rename the array so it doesn't conflict with the function signature

This commit is contained in:
radius 2018-02-01 09:15:22 -05:00
parent 88dfb9a159
commit 945ee0bdb3

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@ -71,7 +71,7 @@ char retro_system_directory[4096];
char retro_save_directory[4096];
char retro_game_path[4096];
GB_gameboy_t gb[2];
GB_gameboy_t gameboy[2];
extern const unsigned char dmg_boot[], cgb_boot[], agb_boot[];
extern const unsigned dmg_boot_length, cgb_boot_length, agb_boot_length;
@ -149,8 +149,8 @@ static void serial_start1(GB_gameboy_t *gb, uint8_t byte_received)
static uint8_t serial_end1(GB_gameboy_t *gb)
{
uint8_t ret = GB_serial_get_data(&gb[1]);
GB_serial_set_data(&gb[1], byte_to_send1);
uint8_t ret = GB_serial_get_data(&gameboy[1]);
GB_serial_set_data(&gameboy[1], byte_to_send1);
return ret;
}
@ -161,8 +161,8 @@ static void serial_start2(GB_gameboy_t *gb, uint8_t byte_received)
static uint8_t serial_end2(GB_gameboy_t *gb)
{
uint8_t ret = GB_serial_get_data(&gb[0]);
GB_serial_set_data(&gb[0], byte_to_send2);
uint8_t ret = GB_serial_get_data(&gameboy[0]);
GB_serial_set_data(&gameboy[0], byte_to_send2);
return ret;
}
@ -202,15 +202,15 @@ static void init_for_current_model(void)
for (i = 0; i < emulated_devices; i++)
{
if (GB_is_inited(&gb[i]))
GB_switch_model_and_reset(&gb[i], effective_model[i] != MODEL_DMG);
if (GB_is_inited(&gameboy[i]))
GB_switch_model_and_reset(&gameboy[i], effective_model[i] != MODEL_DMG);
else
{
if (effective_model[i] == MODEL_DMG)
GB_init(&gb[i]);
GB_init(&gameboy[i]);
else
GB_init_cgb(&gb[i]);
GB_init_cgb(&gameboy[i]);
}
const char *model_name = (const char *[]){"dmg", "cgb", "agb"}[model[i]];
const unsigned char *boot_code = (const unsigned char *[]){dmg_boot, cgb_boot, agb_boot}[model[i]];
@ -219,23 +219,23 @@ static void init_for_current_model(void)
char buf[256];
snprintf(buf, sizeof(buf), "%s%c%s_boot.bin", retro_system_directory, slash, model_name);
log_cb(RETRO_LOG_INFO, "Loading boot image: %s\n", buf);
if (GB_load_boot_rom(&gb[i], buf))
GB_load_boot_rom_from_buffer(&gb[i], boot_code, boot_length);
GB_set_user_data(&gb[i], (void*)NULL);
GB_set_pixels_output(&gb[i],(unsigned int*)(frame_buf + i * VIDEO_PIXELS));
GB_set_rgb_encode_callback(&gb[i], rgb_encode);
GB_set_sample_rate(&gb[i], AUDIO_FREQUENCY);
if (GB_load_boot_rom(&gameboy[i], buf))
GB_load_boot_rom_from_buffer(&gameboy[i], boot_code, boot_length);
GB_set_user_data(&gameboy[i], (void*)NULL);
GB_set_pixels_output(&gameboy[i],(unsigned int*)(frame_buf + i * VIDEO_PIXELS));
GB_set_rgb_encode_callback(&gameboy[i], rgb_encode);
GB_set_sample_rate(&gameboy[i], AUDIO_FREQUENCY);
}
/* todo: attempt to make these more generic */
GB_set_vblank_callback(&gb[0], (GB_vblank_callback_t) vblank1);
GB_set_vblank_callback(&gameboy[0], (GB_vblank_callback_t) vblank1);
if (emulated_devices == 2)
{
GB_set_vblank_callback(&gb[1], (GB_vblank_callback_t) vblank2);
GB_set_serial_transfer_start_callback(&gb[0], serial_start1);
GB_set_serial_transfer_end_callback(&gb[0], serial_end1);
GB_set_serial_transfer_start_callback(&gb[1], serial_start2);
GB_set_serial_transfer_end_callback(&gb[1], serial_end2);
GB_set_vblank_callback(&gameboy[1], (GB_vblank_callback_t) vblank2);
GB_set_serial_transfer_start_callback(&gameboy[0], serial_start1);
GB_set_serial_transfer_end_callback(&gameboy[0], serial_end1);
GB_set_serial_transfer_start_callback(&gameboy[1], serial_start2);
GB_set_serial_transfer_end_callback(&gameboy[1], serial_end2);
}
struct retro_memory_descriptor descs[7];
@ -247,32 +247,32 @@ static void init_for_current_model(void)
i = 0;
memset(descs, 0, sizeof(descs));
descs[0].ptr = GB_get_direct_access(&gb[i], GB_DIRECT_ACCESS_IE, &size, &bank);
descs[0].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_IE, &size, &bank);
descs[0].start = 0xFFFF;
descs[0].len = 1;
descs[1].ptr = GB_get_direct_access(&gb[i], GB_DIRECT_ACCESS_HRAM, &size, &bank);
descs[1].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_HRAM, &size, &bank);
descs[1].start = 0xFF80;
descs[1].len = 0x0080;
descs[2].ptr = GB_get_direct_access(&gb[i], GB_DIRECT_ACCESS_RAM, &size, &bank);
descs[2].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_RAM, &size, &bank);
descs[2].start = 0xC000;
descs[2].len = 0x2000;
descs[3].ptr = GB_get_direct_access(&gb[i], GB_DIRECT_ACCESS_CART_RAM, &size, &bank);
descs[3].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_CART_RAM, &size, &bank);
descs[3].start = 0xA000;
descs[3].len = 0x2000;
descs[4].ptr = GB_get_direct_access(&gb[i], GB_DIRECT_ACCESS_VRAM, &size, &bank);
descs[4].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_VRAM, &size, &bank);
descs[4].start = 0x8000;
descs[4].len = 0x2000;
descs[5].ptr = GB_get_direct_access(&gb[i], GB_DIRECT_ACCESS_ROM, &size, &bank);
descs[5].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_ROM, &size, &bank);
descs[5].start = 0x0000;
descs[5].len = 0x4000;
descs[5].flags = RETRO_MEMDESC_CONST;
descs[6].ptr = GB_get_direct_access(&gb[i], GB_DIRECT_ACCESS_OAM, &size, &bank);
descs[6].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_OAM, &size, &bank);
descs[6].start = 0xFE00;
descs[6].len = 0x00A0;
@ -290,16 +290,16 @@ static void check_variables(bool link)
{
var.key = "sameboy_color_correction_mode";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GB_is_cgb(&gb[0]))
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GB_is_cgb(&gameboy[0]))
{
if (strcmp(var.value, "off") == 0)
GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_DISABLED);
GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_DISABLED);
else if (strcmp(var.value, "correct curves") == 0)
GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_CORRECT_CURVES);
GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_CORRECT_CURVES);
else if (strcmp(var.value, "emulate hardware") == 0)
GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_EMULATE_HARDWARE);
GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_EMULATE_HARDWARE);
else if (strcmp(var.value, "preserve brightness") == 0)
GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS);
GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS);
}
var.key = "sameboy_high_pass_filter_mode";
@ -307,11 +307,11 @@ static void check_variables(bool link)
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (strcmp(var.value, "off") == 0)
GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_OFF);
GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_OFF);
else if (strcmp(var.value, "accurate") == 0)
GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_ACCURATE);
GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_ACCURATE);
else if (strcmp(var.value, "remove dc offset") == 0)
GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_REMOVE_DC_OFFSET);
GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_REMOVE_DC_OFFSET);
}
var.key = "sameboy_model";
@ -327,7 +327,7 @@ static void check_variables(bool link)
new_model = MODEL_AGB;
else if (strcmp(var.value, "Auto") == 0)
new_model = MODEL_AUTO;
if (GB_is_inited(&gb[0]) && new_model != model[0]) {
if (GB_is_inited(&gameboy[0]) && new_model != model[0]) {
model[0] = new_model;
init_for_current_model();
}
@ -337,30 +337,30 @@ static void check_variables(bool link)
{
var.key = "sameboy_color_correction_mode_1";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GB_is_cgb(&gb[0]))
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GB_is_cgb(&gameboy[0]))
{
if (strcmp(var.value, "off") == 0)
GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_DISABLED);
GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_DISABLED);
else if (strcmp(var.value, "correct curves") == 0)
GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_CORRECT_CURVES);
GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_CORRECT_CURVES);
else if (strcmp(var.value, "emulate hardware") == 0)
GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_EMULATE_HARDWARE);
GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_EMULATE_HARDWARE);
else if (strcmp(var.value, "preserve brightness") == 0)
GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS);
GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS);
}
var.key = "sameboy_color_correction_mode_2";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GB_is_cgb(&gb[1]))
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GB_is_cgb(&gameboy[1]))
{
if (strcmp(var.value, "off") == 0)
GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_DISABLED);
GB_set_color_correction_mode(&gameboy[1], GB_COLOR_CORRECTION_DISABLED);
else if (strcmp(var.value, "correct curves") == 0)
GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_CORRECT_CURVES);
GB_set_color_correction_mode(&gameboy[1], GB_COLOR_CORRECTION_CORRECT_CURVES);
else if (strcmp(var.value, "emulate hardware") == 0)
GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_EMULATE_HARDWARE);
GB_set_color_correction_mode(&gameboy[1], GB_COLOR_CORRECTION_EMULATE_HARDWARE);
else if (strcmp(var.value, "preserve brightness") == 0)
GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS);
GB_set_color_correction_mode(&gameboy[1], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS);
}
var.key = "sameboy_high_pass_filter_mode_1";
@ -368,11 +368,11 @@ static void check_variables(bool link)
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (strcmp(var.value, "off") == 0)
GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_OFF);
GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_OFF);
else if (strcmp(var.value, "accurate") == 0)
GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_ACCURATE);
GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_ACCURATE);
else if (strcmp(var.value, "remove dc offset") == 0)
GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_REMOVE_DC_OFFSET);
GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_REMOVE_DC_OFFSET);
}
var.key = "sameboy_high_pass_filter_mode_2";
@ -380,11 +380,11 @@ static void check_variables(bool link)
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (strcmp(var.value, "off") == 0)
GB_set_highpass_filter_mode(&gb[1], GB_HIGHPASS_OFF);
GB_set_highpass_filter_mode(&gameboy[1], GB_HIGHPASS_OFF);
else if (strcmp(var.value, "accurate") == 0)
GB_set_highpass_filter_mode(&gb[1], GB_HIGHPASS_ACCURATE);
GB_set_highpass_filter_mode(&gameboy[1], GB_HIGHPASS_ACCURATE);
else if (strcmp(var.value, "remove dc offset") == 0)
GB_set_highpass_filter_mode(&gb[1], GB_HIGHPASS_REMOVE_DC_OFFSET);
GB_set_highpass_filter_mode(&gameboy[1], GB_HIGHPASS_REMOVE_DC_OFFSET);
}
var.key = "sameboy_model_1";
@ -398,7 +398,7 @@ static void check_variables(bool link)
new_model = MODEL_CGB;
else if (strcmp(var.value, "Game Boy Advance") == 0)
new_model = MODEL_AGB;
if (GB_is_inited(&gb[0]) && new_model != model[0]) {
if (GB_is_inited(&gameboy[0]) && new_model != model[0]) {
model[0] = new_model;
init_for_current_model();
}
@ -415,7 +415,7 @@ static void check_variables(bool link)
new_model = MODEL_CGB;
else if (strcmp(var.value, "Game Boy Advance") == 0)
new_model = MODEL_AGB;
if (GB_is_inited(&gb[1]) && new_model != model[1]) {
if (GB_is_inited(&gameboy[1]) && new_model != model[1]) {
model[1] = new_model;
init_for_current_model();
}
@ -553,7 +553,7 @@ void retro_set_video_refresh(retro_video_refresh_t cb)
void retro_reset(void)
{
for (int i = 0; i < emulated_devices; i++)
GB_reset(&gb[i]);
GB_reset(&gameboy[i]);
}
@ -574,15 +574,15 @@ void retro_run(void)
{
while (!vblank1_occurred || !vblank2_occurred) {
if (delta >= 0) {
delta -= GB_run(&gb[0]);
delta -= GB_run(&gameboy[0]);
}
else {
delta += GB_run(&gb[1]);
delta += GB_run(&gameboy[1]);
}
}
}
else
GB_run_frame(&gb[0]);
GB_run_frame(&gameboy[0]);
video_cb(frame_buf, VIDEO_WIDTH, VIDEO_HEIGHT * emulated_devices, VIDEO_WIDTH * sizeof(uint32_t));
}
@ -617,7 +617,7 @@ bool retro_load_game(const struct retro_game_info *info)
for (int i = 0; i < emulated_devices; i++)
{
if (GB_load_rom(&gb[i],info->path))
if (GB_load_rom(&gameboy[i],info->path))
{
log_cb(RETRO_LOG_INFO, "Failed to load ROM\n");
return false;
@ -649,7 +649,7 @@ bool retro_load_game(const struct retro_game_info *info)
void retro_unload_game(void)
{
for (int i = 0; i < emulated_devices; i++)
GB_free(&gb[i]);
GB_free(&gameboy[i]);
}
unsigned retro_get_region(void)
@ -664,7 +664,7 @@ bool retro_load_game_special(unsigned type, const struct retro_game_info *info,
size_t retro_serialize_size(void)
{
return 2 * GB_get_save_state_size(&gb[0]);
return 2 * GB_get_save_state_size(&gameboy[0]);
}
bool retro_serialize(void *data, size_t size)
@ -676,7 +676,7 @@ bool retro_serialize(void *data, size_t size)
for (int i = 0; i < emulated_devices; i++)
{
save_data[i] = (uint8_t*)malloc(size * sizeof(uint8_t) / emulated_devices);
GB_save_state_to_buffer(&gb[i], (uint8_t*) save_data[i]);
GB_save_state_to_buffer(&gameboy[i], (uint8_t*) save_data[i]);
memcpy(data + (size * i / emulated_devices), save_data[i], size / emulated_devices);
free(save_data[i]);
}
@ -696,7 +696,7 @@ bool retro_unserialize(const void *data, size_t size)
{
save_data[i] = (uint8_t*)malloc(size * sizeof(uint8_t)/ emulated_devices);
memcpy (save_data[i], data + (size * i / emulated_devices), size / emulated_devices);
ret = GB_load_state_from_buffer(&gb[i], save_data[i], size / emulated_devices);
ret = GB_load_state_from_buffer(&gameboy[i], save_data[i], size / emulated_devices);
free(save_data[i]);
if (ret != 0)
@ -713,24 +713,24 @@ void *retro_get_memory_data(unsigned type)
switch(type)
{
case RETRO_MEMORY_SYSTEM_RAM:
data = gb[0].ram;
data = gameboy[0].ram;
break;
case RETRO_MEMORY_SAVE_RAM:
if (gb[0].cartridge_type->has_battery && gb[0].mbc_ram_size != 0)
if (gameboy[0].cartridge_type->has_battery && gameboy[0].mbc_ram_size != 0)
{
data = gb[0].mbc_ram;
/* let's copy the save to gb[1] so it can save independently */
//memcpy(gb[1].mbc_ram, gb[0].mbc_ram, gb[0].mbc_ram_size);
data = gameboy[0].mbc_ram;
/* let's copy the save to gameboy[1] so it can save independently */
//memcpy(gameboy[1].mbc_ram, gameboy[0].mbc_ram, gameboy[0].mbc_ram_size);
}
else
data = NULL;
break;
case RETRO_MEMORY_VIDEO_RAM:
data = gb[0].vram;
data = gameboy[0].vram;
break;
case RETRO_MEMORY_RTC:
if(gb[0].cartridge_type->has_battery)
data = &gb[0].rtc_real;
if(gameboy[0].cartridge_type->has_battery)
data = &gameboy[0].rtc_real;
else
data = NULL;
break;
@ -746,20 +746,20 @@ size_t retro_get_memory_size(unsigned type)
switch(type)
{
case RETRO_MEMORY_SYSTEM_RAM:
size = gb[0].ram_size;
size = gameboy[0].ram_size;
break;
case RETRO_MEMORY_SAVE_RAM:
if (gb[0].cartridge_type->has_battery && gb[0].mbc_ram_size != 0)
size = gb[0].mbc_ram_size;
if (gameboy[0].cartridge_type->has_battery && gameboy[0].mbc_ram_size != 0)
size = gameboy[0].mbc_ram_size;
else
size = 0;
break;
case RETRO_MEMORY_VIDEO_RAM:
size = gb[0].vram_size;
size = gameboy[0].vram_size;
break;
case RETRO_MEMORY_RTC:
if(gb[0].cartridge_type->has_battery)
size = sizeof (gb[0].rtc_real);
if(gameboy[0].cartridge_type->has_battery)
size = sizeof (gameboy[0].rtc_real);
else
size = 0;
break;