Refined the STAT bug behavior. Still not perfect.
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@ -610,6 +610,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->vram_read_blocked = true;
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gb->vram_write_blocked = true;
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/* TODO: How does the window affect this line? */
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gb->cycles_for_line += MODE3_LENGTH + (gb->io_registers[GB_IO_SCX] & 7) - 2;
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GB_SLEEP(gb, display, 3, MODE3_LENGTH + (gb->io_registers[GB_IO_SCX] & 7) - 2);
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@ -665,9 +665,12 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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case GB_IO_STAT:
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/* A DMG bug: http://www.devrs.com/gb/files/faqs.html#GBBugs */
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/* TODO: Confirm gb->mode_0_interrupt_disable usage */
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if (!gb->is_cgb && !gb->stat_interrupt_line && !gb->mode_0_interrupt_disable &&
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(gb->io_registers[GB_IO_STAT] & 0x3) < 2 && (gb->io_registers[GB_IO_LCDC] & 0x80)) {
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if (!gb->is_cgb && /* Only occurs on DMGs */
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(gb->io_registers[GB_IO_LCDC] & 0x80) && /* LCD must be on */
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!gb->stat_interrupt_line && /* The interrupt line must be off */
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gb->display_state != 2 && /* State 2 is line 0's faux Mode 2 */
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!gb->oam_read_blocked /* OAM must be readable (Modes 0 and 1) */
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) {
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gb->io_registers[GB_IO_IF] |= 2;
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}
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/* Delete previous R/W bits */
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