Better (But imperfect) emulation of the wave RAM address bug glitch
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parent
de16ab5d08
commit
94776fcf8c
37
Core/apu.c
37
Core/apu.c
@ -529,6 +529,16 @@ void GB_apu_div_event(GB_gameboy_t *gb)
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if (gb->apu.wave_channel.length_enabled) {
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if (gb->apu.wave_channel.pulse_length) {
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if (!--gb->apu.wave_channel.pulse_length) {
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if (gb->apu.is_active[GB_WAVE] && gb->model == GB_MODEL_AGB) {
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if (gb->apu.wave_channel.sample_countdown == 0) {
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gb->apu.wave_channel.current_sample_byte =
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gb->io_registers[GB_IO_WAV_START + (((gb->apu.wave_channel.current_sample_index + 1) & 0xF) >> 1)];
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}
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else if (gb->apu.wave_channel.sample_countdown == 9) {
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// TODO: wtf?
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gb->apu.wave_channel.current_sample_byte = gb->io_registers[GB_IO_WAV_START];
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}
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}
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gb->apu.is_active[GB_WAVE] = false;
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update_sample(gb, GB_WAVE, 0, 0);
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}
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@ -596,6 +606,12 @@ void GB_apu_run(GB_gameboy_t *gb)
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gb->apu.apu_cycles = 0;
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if (!cycles) return;
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if (unlikely(gb->apu.channel_3_delayed_bugged_read)) {
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gb->apu.channel_3_delayed_bugged_read = false;
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gb->apu.wave_channel.current_sample_byte =
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gb->io_registers[GB_IO_WAV_START + (gb->address_bus & 0xF)];
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}
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bool start_ch4 = false;
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if (likely(!gb->stopped || GB_is_cgb(gb))) {
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if (gb->apu.channel_4_dmg_delayed_start) {
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@ -688,6 +704,23 @@ void GB_apu_run(GB_gameboy_t *gb)
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gb->apu.wave_channel.wave_form_just_read = false;
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}
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}
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else if (gb->apu.wave_channel.enable && gb->apu.channel_3_pulsed && gb->model < GB_MODEL_AGB) {
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uint8_t cycles_left = cycles;
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while (unlikely(cycles_left > gb->apu.wave_channel.sample_countdown)) {
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cycles_left -= gb->apu.wave_channel.sample_countdown + 1;
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gb->apu.wave_channel.sample_countdown = gb->apu.wave_channel.sample_length ^ 0x7FF;
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if (cycles_left) {
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gb->apu.wave_channel.current_sample_byte =
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gb->io_registers[GB_IO_WAV_START + (gb->address_bus & 0xF)];
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}
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else {
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gb->apu.channel_3_delayed_bugged_read = true;
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}
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}
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if (cycles_left) {
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gb->apu.wave_channel.sample_countdown -= cycles_left;
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}
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}
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// The noise channel can step even if inactive on the DMG
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if (gb->apu.is_active[GB_NOISE] || !GB_is_cgb(gb)) {
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@ -1156,13 +1189,14 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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case GB_IO_NR30:
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gb->apu.wave_channel.enable = value & 0x80;
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if (!gb->apu.wave_channel.enable) {
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gb->apu.channel_3_pulsed = false;
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if (gb->apu.is_active[GB_WAVE]) {
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// Todo: I assume this happens on pre-CGB models; test this with an audible test
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if (gb->apu.wave_channel.sample_countdown == 0 && gb->model < GB_MODEL_AGB) {
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gb->apu.wave_channel.current_sample_byte = gb->io_registers[GB_IO_WAV_START + (gb->pc & 0xF)];
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}
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else if (gb->apu.wave_channel.wave_form_just_read && gb->model <= GB_MODEL_CGB_C) {
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gb->apu.wave_channel.current_sample_byte = gb->io_registers[GB_IO_WAV_START + (GB_IO_NR30 & 0xF) ];
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gb->apu.wave_channel.current_sample_byte = gb->io_registers[GB_IO_WAV_START + (GB_IO_NR30 & 0xF)];
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}
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}
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gb->apu.is_active[GB_WAVE] = false;
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@ -1186,6 +1220,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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gb->apu.wave_channel.sample_length &= 0xFF;
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gb->apu.wave_channel.sample_length |= (value & 7) << 8;
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if (value & 0x80) {
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gb->apu.channel_3_pulsed = true;
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/* DMG bug: wave RAM gets corrupted if the channel is retriggerred 1 cycle before the APU
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reads from it. */
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if (!GB_is_cgb(gb) &&
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@ -122,6 +122,7 @@ typedef struct
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} noise_channel;
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/* Todo: merge these into their structs when breaking save state compatibility */
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#define GB_SKIP_DIV_EVENT_INACTIVE 0
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#define GB_SKIP_DIV_EVENT_SKIPPED 1
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#define GB_SKIP_DIV_EVENT_SKIP 2
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@ -136,6 +137,8 @@ typedef struct
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GB_envelope_clock_t square_envelope_clock[2];
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GB_envelope_clock_t noise_envelope_clock;
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bool channel_3_pulsed;
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bool channel_3_delayed_bugged_read;
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} GB_apu_t;
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typedef enum {
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@ -434,6 +434,7 @@ struct GB_gameboy_internal_s {
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int32_t ir_sensor;
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bool effective_ir_input;
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uint16_t address_bus;
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);
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/* DMA and HDMA */
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@ -83,6 +83,7 @@ static uint8_t cycle_read(GB_gameboy_t *gb, uint16_t addr)
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if (gb->pending_cycles) {
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GB_advance_cycles(gb, gb->pending_cycles);
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}
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gb->address_bus = addr;
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uint8_t ret = GB_read_memory(gb, addr);
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gb->pending_cycles = 4;
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return ret;
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@ -93,10 +94,12 @@ static uint8_t cycle_read(GB_gameboy_t *gb, uint16_t addr)
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is both read be the CPU, modified by the ISR, and modified by an actual interrupt.
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If this timing proves incorrect, the ISR emulation must be updated so IF reads are
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timed correctly. */
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/* TODO: Does this affect the address bus? Verify. */
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static uint8_t cycle_write_if(GB_gameboy_t *gb, uint8_t value)
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{
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assert(gb->pending_cycles);
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GB_advance_cycles(gb, gb->pending_cycles);
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gb->address_bus = 0xFF00 + GB_IO_IF;
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uint8_t old = (gb->io_registers[GB_IO_IF]) & 0x1F;
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GB_write_memory(gb, 0xFF00 + GB_IO_IF, value);
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gb->pending_cycles = 4;
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@ -125,19 +128,19 @@ static void cycle_write(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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GB_advance_cycles(gb, gb->pending_cycles);
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 4;
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return;
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break;
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case GB_CONFLICT_READ_NEW:
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GB_advance_cycles(gb, gb->pending_cycles - 1);
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 5;
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return;
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break;
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case GB_CONFLICT_WRITE_CPU:
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GB_advance_cycles(gb, gb->pending_cycles + 1);
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 3;
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return;
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break;
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/* The DMG STAT-write bug is basically the STAT register being read as FF for a single T-cycle */
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case GB_CONFLICT_STAT_DMG:
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@ -155,7 +158,7 @@ static void cycle_write(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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GB_advance_cycles(gb, 1);
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 3;
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return;
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break;
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case GB_CONFLICT_STAT_CGB: {
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/* Todo: Verify this with SCX adjustments */
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@ -166,7 +169,7 @@ static void cycle_write(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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GB_advance_cycles(gb, 1);
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 3;
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return;
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break;
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}
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/* There is some "time travel" going on with these two values, as it appears
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@ -181,14 +184,14 @@ static void cycle_write(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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GB_advance_cycles(gb, 1);
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 5;
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return;
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break;
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}
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case GB_CONFLICT_PALETTE_CGB: {
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GB_advance_cycles(gb, gb->pending_cycles - 2);
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 6;
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return;
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break;
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}
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case GB_CONFLICT_DMG_LCDC: {
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@ -212,7 +215,7 @@ static void cycle_write(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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GB_advance_cycles(gb, 1);
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 5;
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return;
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break;
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}
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case GB_CONFLICT_SGB_LCDC: {
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@ -226,7 +229,7 @@ static void cycle_write(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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GB_advance_cycles(gb, 1);
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 5;
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return;
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break;
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}
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case GB_CONFLICT_WX:
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@ -236,7 +239,7 @@ static void cycle_write(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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GB_advance_cycles(gb, 1);
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gb->wx_just_changed = false;
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gb->pending_cycles = 3;
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return;
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break;
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case GB_CONFLICT_CGB_LCDC:
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if ((value ^ gb->io_registers[GB_IO_LCDC]) & 0x10) {
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@ -265,7 +268,7 @@ static void cycle_write(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 4;
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}
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return;
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break;
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case GB_CONFLICT_NR10:
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/* Hack: Due to the coupling between DIV and the APU, GB_apu_run only runs at M-cycle
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@ -285,9 +288,9 @@ static void cycle_write(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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}
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GB_write_memory(gb, addr, value);
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gb->pending_cycles = 4;
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return;
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break;
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}
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gb->address_bus = addr;
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}
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static void cycle_no_access(GB_gameboy_t *gb)
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@ -297,28 +300,20 @@ static void cycle_no_access(GB_gameboy_t *gb)
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static void cycle_oam_bug(GB_gameboy_t *gb, uint8_t register_id)
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{
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if (GB_is_cgb(gb)) {
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/* Slight optimization */
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gb->pending_cycles += 4;
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return;
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}
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if (gb->pending_cycles) {
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GB_advance_cycles(gb, gb->pending_cycles);
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}
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gb->address_bus = gb->registers[register_id];
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GB_trigger_oam_bug(gb, gb->registers[register_id]); /* Todo: test T-cycle timing */
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gb->pending_cycles = 4;
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}
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static void cycle_oam_bug_pc(GB_gameboy_t *gb)
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{
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if (GB_is_cgb(gb)) {
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/* Slight optimization */
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gb->pending_cycles += 4;
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return;
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}
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if (gb->pending_cycles) {
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GB_advance_cycles(gb, gb->pending_cycles);
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}
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gb->address_bus = gb->pc;
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GB_trigger_oam_bug(gb, gb->pc); /* Todo: test T-cycle timing */
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gb->pending_cycles = 4;
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}
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