Detect games stuck on blank screens
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@ -89,15 +89,29 @@ static void vblank(GB_gameboy_t *gb)
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}
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}
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}
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if (frames == test_length) {
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if (frames >= test_length ) {
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FILE *f = fopen(bmp_filename, "wb");
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bool is_screen_blank = false;
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fwrite(&bmp_header, 1, sizeof(bmp_header), f);
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if (!(gb->io_registers[GB_IO_LCDC] & 0x80)) { /* LCD is off */
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fwrite(&bitmap, 1, sizeof(bitmap), f);
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is_screen_blank = true;
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fclose(f);
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}
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if (!gb->boot_rom_finished) {
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else if(!gb->cgb_mode) { /* BG can't be disabled in CGB mode */
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GB_log(gb, "Boot ROM did not finish.\n");
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is_screen_blank =!(gb->io_registers[GB_IO_LCDC] & (gb->is_cgb? 3 : 0x23));
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}
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/* Let the test run for an extra 8 frames if the screen is off/disabled */
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if (!is_screen_blank || frames >= test_length + 8) {
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FILE *f = fopen(bmp_filename, "wb");
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fwrite(&bmp_header, 1, sizeof(bmp_header), f);
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fwrite(&bitmap, 1, sizeof(bitmap), f);
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fclose(f);
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if (!gb->boot_rom_finished) {
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GB_log(gb, "Boot ROM did not finish.\n");
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}
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if (is_screen_blank) {
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GB_log(gb, "Game probably stuck with blank screen. \n");
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}
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running = false;
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}
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}
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running = false;
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}
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}
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else if (frames == test_length - 1) {
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else if (frames == test_length - 1) {
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gb->disable_rendering = false;
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gb->disable_rendering = false;
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