value = NULL;
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GB_is_cgb(&gb[1]))
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GB_is_cgb(&gameboy[1]))
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{
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{
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if (strcmp(var.value, "off") == 0)
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if (strcmp(var.value, "off") == 0)
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GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_DISABLED);
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GB_set_color_correction_mode(&gameboy[1], GB_COLOR_CORRECTION_DISABLED);
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else if (strcmp(var.value, "correct curves") == 0)
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else if (strcmp(var.value, "correct curves") == 0)
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GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_CORRECT_CURVES);
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GB_set_color_correction_mode(&gameboy[1], GB_COLOR_CORRECTION_CORRECT_CURVES);
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else if (strcmp(var.value, "emulate hardware") == 0)
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else if (strcmp(var.value, "emulate hardware") == 0)
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GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_EMULATE_HARDWARE);
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GB_set_color_correction_mode(&gameboy[1], GB_COLOR_CORRECTION_EMULATE_HARDWARE);
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else if (strcmp(var.value, "preserve brightness") == 0)
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else if (strcmp(var.value, "preserve brightness") == 0)
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GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS);
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GB_set_color_correction_mode(&gameboy[1], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS);
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}
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}
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var.key = "sameboy_high_pass_filter_mode_1";
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var.key = "sameboy_high_pass_filter_mode_1";
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@ -368,11 +368,11 @@ static void check_variables(bool link)
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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{
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if (strcmp(var.value, "off") == 0)
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if (strcmp(var.value, "off") == 0)
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GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_OFF);
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GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_OFF);
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else if (strcmp(var.value, "accurate") == 0)
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else if (strcmp(var.value, "accurate") == 0)
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GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_ACCURATE);
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GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_ACCURATE);
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else if (strcmp(var.value, "remove dc offset") == 0)
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else if (strcmp(var.value, "remove dc offset") == 0)
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GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_REMOVE_DC_OFFSET);
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GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_REMOVE_DC_OFFSET);
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}
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}
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var.key = "sameboy_high_pass_filter_mode_2";
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var.key = "sameboy_high_pass_filter_mode_2";
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@ -380,11 +380,11 @@ static void check_variables(bool link)
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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{
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if (strcmp(var.value, "off") == 0)
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if (strcmp(var.value, "off") == 0)
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GB_set_highpass_filter_mode(&gb[1], GB_HIGHPASS_OFF);
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GB_set_highpass_filter_mode(&gameboy[1], GB_HIGHPASS_OFF);
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else if (strcmp(var.value, "accurate") == 0)
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else if (strcmp(var.value, "accurate") == 0)
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GB_set_highpass_filter_mode(&gb[1], GB_HIGHPASS_ACCURATE);
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GB_set_highpass_filter_mode(&gameboy[1], GB_HIGHPASS_ACCURATE);
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else if (strcmp(var.value, "remove dc offset") == 0)
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else if (strcmp(var.value, "remove dc offset") == 0)
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GB_set_highpass_filter_mode(&gb[1], GB_HIGHPASS_REMOVE_DC_OFFSET);
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GB_set_highpass_filter_mode(&gameboy[1], GB_HIGHPASS_REMOVE_DC_OFFSET);
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}
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}
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var.key = "sameboy_model_1";
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var.key = "sameboy_model_1";
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@ -398,7 +398,7 @@ static void check_variables(bool link)
|
|||||||
new_model = MODEL_CGB;
|
new_model = MODEL_CGB;
|
||||||
else if (strcmp(var.value, "Game Boy Advance") == 0)
|
else if (strcmp(var.value, "Game Boy Advance") == 0)
|
||||||
new_model = MODEL_AGB;
|
new_model = MODEL_AGB;
|
||||||
if (GB_is_inited(&gb[0]) && new_model != model[0]) {
|
if (GB_is_inited(&gameboy[0]) && new_model != model[0]) {
|
||||||
model[0] = new_model;
|
model[0] = new_model;
|
||||||
init_for_current_model();
|
init_for_current_model();
|
||||||
}
|
}
|
||||||
@ -415,7 +415,7 @@ static void check_variables(bool link)
|
|||||||
new_model = MODEL_CGB;
|
new_model = MODEL_CGB;
|
||||||
else if (strcmp(var.value, "Game Boy Advance") == 0)
|
else if (strcmp(var.value, "Game Boy Advance") == 0)
|
||||||
new_model = MODEL_AGB;
|
new_model = MODEL_AGB;
|
||||||
if (GB_is_inited(&gb[1]) && new_model != model[1]) {
|
if (GB_is_inited(&gameboy[1]) && new_model != model[1]) {
|
||||||
model[1] = new_model;
|
model[1] = new_model;
|
||||||
init_for_current_model();
|
init_for_current_model();
|
||||||
}
|
}
|
||||||
@ -553,7 +553,7 @@ void retro_set_video_refresh(retro_video_refresh_t cb)
|
|||||||
void retro_reset(void)
|
void retro_reset(void)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < emulated_devices; i++)
|
for (int i = 0; i < emulated_devices; i++)
|
||||||
GB_reset(&gb[i]);
|
GB_reset(&gameboy[i]);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -574,15 +574,15 @@ void retro_run(void)
|
|||||||
{
|
{
|
||||||
while (!vblank1_occurred || !vblank2_occurred) {
|
while (!vblank1_occurred || !vblank2_occurred) {
|
||||||
if (delta >= 0) {
|
if (delta >= 0) {
|
||||||
delta -= GB_run(&gb[0]);
|
delta -= GB_run(&gameboy[0]);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
delta += GB_run(&gb[1]);
|
delta += GB_run(&gameboy[1]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
GB_run_frame(&gb[0]);
|
GB_run_frame(&gameboy[0]);
|
||||||
|
|
||||||
video_cb(frame_buf, VIDEO_WIDTH, VIDEO_HEIGHT * emulated_devices, VIDEO_WIDTH * sizeof(uint32_t));
|
video_cb(frame_buf, VIDEO_WIDTH, VIDEO_HEIGHT * emulated_devices, VIDEO_WIDTH * sizeof(uint32_t));
|
||||||
}
|
}
|
||||||
@ -617,7 +617,7 @@ bool retro_load_game(const struct retro_game_info *info)
|
|||||||
|
|
||||||
for (int i = 0; i < emulated_devices; i++)
|
for (int i = 0; i < emulated_devices; i++)
|
||||||
{
|
{
|
||||||
if (GB_load_rom(&gb[i],info->path))
|
if (GB_load_rom(&gameboy[i],info->path))
|
||||||
{
|
{
|
||||||
log_cb(RETRO_LOG_INFO, "Failed to load ROM\n");
|
log_cb(RETRO_LOG_INFO, "Failed to load ROM\n");
|
||||||
return false;
|
return false;
|
||||||
@ -649,7 +649,7 @@ bool retro_load_game(const struct retro_game_info *info)
|
|||||||
void retro_unload_game(void)
|
void retro_unload_game(void)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < emulated_devices; i++)
|
for (int i = 0; i < emulated_devices; i++)
|
||||||
GB_free(&gb[i]);
|
GB_free(&gameboy[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned retro_get_region(void)
|
unsigned retro_get_region(void)
|
||||||
@ -664,7 +664,7 @@ bool retro_load_game_special(unsigned type, const struct retro_game_info *info,
|
|||||||
|
|
||||||
size_t retro_serialize_size(void)
|
size_t retro_serialize_size(void)
|
||||||
{
|
{
|
||||||
return 2 * GB_get_save_state_size(&gb[0]);
|
return 2 * GB_get_save_state_size(&gameboy[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool retro_serialize(void *data, size_t size)
|
bool retro_serialize(void *data, size_t size)
|
||||||
@ -676,7 +676,7 @@ bool retro_serialize(void *data, size_t size)
|
|||||||
for (int i = 0; i < emulated_devices; i++)
|
for (int i = 0; i < emulated_devices; i++)
|
||||||
{
|
{
|
||||||
save_data[i] = (uint8_t*)malloc(size * sizeof(uint8_t) / emulated_devices);
|
save_data[i] = (uint8_t*)malloc(size * sizeof(uint8_t) / emulated_devices);
|
||||||
GB_save_state_to_buffer(&gb[i], (uint8_t*) save_data[i]);
|
GB_save_state_to_buffer(&gameboy[i], (uint8_t*) save_data[i]);
|
||||||
memcpy(data + (size * i / emulated_devices), save_data[i], size / emulated_devices);
|
memcpy(data + (size * i / emulated_devices), save_data[i], size / emulated_devices);
|
||||||
free(save_data[i]);
|
free(save_data[i]);
|
||||||
}
|
}
|
||||||
@ -696,7 +696,7 @@ bool retro_unserialize(const void *data, size_t size)
|
|||||||
{
|
{
|
||||||
save_data[i] = (uint8_t*)malloc(size * sizeof(uint8_t)/ emulated_devices);
|
save_data[i] = (uint8_t*)malloc(size * sizeof(uint8_t)/ emulated_devices);
|
||||||
memcpy (save_data[i], data + (size * i / emulated_devices), size / emulated_devices);
|
memcpy (save_data[i], data + (size * i / emulated_devices), size / emulated_devices);
|
||||||
ret = GB_load_state_from_buffer(&gb[i], save_data[i], size / emulated_devices);
|
ret = GB_load_state_from_buffer(&gameboy[i], save_data[i], size / emulated_devices);
|
||||||
free(save_data[i]);
|
free(save_data[i]);
|
||||||
|
|
||||||
if (ret != 0)
|
if (ret != 0)
|
||||||
@ -713,24 +713,24 @@ void *retro_get_memory_data(unsigned type)
|
|||||||
switch(type)
|
switch(type)
|
||||||
{
|
{
|
||||||
case RETRO_MEMORY_SYSTEM_RAM:
|
case RETRO_MEMORY_SYSTEM_RAM:
|
||||||
data = gb[0].ram;
|
data = gameboy[0].ram;
|
||||||
break;
|
break;
|
||||||
case RETRO_MEMORY_SAVE_RAM:
|
case RETRO_MEMORY_SAVE_RAM:
|
||||||
if (gb[0].cartridge_type->has_battery && gb[0].mbc_ram_size != 0)
|
if (gameboy[0].cartridge_type->has_battery && gameboy[0].mbc_ram_size != 0)
|
||||||
{
|
{
|
||||||
data = gb[0].mbc_ram;
|
data = gameboy[0].mbc_ram;
|
||||||
/* let's copy the save to gb[1] so it can save independently */
|
/* let's copy the save to gameboy[1] so it can save independently */
|
||||||
//memcpy(gb[1].mbc_ram, gb[0].mbc_ram, gb[0].mbc_ram_size);
|
//memcpy(gameboy[1].mbc_ram, gameboy[0].mbc_ram, gameboy[0].mbc_ram_size);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
data = NULL;
|
data = NULL;
|
||||||
break;
|
break;
|
||||||
case RETRO_MEMORY_VIDEO_RAM:
|
case RETRO_MEMORY_VIDEO_RAM:
|
||||||
data = gb[0].vram;
|
data = gameboy[0].vram;
|
||||||
break;
|
break;
|
||||||
case RETRO_MEMORY_RTC:
|
case RETRO_MEMORY_RTC:
|
||||||
if(gb[0].cartridge_type->has_battery)
|
if(gameboy[0].cartridge_type->has_battery)
|
||||||
data = &gb[0].rtc_real;
|
data = &gameboy[0].rtc_real;
|
||||||
else
|
else
|
||||||
data = NULL;
|
data = NULL;
|
||||||
break;
|
break;
|
||||||
@ -746,20 +746,20 @@ size_t retro_get_memory_size(unsigned type)
|
|||||||
switch(type)
|
switch(type)
|
||||||
{
|
{
|
||||||
case RETRO_MEMORY_SYSTEM_RAM:
|
case RETRO_MEMORY_SYSTEM_RAM:
|
||||||
size = gb[0].ram_size;
|
size = gameboy[0].ram_size;
|
||||||
break;
|
break;
|
||||||
case RETRO_MEMORY_SAVE_RAM:
|
case RETRO_MEMORY_SAVE_RAM:
|
||||||
if (gb[0].cartridge_type->has_battery && gb[0].mbc_ram_size != 0)
|
if (gameboy[0].cartridge_type->has_battery && gameboy[0].mbc_ram_size != 0)
|
||||||
size = gb[0].mbc_ram_size;
|
size = gameboy[0].mbc_ram_size;
|
||||||
else
|
else
|
||||||
size = 0;
|
size = 0;
|
||||||
break;
|
break;
|
||||||
case RETRO_MEMORY_VIDEO_RAM:
|
case RETRO_MEMORY_VIDEO_RAM:
|
||||||
size = gb[0].vram_size;
|
size = gameboy[0].vram_size;
|
||||||
break;
|
break;
|
||||||
case RETRO_MEMORY_RTC:
|
case RETRO_MEMORY_RTC:
|
||||||
if(gb[0].cartridge_type->has_battery)
|
if(gameboy[0].cartridge_type->has_battery)
|
||||||
size = sizeof (gb[0].rtc_real);
|
size = sizeof (gameboy[0].rtc_real);
|
||||||
else
|
else
|
||||||
size = 0;
|
size = 0;
|
||||||
break;
|
break;
|
||||||
|
Loading…
Reference in New Issue
Block a user